I had a match yesterday and one player had not one but TWO True Love Lockets, making the whole match a joke. Just because he could afford to spend hundreds of dollars on the game. He almost had double health, and whichever team he was on won every time, and he'd always get 13,000+ damage per match. It was totally unfair.
Ban health trinkets from Lockdown!
So P2P players should lose power when they are benefiting the gamemakers economically? I'm pretty sure that'd be backward. I currently don't see any P2P players griping about how us F2P players feed off the markets and complaining about them. You want True Love trinkets? Save like a ton of Crowns and get it over with. You keep losing? Stop playing a while and get back to it later. He ain't stalking you. What if F2P players were suddenly given a bunch of stuff P2P players usually purchase, all for free? Then they get mad. Want to win? Get the best, and apparently he got one of the best. I would do what he's doing, but I'm saving my Crowns for later. How do you know he uses real money? That's another thing! When a F2P player sees a person with a Trinket or extra Weapon, we immediately think "Oh uh durr he pays real cash. ~(o.0)~" whereas everything in the game besides the purchaseCEevents you can get purely with Crowns. They PAYED for it, therefore they get to PLAY with it! We waste our time on this game, so maybe we deserve to get the same stuff (which we do)? I feel payers should get more respect than they get, because they waste real money on a game that would only last a while as well as benefiting the game makers. I'm F2P, and I get real jealous of my friends who buy CE, but the good thing is, I haven't wasted a penny yet. They are players too. Not letting that guy bring Trinkets is just like not letting us bring 5* weapons because we'd Pwn anyone still wielding a lower star weapon and would easily win the match. Better stuff, more chance to win, man. "It's not fair" well get used to it, kiddo, because life isn't fair. I went to a friend's house and lost my pet the same day while I was away. Should this game be fair? Yes, unless you do something extra. The employee who works more deserves a raise, and the player who plays/pays more deserves more weapons (through making them, of course). If that guy is stealing your job by working more than one job where you work with one hand, you do not deserve to be even complaining he's doing the job you didn't do. In the game's case, the person (or people) paying the game makers for much of the game's actual price to make are doing our job. They pay, they get what they deserve, and we already are capable of getting what they could receive. For the record, I don't pay, I don't own any trinket slots, any extra weapon slots, and over 20 equippable items. How about make a suggestion that would benefit both P2P and F2P and doesn't upset OOO's income? I have yet to see one.
Heavy-Duty says:
Screw the rules, I have money.
Anyway I don't mind any other trinkets, it's just those impossible to get health ones. Especially when you can basically DOUBLE your health.
Counter-suggestion: Make the trinkets available to more players somehow. Most of those things date back to the former lovepuppy-duping-exploit which really is sort of unfair towards the players that did not take advantage of this bug (by doing that themselves OR purchasing some of the many many trinkets that were available for 5-50k).
@Batabii: If you had read Heavy-Duty's post, you'd see that he's a F2Per. So that "Screw the rules I have money" thing you put is kinda dumb. I do agree that lots of LD players can be pretty annoying, but so what? Like Heavy-Duty said, even if the guy you mentioned did buy CE with real cash and sold it for crowns so he could get the trinkets, he has all the right to do so. You know that "You get what you pay" saying? That applies here: the guy payed, and managed to get the trinkets. You didn't pay so you can't have the trinkets as easily as him.
And before you say so, I'm also a F2Per. Only bought CE once so me and my brother could be able to play SK in the same PC without one emptying the other's Mist Energy. I also play Lockdown and get my share of losses mostly because of people with better trinkets and because my lag in Lockdown is pretty messed up, but I learned to deal with it. Maybe you could learn to do the same...
What Ufana said. I've farmed hundreds of love puppies in gun puppy rich levels now, an increase in love puppy frequency might make this a bit more fair.
the thing about trinkets, and UV's for that matter, is that you cannot identify them. PvP doesnt allow constumes so that you can TELL what armor an enemy is using, but there is no way to tell what trinkets someone is using. I am down with knocking all UV and trinkets out of pvp.
