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Duel welding swords/guns

37 replies [Last post]
Fri, 04/15/2011 - 10:34
70calories
Legacy Username

I think it would be pretty cool to use two swords or two guns at the same time and to keep it balance reduce the DMG of the sword in your off hand when duel welding I just have a thing for welding two swords into battle xD

Edit: Also I think a skill tree of some sort would be nice to add the battle system and charge attacks are cool but I like my fair share of awesome skills to beat the baddies

Fri, 04/15/2011 - 10:43
#1
DotCom
Legacy Username
This has been asked for a

This has been asked for a hundred times.... :P

But would be nice.

Sun, 04/17/2011 - 10:12
#2
70calories
Legacy Username
yah i figured as much duel

yah i figured as much duel welding seems to be fairly popular although i could not find a topic that featured it so i could put a thumbs up so i posted it myself lol

Sun, 04/17/2011 - 20:12
#3
Raknagog
Legacy Username
So you'd want to completely

So you'd want to completely ditch your shield? You haven't played this game very much, have you?

Mon, 04/18/2011 - 01:29
#4
Rentago
Legacy Username
Hmm

I only see guns being relatively useful to duel wield.

in the sense that the player spends his time not next to an enemy and kites a lot rather than block as a gunner.

Still duel wielding or any two handed weapons wont happen.

Mon, 04/18/2011 - 01:49
#5
Gratiano
Legacy Username
Hmm

Well, trading extra damage for defense could make for an interesting new aspect, couldn't it?

Fri, 04/22/2011 - 10:34
#6
70calories
Legacy Username
Yes I want to completely

Yes I want to completely ditch my shield other wise you can't duel wield... and I figured you asked the question cause you are in doubt of my ability's to play correctly and to answer your question I've been playing sense the very first preview beta and I've came to realize that I don't particularly need the use of my shield to fight and be successful in the clock works I've only used it a very few number of times now if I could replace the shield with another sword and say it increases the attack speed of my attacks I would be a force to be wreck end with (at lest in PVE which is what I mainly care about.) and would not even need to use of my shield anyway besides if i ever wanted a shield all I'd have to do is equip a shield in one of my weapon slots and two swords in my two others >.> hope that clears things up sir

Fri, 04/22/2011 - 10:42
#7
RamuneDrink
Legacy Username
All I can say is, akimbo is

All I can say is, akimbo is *BAD ASS.*

Running in, guns blazing, dual Volcanic Pepperboxes or dual Callahans would be so cool. One shot and you'd have so much knockback you couldn't stop yourself till you hit a wall, with instant stun. Can't say I'd use it, but I'd totally try it at least once.

kaBOOOOOM. *smack* (all enemies are just GONE and a lone knight is left pasted to the entrance, bright lights flashing before his eyes)
or
*dash* SNICKER SNACK. (awesome pose)

Fri, 04/22/2011 - 17:16
#8
Chandrakant
I don't mean to be a pain, but...

..Isn't it "dual?"

Fri, 04/22/2011 - 18:34
#9
SeaBar
Legacy Username
I want to ditch my sword and

I want to ditch my sword and use two shields. Why won't games let me do this?

Fri, 04/22/2011 - 20:55
#10
mainfenrir
Legacy Username
It works

It can work but we are gonna have to sacrifice defense for DPS that's all I'm saying though it would be cool to go akimbo guns blazing.

Fri, 04/29/2011 - 00:36
#11
Jalok's picture
Jalok
I want this thing to be added

I want this thing to be added in a future update! I purposely bought myself another sword, of the same sword type just in case if this update ever comes out!!! I want it so bad! D=<

Fri, 04/29/2011 - 06:08
#12
Shoebox's picture
Shoebox
I want to ditch my everything

I want to ditch my everything and punch my way to the core naked and make sweet, sweet love to it.
With my fists.

Fri, 04/29/2011 - 07:02
#13
Splinter's picture
Splinter
If you were allowed to dual

If you were allowed to dual wield, it should take up your 2nd weapon slot. Also I think it should disallow you to use shield, at the same time, if at all. I think thats only fair for possibly doubling your DPS output. I would say there would be no need to gimp the 2nd hand weapon at all. I could see this going beyond dual swords, dual guns, dual bombs, and maybe just mix and matching.

