Hah! First back up on the forums! But seriously: What do you players think of the Trinket update? Is it good or bad? What about those who paid massive amounts of CE for trinkets, just to have this update? And what of you who are now mass-crafting trinkets and handing them out to friends/guildies, or just selling them? Opinions, pl0x!
Heart Trinket Feedback
I think it should level out the playing field for anyone who wants to play lockdown semi-seriously, rather than having it be divided between the people who spent $50 worth of CE to buy them vs everyone else.
I've already crafted two 1* pendants after just an hour or two of LD playing. The 2* and 3* ones are obviously going to take a bit longer, but it seems to be priced reasonably. Crafting a full 5* pendant will take roughly 150 krog coins, basically the same as crafting an elite weapon module (15 Enamorock vs 2 mod cals). Personally I'll be stoping at 3* since I only do T1 and T2, I'm expecting I should be able to get them cooked up before the week is out.
I am kinda almost tempted to gear up in ancient plate, a pair of penta-hearts, and go guardian in T3... Almost.
Maybe you were trying to sell a heart pendant yesterday for 15 K CE + (or whatever they were worth IF anyone ever sold one)?
Thought your heart pendant was worth thousands of CE?
Nope - Chuck Testa. Try ~1000 CE.
This update is far worse than, for example, reintroducing 1st generation rose regalia at 1K CE / piece as a fixed price - or even groundbreaker sets for 500 CE / piece - it just made a previously legendary item available for a trivial cost.
While I am personally completely not invested in the heart trinket items, I can only feel the excruciating pain of all those who actually had heart pendants to sell.
That's all I have to say about the "Heart Pendant" portion of this update.
I'm a little dissapointed, because I'll probably have to craft a pair and start buying slots to keep competing in T2 lockdown. Not having to worry about trinkets was one of the reasons I enjoyed it, and ironically, it's going to further widen the gulf between the dudes running around in unheated 2-star gear and the full-timers.
I think players that had pendants before the patch should get a little something to compensate... If it stays like this, it punishes the players that are throwing money into the game. I don't see the logic of doing that.
kinda sucks that anyone with a heart pendant prior to update wasnt compensated for the financial lose within the game
The people that had pendents beforehand dont need to be compensated they had plenty of time to gloat with their uber advantage in LD
This part of the patch, well, really messed Lockdown up. I know that people used heart pendants before in Lockdown, but not almost EVERYONE in the game. It's not very 'fair' when you see a gang of 2-3 Skolvers with max damage, and 10+ health, just basically mocking the health penalty of striker class, stroll on by you and poke you to death while you /try/ to defend yourself.
Before this patch, there was rarely anybody playing Blast Network, it turned into ghost town once Lockdown was released. If I had to guess, I'm not the only one who is unhappy with the sudden health increase of players in Lockdown, and a small percentage of PvP players have moved to Blast Network. I might be wrong on that too, They could be doing it for easy tokens as well.
My final thing on this subject is that, This patch has just completely killed the Love Puppy! The only use for it now is to drop True Love Lockets, which I think only add one more health increase then what the Krogomo Machine sells. What happened to money can't buy love(Or happiness).
It kinda seems OOO is dipping into the 'exclusive' item pool to sell it and make almost instant profit.
asdf.
It's nice that they made trinkets accessible to normal players.
@Trying
I actually bought my Tetras this month, so a compensation would be more than appreciated. Also, it doesn't matter how much they dominated in LD, they didn't made lots of CR out of it compared to the massive amount of CE you have to pay to get your hands on such an item... don't hate the player hate the game XD
Yes, after losing about 150 USD of CE value, I have a bias... I just don't see why players that helped and keep on helping the game should be punished like that.
anyway <3
EDIT: Don't get me wrong I 100% agree with the decision of making heart-pendant a common trinket. I just think that we need to do something for the people that had those trinkets before the updates because we are talking about a pretty big amount of USD...
At this point is cleat that is just matter of time about who is getting screwed by OOO, this time people how bought those uber rare pendants for tons of CE. Yes, pendants where available in the game, but the drop rate was like 0.00000000000001%, just like wings and tails, now they are incredible cheap.