"They PAYED for it, therefore they get to PLAY with it! "
So why do I have to play with them? Why can't I decide to go fight only people without UV's and trinkets? I payed 40$, why can't I choose not to use my toys? You're saying "I didn't pay" and "people who pay can do what they want" in the same sentance, while arguing with people who paid. See what you did there?
" I also play Lockdown and get my share of losses mostly because of people with better trinkets and because my lag in Lockdown is pretty messed up, but I learned to deal with it. Maybe you could learn to do the same..."
So if we changed lockdown, you wouldn't care, becuase you'd just deal with that too right? So why are you here?
PvP is ALWAYS about who has the best stuff. Every MMO out there that has PvP is based on skill yes, but also your gear. SK is actually one of the few that a more skilled player can win over somebody with superior gear. I've seen people with great gear do really bad in lockdown, and I've seen people in 4* armor that know what the hell they're doing dominate. The best gear out there doesn't matter if you suck. The answer is not to complain because somebody has better stuff then you, the answer is to watch how they play so that you can learn to play better.
As for the OP's post, I can tell you from experience that to consistently get 13k damage you have to know what you're doing. You were playing against somebody good enough to carry a decent team. Yes the health trinkets help, without them the person would still be just as good, you'd die to him just as much, and he'd take a few more trips back to his base to use the health pad.
~Gwen
What Gwen said.
And Orangeo, I know how to adapt to changes (And what Gwen said is basically to see how other people play and learn how to counter it. AkA, adapt). :p That's why I didn't come onto the forums to make a thread to ban UVs or Trinkets from LD after I played it for the first time and lost to other players with full 5*, UVs and Trinkets. After a few days I could already kill quite a lot of people and deal 10k+ damage. With half of my gear being 4 star.
Also, Frosty, you can inspect people when a round ends and you get the window telling you damage made by players and such, just click their names and the list with the Tell, Trade, Inspect, etc appears.
"The answer is not to complain because somebody has better stuff then you, the answer is to watch how they play so that you can learn to play better. "
They don't have better stuff than me. I have the stuff, and I don't find beating up on people too appealing. You guys reading my posts? Seriously.
"That's why I didn't come onto the forums to make a thread to ban UVs or Trinkets from LD after I played it for the first time and lost to other players with full 5*, UVs and Trinkets. "
Why is everyone so politicaly incorrect. I play T1 for starters, I've got ALL medium UV's on ALL of my gear, adn a +2 pendant. I don't lose to anyone other than duovit, and mabey sparkplug. Also both T3 people, and I've been told duo uses two +2 trinkets. I've sure as hell played it more than once, I grind it on the weekends and make at least 3 mod calibrators total. I'm not complaining becuase i'm "not making enough money" or "getting my face punched in", I'm just voicing the fact that letting noobs in mining caps get their teeth knocked out dosen't sound like a good rule. But no, you guys automaticaly ASSUME that I'm just trying to get money and win more.
"Also, Frosty, you can inspect people when a round ends..."
Whoop de doo! That's exactaly when you want to find out that that guy had two love trinkets! Plus, he can just turn off inspect. I keep mine off just becuase I like to see how many people ask me what I'm using. And allot of people ask.
For the millllionth time, I don't need help in lockdown. I've made mod calibrators by winning ALL of my matches, prevailing none of my better freinds join, that's 38 matches, giving me 640 crowns, and a mod calibrator, worth another 10k, and a spare krogmo coin. I make 16400 crowns with nooothing but a good loadout. I make about 40k-50k or so every weekend, if I play vanna a handful of times.
People have assumed I'm whinning becuase I'm F2P, becuase I'm a noob, and becuase I have no "skill". None of this is true. I don't want full cobalt pvp, or any other crap like that. I'm just saying that it's unfair to let people just go in like robbers and reap the profits of others work. For some reason, this makes me seem like a low level person. I mean, bill gates want's to raise taxes on rich people, does that make him poor? No, of course not. Get your friggin facts straight before you try to tell me off.
