Good day everyone! I bring up an important topic today (that has probably been beaten dead). I'm concerned about the "balance" of equipment in this game. Generally, when one sees more than 50% of the population utilizing a set choice of weapons, there's a good chance that those weapons are too powerful or other weapons just aren't up to snuff. Today I bring up one "imbalance" in particular -- The Sudaruska (or Triglav) VS Divine Avenger (or Gran Faust).
Divine Avenger Versus Sudaruska
Why these two weapons?
These weapons are both "heavy swords", meaning they have the same attack animation and same reach. Furthermore, it seems that (FROM OBSERVATION) the knockback of the two swords are the same. Thus they are similar enough that they may be compared without necessarily claiming "apples and oranges." Plus, a large population uses the Divine Avenger, implying that it's either a "fad" or it is indeed the better of the two weapons.
The Method and Assumptions
Using FRAPS, I recorded the swinging of both the Sudaruska and Divine Avenger. Each swing would start from Shield and end in shield. That is:
Shield -> Swing -> Swing #2 (if done) -> Shield.
Using this, I measured the time it took from one frame BEFORE the arm-movement of the swing, to the FIRST frame that the shield appeared (I recorded at 30 FPS).
My ASSUMPTION(S) is that at the moment the shield is up, another attack may begin. Yes, there is a lul between the shield going down and the swing commencing, but I ASSUME that the time is the same for both swords, which does NOT mean it's negligible, but just something I decided not to include. Why not include it? Potential of human error (My shield-cancel could be late/slow, thus fudging numbers). If someone else wishes to do it with the "full cycle", by all means! I just didn't want to do it :D
The Times
UPDATE ON POST #13
Very simply, here are the times I recorded for the Swords and Swings:
Divine Avenger (First Swing Only): ~0.8 seconds
Divine Avenger (Both Swings): ~2.1 seconds
Sudaruska (First Swing Only): ~0.9 seconds
Sudaruska (Both Swings): ~2.34 seconds.
From this we see that the Sudaruska is, indeed, a slower sword. But slower doesn't mean worse, right? Let's look at the damage!
The Raw Damage
All damage used was taken from the respective Wiki pages:
Sudaruska: http://wiki.spiralknights.com/Sudaruska
Divine Avenger: http://wiki.spiralknights.com/Divine_Avenger
I used the final damages since they offer the greates significant digits and would (ideally) show any differences the best.
NOTE: There seems to be a numerical error on the Divine Avenger damage tables. For the "Neutral" first hit, it goes from 241-234, decreasing in damage. I THINK it should be 241-254 and so these are the numbers I will be using. The numbers in parentheses will represent the 241-234 damage.
The DPS (Damage Per Second)
UPDATE ON POST #13
Using the above numbers, we can calculate DPS. Thus we have:
Sudaruska
One Swing: 286.66
Two Swings: 247
Divine Avenger (Versus Weakness)
One Swing: 191.25
Two Swings: 180
Divine Avenger (Versus Neutral)
One Swing: 317.25 (292.5)
Two Swings: 293.81 (284.29)
Divine Avenger (Versus Advantage)
One Swing: 410
Two Swings: 368.1
So clearly, aside from Gremlins/Beasts, the Sudaruska is clearly out-damaged.
The Charge Attack
Is this even worth mentioning? Even against Gremlins/Beasts, if the slash hits and ONE projectile connects, the damage is nearly the same as the Sudaruska. Plus the knockback is "fairly" comparable to the Sudaruska's charge hit.
Sudaruska: 468
Divine Avenger (Versus Weakness and One Projectile Hit): 452
Divine Avenger (Versus Neutral and One Projectile Hit): 731
Divine Avenger (Versus Advantage and One Projectile Hit): 872
The Conclusion
Let's see...
Higher Attack Speed: Divine Avenger
Knockback: About the same
Longer Reach: Same
Higher DPS (on the whole): Divine Avenger (Except against Gremlins/Beasts)
Better Charge Attack: Divine Avenger
To me, it really does appear that the Sudaruska is outclassed by the Divine Avenger in almost every way.
TL;DR
Divine Avenger > Sudaruska. In other words, most Normal-Damage weapons are obsolete. With the arrival of Arsenal Stations, the "weakness" of the Divine Avenger (and other weapons) is essentially gone. When the Stations were not here, the Sudaruska was reliable in that it would always deal set damage. However, it is now becoming "useless" because of the ability to swap gear. In fact, any purely "normal" damage weapon is at risk of being rendered entirely obsolete due to the Arsenal Stations. THUS I feel that this class of weapon needs a buff and some weapons should be balanced.
And do share your thoughts and concerns with present weapons! Share, and be heard!
Threads of Note
Discusses The Troika: http://forums.spiralknights.com/en/node/29212
Disucsses some Balances in the works: http://forums.spiralknights.com/en/node/34185
New Info (12/16/11)
http://forums.spiralknights.com/en/node/36759
A thread has come up discussing the effects of Damage Boosts to certain swords. Preliminary work has shown that normal-only swords receive LESS of a damage boost than split-swords. However, DPS is only one form of my argument, but to me, this only adds to the "unbalanced" nature of normal-damage weapons.
Thank you for your time and patience.
how about Gran Faust vs. Acheron
polaris vs. supernova
dread venom striker vs. wild hunting blade
neutralizer vs. biohazard