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Mist bank or something?

34 replies [Last post]
Wed, 12/28/2011 - 20:37
Scootsy's picture
Scootsy

I know, it's been suggested before. But now you can read my crappy version! I'll keep it short:

Randomly placed NPC somewhere in Haven that holds however much mist you give him, the mist he holds can't be used for anything other than transactions back to your mist energy meter. If your mist energy meter is full he can only take mist from you, not give.

Why is this balanced?

-Can't craft high level items with saved mist
-Can't use saved mist for complete gate runs (you'd have to return to Haven to get more)
-Can't start a guild with saved mist
-Can't unbind items with saved mist
-Would not affect any other mist/energy based things

Yes; I know the clockworks are supposed to be the bank that convert mist into more stable CR (and/or eventually CE), but traversing the clockworks takes time. Not every player can play every single day to maximize the CR he or she would gain and I think this would be a great solution for the majority of those players.

The ONLY way I can see this being even SLIGHTLY abusable would be if somebody saved up their mist and then got strings of consistent, lucky pubhops to the profitable part of a gate. But c'mon, really? REALLY!?

Wed, 12/28/2011 - 20:49
#1
Marona's picture
Marona
Sorry to break it to you

Sorry, but I think this is why OOO and Sega implemented this "Regen-able Mist" They wanted to encourage people to buy Crystal Energy, by the means of money, to help support the company and developers.

I can see this possibly, by a real low chance, seeing this happen in the future when the game makers are financially stable and making tons of money out of this...but I think for now, it's a wait situation at most.

Wed, 12/28/2011 - 21:07
#2
Scootsy's picture
Scootsy
I really don't think this

I really don't think this would affect sales figures since you could only use what you had saved up, it would just give players a third choice to play later instead of playing or crafting on your mist right then and there. Which would be convenient for me on some days and plenty of others I'm sure.

Thu, 12/29/2011 - 11:45
#3
Nordlead's picture
Nordlead
If I could use what I could

If I could use what I could save up, then I'd save it all up and not bother with an elevator pass. It would be very similar, only free. Not likely to happen. Either play every day or recognize that you won't have optimal crown earning potential (which really isn't that big of a deal)

Thu, 12/29/2011 - 12:32
#4
Scootsy's picture
Scootsy
This would not be similar at

This would not be similar at all to an elevator pass, are you sure you read my full post?

You can use an elevator pass continuously and it runs out after a set amount of time has passed. With an NPC mist banker, you would have to go back up to Haven after you'd used 10 depths worth of banked mist energy to retrieve more. There are no ways I can think of that this would be an effective alternative to CE or elevator passes, it's an entirely different system.

Thu, 12/29/2011 - 13:33
#5
Ramdance's picture
Ramdance
I support this idea, it would

I support this idea, it would make the game more approachable and would only make it more fun.

I know like three steam buddies who tried the game and were turned off by the mist and CE system, they didn't like that you could only play one run a day. They also felt like if they didn't play they were "wasting" mist as you can't go over 100. While I love the game, I agree with them on both of these points.

Some days I'm not in the mood for playing at all and other days I have loads of free time and my buddies are on. I hate having to turn down my friends when they offer to play because I'm out of mist or because I'm saving for playing with someone later. This mist regeneration thing kind of makes the game feel like a job.

I also think this wouldn't affect the economy much. One could say this would result in more crowns flooding in from more runs being played but I don't believe this would be the case. There are already profitable alternative ways of getting rid of mist like crafting and hoping for UV's or playing lockdown and immediately filling up the bribe meeter. You could also say that this would result in more people using their mist to craft for UV's but if they are already signing on to deposit their mist they could craft anyways.

The only real problem I see is if people didn't play for a long time and could save up massive amounts of mist to pay for elevator rides. This could be stopped by having caps on the amount of mist the bank can store at one time.

Thu, 12/29/2011 - 20:39
#6
Scootsy's picture
Scootsy
Finally, some support! :D

Finally, some support! :D

Thu, 12/29/2011 - 23:02
#7
Alphacommando's picture
Alphacommando
Seems decently balanced.