Okay. We got it now (I hope). But what I have to say is that others want to gain reputation too. You trying to ban health trinkets would no stop them from gaining such in the game. They probably want to be you, but I currently don't care if they want to or not. Trinkets are a part of the gameplay, so it's if you have them then you get an advantage. If you don't, then you have incomplete armor. If you want to make it easier for foes, then don't use trinkets. -_- That's all there needs to be. (again I have no trinket slots)
Having better equipment is not what bugs me, but good equipment should be a matter of SKILL, not dumb luck. I shouldn't be completely steamrolled just because one guy farmed for a ton of impossibly rare stuff that most people wouldn't be able to obtain through FOUR MONTHS of gameplay. Health trinkets are far too OP for lockdown.
...so use the strategy you are talking about to take on those steamrollers... and get better stuff if that's really the problem. Plus the poor guy maybe even bought CE to get the stuff who knows. It's all about armor everywhere. If you don't have it complete, as in everything including UVs and Trinkets and extra weapon slots, you're on the verge of disadvantage. There will always be disadvantage.
There is no strategy that can beat them.
There are no items that can counter +12 hp.
This is beyond disadvantage. This makes a mockery of Lockdown.
I've never seen someone with full stun resist. If they do get it, they're not protected against shock/ice anymore. I've seen one particular double tetra user (+10 hp) die from that bomb combined with Gran Faust use.
Would be a problem if they start shooting though, but you can try shooting back or holding out till teammates hit them in the back. Shooting a bomber is at the least a massive distraction.
Like already mentioned, gear does help out, but without skill they might as well be using proto. I've been playing several players that have absolutely no trouble with destroying me before I can even graze their cheek. I don't complain (on the forums), I simply vent my frustration and tell myself to get better ('cause I'm a fool).
Regarding health-trinkets, the majority of them came from the puppy-farming exploit, and talking to someone who does indeed own some from the raid, they suggested making them more common or obtainable through different means (just no bloody lockboxes, to heck with that). An idea would be making love puppies slightly rarer, but increasing, if not guaranteeing, the chances of a trinket-drop (although the stronger ones would still be a pain in the neck to obtain). Again, ideas, which I'm sure the more clever of heads amongst us are capable of making decent concepts out of.
Besides, it's not like every single player you encounter will have these uber-items. If you don't want to play against a particular person, wait a moment before clicking the 'Play Again' button. If they clicked it, it will appear on the report, and if they did, you wait until the Play Again Timer hits zero and attempt to join another Lockdown game. If they didn't, click Play Again and hope for the best. I tend to do that when I want to avoid certain players.
health trinkets in lock down for what t1 or t2 every one has max health in t3 lockdown so whats the worry like what is likely to happen in lock downs is a divine avenger,gran faust,or barbarous thorn blade use with skolver or snarby stuff and 2 damage bonus medium trinkets and that make them al most invincible compared to what ever the opponent armor is.thats pretty much 1 hit k.o thats difficult(well for me at least cuz i aint got avenger or faust or dark thorn etc. i chose acheron and its good but not really when your opponent has DA,GF,or BTB.(id add that polaris and 5* bombs are also really good in pvp)
"If you want to make it easier for foes, then don't use trinkets. "
Yes exactly right. In a match of all noobs, I can just enable protogear. But there's often someone who isn't a noob, and I'l like to be able to only make it tougher for them. How? By separating the game modes, so I'm just fighting one or the other.
Also, spydash, learn to type, for your own good, and it's impossible to 1-hit ko someone. Anything that would insta-kill you puts you in one health. everything takes at least two chops. I kill most strikers in two hits, unless they are using 1* gear.
Spyash, learn some damn punctuation man. Your post is an unreadable mess.
[every one has max health in t3 lockdown]
This one first, because it's wrong. You don't have max health in T3. There is no set limit for health, but in general players of the same class have comparable amounts.
[health trinkets in lock down for what t1 or t2]
Most users discussing it in this thread are T3 I believe. It doesn't matter, because T1 is just as affected by 1-star heart pendants as T3 is affected by 5-star pendants.
[2 damage bonus medium trinkets...]