This could add a really interesting aspect to the game. Creating more of a straight DPS class with little defense.

Fri, 04/29/2011 - 10:13
#14
Tyrfang
Legacy Username
Realistically, you should

Realistically, you should still be allowed to block/parry, but if your "shield" breaks you can't attack either.

Balance wise, you'd probably have to change it so you could still shield repulse but it doesn't protect you from any damage. That, or it protects you from, say, 50% of all damage.

That said...what if you unlocked an extra weapon slot?

Mechanics are too wonky as they are right now. You'd probably have to allow someone to equip double of the same class of weapons in one slot or alchemize two weapons into one.

Fri, 04/29/2011 - 10:37
#15
Merethif's picture
Merethif
Swiftstrike Buckler

This could add a really interesting aspect to the game. Creating more of a straight DPS class with little defense.

There is already Swiftstrike Buckler that can make you "DPS class with little defense", isn't it? No need to change combat system to introduced such feature. In future, there could be other such bucklers, with minor defense and some major speed/damage bonuses, that would help players create "more of a straight DPS class with little defense".

Fri, 04/29/2011 - 11:01
#16
SrBlackDove
Legacy Username
It's too much work from the

It's too much work from the game mechanics side.

The game's entire item and equipment design would need rebuilding from the ground up.

Why? Several reasons

The gear slots system would need to be reworked as well, as in, replaced and re-made. There are no two "hand" slots; there is a shield slot, and then weapon slots. That entire system would need to be replaced for "more than one weapon in use at a time" to happen.

merethif brings up the Swiftstrike buckler as the "dps" off-hand item; the inclusion of a "targeter" buckler and a "blast shield" buckler for guns and bombs would make sense to include as well.

An alternative would be to have "parrying" equipment that increases offense, and is only usable in the shield slot. A maine gauche for melee, a holdout pistol for ranged, or a grenade for bombs; are all viable ideas.

An other alternate would be to have "sheild slot" weapons that fit into the sheild slot, and aren't switchable with other items until you can switch gear around. Using your "sheild" instead makes these items trigger their functions.

They're both kludges, but right now they're the most viable methods for adding in dual weapons.

Fri, 04/29/2011 - 14:04
#17
Merethif's picture
Merethif
Swiftstrike Buckler II

@SrBlackDove: Actually Swiftstrike Buckler increase handguns speed as well (contrary to its description). With Swiftstrike Buckler, Gunslinger Hat and Sunset Duster my handguns have Attack Speed Increased: Ultra (at least that is shown on my character window). To tell the truth I can't see much difference when using Blaster and I see only minor difference on Alchemer, but it is noticeable when I'm using Magnus (reloading is fater too).

Tue, 08/09/2011 - 09:37
#18
Bulby's picture
Bulby
You've never gone akimbo have.....

You've never gone akimbo have you Raknagog?

Tue, 08/09/2011 - 12:47
#19
Starlinvf's picture
Starlinvf
Akimbo indeed.....

Akimbo indeed..... http://www.youtube.com/watch?v=m8whQrgkJtU&feature=player_detailpage#t=94s

Tue, 08/09/2011 - 15:15
#20
Soulstaker's picture
Soulstaker
I bet he is still in tier

I bet he is still in tier one.you don't have to shield in tier one lol.

Tue, 08/09/2011 - 16:00
#21
Ryoga124
Legacy Username
So you think you can play

So you think you can play without your shield? You can unequip it, you know. So do that, go to T3 or do a JK run, and tell me how it goes.

Tue, 08/09/2011 - 17:08
#22
evanct
Legacy Username
Yeah I agree with BlackDove.

Yeah I agree with BlackDove. Sure the idea of it is cool, but it just isn't very practical. Doesn't add enough to the gameplay to justify the severe reworking of the combat system it would require.

Tue, 08/09/2011 - 21:55
#23
Autofire's picture
Autofire
Saying you don't need your

Saying you don't need your shield in the clockworks is like saying you don't need to hold your breath under water.