Seems decently balanced. Store your 100 mist one day when you can't play much; then go on a run another. You want to do another run, so you go back to Haven, refill, and go back for another.
Although I think it should require a small crown payment for transactions. Put in 100 mist and you might be charged 350 crowns. Put in 10 and it'll cost 40. Putting in 25 might cost 70. Basically, you divide it by whatever amount it is; for example, if it's 50, you'd divide 350 by 2, which is 175. Then if it's an odd number, like this one, you round it up to the next ten. So it'd cost 180 to put in 50 mist. With my example of 10, 350 divided by 10 is 35, but I rounded it up to 40.

Thu, 12/29/2011 - 23:34
#8
Holonimbus's picture
Holonimbus
^^ I agree, you should put in

^^
I agree, you should put in a cost for transactions :)

Fri, 12/30/2011 - 14:43
#9
Liveice's picture
Liveice
NICE! Admittedly when I

NICE!

Admittedly when I first saw the string I was very doubtful because like others I would think it could risk downing crystal energy sales, BUT the way you have it set up is very practical, and also one of the other things is that I always thought it wouldn't work if automatic because one part of why they do it like this is so you do come every day, sort of forcing your interest in the game but with this it would not be automatic so you would at least have to come online to dump the mist into the bank.

And of course the way you have it so that it doesn't effect the tank somehow extending its capacity also effectively keeps it from being used as an alternative to ce.

Then lastly I also support the idea of transaction costing some small amounts of crowns, but my idea is that it would be 5cr per unit of mist when depositing, that way you don't have to have round numbers for it to work just right, and 500 crowns to deposit 100 mist is not bad, come to think of it as mist is usually valued for computing and accounting sakes at 50 crowns per unit its a 10% fee, just like the auction house.

The last issue I could see is that many use buying trinket slots or other such usables to dump there mist and then that makes them available for discount ce selling but even at that it would still make it easy to use mist just for that, as in you can deposit 25 left over mist one day, 10 another and so on and if you ever need a usable purchace you can make it yourself or even sell any of the times as you can fill your tank quickly turning your mist into ce in the transaction with other players.

Fri, 12/30/2011 - 14:56
#10
Nacho's picture
Nacho
As much as I want to save the

As much as I want to save the energy i dont use, that is not going to happen. The CE is how them OOO make money. This is a very dumb way to separate the free players from the paying ones, but thats the way they decided to do it. And why would they reward us for doing nothing.

Sat, 12/31/2011 - 19:01
#11
Liveice's picture
Liveice
I think I shall bump this

I think I shall bump this with a few additional thoughts and such,

A. This couldn't even really replace ce for runs in the long term because whether or not you purchase ce your mist will still replenish at the same rate so say even with the above limitations of its portability and how much you can hold on hand you do want to store amounts that could replace purchases you would still have to wait the same amount of time as you do now, only difference is now is the time constraint on when you have to use it.

I mean, well okay the starter pack for example comes with 7,500 ce for 20 US dollars, so 7,500/100 = 75, so in order to get the same amount of energy in mist as you can get for 20 bucks you would have save mist and play virtually none at all for 75 days just to get that energy which still has the limitations that mist always does and that does not make up for the bonuses that come in the pack, mist tanks, (which unlike the bank would be accessible anywhere/when you want) armor if I remember right and some usable items, one of the reasons though I am a patient person I still say that ce is very much worth the purchase and I would buy if only I had a practical means to transfer funds to my steam account or even directly to spiral.

Having to wait 4 + 8 days just to turn my fireburst brandish to combustor not including recipe crown costs plus materials and that being the one and only thing I am thus able to work towards at the time is a real drag, even with mist bank being able to purchase "time" and maybe even selling some ce to get crowns for the ce by selling so instead of gaining the needed crowns with my fireburst on runs I can go right to using my more powerful combustor on runs potentially making them more profitable.

Now where I might see an issue is with the new elevator passes, not as a replacement but in combination, as I understand it one of the "downsides" of an elevator pass compared to buying ce for runs is while unlimited for it to be useful/practical you have to use it more times to get free rides then the free mist would have provided in the same amount of time your pass would last you anyways or at least find a way to dump your mist every day, now if you had a bank you COULD save that mist your not using sort of doubling how long they last so long as you only do a couple runs a day you have 100 spare mist for the same amount of time your had the elevator pass before it expired.

