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Modify weapon charge interrupt mechanics

8 replies [Last post]
Tue, 01/17/2012 - 11:25
Nicoya-Kitty's picture
Nicoya-Kitty

Currently, if you take any damage at all while charging a weapon, the charge is interrupted and starts back at zero again. Also, with bombs in particular, releasing the charge a moment early results in completely wasting the charge doing no damage at all, and causes the knight to perform a very slow recovery animation which leads to certain death in PvP.

I would like to see the following modifications:

First of all, a charge bar at the bottom of the screen would be a great addition. Stick it between the weapon and vitapod circle, just above the heart bar. Have it fill up as you charge your weapon, and give it a distinct glow when the charge is ready to deploy. It's often quite difficult to tell when a charge is ready when the view of your character is obstructed and/or many knights are simultaneously charging their weapons as the animations and sounds can overlap.

Second, for bombs specifically, don't discard the whole charge when it's accidentally dropped early. Give a 1-second grace period or just have the charge dissipate at the same rate it charges, so that the player can resume charging it and isn't stuck in a self-induced stun that leaves the knight completely defenceless. Shielding would immediately cancel the charge back to zero. For guns and swords, releasing the charge early at least causes the knight to attack so this doesn't apply to them.

Third, when taking damage, the charge should only be set back in proportion to the amount of damage the knight takes, scaled to the current depth (or equivalent depth in pvp). It's a bit ridiculous that hitting someone in PvP with a Proto Gun, even in T3, can completely negate a charge and prevent a bomber from ever attacking. Similarly sword charge attacks would be much more useful in PvP with this type of mechanic modification.

Tue, 01/17/2012 - 20:14
#1
Dremius's picture
Dremius
Something I've noticed...

in Tier 3 Lockdown that there's a lot of inexperienced people with good equipment, like Gran Fausts that come to you, charging up their weapon. I slash them once, and they still continue to try to charge their weapon while running away. I quickly dispose of them and kind of feel sad for them. This could give them a chance, but... it's not like it's the game's fault they're stubborn about charging up.

Wed, 01/18/2012 - 01:32
#2
Nicoya-Kitty's picture
Nicoya-Kitty
Noobs will be noobs, no

Noobs will be noobs, no matter what the game.

Wed, 01/18/2012 - 02:20
#3
Darkbrady's picture
Darkbrady
Can't find a thing wrong with

Can't find a thing wrong with that post; especially about the bombs. As things are, it's abjectly infuriating that you *need* to start charging out of sight and away from people or you'll simply never get it off, even more so that "shield abilities" don't coincide with the charges, making PvP bombers have to either already have a haze dropped, absolutely no one around, or be charging well ahead of time, which is..awkward to say the least.

ALTHOUGH!

Somethin' I've noticed/wondered about...
Whenever I'm charging and do a stupid (in CW, not sure about PvP) I could swear that if I just keep holding the charge and not let go, that it charges back to full *faster* than it otherwise would have. I notice this very often (yes, I get hit a lot QQ), enough for me to start believing that getting hit mid-bomb charge doesn't fully reset the charge, but this may be:
a/ CWs only, not applied in pvp
b/ both, and I just don't pvp enough
c/ me being stupid
Unsure which, but I could swear that I've noticed charge times act quicker than they should after being hit.

However I definitely do like the "grace period" idea myself. Sword/guns still get off a normal attack, but with bombs we get a waste of time. This is a further problem when, as you get used to spamming bombs hundreds of times, you get a 2nd nature timing twitch reaction towards your bombs, and let them go the split second they charge; so when your CTR is different for any reason, suddenly you find yourself unable to control your releases and letting them go too early every time (lol e.e), which....well, no one's ever happy when that happens, are they?!

Fri, 01/20/2012 - 08:40
#4
Darkbrady's picture
Darkbrady
Bump~ There's no reason this

Bump~

There's no reason this should die away D:

Sat, 01/21/2012 - 18:24
#5
Darkbrady's picture
Darkbrady
A new thing to consider for

A new thing to consider for this issue, if this is indeed something more than the server deciding that I've offended it in some way and punishing me:

http://forums.spiralknights.com/en/node/41108

Tue, 01/24/2012 - 18:29
#6
Gianfri's picture
Gianfri
You can shield cancel.

If you shieldcancel every time you plant a bomb you will recovery from the animation as soon as you shield. Just like swords, you can just evade some of the punishable frames. This might be helpful to you.

Tue, 01/24/2012 - 18:50
#7
Fehzor's picture
Fehzor
Yeah

Another thing about the charge-

Please change the event for pressing attack that triggers the normal attack to releasing attack, while keeping the charge as attack held. as in, change-
I attack with my blitz needle facing a random direction, to waste a shot, then proceed to charge so that I can do some real DPS without breaking frozen enemies.
-to-
I press attack with my blitz needle and proceed to hold such that it charges, without ever having to waste a shot on the wall, or break iced up enemies.

I feel it'd make the whole game a lot better, and would make weapons like biohazard more feasible, as well as cut out the weird shield usage that stumps most noobs- I never guessed that the shield was used for more than blocking until I was about a month into the game, and REALLY paid for not knowing.

Wed, 01/25/2012 - 06:36
#8
Hexzyle's picture
Hexzyle
Wierd shield usage? Which one

Wierd shield usage? Which one are you referring to? Shield Charging, Bumping or Cancelling?

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