Most players using heart trinkets are wealthy enough to have UV's on their gear that give them Maximum! Attack speed increase and Maximum Damage bonus without any extra trinkets. So just forget about those.
[so whats the worry]
The problem is that, normally, two random Lockdown players of the same class can kill each other in generally the same amount of hits. A tier 3 striker in full 5-star gear will die from 2-3 Gran Faust/Divine Avenger hits no matter what armor he uses. That's a striker's weakness, they can do high damage and are fast, but can't take more than a few hits. This means that fights are won on skill and teamwork.
A normal T3 striker has 15 hp. With two 5-star trinkets a striker has 28. In an even match you have to hit him twice as much as he has to hit you, in terms of going back to heal he can spend twice as much time capping points as you. It's like the other team has another player.
thx for the Intel ha ha im stupid so ignore all that crap. sorry and thanks ill work on my punctuation.(im not really stupid but i didnt know that i feel so lame.)
"Most users discussing it in this thread are T3 I believe. It doesn't matter, because T1 is just as affected by 1-star heart pendants as T3 is affected by 5-star pendants."
Let's check;
Math;
1* HP= 6
W/ trinket= 9
6/9=1/3
So that's one-third bonus.
5* HP= 15
W/ trinket= 21
15/21 can't be reduced
1/3 is a 33.3% bonus and 15/21 is a 71.4% bonus
Trinkets effect T3 ALLOT more. More than double the effect they have in T1.
Also; "A normal T3 striker has 15 hp."
Striker takes off 3 hp points.
Just pointing out inconsictencies for your own benifit.
I think trinkets shouldn't be allowed period since there's a $$$ unlock for the slots. Heart trinkets are the most noticable, but defense & mod calibrator ones make a difference too. I wear Jelly Bands - I'd guess approx 25% more survivability against the Snarbles, but it's hard to tell
"I think trinkets shouldn't be allowed period since there's a $$$ unlock for the slots."
Now wheras I'm with you on how trinkets affect gameplay, what you just wrote is the number-one reason why people would want to keep trinkets. If you spent money on something, wouldn't you want to use it? Of course you would, and everyone should be entitled to do so. I think that people who choose to do so should just have to face other people who also have trinkets.
Going by that very same logic, shouldn't the third and fourth weapon slots also be disabled?
Yeah, none of this is happening.
Simple as that. They're basically paying the game for you (P2P players), so they should get some advantage. Double health is a bit much, so nerf the lockets by 25~50%
Any player under possession of any health-trinket has earned it (even if it was through an exploit, they still killed a butt-load of love puppies for it) or paid a ridiculous amount of money for it and should therefore not have their items, especially considering their value, nerfed for what appears to be inferior players complaining about a superior player being in possession of something rare, valuable and powerful. Jealousy does not make for a legitimate reason to de-buff any one item.
The problem is health trinkets were mostly obtained by exploiting. They are incredibly hard to obtain anymore.
This makes it unfair, because they are taking advantage of something that (almost) not possible to get anymore.
Even if you had all the cash to spend, you simply can't get one to even the game.
@Tantarian So we're making this super rare item even more worthless?
It's called balancing, and it's necessary if you want pvp to not be a joke.
It's not my fault there was an exploit and unaddressed consequences.
I favor nerfing the true love lockets. Other items that give bonuses like that come with heavy prices (not the monetary kind), like negative movement AND attack speed, or somewhat lessened defenses for less of a buff. Why should they be any different? I'd like to see how many people would use them if they have fire vulnerability...
Yes, luxuries. Allowing them to have these god-strength lockets in PvP is like a machine gun in a sword fight (Real world, please).
I stand by my previous statement.
"Jealousy does not make for a legitimate reason to de-buff any one item."
I stand my ground and make this legible. -1
@Draciusen Get better items. That's how Spiral Knights works. You do not have the chance to beat a guy in full 5* with 2*, even with strategy. Unbalanced fight? Yes it is.
You can't even compare weapon slot upgrades. They're cheap, easily accessible, and only last 30 days.
Anyone saying "deal with it, they have better stuff" is ignoring just how overpowered and unobtainable they are.