The good thing this will put an end to the cheaters using pendants, everyone now will have tons health (if you dont need asi trinkets). I'm waiting for jerks going guardian with dual penta pendant.
PD: I'll quit this game if the next love puppy I see drops a pendant.
well you're in the same boat as the people that stocked up early on shadow keys and the people that spent tons of cr on the rare accessories that are no longer as rare as before.
The devs have been know to screw over richer players ever since the patch that made bind items stay binded after getting crafted back in May. So either be rich enough that you can take a loss or just dont invest in high priced things
Plus they cant give you any compensation if it was a player to player trade.
OOO already sent the precedent that they don't reimburse for opportunity cost losses. I can't say i like it. I will say there is a little guilty shadenfreud at seeing it happen to NOT me this time. In another post when i pointed out something similar 1 player kinda trolled me and said as long as they don't release heart pendants they aren't crossing the line of what's ok. So i had a laugh at his expense to be sure.
I assure you guys tho, i feel your pain. They've done featured auctions and had Mac-broken patches that cost me literally millions of crowns. Tough to swallow.
My other concern though that makes this a little different is that the majority of heart pendants on the game were gotten via cheating (IMO), love pup farming. So i think it is actually a good idea to make them common. Doesn't seem legit to have people breaking lockdown with cheat farmed pendants :/ Just sucks that so many honest players have to get burned in the process.
I'm glad i overslept 1 day last month and missed my chance to pay 40k ce for a tetra O.o
My other concern though that makes this a little different is that the majority of heart pendants on the game were gotten via cheating (IMO), love pup farming. So i think it is actually a good idea to make them common.
Indeed, for a while, heart pendants were so common that I bought my tri-heart one for 28kcr.
Heart pendants are nice, but like most armor in this game, they really only save you from one or two more hits most of the time. Sure, they are great in T1/lockdown strikers and the first several floors of T2/T3, but after you get a nice vitapod they become much less relevant. They are better than the damage/status boost trinkets, but not as good as the offensive (CTR, ASI, DMG) trinkets.
I can't see buying a +2HP pendant, you are paying 150CE per month for the trinket slot. The 800CE to craft a +6HP pendant also seems to me to not be cost effective. i can't really see buying more than one of them either, using both trinket slots for defense doen't seem like a good idea to me.
*shrug* People will find something new to overpay for and then complain that they overpaid for it.
A semi- sweet update we all knew had to come...
Toss in a mod calibrator mat requirement per pendent crafting stage and that should balance it a little more :) (might generate more coin booster sales)
Maybe beef up true love pendents by 1-2 hp.
On the one hand I appreciate that the divide between the haves and have nots in LD has been closed.
On the other hand I'm dismayed that I'm practically required to obtain and equip heart pendants in order to stay competitive in LD, now.
Being a T2 player meant I was doing well to equip jelly bands or what have you since actual trinket modules start at 4*.
As soon as I found out they were available, I made two duel heart pendants and plan to make them tri-heart pendants by the end of the week. I'm now able to last as a defender against strikers and it's really helped me out on the bigger Lockdown levels.
About the people who over payed for them before they became common, they over payed so they could be the first to use them. Now they can't singlehandedly rule Lockdown.
Also, now I get to be a nerd and give my girlfriend a pendant to show my love for both her and for not dying in Lockdown.
Do you feel the love now? Probably not.
That being said, about time this happened. Lots of PvP going on now I bet.
Amidst mixed feedback, I'd have to say I'm both for and against this update. True, this may both unbalance and balance Lockdown in terms of Health Overpowered-ness, but it also provides the less fortunate players with an opportunity to get their own health trinkets. So while I say this update is a double-edged sword, I think it's more good than bad.
I'd say pendants are pretty good overall since it really levels the playing field for Lockdown. The number of people complaining about people who had heart pendants should be happy now that they can get they as well. Well it may be that you're now forced to get heart pendants in t2 and t1 lockdown if you want to stay competitive but that's only because you haven't faced many heart trinket users before. Of the few games of t2 lockdown I played, pretty much everyone was complaining about how I had more hp as a striker than guardians.
