In Firestorm Citadel on the way to Vanaduke, the 2 main types of damage are fire (elemental) from the environment and Shadow/Normal from the Zombies. It seems like zombies are the bigger threat, so Snarbolax with it's shadow protection would be better than Vog with its elemental protection. Also, there is the bonus sword damage of Snarbolax, which I consider to be more valuable than the attack speed boost of Vog. Any thoughts?
Snarbolax Set better than Vog for FSC?
Hmmm, I am not too sure that only fire status protection is good enough in FSC. I think most of the fire in FSC deals elemental damage first ( all except zombie breath ), then you get fire status.
To support my suggestion Crest of Almire has the best fire status defence but still breaks from 2 hits from all FSC fire (except zombie breath). I don't have numbers how good elemental defence protects you though.
I also think that Vana deals pure fire damage(no elemental) since Crest of Almire can withstand his hit(not having elemental defence), but Ancient Plate Shield can't(having so much normal defence).
Edit:
"Damage dealt by attacks imbued with the fire, shock, or freeze status conditions contain elemental damage; " from wiki. So any fire/shock/freeze does an elemental damage regardless of your fire protection.
@Mawashimono
Sword damage bonus is good, but don't forget that speed is important to interrupt zombie attacks. Especially if you use second swing of DA it is either you interrupt zombie or zombie interrupts you. If you get Snarbolax set as Bopp already said the best UV would be fire status defence IMO, because even zombie hits can put you on fire, needless to say that fire can interrupt your charge.
i use vog/divine so vog/snarby should work allmost as good (alltough the divine set also has fire resistance so that would be a better choice imo)
Bekjan, where in the wiki did you find that text? I wonder whether it's technically correct. The wiki page on Slag Walker says that these monsters deal normal, shadow, and fire. There is no mention of elemental, but maybe it's implicit in the "fire" part. And just so we're clear, that would mean that the zombies' breath does elemental damage and then induces the fire status, not that the fire status itself does elemental damage.
@Bopp
http://wiki.spiralknights.com/Damage
I agree with you. Since when you get burmed by FoV charge, you get initial (I guess elemental) damage, then 2-4 times much less damage. The same thing is true with shock, first contact with shock in danger rooms gives you a lot of damage, then 1-2 times you get much less or no damage at all.
Edit:
In FSC depth27 i got 4 bars of elemental damage from fire( I had divine veil + vog armor ), the person who was equipped with full snarbolax set said that he was taking 8 bars of elemental damage.(I am not counting the fire damage taken after the elemental damage)
Zombies did 8 bars of damage with Divine Veil Shadow Defence, the guy with full snarbolax set told that he was getting 4-6 bars of damage.
If I have time I will recheck the damages.
In all situation , t3 fire is more threatening . If you wear snatblox set , chances are u will be on fire when u got a Normal hit from zombie claw . The threshold of last heart standing is higher, whites means more heart are required for last stand effect.
Best reg
Icycloud
I thought fire was normal damage. I would probably wear Divine w/ Vog/Snarby.
Sol-Xii, the fire damage ticks show up red, suggesting normal, but normal armor does not lessen damage from fire. Only fire-resistant armor lessens it.
I don't think fire damage is any damage type. However, status grates/traps initially deal elemental, and shadow-fire in the FSC initially deals elemental.
- Slag Walker deal split normal and shadow damage and have strong chance to inflict moderate / strong Fire
- Slag Guard : deal Normal damage according to Wiki , but I see that they have the purple aura which indicate Shadow damage type when charge
- Trojan Knightmare deal Normal damage with 3 type of attack : (1) Charge : Normal Damage , (2) Sword Slam : Normal Damage+stun status inflict , (3) Attack Buff which is a type of attack that can push knights or any unit (except trojan ) away when they get too close : Normal damage + chance to inflict Shock
- Shadow Fire and Fire Trap : deal initial Elemental damage when touch + chance to inflict Moderate /Strong Fire status
- Vanaduke in phase 1 ,3 have 2 types of attack : (1) Charge : Normal Damage , (2) Maul : Normal Damge + Stun status + Fire status inflict ; and he can cast Snake Flame that can inflict Fire Status in phase 5
- Vanaduke's mask can shoot bullets that deal elemental damage and some bullet can inflict Fire status.
I personally prefer Snarby with Fire UV over Vog set:) as the damage bonus is just so good :)
@ Bekjan :I think Vana's Maul attack deal split normal + fire , as ancient shield can't stand 1 hit , CoA ( without UV) sometimes break as well but I never seen Volcanic Plate Shield and GOS break if take direct hit. not sure about Dragon Scale shield , if it can tank 1 Vana's Maul attack ?
If you're in the habit of getting hit, Vog is better. I use Snarbolax for the damage bonuses, though, and Snarbolax is certainly better than Skolver for FSC.
since i now have a
> Divine Avenger: very high ASI + high CTR
> Blitze Needle: very high CTR + low construct
> shivermist: very high CTR
think i should change my vog set for something else since i dont need both pieces anymore
what im looking at ...
Dead Chapeau
+ normal defense
+ shadow defense = how much of a difference does it make in FSC ?
+ medium undead damage = very nice on either Blitz Needle or DA (^_^)
+/- curse resistance = FSC no ... uFSC yes
- no elemental defense
- no fire resistance
Divine Veil
+ element defense
+ shadow defense = how much of a difference does it make in FSC ?