However I think the solution is rather simple and actually already suggested, a limit to the bank, now while I admit I am one of those people that just love building up large stocks of various goods and hoarding them a cap of 1000 would really be about as much as you need for practical purposes, 10 days mist is plenty to work with and yet would still provide the flexibility that I think is the major point of those who would like a mist bank though another thought is maybe 1000 is the free player limit, perhaps there would be various not yet defined ways to raise this capacity or get a second "bank account" like you can get different accounts in real world banks.

B. Clarify "Flexibility"

One thing about mist is not only do you have to come on every day but I think the bigger hassle is you have to come on at roughly the same time every day, come on too soon you don't have a full tank, come on to late and not ONLY have you lost out on mist BUT now your mist will not be at full again until just 2 hours before the same time the next day.

Like say you wanted to go on a run with a friend but you know that they will not be on for a bit and your mist is already full, so now you have to either go now without them or find some way to down your mist by only small amounts, there are some ways to do this but a bank would still be far more convenient, just come on at YOUR regular time, dump your mist then come back later and use what mist you have built up and whatever amount you need from your bank to hit 100 then the next day when you want to go for your normal run you can put back the other mist in your bank and complete your run back on your NORMAL schedule.

An example would be you like to do your runs at roughly 2pm your time but your friend doesn't get off work or school until maybe 6pm-ish your time, now you have to either use your mist with out him or find a way to dump with some precision about 20 mist and not much more or less, and even then the next day because you went on that late run your mist will not be all the way full at the time you do want to do your usual run, your mist will not be full so not to run out just before the good strata until about 4pm your time which might be a time your usually doing something else and not free to be at the computer.

This situation makes it more inconvenient to interact with others in this way, BUT if you could deposit your mist at your regular time then when they came back you would have gained about 20 mist you withdraw only 80 as that is the max of your tank, then the next day when you are ready to play and your mist is only at 80 you can withdraw that 20 mist from yesterday and your put back on your regular scheduled.

and it doesn't even have to be for friends, I don't mind playing almost everyday because well THEY'RE FUN!
However what time each day I am able to go on runs can change, I might have to do specific time related chores that being real life take president over computer games or maybe even something like a doctors apointment, so do want to play this day just can't at that exact time and find ways to use only 10 to 30 mist when you might already be pressed for time can be annoying, or if you want to dump your mist your now will have an empty tank and cannot run at a later time like say in the evening or you will mess up your mist count and not be full by the appropriate time the next day.

Anyways these are my additional thoughts, they are a looooooot longer then I thought they would be but I still think they say want needs to be said

Sat, 12/31/2011 - 19:27
#12
Scootsy's picture
Scootsy
Wow what a post! Yeah this

Wow what a post! Yeah this idea is all about convenience for the player, not taking away from OOO's profit. CE and ME are very different things.

Sat, 12/31/2011 - 22:49
#13
Liveice's picture
Liveice
yeah, and thanks, it did get

yeah, and thanks, it did get way longer then I had originally intended *blush* but didn't see much that I wanted to cut.

And another thought that hit me while in the shower was perhaps how the mist bank could be activated,

rather then have it fully functional to start with its only able to hold 75 mist, enough to get new players interested in using it but not enough to be really useful.

The way you get the capacity up is by giving CRYSTAL energy, not mist or crystal, ONLY crystal will work, for story line sake why this is will be because the crystal is utilized to make essentially an energy sponge, the bank will only be as big as what you gave it to use for your storage crystal, give them 100 ce you have a capacity of 100, give them 150 and it can hold up to 150 and so fourth up to 1000 which is the max (or at least an example max, maybe could be more)

But two things to know about the process of making the holding unit in the bank is that;

1. Once used for this purpose the ce is rendered unusable as an energy source, you can't just close crystal and get your ce back

2. You cannot add on little by little to the crystal, the way the crystals are made into this form keeps new bits from being placed without breaking it so if you have a current capacity of say 250 mist and you want to move your capacity to 500 you can't just give 250 additional ce, you have to give a full 500 to replace your current crystal for this to work, and again if you want to move to a capacity of 800 you can't add 300 ce on top, you have to use a full 800 ce, and agian IF you then want the full out 1000 capacity you have to donate the 1000 ce, so how much ce you want to make disappear rather then using for crafting or whatever is how much of the less stable and usable mist you can store, for me I think I could only bare to make room for a 500 mist holding crystal as I am still working on crafting my t3 stuff

Sat, 12/31/2011 - 23:16
#14
Blue-Phaze's picture
Blue-Phaze
No. It'd be overused. I know

No. It'd be overused.
I know it'd be great for new players etc, but this is BASICALLY a way to simulate alternate accounts.