What happened to shield pushing? You get surrounded? All of you in agreement with this is NOT in T3. I mean, like, wave fights would be impossible, specially if you end up with 8 gun puppies. And rocket puppies would be impossible.

You generally couldn't fight correctly without a shield. If you like this idea, go into the clockworks and leave your shield behind. You can do this by right clicking on your shield in your inventory and hit unequip.

I don't mean to be mean, just this would not work at all, being that the game mechanics revolve around shields, because you can't go through enemies right after being hit, unlike in a few other games.

Tue, 08/09/2011 - 21:56
#24
Psychorazer
*facepalm*

Why has no-one thought of this idea? Sword, for one, can't really be dual wielded. Just try swinging 2 leviathans in sequence and you'll probably decapitate yourself.

Now to my point that no-one has probably thought of.

Dual wielding guns DOESN'T need to take up your shield. Requirements would be 2 low recoil guns like alchemers, and having two of them. Equip both to dual wield, with only one attack button. Advantage: Higher rate of fire. Charge shot could be like a double bullet hammer on your opponents, figuratively speaking. The shield option is still available though. Just like how people spam the sword attack button, they'll spam the gun button.

Of course, this won't exactly work with ones like the magnus. But lower recoil guns could have the option of a Dual wield to make up for lack of power with rate of fire.

Tue, 08/09/2011 - 22:03
#25
Radeko's picture
Radeko
Something similiar which I

Something similiar which I think is crucial: the ability to fire a gun while blocking. I mean, that's the whole point of guns, you can fire from far away, and from a protected place. I always think that guns are usually not so good compared to swords, but that could be fixed by adding the possibility of firing from behind your shield, in a kneeling position (you can't walk).

Also, it's beyond me why you have to choose between selling a recipe or knowing it. The whole point of knowledge is that it can be spread while still keeping it. I think that recipes should offer not only the Learn action, but also Teach. And teaching it should NOT exclude it from your recipe list!! If anything, teaching something just makes you know it even better!

Tue, 08/09/2011 - 22:14
#26
Psychorazer
Um...dude?

Dude, that way it'll totally defeat the purpose of selling recipes. People would just teach them to each other. Then buying recipes would be useless entirely and no-one would go get them. A crown sink will just disappear.

Wed, 08/10/2011 - 03:22
#27
stabystab
Legacy Username
I think dual wielding in this

I think dual wielding in this game could integrate well. the shield is such a useful tool as it is that operating without one would require a large change in personal play style but not imbalance the game (since shield bumbing and caareful timing to avoid damage are key to saving your precious health). A gunslinger could kite without using a shield but it would require careful timing a planning of movement. i would assume it would be similar for a bomber i have no experience in that area. and swordsmen would probably have to time their knockbacks so as to keep from getting hit by an oncoming attack.

i sort of like the idea of having the off hand and main hand weapons tied to different keys so that one could mix their weapons for interesting results. such as a cryotech and faust, one could use the considerable knockback on the faust to get an enemy at a distance then freeze them in place with the cryotech. or possibly using one of the antigua series to pull aggro into a levi's charged attack.

instead of simply a three hit combo on swords maybe change it so that one could swich off between for interesting results.

i don't think dual wielding will happen but it is an interesting piece of mental candy.

Wed, 08/10/2011 - 09:41
#28
Duke_Nukem
Legacy Username
Sorry to burst your bubble, but...

How would you charge?

Mon, 08/15/2011 - 06:59
#29
Bulby's picture
Bulby
Answer

Hold down the attack button!!!

Wut? ^.^

Mon, 08/15/2011 - 07:02
#30
Psychorazer
Wut?

Wut? How would you NOT charge?

CHARRRRGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

/Ka-plow

(trail of dead enemies lie in the wake of a rampaging warrior dual wielding tanker swords.)

Moral of the story: Don't Mess...

Mon, 08/15/2011 - 07:05
#31
Orangeo's picture
Orangeo
I'm not really in favor of

I'm not really in favor of this idea, but I guess it's worth a try.

Mon, 08/15/2011 - 07:11
#32
Psychorazer
Yeah

What matters in this game is speed, skill and luck. Power just makes things faster. Being able to do enough damage fast enough is the problem all knights face, so dual wielding guns should help fix that.