I must say that I like this update. While there are many legitimate concerns about it, I have noticed that all of them come from richer, older players. Two things in regards to that. There is always risk in any market, no matter how previously sound, and while it might be a tad unfair that OOO was the one to change the field, you never had a guarantee that your items would be worth anything the next day. Second, I really think this is great for new players. While I have paid a few dollars for an elevator pass, this update is great! I can finally afford heart trinkets, and won't die in two hits from a GF anymore in lockdown! Also, the whole featured auctions thing combined with this makes new players WANT those expensive items. I would say that rather than messing things up for richer players, it just opens up a new market for them. I think that in the end, for people who haven't purchased a ton of CE, it's going to be a wonderful update.
Sir-Didymus = jerk going guardian with dual penta pendant.
Still likely to be slaughtered by uber strikers with dual heart pendants.
Come to BN then and you dont need any of that stuff :)
I'm thinking the rarity of these trinkets seems now off, and that kinda bothers me, but in any case, I still have tri and dual heart pendants in my inventory now.
I play the same role in all PVP events (meatshield).
I think this update is great because it will allow the opportunity for pvp to place more emphasis on skill - no longer can people make excuses saying it is unfair that this person only did THIS or won because of their heart trinkets. Although I do feel bad for those that spent 30k ce on tetras before the update. Obviously there is still the advantage of max UVs on armor and weapons but that advantage is one that stands on its own for those players who bought ce and acquired said armor/weapons which will be their edge.
It doesn't matter, it's been decade of months. Majority of those players are now gone and have left the game. 2 Months is like 2 years in Spiral Knights. Grow some **** and stop whining, you have yours already before anyone/everyone. Just because it's now easily open to the public it doesn't mean anything. You lost your money/CE AGES ago who cares. You're all as bad as those CE market liberals wanting everything for free.
Personally, I don't like this part of the update...
It means people who only took Lockdown semi-competitively and used their skill alone to win, have to keep up with everyone getting these heart pendants as well. Skill does play a big factor but not so much when people are running around with 12 more health...
It just drew a large line between those who actually CARE about Lockdown and those who just played for fun, knowing they could join whenever they were bored and still be decently good because not EVERYONE runs around with heart pendants.
But yeah, not only that, but those unfortunate guys who got heart pendants even 2-3 months near this update.
It's starting to seem to me that OOO is just throwing the stuff that the majority of the crowd wants without feeling the need to discuss what would happen at the end.
But again, people are gonna have to adapt I guess. Lockdown is too fun for me to just throw away.
/sigh
I guess I'll have to get these heart pendants as well...
Bad for people who shelled out 60k+ ce for tetras and higher 2 weeks ago
Good for people who don't buy CE or farm levels a lot
BUT NOW people have more health in LD, which gives me more damage $_$
I don't know about you, but it's gonna be nice to have those few extra health for clockworks too, at least for me. I don't have any module trinkets, and starting off a at T3 with a few more health is gonna be really nice. It'll be nice for LD to level the field, as well as nice for many players to help them out before they can snag a vitapod!
@ Ginungagap
You better have a good defensive plan there unless your just going to be a big empty gallon without water.
yes, you are correct about that, but especially if it's a fiend level, it's nice to be able to take a few extra hits. Especially for newer players, this could be a really good way for them to make the transition between T1 and T2, with a dual heart pendant or something. I think it's gonna be really nice for a lot of people, though you're right, if you get hit all the time, it doesn't matter how much health you have, you're still gonna die.
It was a silly idea in my opinion, they used to be priceless and everyone used to go "oooh wow a love puppy!!!". What is the point of fully exploring clockwork levels now?
its unfortunate for the people that spent a lot on these in the past, and they're going to become too common now. but i think im happy, always wanted one for myself without paying out the butt.
however they really should introduce more truly rare items (that are a product of luck, not wealth). and not devalue them in the future because people are jelly :P
Sorry Hector-Uribe, I can't take you seriously when your name is "kitty-softpaws"
Eh, thats Greviergos (or whatever its called) alt account.... if not he's trying very hard to be as same as lame.