Think of it this way:
-Two accounts running on the same PC have shared mist energy. If they didn't, a lot of players would make alternate accounts to use their mist energy. (A way of using more energy per day)
-Your system is close to that, since mist energy stored from other days would be used in a single day. (A way of using more energy per day)
Can you note the similarity?

You're basically making alternate accounts' mist limits into a bank (only easier to handle, since it's in a single account).
I do agree this is MUCH more balanced than using alternate accounts, and would be a nice new addition, but I can't neglect the fact that it'd be overused.

Maybe limiting the bank's maximum storage to 200 energy would make it more balanced. I know 200 isn't much, but anything more than that WOULD BE OVERUSED.

Sun, 01/01/2012 - 05:58
#15
Scootsy's picture
Scootsy
Dude, with more accounts you

Dude, with more accounts you would recharge more ME, that's ALWAYS a given and can't be helped. The bank wouldn't work like that, you still keep your normal recharge time and you still max out at 100 ME every day, except if this was implemented and you couldn't play then you could just save it for another time.

Sun, 01/01/2012 - 12:28
#16
Liveice's picture
Liveice
well as far as other

well as far as other characters go they would still have the same mist, sort of like how the mist and ce are already shared between accounts, but as for the accounts I think I heard that for the most part there is some mechanism that recognizes if your on the same computer so even alternate ACCOUNTS not just alternate characters have shared mist just like many other sites have a similar bit of code in place to prevent multiple account advantages in their games.

I remember this at least being my understanding because though I understood the reasons and thought it fair it meant that I couldn't just make new accounts for this kid I used to babysit who still comes over from time to time without him absorbing mist I want to use for my account.

Sun, 01/01/2012 - 13:59
#17
Blue-Phaze's picture
Blue-Phaze
@scootsy That's exactly why I

@scootsy
That's exactly why I said:
"I do agree this is MUCH more balanced than using alternate accounts"

I still think a limit would be perfect to prevent overuse.

Imagine you can't play for a whole month for whatever reason. If you could just log in once everyday and save your ME in the bank, by the end of the month you'd have 3000 energy saved. Even though you wouldn't be able to use it for crafting etc, it'd act like an Elevator Pass, considering that:
3000 E = 300 depths in the clockworks = 50 Snarby runs = 37 Jelly Runs = 33 Vana Runs.

Basically unlimited access to the clockworks for some days, UNLESS there was a maximum limit of storage.

I'm not saying your idea sucks, I actually like it.
I'm just trying to explain why the devs wouldn't apply it in the game the way you presented it in your original post, without a storage limit.

Sun, 01/01/2012 - 15:41
#18
Mohandar's picture
Mohandar
$0.02

Hmm, OP has actually rather thoughtfully addressed a lot of the problems with the system. Banked mist is the same as logging on once a day to burn mist or craft, just rendered into a much more convenient form. (And yes, there should be a small fixed crown transaction fee each time you deposit/withdraw). This convenience would put a pinch on the CE market though, as casual players can now truly run Clockworks on mist. The effect is that more mist gets used to generate crowns from the Clockworks, which might be a bad thing. On the other hand, it is important to look at it this way:
Now, casual players that prefer sporadic, longer sessions are no longer frustrated by the out-of-mist-energy wall, and they will stick around. Those people do NOT represent lost CE sales, because they would never have bought CE in the first place- they would have just quit out of frustration Instead, the game gains another casual player, who perhaps at some point will decide to buy a Starter or Battle pack to get a boost on their 5* equipment. This also does not affect the regular casual player who uses up mist each day- they simply don't bother with the bank. Now, let's look at where we might lose sales:
The lost sale is the impulsive player who shells out $ for CE to keep going, who now patiently banks their mist so they can play. But I argue that these players are rare or non-existent: if they were impulsive enough to buy CE to keep going in the first place, they probably don't have the patience to bank up mist for a single longer play session. Therefore, they would buy CE anyway.

