Piercing related Status

Almost every status we have is associated to elemental, except for curse that is related to shadow. When i say that they are related to elemental what i mean is that most of the this statuses are inflicted by weapons of this type of damage. We have exceptions like Flamberge and Biohazard though.
-Fire, freeze and shock are related to Elemental
-Curse related to Shadow
-Freeze and shock deal Elemental Damage
-Curse and Fire deal Normal Damage
There is no status related to piercing, neither one that deals piercing damage. What if we got a piercing damage dealing status. That will lead to new weapons and an strategical use of those weapons. The weapons wouldnt have to necessarily deal piercing damage, It could be a mace that deals normal damage and has a chance to inflict this status.
Example 1:
Non Damaging status. When you have this status everytime you advance 4 squares you get a spasm like the ones you get when shocked.
Example 2:
Damaging status. Holonimbus made a status named Cripple. Basically it does piercing damage only when you move.
http://forums.spiralknights.com/es/node/39985
Those are some examples of piercing related statuses

Wow, finally something not related to pets/new weapon lines... This is cool, i like your idea ^^
What would it be called? Wound status?
Don't make it deal damage though, that's too mainstream. Fire, shock and curse already do that.
Make it act like a REAL wound instead, slowing enemies down, and making them deal less damage, as if pain made them weaker.

There's not a single status that deal shadow damage or elemental or normal.I don't get it.
I'd understand more status/pierce weapons but a new status that deals pierce?

Fire deal normal. Shock and Freeze deal elemental. Not so sure about Curse but i think it deals normal.

Fire, freeze, shock=Elemental
Stun (Poison?)=Normal
Curse=Shadow (Inflicted by it, not sure about actual damage type though)
What the OP means is that there is a status effect associated with every damage type BESIDES PIERCE. (Not necessarily that the status DEAL the damage type they're associated with.)

I talk about both of those things. Status associated with the damage types and status that deal damage types.
As you said Fire, freeze and shock are associated to elemental and Curse to Shadows.
Fire and Curse deal Normal Damage, Freeze and Shock deal elemental.
There is no status associated to piercing, neither one that deals it.

It could be called something like deep wounds because most piercing weapons are stabby, stab, stab.
Puncture: Every attack against a target inflicted with puncture does 30% more damage
Silence: prevents enemies from attacking for a couple of seconds based on resistance to silence/level of silence inflicted. Movement is unhampered
Don't think you could add anything like bleed considering this is a kid's game and too closely associated with fire. But these are some cool statuses effects for piercing weps.

Thanks for the ideas of piercing statuses. I was thinking of a damaging piercing status and a new piercing weapon.
Remember those spiky balls that stick to your clothes when you walk in grass. Well this status is based on it.
Name Still in work.
Description: It works a lot like fire. It causes periodic piercing damage to the victim, but this status also damages adjacent allies.
The victim will look like it has one big green spiky ball sticked to them.
The sword that causes this status would look like a pale green fearles rigadoon.

Poison is the logical status to attach to piercing, since many poisonous things pierce to deliver that poison (insect stings, barbed plants, syringes).

How about something that slows down walking speed for a little, but no others, and deals damage at the same time. Imagine getting poked in the legs, you wouldn't be able to move fast, and would be bleeding out. Or it could lower attack speed, or maybe that rate at which you raised your shield. Idk, something to make it different from stun though.

bleeding could restrict the monster/ player's movement by damaging them if they move too much and taking extra damage from weapons .

Bleeding would be too strong for this game, and i think knights ont have blood. I added some examples of piercing statuses to the thread, thanks for the ideas.

Some piercing weapons cause Stun (Rigadoon, Magnus).
Probably Sleep would go well with piercing weapons (thinking of spindle in Sleeping Beauty fairy tale).
But honestly, I wouldn't connect damage with statuses. There is no such dependence, no need to create one.
(Toxic Vaporiser deals elemental damage, yet cause poison; Pepperbox deals normal damage, yet cause fire; Ionized Salt Bomb deals normal/piercing damage, yet cause shock; and so on)
On the other hand status that inflict piercing sounds like a good suggestion. Maybe Freeze?

I do mention that there are weapons from other types of damage that inflict these statuses.
But for shock and Ice, even when both are inflicted by weapons that arent of elemental damage, are strongly related to elemental damage because the statuses themselves deal elemental damage.

How about the pierce status does damage only while moving? half a pip per square maybe. It would have to be only a small precentage chance because this would really screw up wolvers and mewcats.
were you thinking of this effect being caused by spike traps too?
The poison effect already causes mobs (and you) to recieve more and do less damage so i don't think that would work.

Yeah man, that would be a good status too.
The point is that we have no piercing status, they should add one.

Piercing damage comes from weapons designed to puncture armor, I'm not sure how a status effect would deal piercing.

I give an example in the post. Even when my example is really stupid because it is based on a plant.
When you walk in tall grass sometimes some spiky balls stick to your clothes and if they get to your skin they hurt. The example i give is based on that plant things and if you think about it, it kinda makes sense that you get constant piercing damage.