And having 4 weapon slots does not drastically improve your chances like TLLs do. In fact, the 4th is pretty much pointless in pvp.
I agree with Shidara, no matter how many actually exploited their lockets, anyone who paid $200 for two true love lockets will quit the game if their investment is suddenly cheapened by a nerf. It's not fair to them.
It's not even necessary, just keeping love pup spawn consistent but guaranteeing a pendant drop from one would balance things out. You'd be able to methodically comb puppy rich levels, it would stay a relatively rare item but people who are dedicated enough would be able to obtain one.
Hell, even making love puppies drop tokens with which you can buy true love pendants for 10K Ce would be preferable to the extreme rareness now.
@Orangeo
I just take information from sources I find. I could be wrong, please show me where though.
1* HP= 6 [This video says 7 total hp at 0:13. Keep in mind this was during the bug where bonuses showed double on armor itself.]
W/ trinket= 9 [Wiki says 1* pendants give 2hp, not 3.]
[Furthermore, I'm talking about strikers. The striker would have 7-3=4hp, like the video says. 4+2 =6hp (4/6)*100=66,7%. Besides that you take more hits in T1, so even though 1* pendants give you way more extra hits you can survive, I'll agree it matters a bit less than T3]
Also; "A normal T3 striker has 15 hp."
Striker takes off 3 hp points.
[I counted my hp in a screenshot, since I have a 1* heart pendant and a vitapod it's 29-2-12=15. Since I'm a striker, 15 sounds right.]
I'm not sure if you people know how to do math. From my experience in T1, strikers have around 1-3 HP. Even if they did have 4 HP your calculations are off. To find out how much of an increase 2 HP is when you already have 4 HP, you divide the amount you gained by the amount you had before, I don't even know how you people got 4/6 but the math is more along the lines of 2/4 which is a 50% increase for T1 1* heart pendants. In T3 a striker has 15 HP and gets a 6/15 = 40% increase in HP. Not to mention the fact that 5* true love pendants are a lot more rare than 1* pendants. If you have seen someone with True Love Pendants Batabii then you should consider yourself lucky because I have never seen someone with them in all my time PvPing.
My calculations basically means heart pendants have decreasing effects as one plays in higher tier lockdown. If you want to see people abusing heart pendants, go to tier 1 or 2 lockdown.
@Orangeo
In case you didn't understand, this means you beating on new players in T1 with your 1* pendant is even worse than players with 5* pendants beating on (maybe?) competent T3 players since you derive more of a benefit from your pendant than a player with a 5* pendant could in T3. Not to mention the fact you are beating on noobs. I don't blame you for thinking gear is overpowered, you are playing in T1 and beating on new players after all. But that does not at all mean you are a player with any semblance of skill or good gear outside of T1 as you may claim.
I was assuming you have all leveled up full-star gear. A unleveled protoguy in striker has 2 hp points. Etc.
True love pendants are rare, but I see ALLOT of tetra heart pendants.
And nodocchi, those T1 players are pretty good. They heal allot more than T3 players, who ussualy run out, deal as much damage as possible, then die. Plus, it's impossible to start a match without calling your freinds to join. Whom are in T3. Sparkplug, kruez-drache, duovit, asfero, bythe, warrio-fnord, azxx, axorian, azuim, sometimes nummy, and sometimes golza, and some other people. Ussualy at least half of the match is T3 players, so it's not like I'm ever beating up on people who don't have skill.
Even if I was, that just enforces my point. That would mean that I don't need skill to win.
I don't see how beating on new players who have no skill and claiming you win every match against them enforces your point that you don't need skill to win? Tetra hearts only give a 33.33% increase, a far cry of the at least 50% you get in T1. And keep in mind this is only on a striker where health differences are most noticeable.
BTW Im still leveling the rest of my armors. My maximum is 4*, Orangeo.
"I don't see how beating on new players who have no skill and claiming you win every match against them enforces your point that you don't need skill to win?"
Wow, you are dense, over half of the players in those matches are T3. Did you read my post or did you just read my name? I don't do that, so it's not worth arguing. If you need my 2 cents, it does reinforce that though. It means that I can just barge in with UV's and kill everything, and make infinite profit.
