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An addition to the Energy System - That won't break the game

21 replies [Last post]
Fri, 11/11/2011 - 19:46
Draciusen's picture
Draciusen

Current topic:

A) Either Temporary Mist Tank upgrades (That give 10 mist each, and there's 5) that are given through quests or crowns, specific to new players?
It's reduced in power when the player gains access to Tier 2 (5 mist each), and they are gone by Tier 3 altogether.

B) Reduced price for new players for their first [Insert number] runs

C) Have them just give out more Mist Tanks in lower leveled quests.

Still open for discussion.

Fri, 11/11/2011 - 19:51
#1
Madadder's picture
Madadder
if u have that much CE then u

if u have that much CE then u dont need that much ME u can play perpetually on CE

Fri, 11/11/2011 - 19:55
#2
Draciusen's picture
Draciusen
Well, I lowered it a bit

Hopefully that isn't too little now.

Fri, 11/11/2011 - 19:59
#3
Madadder's picture
Madadder
i say have it as an upgrade

i say have it as an upgrade with an expiration date like 6 months

Fri, 11/11/2011 - 20:02
#4
Draciusen's picture
Draciusen
Worthless IMO

But that's basically useless.
It's my own opinion, but I find anything that's temporary (And hard to get) isn't worth it.

This way, dedicated F2P players can at least be rewarded somewhat for their efforts.

Fri, 11/11/2011 - 20:03
#5
Orangeo's picture
Orangeo
"You only get 100, which

"You only get 100, which severely limits F2P players."
Just from arguments prespective, starting off a suggestion with a completely opinionated statment generaly ticks people off. I certianaly play fine on just mist, and don't feel the need for it to be revised.
"I'm not sure if this is too cheap or not, I'm open for discussion."
See now that's a good sentance. Speak more like that, creates a better atmosphere.

I'll probabaly comment later, I'm crunching numbers to see if this wastes more CE or conserves it, and over how much time. Madadder, the plus from this (potentialy), is that less people would waste CE, becuase they'd have extra mist, and the CE price would go down due to lowered demand.

Draciussen, remember to take into account that you also would regenerate mist faster. 120 mist PER DAY means that you have 20% more mist capacity AND you regenerate it 20% faster. That's a 40% gain if you think about it, not a 20%, so make sure you factor that into the price estimation.

All this being said, I highly doubt that OOO will impliment this.

Fri, 11/11/2011 - 20:09
#6
Madadder's picture
Madadder
im willing to wait for your

im willing to wait for your number crunching to finish but i still think permanent mist upgrades are a horrible idea hence the alternative

Fri, 11/11/2011 - 20:11
#7
Draciusen's picture
Draciusen
Agreed partly

I was thinking in my head whether the 200 mist per day was awkward, yet I couldn't figure out a middle ground.
Perhaps 140 per day, so if you play everyday, it's not too much of a loss, and vice versa.

I'm looking at this from an end-game perspective, when you have all the 5* gear you want, and you want longer runs without continuing to pour money into the game.

Fri, 11/11/2011 - 20:22
#8
Orangeo's picture
Orangeo
"I'm looking at this from an

"I'm looking at this from an end-game perspective, when you have all the 5* gear you want, and you want longer runs without continuing to pour money into the game."
I'm looking at it from a beginners prespective, where rich players buy, use, and buy more CE, increasing the price. This prevents that, but it costs CE, so I'm wondering if this would make the price lower or higher.

Math;
mist full regens in 22 hrs, known fact
so,
22 X 60 = 1320 minutes to regenerate full tank
let (a) = full tank
equation = 1320 / (a) X 10 = minutes to regenerate 10 mist, or one levels worth
if (a) = 100, then it takes 132 minutes to regenerate 10 mist
if (a) = 120, then it takes 110 minutes to regenerate 10 mist

Conclusion;
If (a) = 100, then it takes 22 minutes less to regenerate 10 mist than if (a) = 120 in the equation.
I.e. you wait a spongebob episode less for 10 mist points to regenerate. Not making a conjecture, I'm still doing other things.

Fri, 11/11/2011 - 20:34
#9
Draciusen's picture
Draciusen
So if (a) were to equal

So if (a) were to equal 200.....

EDIT: Now looking at it, 6 months is a long time. Perhaps the last 3 upgrades should be time restricted to 4 months, long enough to gain back the energy in crowns (And possibly more)

5500 CE every 3 months, 16,500 CE a year.

If you get 100 CE a day, and there's roughly 30 days a month...
120 x 100 = 12000 CE every 4 months...

If it were 3 months:
90 x 100 = 9000 CE every 3 months

5500 CE every 3 months, 22,000 CE a year.

Yeah, 3 months is a decent amount of time.

Fri, 11/11/2011 - 20:30
#10
Orangeo's picture
Orangeo
1000 Crystal Energy = 20 more

1000 Crystal Energy = 20 more ME per day, suggested fact
so
1000 CE / 20 Extra ME = 50 days

So you have to play 50 days for it to pay off, if you use only 120 mist a day, and a day equals 22 hours. However since you regenerate mist quicker, and you have two extra hours, you would have extra energy, and I'm working on that now.

[EDIT]
Didn't see the post above.