Hm.... For piercing weapons there should be maybe new stats. Here are my ideas:
Rage
This will be selfbuff. This stat will increase your damange and/or defens. Somthing like the alpha wolvers buff their attack.
(Stop you thief!! -Haha!!! -Stop, or i'm gona kick you ass -Haha, come and try. -Feel my rage!!! stab, stab, stab)
Cofuse (I need help about name)
When someone or something get this state he or it couldunt use one of his weapon/attack and his movement speed will maybe be decreased.
( stab,stab,stab -Haha, you dont have any more your sword because you dropped, now i will finsih you -Wait, I still have my bomb BUM!!!
Distraction (I need help about name)
Target can't attack you or you dont take any dmg when target attack you. (-Look a bird!! -Where?! stab,stab,stab -Oh, that was airplane.)
This stats wont do any dmg and this stats couldnt be inflicted on bosses. Rage and Distraction will be only usefull for you not for your party.

I think that Rage should be in the game but not as a status, maybe something like an option for party leaders to buff attack, defense or dodging i dont know.
Confuse was in the game but it got removed, i guess they had a reason.
Distraction sounds a little OP.

Rage and distraction seem overpowered and confuse is much like Curse+Stun
and I don't get how rage, confuse, and distraction are related to piercing...
Poison makes much more sense.

Yeah man but there are no piercing weapons that inflict poison. As i see it theres no piercing related status right now. So yeah they should add one piercing status,i dont care if it doesnt deal piercing damage but it would be cool to have one that does.

It doesn't really need to be poison, but it has to have the slightest relation to the sword's damage type, or it wouldn't make any sense.
And the way I see it, Rage Confuse and Distraction don't have that kind of relation to piercing...
Just imagine a Fireburst Brandish inflicting freeze status -.-

Well me neither. But i think those that i suggested do.

I agree with Aemicus's post:
How about something that slows down walking speed for a little, but no others, and deals damage at the same time. Imagine getting poked in the legs, you wouldn't be able to move fast, and would be bleeding out. Or it could lower attack speed, or maybe that rate at which you raised your shield. Idk, something to make it different from stun though.
I think the first part should be considered, the one about slowing enemies and only dealing damage when they are moving.
This status could be called Cripple, and would be super effective against many of the enemy types that Piercing is already good/neutral against...
Thoughts? (If this thread dies out, ima make a new one about Cripple :DDD )

Never thought about that combination slowing down and hurting only when moving. It sounds cool and its different from other statuses.
The point of my post is that we should have a piercing status just as we have elemental statuses

Exactly! And yes, I know that.
EDIT: Oh, and would you mind if I were to make a new thread about the Cripple status? (Giving you credit, of course)

Everyone who agrees with that should make a thread about Cripple. Different titles, but each one has "Cripple" in it to catch the devs eye.

/like Aemicus
/follow Aemicus
/everyoneplslistenveryattentivelyto Aemicus
;)

I just randomly thought of a secondary way to deal this "cripple" status. We have empty pots, pots of oil, and flaming pots. How about we add a thorned plant to the mix, which can deal said cripple status.
Another thing, what type of damage will it deal? For eg, shock and freeze deal elemental both on contact (weapon/vial), and the lingering effects. Fire deals elemental on contact (weapon/vial), but the actual fire deal normal damage thereafter. So what would this be - Pierce/Pierce, or Pierce/Normal?
Also,
I think the first part should be considered, the one about slowing enemies and only dealing damage when they are moving.
This status could be called Cripple, and would be super effective against many of the enemy types that Piercing is already good/neutral against...
This would also be the case for us, so we have to make the choice of run away and take damage, or sit there and shield, but likely be swamped by monsters

It think it should be pierce/normal, or vice versa.
And about being crippled, theres always the remedy capsules...XD

I have no problem whit your thread. I will give you credit and will add a link to your thread as well.

Haha thanks Nacho, I so happy!! :D
(btw is Nacho your IGN? wanna add you, as Colonimbus :)

I dont know what the heck is an IGN, but nacho is my main knight´s name so plz add me :)
Both the Callahan and Fearless Rigadoon inflict stun as piercing weapons, so I associate piercing damage and stun naturally. There may not be a lot of weapons that do it, and may need some variety, but it's there.
Piercing weapons also have other status effects, so with stun in the mix, i don't see a real reason to add an additional status. that could lead to more armor to combat it, and in general a whole lot of extra work for very little improvement. (in my personal opinion) my suggestion is to maybe make stun stronger in some way.

But still there is no status that deals piercing damage, just like shock deals elemental. And if this lead to a big expansion of weapons and armours i think that is ok, some armours are better than others right now. For example: A lot of people use skolver instead of jelly. If jelly had resistance to this new status it would be more balanced.

Lol Nacho...that's exactly what an IGN is: in-game name XD

Lol, ill add you in a week or so because right now i dont have my pc

I'm with Icee, I think poison when i think peirce.
Tough to be honest, althought there is some "assosiation" mentaly, status and damage type are entirely different in SK's, after all there are beasts, feinds, undead, and slimes that deal fire status, and none of them do elemental damage (well okay quicksilver does i think, but its just weird)

But as i said theres no status that deals piercing damage. Fire deal normal, Shock and Freeze elemental but no status that deals piercing.
Theres almost a monster for every status in each family. But the association is more than mental, shock deals elemental damage so as freeze but still no status that deals piercing or shadow.
Wow, finally something not related to pets/new weapon lines... This is cool, i like your idea ^^
What would it be called? Wound status?
Don't make it deal damage though, that's too mainstream. Fire, shock and curse already do that.
Make it act like a REAL wound instead, slowing enemies down, and making them deal less damage, as if pain made them weaker.