Overall, it might be worth testing. CE prices will definitely go up with more crowns coming in, but this has the possibility to make SK MUCH more friendly to casual players.

Sun, 01/01/2012 - 16:08
#19
Aemicus's picture
Aemicus
I actually think that CE

I actually think that CE prices will go down, now that it will be used more for crafting and less for clockwork runs, which will lessen the demand.

Sun, 01/01/2012 - 16:30
#20
Heavy-Duty's picture
Heavy-Duty
...

You can already buy CE with Crowns, an almost infinite resource. If you seriously want to make a ton of armor, then you have to wait. 2* takes 50 Energy each, able to give you free crowns with regenerating energy. 3* Just needs 4k-8k extra crowns to pay off your new armor. 4* needs much more stability and focus to get. If you want to keep playing the game, then you'd use so much time to get it (which actually isn't as much as you think). 5* needs twice. Mist banks rule out the use of money for OOO to continue. This is a great game, and I dished out six dollars to get new four star helmet, armor, and shield as well as a cool costume AND two energy passes. Puts my Mist for revives or when I can't play, to make 2* armors to sell. This is a few steps away from unlimited energy, an ancient issue that's been killed several times. I have to say no to Mist Banks because you can easily wait four days to craft a four star equipment only getting on 5 minutes a day while others have to take hours to get it before. A lot of armor with no skill? Uh-oh...
To put thoughts out there, the Energy Pass is a closer version to unlimited energy, but purely for going down the elevator. I would have probably argued against this too, but hey! OOO put it for sale. SALE. If anyone's to get a random supply of unlimited energy, you'd have to purchase it.

Sun, 01/01/2012 - 17:17
#21
Orangeo's picture
Orangeo
Not the worst mist overflow

Not the worst mist overflow I've heard. It would only slightly decrease CE sales, since you can't hold over 100 mist. OOO could compensate by making more rose regalia/battle pack/starter set items. It dosen't really solve any problems though, T1 players would still have a rough time. It dosen't really do that much at all. I don't like the Idea of being able to stockpile energy in any form though. I'd rather just have dormant energy give me more crowns per monster if used on a level.

"If you seriously want to make a ton of armor, then you have to wait."
No, you can still only carry 100 on you. So you can't pour 800 mist into an alchemy machine, you'd still need 700 CE. That's the one appealing aspect of this. So you cant play from the terminal down either, becuase you would have to go to haven for mist. CE is still required, but people wouldn't freak to make sure they get their moneys worth per day. I see people flip if they don't spend all of their mist.

Sun, 01/01/2012 - 17:18
#22
Liveice's picture
Liveice
I don't know if I understand

I don't know if I understand what you are getting at heavy.

Do you mean someone would wait 4 days to craft a 4 star item with mist alone? because the way this version that has been built here it still wouldn't work, if you waited 4 days and had 400 in the bank you could still only get 100 out, you would still have to obtain 300 ce to go with it.

If you mean someone could wait say 4 days and get a major discount on a rage craft that might be more of an issue,

1. 50 mist from full tank for 2* item

2. withdraw 50 mist from bank to re-max your mist tank and use 100 ce to get 3* item

3. withdraw 100 mist from your bank and use 300 ce to craft 4* item

4. withdraw 100 mist from bank and use 700 ce to 5* item

I suppose this could be something somehow, but you still have to heat 3* items to level 5 and 4* items all the way to 10 before you can craft with them.

As for the effect being able to harvest a better portion of your mist having on the economy as those who have ce would probably also want take advantage of their mist I am not sure, I was also thinking it would down ce prices just a little but I also though as more players would stay this would then balance that out in terms of sales in money, ce slightly cheaper, more people take it to craft what they had been holding off on.

But as Mohandar said there would be some inflation as mist nights could make sure to soak up mist that would have been "wasted" do to convenience issues.

Almost wish they could do a test, only thing with offering experimentals is that if you take them away people can become more upset then they were before feeling "robbed" of something that wasn't really theirs to own or be permanent anyways but it can stir up drama and create a mess.

Maybe if they ever did test it they could say, "From (X) date through (Y) date we will be trying something called a mist bank, starting (X) you will be able to store extra mist in the bank and take back out as you need, but on (Y) date all banks will be closed and any mist in them will be lost"

That way everyone knows it is just an experiment and that may be the one and only time they ever get to try the bank if OOO decides it cuts into the money they need to keep existing.

