In a thread asking about 6* gear and tier 4, I came up with an idea.
For our new boss / Tier 4 core content, make the token gear not be gear. Instead, make it some "Heroic" material.
At an alchemy machine, placed in one of the open arcade spots with an NPC that will tell you about the core's T4 content etc, you can take an item finished at its path (5* items / RSS included because it stops at 4* and all those other ones) of at least 4* (no cautery swords etc.) and make a "heroic" version of it crafted with some CE + that "Heroic" material and that material only.
The weapon remains 5* star and same exact graphics so it is cheap and easy for OOO to implement, no new names either, and we don't go "uggghhh time to farm for another item" which is nice because OOO made their game not based on farming.
The item will be tagged so people know it is heroic. For example, a heroic Valiance will be "Valiance (H)" instead of being named "Valiance"
And now this would also help for balancing:
Instead of making another 6* version of crap weapons, make the "Heroic" special mechanic bonus or little number bonus if it is already balanced help balance the unbalanced items:
"Wild Hunting Blade (H)" and in its description, a snippit of text: "Heroic Special: Wild Hunting Blade will deal more damage to beasts."
Have this extra beast damage be equal to a bonus that piercing damage weapon gets on beasts. This would make the Wild Hunting Blade actually good on beasts without completely changing the item.
So... is there problems with this? Another idea:
"Neutralizer (H)" with its heroic description: "Heroic Special: Charged bullets have a chance to envelop the enemy with two bullets instead of one"
That doesn't make it OP, it is only a chance which can be changed as needed, and buffs an unbalanced item.
What do you think?
Haha, this is great - not quite what I expected from the topic name :P
It seems that they would be kinda like UVs...except that you wouldn't have to mass craft/spend *&!@loads of actual $ to get UVs you actually want :))))
And no, I don't think it would be overpowered at all; as you said, it wouldn't really change the mechanics of the game much. But, question: for a piece of gear, how many HS's can it have at once? Would you be able to choose which HS you get, or is it random, like getting UVs? Or would there only be one possible HS for every piece of gear?
Oh, and one more, would they only be applied to 5* gear, or to any gear you like?
Also, I suggest that instead of an (H) after the name, you have a small icon (a small red flag, maybe?) kinda like the UV icons, that's placed at the end of the name...or maybe on the bottom right, as opposed to the UVs being on the bottom left.
Although I could see there being problems with this actually be considered...most people see the words 'Tier 4' and look away, just because it doesn't seem like it will ever happen...(you should say something about the Heroic special in the title *nudge*
Anyways, great idea, I hope this gets some notice