New Long-reach weapons

Yes, I know that some people already did threads like this. But who cares. Oh, right. You do. Well, maybe not. It depends on who you are and why you're reading this thread.
Okay, I'll stop talking to myself now. Srry.
Long-reach weapons. You know, stuff like spears, sythes, halberds, glaives, etc. They'd be really useful for catching those last grelims hiding in the corners behind status grates in danger room. I already have a few suggestions.
Slicer, 2*
A long-ranged, slow weapon. Looks like a worn-out sythe with long, crooked shaft. Blade is grey with patches of red/brown (rust?), has a few barbs. Shaft is now brown. Basic attack is a sweep in front of you that has a long and wide range, and can inflict heavy damage, and tiny knockback(half a square?). However, is slow. Slower than the troika line, maybe. Charge attack is a 360 degree spin that does roughly 1.5X more damage that the basic attack. Cause little knockback. Deals normal damage.
Sweeper, 3*
A bit less worn-out looking. Shaft is now grey. Blade is still grey with spots of black, but no rust. Still does normal damage. Speed is increased a bit.
Slitter, 4*
Looks a bit less worn-out than the Sweeper, blade is now Faust purple. Few runes inscribed on the shaft. Shaft is now black, blade has a faint purple aura. Black also has a gem of that black mineral (whats it called?) in the middle.
Same as Sweeper, except now does half shadow damage, half normal. Charge attack is pure shadow damage. Speed is slightly increased. Charge attack now does about 2X more damage than basic attack, and is now a 720 degree spin.
Reaper, 5*
Looks quite fancy. Shaft is Pure black, blade is Faust Purple. THere is an eye on the blade, and various runes covering the blade and shaft. The entire sythe has a quite noticable aura. Several Shards of that purple mineral are stuck on the blade, and at the end of the shaft, there is a crystal.
Same as sweeper, but pure shadow damage. Speed is slightly increased again. Charge now has a low chance of causing minor curse, does roughly about 2X more damage as basic attack, and is now a 960 degress spin.
Will add other stuff later. Have no more time right now. Please leave feedback, comments, and new ideas!

I'm afraid that's kinda the job of handguns. Many swords have projectile charges anyway.
I do like the sound of a charge attack which spins the player multiple times though :P

Awesome idea, they seem like they would look EPIC!!! I would love having another slow sword line :D
The charge attack seems just right - having low knock-back, enabling it to be used in a party setting less disruptively then, say, a Levi Blade.
"Long-reach weapons. You know, stuff like spears, sythes, halberds, glaives, etc. They'd be really useful for catching those last grelims hiding in the corners behind status grates in danger room."
Sorry, but that's just not what I find swords to be used for - yes, I consider this as a sword (if a shovel - slime slasher, and a pickaxe - beast basher, are swords, then so is this :) And Gfjmember is right; that's what a gun is for...
TL;DR This is more than a semi-okay idea, IMO - it's awesome!

Juts wanna point out that the Troika line has a pretty massive reach. If you were thinkin' any longer than that, then...well, that's just making guns completely redundant.

Long-reach: No. That's a gun's duty. If swords overpowered guns *ANY* more, nobody would use them.
But I do like the idea of spears/glaives/halberds, etc. I've seen a thread of them before. I concur with Holonimbus though "I consider this as a sword (if a shovel - slime slasher, and a pickaxe - beast basher, are swords, then so is this :)". Maybe like Darkbrady said, have their range like the Troika line, or like Faust (180 degree radius).
~Sev

I think spiral knights should really just stick with three types of weapons: sword, gun and bomb. having a "spear" type is just another melee weapon. HOWEVER, thats not to say i would not support more variety in attack mechanism within these three weapon groups, and a long-reach sword isnt a bad idea, nor is the concept of a shotgun, or a cluster bomb

I imagine the long range of spears and such wouldn't be a problem if they were throwing weapons that were treated like guns. For instance, a javelin could be a fast throwing weapon that pierces through all enemies in its path (except for enemy shields and moving drones), but it would have a fairly slow start-up time and require a quick reload (about as fast as the Argent Peacemaker's reload) after every shot.

Btw i got an idea bout sniper gun series. Here u go : By holding attack button u activating charging/aiming mode. In aiming mode your knight cant moove and you controlling only camera (cross mark in center will appear in aiming mode). Range= 25 squares. And reload after each shot ( Its almost Pummel gun but with long range aiming, no normal attack and 2*-5* path ). . To controll camera use mouse/WSAD + attack button (hold). Or u can just aim in front of ur knight (bullet will still travel until it hits something/someone or "26 square").without charging it will work like magnus (but only 1 shot per reload and 25 square range) . Damage for 2* version: Normal shot - 3 bars Charged shot 6 bars.

I guess you're all correct; it is sort of the job for guns... but what if you don't like guns? Or would it still be somewhat the same?
eh. new weapon idea. Spears.
Long-reach weapon. 2 hit combo. Medium speed. Low damage, about as much damage as a gun.
2* Wooden Staff
A brown spear, with a grey head. Basic Attack: Normal damage. A double-poke attack that can pierce through ranks of enemies to hurt several of them at once. Charge: A 360 spin that does no damage but causes knockback, then a lunge that shoots you foward two squares, the spear piercing through the enemies and causing damage 3X as much as the basic.
3* Iron staff
A grey spear, with a black head. Basic attack now does about 1.5X as much as wooden staff. CHarge still does X3 damage. Half piercing damage. CHarge does pure piercing damage.
4* WIld Staff
Shaft is now yellow, with a head that resembles a wolver's tooth. Damage is now pure piercing.
5* Primal Staff
Shaft is now yellow with spoltches of green. The charge unleashes that bite that the 5* snarble barb ban do.

If you don't like guns then I'm afraid you'll have to stick with your no-reach swords.
Oh wait, lots of swords already have projectile charges.
I'm not supporting any sword reach buffs until we get a gun with a 360 degree spin charge attack.
bump?
no one has read this yet, hate to see a semi-okay idea go to waste like this.