Sun, 01/01/2012 - 17:48
#23
Heavy-Duty's picture
Heavy-Duty
...

Okay, maybe my reply was extremely vague-
Mist Banks is like waiting a day to get a free extra 100 energy day after day. No needs of work (except for heat and crowns). I see problems here.

Sun, 01/01/2012 - 17:56
#24
Orangeo's picture
Orangeo
Oh I understand what you

Oh I understand what you mean. Your right, and that was one of the reasons why I didn't like it. It's a step in the right direction however. You should not be rewarded for not using all of your mist in one day, you should be compensated. You should be required to play to advance, but not pressured to do so. I've seen a good bit of T2 merchants that desprately try to sell stuff in haven becuase they don't have time to play their mist tanks down. One guy was selling me something and he told me to hurry up becuase his mom was yelling at him to get off already. I told him he should just save his mist, but he said he was going on vacation and it would be at 100 anyway. His logic was that if he didn't use the 50 mist at that moment, it would go to waste. I don't really like how the game sets people up like that, it's sickening.

Sun, 01/01/2012 - 20:45
#25
Liveice's picture
Liveice
But heavy, we already get

But heavy, we already get that 100 mist everyday, the only thing this would change when you have to use it, now, later, or next week.

This is not just for those that play free but its not like everyone who suddenly has ce suddenly disregards their mist, many of them want to take advantage of mist as well,

I guess one other idea to keep this from being a perfect storage place and keep some pressure on people is if maybe the mist in the bank slowly leaked, lets say at about 1/4 the rate you gain mist, so if one day you store 100 mist in the bank and come on the next day you will only have about 75 mist in the bank, this would mean that you still loose mist BUT its far better then loosing all of it and if you want to try to store up to 400 mist in 4 days by the time you get to the fourth day you have already lost 100 mist so you still only have 300, and remember you paid 500 crowns to deposit that 100 mist you stored that is now gone without a trace.

But this would make it then impractical to save any less then 50 mist for a day and where the bank would have only needed OOO to draw a new character and spare a portion of memory for the mist accounts now they need to implement a reverse timer on a different clock then the mist gain tank, not sure how much more program that is to work bugs out of but its definitely an increase in work and things that could glitch.

Sun, 01/01/2012 - 20:55
#26
Wazzupdog
+1

great idea I fully support it 100%
and yes there would be ALOT of bugs at first but just look at every game ever made and you'll find alt least a dozen or so bugs

Tue, 01/03/2012 - 18:39
#27
Scootsy's picture
Scootsy
@Blue-Phaze: Oh ok, well yeah

@Blue-Phaze: Oh ok, well yeah limits and (not so much) fees for transactions sound pretty balanced, I wouldn't mind that being implemented with the bank.

@Liveice: I kinda missed this part of one of your posts earlier, but I loved that "deposit X amount of CE into the bank to increase ME storage" idea! Would honestly much rather this be the only con to the bank, rather than fees and super low limits.

@Mohandar:

    "The effect is that more mist gets used to generate crowns from the Clockworks, which might be a bad thing."

I don't mean to sound like a jerk, but where do you guys keep getting this idea? If the mist is stored for the day, it isn't used for the day. The crown generation rate stays exactly the same.

Tue, 01/03/2012 - 12:09
#28
Liveice's picture
Liveice
As for where they keep

As for where they keep thinking it will cause more crowns is from some knights that perhaps before were only able to harvest say, 70% of the mist they can get in the week and have about 30% they miss, now they may be able to take advantage of 95% or more.
( I collect upwards of 98% of my mist most weeks even without bank )

But still I think the limits we are putting should offset that while still making it worth while, remember even if it decreases sales per person a little but many more players stay to be potentially completely new costumers themselves it could actually INCREASE three rings income, and to tell the truth I want three rings income to increase, better product, more sales.

Now I think I will try to recap and condense what we have so far,

A. My full current version with notes on where other ideas could be implemented
B. Another full version I have now thought up

-----------------------

A. My version,

1. Your account starts with a max of 75 mist capacity and the only way to make it bigger is to donate complete lumps of crystal energy in the size you want, want a bank capacity of 500 you must donate 500 ce at once, if you want to change the crystal size you have to completely throw out the old one and the ce is non refundable.