Swords would just look more awesome.

Mon, 08/15/2011 - 07:16
#33
Orangeo's picture
Orangeo
I'd just dual weild two

I'd just dual weild two nitromes. Gameover.
I could sooorta understand a skill tree. but no fireball skill for 10 runes crap. I'd quit if that happened. Some tradeoff would be cool, like increasd movement speed low for decreased chargetime low or something.

Mon, 08/15/2011 - 07:25
#34
Psychorazer
I'd eat your Gnomes...

How would dual-wielding bombs work? ^_-

And having a trade off would be needed otherwise you'll just see double everywhere.

Mon, 08/15/2011 - 09:20
#35
Bulby's picture
Bulby
The costume factor

Here's another point I forgot to mention. What if you just made duel-wielding a costume and/or make it so the shield can be turned invisible? This way, the sword(s) your holding would block the attacks. You could also single-wield swords like a samurai. Duel-wielding pistols, however, would have to take off half the original damage to compensate for the double rate of fire.

This would seem to be the most plausible and agreeable solution. No boosted attack power or weakened defenses. All that changes is the look. Ô.Ô

Oh, and in regards to duel-wielding bombs - Fact: It is completely ridiculous to be carrying a bomb around with one hand and then use both hands to slam it into the ground. Why not just slam down two bombs instead of one?

What say you-all? Ô_o

Mon, 08/15/2011 - 10:24
#36
Gospel's picture
Gospel
for me...

If dual wield does happen it will have this system (remember MY OPINION ONLY)

1. It will require the player to equip a trinket
- it will have the effect of disabling shield and enabling dual wield...
- also this is to balance out the damage you gain further (than just having no shield) by disabling that extra trinket slot for use...

2. It will allow any 2 weapons of any type to be worn at either hand...
- this allows one to shoot a gun and charge a bomb at the same time...
- the last sentence is the very reason why a trinket slot sacrifice is needed...

3. The 2 weapons of each hand will have their own buttons...
- the right (initial hand) is still the "action" button... while the left hand will use the former "defend" button...
- this way, both hands can be used in combo (mostly for sword combos)
- and bombs can be dropped at different rates (but the imba part happens when you spam status inflicting bombs)

4. Attack timing will have limits depending on which combo of weapons one is holding
- meaning attack time still affects the weapons you wield...
- this means that two swords are harder to time
- meaning two guns with different attack time may cause one to reload before the other runs out...
- meaning two bombs may finish charging before the other
- meaning holding two different types of weapons may break the attack pattern of the other OR
- attacking with one allows the other to be charged...

anyway...

Mon, 08/15/2011 - 13:22
#37
Bulby's picture
Bulby
Option

I have a few problems with what you are suggesting.

1. If anything, making a trinket mandatory would seriously discourage a lot of people from duel-wielding. Holding a shield is after, after all, a fighting style just like not holding one. You aren't required to have a special trinket to use a gun or a sword or a bomb. So why should you have one to trade your shield for a weapon? That seems a bit unfair. The only way this would work is if the trinket would be infinite once purchased.

2. While I love the idea of a gun/sword combo and have seen it used with great success, I'm convinced that it would be fairly implausible for this game. There are a couple reasons for this. First, a weapon such as the Magnus would totally disrupt any sword pattern since the gun propels the user backwards slightly. And second, this would require an additional attack animation to the double sword, double gun, and double bomb styles. There are other reasons too, but I'll leave it at this.

3. Lots of problems with this, but I'll address it the fourth point

4. I'm afraid that being able to perform any weapon combination would put an extreme strain on the developers because it would require them to create an animation for all possible combinations of weapons. And again, I think this would be incredibly unfair for duel-wielding to require combos because it would require to much of the player for something that would be equal to carrying a shield. While duel-wielding should indeed require extra skill, this will come mostly from dodging attacks.

Sorry akosijabo, I'm not trying to shoot your suggestions to bits. I'm just pointing out some of the flaws I see. I still believe that making duel-wielding a costume would be the most agreeable solution for everyone.

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