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Fix Pulsar projectile spawn

4 replies [Last post]
Tue, 11/08/2011 - 05:25
Effrul's picture
Effrul

This is a pretty minor niggle, and actually might belong in Bugs rather than Suggestions, but nonetheless.

I've not noticed this on the 5* versions, but the lower-rated Pulsar guns have a small issue with where the projectile spawns on firing - it tends to be slightly to the side of the gun, rather than the actual barrel. As I said, it's a small thing, but it'd surely be an easy fix.

Tue, 11/08/2011 - 09:31
#1
Ghret's picture
Ghret
If its a Bug

But it into the correct Section. You even said it yourself! I hope that moving it there will help you out a lot. Oh, and, don't leave a Shadow copy. Just to keep this Forum as clean as possible.

Wed, 11/09/2011 - 10:29
#2
Master-Of's picture
Master-Of
One more thing.

Don't ^&%ing annoy us with Bugs in the Suggestions board. That's a pretty surefire mark that you've just typed out a slab of drivel but have mysteriously decided not to nuke the post from orbit.

Wed, 11/09/2011 - 18:38
#3
Evilnut's picture
Evilnut
Not a bug; it's just a visual thing

Projectiles are spawned this way - it is not spawned according to the gun, but to your knight.

It looks wrong only because the pulsar line guns are a thin slab of metal, unlike other guns which are cylindrical.

While this may not look so nice if you look very closely, it makes it easier to aim no matter which gun you're using -- just mind where your cursor and your knight are, and you will hit where you want to hit.

Thu, 11/10/2011 - 04:50
#4
Effrul's picture
Effrul
Thanks for the explanation

Thanks for the explanation Evilnut. I do think it could be remedied without causing disruption; altering the projectile entity itself could do it. I know it's a tiny nitpick but it seems a shame when the rest of the game's so well-presented.

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