Fri, 11/11/2011 - 20:36
#11
Orangeo's picture
Orangeo
1320 / (a) X 10 for (a) =

1320 / (a) X 10
for (a) = 200
1320 / (200) X 10 =
6.6 X 10 =
= 66
Only 66 minutes to regenerate 10 mist. That rounds to a level an hour. You get two extra hours to regenerate mist, so that's basicaly another extra 20 mist, totaling to 220. If it takes you two hours to play 200 mists worth of levels, you can play two more levels. Obviously, it probabaly takes at LEAST 4 hours to play 20 levels, so you get another 4 levels, totaling to... 24 levels... 24 hours a day...
Oh Shi-
Point made.

Fri, 11/11/2011 - 20:38
#12
Draciusen's picture
Draciusen
Reaching middle ground

Let's hope we can reach some common ground, and the people at OOO will take a look at this, tweak it so it suits them, and everybody else.

Number crunching~

Fri, 11/11/2011 - 21:06
#13
Orangeo's picture
Orangeo
I'm not trying to take any

I'm not trying to take any ground, just presenting facts for the pleasure of debate. Sadly, we seem to be the only two people here.

Assume 100 CE makes you 7000 crowns;
So 24 levels makes you 16800 crowns per day

200 tank total upgrade costs 8000 CE
8000 CE = 100 CE X 80 =
7000 CR X 80 =
560000

... I just realized you already did that second part ....

So 560000 / 16800 = 33.333 etc, etc.
So it takes 33 days to pay off the upgrade, a good thing, but you also get an obscene amount of crowns, and it's basicaly from the 8000 CE.
So there's less CE, more crowns, so the CE price goes up, the rich get richer, the poor get poorer. This idea seems to sound less and less appealing...

"Yeah, 3 months is a decent amount of time."
So in 33 days, you've broken even, if a month is 30 days you have 90 - 33 = 57 days left.
16800 X 57 = 957600 crowns profit.
>:U

Fri, 11/11/2011 - 21:20
#14
Aumir's picture
Aumir
Still...

Let us see, you want to have a bigger mist tank because you say this way you can play longer. The question is "can you really, or, would you really like, or even better, should you play longer?" A run at Tier 3 can take you already well enough an hour or more if you wait for gates, chat while doing your run, etc. You will also get more crowns than what 100CE cost, so you can make another run and you will have played for more than 2 hours the game. Isn't that enough for you? I know everyone can do what they want, but the Mist Energy thing is there as a limit to not get in murky "MMO create addiction" troubles. Even if old players are sort of known to do 2+ runs a day.

Also, your suggestion isn't suited for who more would need this: the new players. They haven't those kind of resources that you are asking for, so they can't test the game longer than 1 hour (though runs at that expertise tend to take longer for new players than old, I remember playing more than 1 hour at tier 1 on my first tries cause I was really cautious) with current mist (and 2 hours every 2 days buying CE, which at that point isn't exactly recommended). Old players already have resources to get auto-energyfeeding (new word!) when they finish a run, so it seems kind of pointless to expand our mist energy tank. Yeah, maybe in the long run it pays off, but what we would instead get is energy prices getting through the roof as old players dominate the CE market as for them mist wouldn't be an issue and they would get 20k~ crowns a day without spending anything.

So, sorry, I can't really like and support what you suggest here. It would hurt us and OOO in the mid-long road.

Sat, 11/12/2011 - 05:37
#15
Draciusen's picture
Draciusen
What about this?

A) Either Temporary Mist Tank upgrades (That give 10 mist each, and there's 5) that are given through quests or crowns, specific to new players?
It's reduced in power when the player gains access to Tier 2 (5 mist each), and they are gone by Tier 3 altogether.

B) Reduced price for new players for their first [Insert number] runs

C) Have them just give out more Mist Tanks in lower leveled quests.

Sat, 11/12/2011 - 07:34
#16
Juances's picture
Juances
Education

In rescue camp all new players can try that special gate they have there for 5ce. This dungeon should be expanded and be made obligatory, with some extra tutorials here and there.

Sat, 11/12/2011 - 09:07
#17
Draciusen's picture
Draciusen
Good idea

But that doesn't really pertain to the topic...?

Sat, 11/12/2011 - 09:28
#18
Khamsin's picture
Khamsin
"In rescue camp all new

"In rescue camp all new players can try that special gate they have there for 5ce. This dungeon should be expanded and be made obligatory, with some extra tutorials here and there."

No. No. Unless you're making it free, no. It is bad enough that they don't start off with 100 ME when they reach haven.

Sat, 11/12/2011 - 11:31
#19
Fehzor's picture
Fehzor
The problem with mist

The problem with mist expansions like this, is that it will give a reason for noobs NOT to progress in tier, if I were a T1 player, I'd never want access to the lower tiers, I could just ask for invites, and keep my reduced CE crafting prices. I am all for something to make T1 easier for them though.

Sat, 11/12/2011 - 11:37
#20
Draciusen's picture
Draciusen
Fehzor

A/B/C are separate ideas, by the way.

For A, the mist tank could either expire in [x] amount of runs, or it could sense if you're in Tier 2, and instantly downgrade.

For B, I don't really see the problem with that. If it's like the first 5~10 elevators are discounted, not going to be overpowered.

For C, it's just more Mist Tanks.

Sat, 11/12/2011 - 17:09
#21
Orangeo's picture
Orangeo
Noobs can jump to T2 really

Noobs can jump to T2 really fast. Most gear starts at 2*. As long as they don't buy crap like static edge or emberbreak, they're fine. The problem there is that people don't understand the difference in star levels, etc.

" the mist tank could either expire in [x] amount of runs,"
So, if I have a 10 mist tank expansion, and It expires in one run, then that's basicaly a free level?

I like C. Kinda crude, yet effective. We need more tutorials too.

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