Cool story heavy duty. Put it in the basket.
Orangeo if you think your UVs are so awesome then come up and play T3 Lockdown. Fact is UVs only have a large impact in T1 LD because there are so few other options for players to get bonuses. What OOO should do is ban players like you from playing T1 and T2 LD.
So I've demoted you to just calling me out? What is this, jersy shore? I'd obviously play T3 lockdown If I had full UV's there, but I don't. Have fun losing money to a flawed system. If OOO dosen't make something right, and I can choose to use that to my advantage or my disadvantage, I'm going with advantage.
Example, say there's a bug on FSC that let's you choose between doubling your money or losing it all. What would you choose, if stuck in that situation?
I'd close down my client as its a lose-lose situation. If I knowingly double my money with the bug then I will get banned. If I decide to lose all my money then I'm an idiot. Obvious answer is C, clicking the X button.
~Gwen
The LD matching system is simply broken.
However there are about 80 - 800 threads on just this topic alone.
Suffice to say, players with better UVs/ Equips will have the advantage.
1) Try working as a team to bring them down... float a guardian for bait, and have 1-2 recons to help take the guy down.
2) Stick with a bomber that can stun, shock or freeze (though Skolver MAX Shock resist with a pokey sword would still suck)
3) Play a different Tier/ get more skilled at avoiding strikers (some are just terribly good, some don't have great control and can be avoided by watching for the boost)
4) Play recon and simply learn to hide or cloak-hit well (watch out for guns/ learn to doge Polaris spam)
And that's just 4 ways you can stop raging about someone's pile of ce they spent on items and start raging about:
A) Spawn Camping
B) People claiming that the win is entirely on them (or even better, the loss is entirely the rest of the team's fault) when they have damage but 0 captures.
C) Those that rage quit and hang their teams out to dry.
D) A matching system that pits 3* (or even Proto) against 5* - if one item is 4* on their loadout...
@Nodocchi
Yes, I derped at math :(
You're not addressing the thread subject though, what do you think about health trinkets in lockdown? I think answering that is better than derailing it by bashing T1 lockdown players.
"I'd close down my client as its a lose-lose situation. If I knowingly double my money with the bug then I will get banned. If I decide to lose all my money then I'm an idiot. Obvious answer is C, clicking the X button."
Exactaly, you shouldnt do either, but for some reason, OOO wants you to make double money off anyone who isn't full UV's and trikets. See how your logic makes sense when theirs dosen't?
Say OOO is perfectly cool with you abusing the double money bug. That's how lockdown with variants and uv's works. I can either lose money or make money easialy, as opposed to being somewhere inbetween, and OOO's perfectly ok with people choosing to make all the money they want off of a 5k original payment for good T1 gear. That's like giving away burglary kits for free in a neighborhood without doors.
I really don't see a problem here, not to mention a F2P could get this stuff, it just takes more work/grinding. PvP is about having good items, knowing how to play your "class," and adapting/having a strategy when it comes to your enemies. If you are having problems with a "big bad" on the opposing team, maybe you should strategize... consider rerolling your teams types, keeping people as a group, using a different weapon against this person. Usually after they go down, the most of their team is easier to deal with.
But, I'll admit I'm only a 3*/T2 LD cleared, I have no experience yet with T3. The only pain I know is someone with a kamarin and I have no problems with it, it was rediculous at first, because my block would insta-break. It was bothersome, but I learned and tried to adjust.. it takes more cautious fighting and hitting them when they're most vulnerable after their attack.
If it is really such a problem though, (more legitimate outcry from others) maybe they should consider a 4th tier then, and/or take trinkets into account. (I don't know how the calculations work for your gear level) Make it "end-game PvP."
I would have a qualm with this if the only way to get all the gear was to pay to win. That's a model I don't agree with.
Trinkets and UV's should be saved for a ultiment PVP mode. Everything goes, etc. Teirs should be regular equipment only (uv's just ignored). This would help separate endgame-shadow-lair-players from average T3 people.