+ fire resistance
+ shock resistance
+ medium fiend damage = very nice on a Blitz Needle but not needed for DA but still helps (^_^)
+/- curse resistance = FSC no ... uFSC yes
- no normal defense
Deadshot Mantle
+ normal defense
+ shadow defense = how much of a difference does it make in FSC ?
+ medium undead damage = very nice on either Blitz Needle or DA (^_^)
Snarbolax Set
+ normal defense
+ shadow defense = how much of a difference does it make in FSC ?
+ medium sword damage
- freeze resistance = hahaha
- poison resistance = hahaha
- no elemental defense
- no fire resistance
so the way i judge these items against each other
Divine Veil > Dead Chapeau > SnarBolax Cap
> DC offers medium undead damage for both gun and sword i think which is very nice
> DV offers fire + shock resistance and curse resistance if you do uFSC
> DV medium fiend damage which would allow you to take out a trojan in one charge hit i think :)
> DV offers elemental defense but no normal defense which is the only downside to the item
> SBC offers medium sword damage as an advantage only
DeadShot Mantle > SnarBolax
> DSM offers curse
> DSM offers medium damage to undead which would be great for both Blitz Needle and DA
> SBC offers medium sword damage as an advantage only
Vog all the way.
Shadow damage only comes from Zombies, while Elemental is dealt by Floor flames and Mask projectiles.
If you are a heavy Blitz Needle/ DA / Shivermist charge spammer, and so you don't mind about ASI/ASD, you can also consider Volcanic Plate, which gives a great boost to Normal defense (Vana's mace, Trojans, Guards, falling ceiling, wheels, and zombies too) and quite useful Stun resistance (Vana's mace, Trojans)
If Snarbolax gear had Fire resist, it would be awesome. I definitely prefer it over the Skolver set though. The only thing about the set itself, not that its necassarily better than Vog, is that it really only finds good use in FSC. Maybe T3 Devilite stratums too, sometimes those can be a pain.
Snarbolax is the best armor for UGW, and I wear it very often in Fiend and Undead strata.
Yeah, since you have nothing you're posting about Bluedrift, I will happily suggest that you shut up.
Cheers,
~W
I run FSC currently with Divine Veil/Vog Coat [Fire med], and I have to say this: DV's lack of normal damage resistance makes it less useful than it seems.
I'm on track to replace the DV with a Crown of the Fallen [Fire med] (once I heat that Seraphic Helm to level 10) to have at least a full normal defence bar and cover some elemental and shadow, too.
This is only a theory, which I'll put to the test soon enough, but I can surely tell you that with only half normal defence, getting hit by trojans and vanaduke HURTS.
I am going for Vog because i am using a slow sword and vog gives me nice attack speed boost.
i have 2 setups i use (sword based primarily) which i alternate with according to what i fancy using.
1. vog coat + helm, BTS, 2 elite damage trinkets, DA, BTB/FF, blitz and fourth weapon can be whatever im trying to heat up, or if im not heating anything, a shivermist.
2. snarbolax coat + helm, BTS, 2 elite ASI trinkets, DA, BTB/FF, blitz and shiver.
the vog coat has pierce UV max, helm has shadow uv high. the snarby has shadow uv med and the helm has freeze uv med. the DA has ASI med, so with full vog/2 ASI trinkets i get max speed on it, same for the FF.
with the vog setup, as someone mentioned, i only take 4 pips of damage from fire, whereas with snarby, its usually 8 pips. that can be quite lethal at the worst of times, but quite frankly, i used that as motivation to learn how to do FSC without taking any damage at all- can be an expensive venture, but is worth it in the end. that way, you can spend your health reviving and stealing other peoples' heat xD
i spose in the end its what you prefer, really. if you're the kind of person who is extra cautious or has bad ping, id recommend the vog setup. if you want a bit of a "challenge", i spose you could go with the snarby. the shadow resist into bad at all, though to be honest it doesnt seem to matter, when [crap] starts hitting the fan, you have 2-3 moves before you're completely screwed anyway :P.
oh and the BTS cant tank a mace hit from vana afaik, so you might want to go accordingly. i prefer max damage bonus so i roll with that, but i have a volcanic plate shield on standby as well.
just make sure you know the ins and outs of FSC and you could prolly run it in a mad bomber set and be fine (i have one and run it, and apart from the vana fight which went horribly wrong cuz i was new at bombing, it was quite smooth- but there again i have a fire UV high on the suit and fire UV med on the helmet so.. :P )
thin of it this way vog is great with fsc snarl is only good for well cooling passages and twins
I use a combination of the two but i would like to run full snarby.
Just to clarify, fire damage is not elemental. Elemental armor does not lessen the damage from fire; only fire armor does.
The undead and fiends in FSC deal normal and shadow damage. The Slag Guards and Vanaduke deal normal damage. So yes, you want normal, shadow, and fire. In choosing Vog Cub vs. Snarbolax, you have to consider whether fire or shadow is more important. I would say fire. You also have to consider attack speed vs. damage. Both are desirable, but many people use DA, because it has a big swing and big knockback, and hence is great against crowds of zombies. For DA, Vog Cub's attack speed boost is very helpful. If you use, say, Glacius, then the damage boost might be more useful.
A Snarbolax set with high fire UVs would be pretty nice. Armor of the Fallen is great, except for its damage penalty against fiends (trojans).