I wasn't able to find a thread to suggest new opponents. So for a bit of fun, I thought I'd start one to suggest a few.
Slush Puppy - A gun puppy that can freeze knights with their ice shots.
Hush Puppy - A gun puppy that shoots Z's at knights and puts them to sleep.
Swat Snipes - A cousin to the Swat Bunny.
Bats - They can inflict curse and vulnerable to guns. The upgraded vampire bat can remove health from a knight and add it to their own.
Knight eating plants - Vulnerable to sword attacks (think machete).
I'd love to see a few of the status effects be utilized more. Currently, the only one I worry about is fire. Perhaps if more monsters used others, it would give us reasons to wear items that provide more resistance.
At this point, you can make it all the way to the core using a single weapon. I'd like to see this changed so that knights have to think about what they're going to equip before they go, especially at the more difficult levels. This way you have to work out with your party who is bringing what, or you'd need to make sure you have used upgrades to allow you to bring more options with you. Below are a few ways of doing this:
- Create some creatures who are immune to some weapons. For example, a bird could only be damaged by guns, an evil plant of doom could only be damaged by swords, and some snail like creature could only be damaged by bombs.
- Have some status effects heal if you inflict them on the wrong monster. For example, using the Cryotech Alchemer would heal the Bloogato. So if a monster utilizes a particular status effect, he should at least be immune to it himself. This has the added bonus of reducing the effectiveness of the overpowered alchemers.
This game needs mimics. A perfectly normal looking treasure box, that hits you in the face after you attack it. And have them be quite rare so you never expect them.