You baboon banana sucking niblit, this is Hector-Uribe's alternate.
I dunno.
On one hand, making Heart Pendants readily accessible somewhat levels the playing field between an average player and a rich veteran.
On the other, Heart Pendants completely break Lockdown's class dynamics. Consequentially, they're going to be an absolute necessity in order to stay competitive.
Personally, I'd prefer HP trinkets be banned from Lockdown, but then all hell would break loose.
I'm not concerned about all hell breaking loose, but that a PART of hell will break loose... it'll be much harder to detect.
-George Carlin
+1 to banning Heart pendants in PvP. Then it's NEVER "I have more money/less of a life then you." It's more about skill and efforts outside of PvP. If we can live through getting these as craftable, we can handle not having them in PvP.
Keep heart pendents in LD; have ooo unlock 2 more trinket slots thus, creating more dynamic load outs (more trinket sales for ooo).
-limit 2 heart pendents for use at anytime in pvp or pve.
-Buff armours/helmets that aren't in the wolver line (ex. if it's got medium dmg vs slime change it to low dmg bonus vs all)
The majority of sk was made with clockworks in mind but LD is getting pretty popular and even competitive to some.
I had heart trinkets before the update, I didn't pay an arm and a leg for them like some people did, but I did have a set. It was so very entertaining to join T2 PvP and having somebody report me for "hacking" due to having twice as much health as them. Yes, that happened, on more then one occasion actually. GMs never took action due to I *gasp* wasn't hacking. I'd use them in T3 PvP also, seeing as I had a 2* and 3* they weren't as useful there... and much less often recently as I prefer other trinkets when I'm going Recon.
I think the update is good personally. It will remove the people whining that a few people are using health trinkets. Everybody has access to them now. If you can use them, but don't, then it is a lick on you and no one else. Do I feel sorry for the people that spent a ton on the trinkets? Eh, a little bit. It would have been nice if OOO had made an announcement that heart trinkets would become craftable in an upcoming update instead of a random post in a random thread. Even I will admit it was a little unfair when you have 2 teams of people in basic gear and a person on one that has the same HP as a Guardian but playing as a Striker.
Outside of PvP and a couple Shadow Lairs I doubt I'll be using them though. I much prefer the damage/ASI/CTR bonuses to extra health.
In the end it is not surprising, the general player base is happy over them, while the very rich players are not. It was the same for triple UVs, accessory rarity change, etc. General player base was happy, the people that had the uber gear was not.
On a side note: I do hope they change the True Love Locket to make it actually desirable. It is only dropped by the Love Puppy and should be unique. Currently it and the Petra-Heart Pendant both offer +6 HP each. There is no reason to go for a True Love Locket if it does not receive a slight buff... even making it give +7 instead of +6 would make people want it over the Petra.
~Gwen
I'm gonna build at least one penta. Honestly though, I should be spending my time getting mods tho. I have not been using my old triheart very much at all. I'll still need them for LD though...
I have mixed fealings. Not becasue some folks shelled out a bunch of cash (didgital or otherwise) to grab em before the update, i dont give a rats rump about that. But I do care about lockdown, I play a good bit at T2. I am not yet at the piont in my F2Pness were throwing out 300 energy a month is wiser than building up my arsenal (I just now finaly got my 5* sheild, yay). So yeah it will level the playing feild with those who had em before, and I preffer a level playing feild, even if in this case most likely it will mean most folks will have an advantage over me. Having a few people at a disadvantage is generaly better balance than haveing a few people at a large advantage.
Honestly though, I think I prefer them available to everyone easily, and me just not takeing them, than having them only available to the very very few and leting them dominate the rabble because of it. Still I would preffer trinkets and UV's to be disabled entirely in lockdown, luck in getting the proper equipment should have little to no place in PvP.
