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Question regarding damage contributions

3 replies [Last post]
Thu, 11/24/2011 - 14:48
Carthiah's picture
Carthiah

I'm looking to begin testing half a dozen weapons or so, and I'm wondering something. For special damage weapons, are the damage values typically the same against both enemies which take 'critical' damage, 'neutral' damage and 'resisted' damage? I.E., does an elemental weapon do the same damage against constructs and undead at the same depth? Similarly would it do the same damage to beasts and gremlins?

This is a general question; I understand that some enemies, such as gremlin menders, take more damage than is typical.

On that note, however, are the damage values against enemies such as menders included in the damage tables, or are typical values only included?

Thu, 11/24/2011 - 20:01
#1
Milkman's picture
Milkman
Usually they are the same.

Usually they are the same. We only use typical values; if you take a look at some of the filled out tables this becomes quite apparent. (From personal experience menders seem to take the same damage as other gremlins. Perhaps you could confirm/unconfirm this during your test?)

Best of luck to your testing!

Fri, 11/25/2011 - 09:23
#2
Sk-Tactics
some additional info...

Actually, gremlin menders now take the same damage as other gremlins, but they have less hit points.
(They used to be slightly more vulnerable to "normal" damage but it was addressed in this patch.)

There should only be 1 damage value against each "pair" of monster types on each level. If you are seeing diff value on the same level, it could be due to the following:

  • You have a damage increase UV vs the particular monster on your weapon.
  • You are wearing something that gives a damage increase vs that particular monster. (e.g Volcanic_Salamander_Suit gives +dmg vs slimes)
  • Damage is taken in a Danger_Room. Some monsters inside danger rooms are higher level(more resistant + more health) than usual.
  • Monster was afflicted with Poison.
  • Some levels feature higher level monsters mixed with the usual mobs. (E.g. Alpha Wolvers at the end of "Wolvers Den", some Devilites in "Devilish Drudgery", some Kats within "Scarlet Fortress", some Jelly Cubes in "Jelly Farm" are what i remember.)
  • Monster was released from a Cage? (Unsure about this.)
  • Oilers that are on fire will take less damage than usual.
  • Mini jellies (both pink & green) take different damage compared to regular slimes.

Please note that the above statements are only applicable to "Nomal", "Elemental", "Piercing", "Shadow" & "Shock" damage.
"Fire" & "Freeze" statuses cause different amounts of damage to different monsters within the same family. (e.g Fire cause low dmg vs Kats & high dmg vs Zombies even though they both belong to the "Undead" family)

oh, and welcome to damage testing! :-)
you can grab some empty damage tables from my user page if you need them.

Fri, 11/25/2011 - 14:10
#3
Carthiah's picture
Carthiah
Ahh.

Well, thanks SK-Tactics, that explains some odd numbers I was seeing in a devilish drudgery level. The Pit Bosses were seeming to take less damage than regular devilites.

Other than this, thanks for the general info guys. Testing is under way.

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