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Glitching, speeding, teleporting around like crazy

10 replies [Last post]
Fri, 04/15/2011 - 08:59
Ufana

Character seems to walk very slowly, then very fast and gets teleported (or slides very fast) back to an earlier or another position. If I hold still, it takes a while (10-20seconds) and character slides around before it stops in a place. Impossible to navigate around the map - I could stand next to one of those huge buttons, be very careful with my team screaming "left, right, up!!!" and still miss it for hours. This often leaves me no other choice than to quit back to haven and try another time. It's almost impossible to even walk from one room to another with no obstacles except for the "door".

All the wile, chat seems to work fine. The audio feedback I'm getting sounds slightly less confusing than the video - seems to be not quite right, but more current / closer to what's actually happening in game. The "playback" of what the other players on the team are doing seems to be mostly ok too. What's going on in the world seems mostly to by displayed accurately - except for the own position / movement which seems to reset randomly. Other players look as if they're moving normally and almost in realtime - they can point out your real position to you by standing on you or help you navigate by pointing into the right direction. You also can sometimes guess where you're really standing by looking at where monsters aim/hit.

- This seems to be worst during "internet-hours". I can play without trouble at an "unusual time" - for a long time - but during high times, it's sometimes impossible to finish even a single stage. Not even after 3 tries.
- It's not my Internet Connection. I get good ping, up/down and no package loss (most of the time) to anywhere around the globe.
- My machine is fine too. Java seems to run smoothly, no memory or cpu trouble, no messages to tty...
- I tried waiting. Strage behaviour continued for a long time, after about an hour it was just gone - everything fine, I could continue where I stopped.
- Stepping into an elevator / loading another level instantly solves the problem.

edit:
This is me trying to walk around a crate. But that damn thing was just faster than me.
http://tinypic.com/r/2z541lc/7

Sat, 04/16/2011 - 08:14
#1
spookas
Legacy Username
I had the same thing happen

I had the same thing happen once, not consistently... I had just been booted and got back in again, and then this kept happening. I was also unable to use gates or leave the Haven. Didn't happen again though.

Sat, 04/16/2011 - 08:23
#2
Dogrock's picture
Dogrock
Have a look at the meter in

Have a look at the meter in the top right hand corner of the game screen. Yours appears to be resting on one red bar, meaning you've got a very poor connection to the game's server. That's a good example of horrible lagging.

Sat, 04/16/2011 - 09:02
#3
Ufana
I already had a red bar with

I already had a red bar with much less bad results. Also: can't explain the poor connection.
- The other players on the team are fine.
- My connection for everything else, too...
- stepping trough the elevator usually instantly gets rid of all problems
So, if there's a problem with connection, I'd guess either the spiralclient or the spiral server is messing it up. Also this does not at all explain, why I can see a lot more accurately what other players are doing than my own avatar - according to their chat feedback.

Fri, 04/22/2011 - 10:37
#4
KorlaPlankto
Legacy Username
Latency

I am also experiencing this problem -- very annoying!

I don't suppose you're using some kind of wireless internet? I don't mean the wireless router in your house, but a wireless modem that picks up reception from an antenna around town? I ask because that's what I'm using.

These sorts of connections can be nasty with games that don't handle 'lag' gracefully. While download speeds are generally good, latency is all over the map, especially during peak hours. if you could ping one of the isp's base stations you'd be able to see it (i work for the isp so i can).

It would be nice if the player's position according to the client was the authoritative position. Then other players might teleport around a bit but I think that's significantly less frustrating than carefully timing your way over spikes and still taking damage. Or flailing away at an enemy without doing any damage.

Of course, writing a network game is hard so I don't know if the above may even be possible with the way this game does things. In any case, i hope the situation improves. It's a fun game, otherwise!

Sun, 05/15/2011 - 23:16
#5
Tasair
Me, too. =P

I just wanted to post/bump saying that I have the exact same issue. It seems to start lagging hard within about 4-5 minutes of starting a level, rather than at the very beginning of the level or at the end. It does not happen every time, only sometimes.

My computer runs fine, I can see everyone else acting normally, and I can chat normally. My internet is as fast as it always is. My bar at the top is also red, indicating low connectivity.

This seems to happen randomly for me. I don't have to be on during peak hours--this even happens when very few people are online, relatively speaking.

Happened again just now, at 11:15pm PST. I live on the east coast of the US, so I naturally experience a second or two of natural lag vs my Californian friends, when the levels are loading... but nothing like this.

Edit: About 15 minutes after the issue happened, my "red bar" went back to a normal full connectivity state. I still appeared to be lagging hard, though, and couldn't move myself.
I now dub this the "ice-skating bug".

Edit #2: I wound up sitting there for an hour total, after the glitch started. =P It never unlagged.
If I move back to the previous "arena" and sit (/slide) there for a while, sometimes I can walk back semi-normally to the arena I originally glitched in. As soon as I get back to where you walk across where the mobs would spawn at that point, I lag out again, and go ice-skating. No clue what THAT means.

Sun, 05/15/2011 - 23:40
#6
Ufana
I think this was related to

I think this was related to the relatively big amount of outgoing traffic the client wants (various other threads about this are around). After I made sure, QoS always favours Spiralknights traffic - even when it's "being crazy" - I haven't seen this problem again.

Mon, 05/16/2011 - 00:02
#7
Tasair
...Could you restate that in

...Could you restate that in terms a brainless person like me can understand? ;D

Mon, 05/16/2011 - 04:01
#8
Ufana
Uhm... don't know... maybe

Uhm... don't know... maybe try something like that to figure out if you have specific problems with your bandwidth usage:
http://www.wireshark.org/

And if that's it, kill whatever except spiralknights wants the bandwidth (or is pushing the packages/seconds limit) or try something like that to fix things:
http://www.wi-fiplanet.com/tutorials/article.php/3649346/DD-WRT-Tutorial...

Also, just waiting until stuff gets fixes upstream might help. Next patch should be coming soon and include some fixes related to the amount of outgoing packages...

Sat, 09/24/2011 - 22:24
#9
Rsquared's picture
Rsquared
BUMP

Having the same dam problem here too! Hope the devs would do something about it

Sun, 09/25/2011 - 00:34
#10
Ufana
The devs did do something

The devs did do something about this a long time ago. If you still have this problem (often), the cause very likely is between you and the servers. Search for ISP / lag / rubberband & stuff like that to find many suggestions on how to fix it.

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