2. The over all cap to the mist bank is 1000. ( some suggest 200 )

3. Depositing the mist into the bank costs 5 crowns per unit of mist, 100 mist = 500 crowns (though someone first suggested 350 for 100 mist thus 3.5 per mist but rounded up to the nearest 10 whenever non-round numbers are used )

4. There is a slow leak in the bank, I now suggest 5 mist per 24 hours

5. The character and maybe shop are not automatic, maybe even in the arcade, so you if you want to save mist you at least have to log into your account, walk through town and to the shop and to the NPC, you cannot just neglect your account for 3 days and find a nice stockpile of mist

-----------------------

B.

1. Your starting account has a 75 mist capacity, you can extend this by adding ce, you can add however much you want up to 1000 and add however much you want whenever you want.

2. Depositing is now free, there is no crown cost but now it is now the ce in the account that is slowly decomposing back to 75 at a rate of 2 every 24 hours. ( and perhaps a rate of 4 every 24 hours if you raise your capacity over 500 and I suppose it would not actually be unfair if the 5 crown per mist deposit cost was still in place)

So if you want a max of 500 mist you must now add 425 making 425 + 75 = 500, and every day you lose 2 in your capacity, so at the end of 5 days you must add 10 ce, which at current price is about 600 crowns, also every month this will mean 60 ce so that will be about 3600 a month at current prices

For some this will not be worth keeping the mist as it wouldn't be enough to worry about using ce that is constantly fading away while noobs who would want save mist wouldn't have that much ce to add to it but nights who are interested now have another thing to get ce from knights who have ce in exchange for crowns.

5. AGAIN NO AUTOMATIC DEPOSITS!

Mon, 01/02/2012 - 23:19
#29
Mohandar's picture
Mohandar
@ Scootsy

The problem is, this mist is mist that otherwise would have disappeared, or used to craft (lower crown yield). If players can store their mist, especially if they can do it automatically, all that mist that would previously have just disappeared unused, or used for crafting (which has a lower crown yield than dungeoning), will now be used for dungeoning. Hence the higher crown influx.

Tue, 01/03/2012 - 00:25
#30
Liveice's picture
Liveice
oops, I forgot in the

oops, I forgot in the versions, NO AUTOMATIC!

That was implied in the original post but I forgot to state it in the version lists

Not only would the automatic make it to easy I have a strong feeling part of why they have mist the way they do is so you have to participate everyday even if just a moment, you can't just go for 3 days and save mist potentally losing intrest in the game all together, so I will go edit the versions to put that.

Tue, 01/03/2012 - 18:49
#31
Scootsy's picture
Scootsy
@Mohandar: Oh NOW I see your

@Mohandar: Oh NOW I see your point, the mist that would (normally in this situation) be used with CE for crafting if the player could not play on his mist would be stored for later use to go through a dungeon on instead. Yes, this is true... Regardless, I just don't view this as a huge problem because it still requires the manual labor of the player to run through the dungeon on the mist they have saved to make the profit. Plus, it really doesn't give anybody who saves mist and uses it in bursts an advantage over somebody who plays EVERY SINGLE NIGHT NO MATTER WHAT PERIOD. But this is definitely debatable and I think you made a good argument.

Wed, 01/04/2012 - 01:11
#32
Cloud-Firaga's picture
Cloud-Firaga
I like the Idea...

... of the mist bank and I'd like to add an idea myself what about a mist condenser option to make it into CE

of course not very much something like 100 ME = between 20 to 30 CE I know people will love my idea.

I think this idea is awesome BTW (the original idea that is)

Tue, 03/27/2012 - 01:00
#33
The-Fresh-Maker's picture
The-Fresh-Maker
Me too...

...because you can tell the accountant the amount(etc.) and get the desired energy. I LIKE IT!

But what if it's in the arsenal as a USABLE or ARTIFACT?
Name:
Description:
Etc...

Anyhow, I like it.

Tue, 03/27/2012 - 01:09
#34
Severage's picture
Severage
@Spellfencer:

Did you just search 'bank' and necro every post you found?

Anyway, if you can't play one day, just log in, craft two 2* items to see if you get some UVs, and log out.

~Sev

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