As for the clockworks, which as PvE means such balance concerns are fairly moot, freeking sweet.
Two days before the update I almost got one for 200,000 crowns. O_o
I'm surprised nobody is upset with Krogmo, who is obviously raising scores of Love Puppies locked up in tiny cages only to be slaughtered mercilessly for their Heart Trinkets to be supplied to the legions of paying spiral knights. Despicable Love Puppy cruelty I say! Protest by not using any equipment derived from a creature of the clockworks!
Okay seriously though, the two main points I see people making is that this Heart Trinket patch is screwing the Rich/Older players while allowing the newer players to obtain the trinket, and leveling the playing field for Lock down. This Heart Trinket patch is not about leveling the Lock down playing field....if OOO wanted to level the LD playing field, they would have made Trinket Slots unavailable in Lock Down like the shield is unavailable. Hell, if they wanted to make LD fair they'd make everybody the same like the Bomberman game, meaning no extra weapon slots, no trinket slots, no personal gear. No, this patch is not about making Lock Down fair....it just makes it easier for people willing to invest the CE into gear do better in Lock Down than they would have before. So yeah, you could say this is a side benefit....but it's not the reason behind this patch.
Screwing over the Rich/Older players while allowing the newer players to get these trinkets. It's just the trend of OOO's strategy lately, this is not so different than aspects with the Lockboxes, Shadow Keys, and the Featured Auctions. The players who shelled out big bucks for their Heart Trinkets before find it's vastly devalued now, while those who can afford it can get the trinkets now. Why is OOO doing this? I believe it's to line their pockets.....that is their priority. Think about it, you have to craft upgrade these trinkets like any other item now....starting from level 1. 10+50+200+400+800=1460CE and whatever the cost of crafting is and materials. Considering if people want two of them, and how many people would want them.....that's a lot of CE. Plus not to mention people will have to play Lock Down to get the tokens to get the Enamo material. More time playing Lock Down = Less time farming the clockworks. Also people who would normally not buy trinket slots will now be encouraged to buy them monthly = more CE spent each month.
So if the Rich/Older players are upset with this patch, don't be surprised if there'll be another one like it in the future. Maybe 6* gear which is totally separate than all our current gear forcing us to have to level them from 1* and spending heaps of CE on? Who knows.
But that said, hey I'm getting my Heart Pendants! I'm surprised CE prices hasn't spiked because of this.....I know Red Shards, Silverweave, and those Enamo materials have. At least this gives players of Lock Down a way to generate some crowns by selling those enamo materials. But I'm pretty sure after enough time, the market is going to get saturated and prices on those enamo mats are going to crash.
TL;DR
This Heart Trinket patch isn't about making Lock Down fair, it about making profit for OOO at the expense of Rich/Older players who already have the trinkets. It's not so different than what they did with the Lockboxes, Shadow Keys, and Featured Auctions.....those who want and can afford it will have to pay, those who already had it....tough luck, nothing's sacred. Meh....I'm going to get some Heart Trinkets! Oh....and OOO condones Love Puppy cruelty! =P
Jesus Christ, get this garbage out of LD, gunners have it hard enough as is without having to nail someone 3-4 more times to kill them.
I crafted a Dual Heart Pendant and a Normal Heart Pendant. (I knew it was my long lost Love Puppies calling out to me saying, "Sorry!, we left these at home! ~A Love Puppy in repairs @ IMF")
<3 this update
Jontlemen already said it...
Horrible times for gunners. They have worse armors than Swordies and the Striker easily alowes them to go melee -> range advantage nearly non-existing. In past it was ok since most of them were killable after some Hits... now they can tank incredible amounts of damage and bring you down with some attacks...
lots of life, shoot-boost back-shoot, you can be as unkillable as them.
As someone who goes solo most times and has seen a love puppy about 8 times its frustrating knowing they don't drop trinkets when you are alone.
That being said, I will probably only use my 5* trinkets in lockdown and enjoy my instant hulk status. The other trinkets already available are far superior in my opinion.