Forums › English Language Forums › General › Suggestions

Search

Gremlin item line tweaks

12 replies [Last post]
Sun, 01/22/2012 - 16:17
Superderpbro's picture
Superderpbro

This is a suggestion for a total revamp of all the Gremlin weapons available to knights. I'm open to suggestions of changes, but I want to keep the weapons as close to the gremlin functions as possible without breaking the game.

Thwack Hammer
The Thwack Hammer revamp will make it the fastest "Troika" based sword in the game, and it will completely change it's charge attack. Upon unleashing your charge attack, your knight shall make a one handed swing motion. After the swing animation is played half way, it will stop and the hammer will fly forward. The hammer will act like a boomerang, flying forward to its maximum distance and return to it's owner. During this attack, you cannot switch weapons or use the hammer. The hammer can strike multiple enemies multiple times during the charge attack until it returns to you.

Weapon line:

2* Tenderfoot Thwack Hammer

3* Ironclaw Thwack Hammer

4* Darkfang Thwack Hammer

5* Crimson Thwack Hammer

Wrench Wand
The wrench wand keeps it's basic functions and charge attack until it becomes a 4* weapon. The damage remains normal, because let's face it. There aren't enough normal useful items in this game. Upon reaching 4* and 5*, the charge attack for this weapon changes. You seem to have fixed the wrench wands healing crystal, but since you aren't a gremlin rocket scientist you're not sure if it's fixed properly.
The charge attack for this wand now generates a bubble around your knight, other knights can also gather round and stay in the bubble as well. However, the bubble no longer heals and only has 1/3 of the health of a gremlin mender bubble. Knights who enter this bubble cannot leave it and projectiles cannot pass through this bubble. Knights in the bubble also receive a low defense buff for 5 seconds, 5* gives you defense buff for 10 seconds. The buff CANNOT stack. As soon as the bubble pops it buffs all friendly units inside the bubble, and pushes away all unfriendly units dealing no damage to them.

2* Tenderfoot Wrench Wand

3* Ironclaw Wrench Wand

4* Darkfang Wrench Wand

5* Crimson Wrench Wand

Shield
Yes, the darkfang shield that is dropped from gremlins should be redesigned too! It will keep all the same stats, however when it becomes a 4* shield it now offers a Bomb damage bonus low! Upon reaching 5* it becomes Bomb damage bonus medium. Because there's no bomb shield.

2* Tenderfoot Shield

3* Ironclaw Shield

4* Darkfang Shield

5* Crimson Shield

Obliteration Bomb (Deconstructor revamp)
This bomb uses normal damage, this bomb is a revamp of the Deconstructor and removes the construct damage bonus. Upon reaching 3*, the Obliteration Bomb gains a new effect! Upon detonating, it has a small chance to drop a smaller bomb nearby that has 1/3 of the explosion radius and deals 1/2 of the damage! 4* adds one bomb, and so does 5*. This bomb still uses the gremlin symbol when it explodes.

2* Tenderfoot Obliteration Bomb

3* Ironclaw Obliteration Bomb

4* DarkFang Obliteration Bomb

5* Crimson Obliteration Bomb

Sun, 01/22/2012 - 16:35
#1
Juances's picture
Juances
~

No item should go from 1* to 5*.

Sun, 01/22/2012 - 20:07
#2
Hexzyle's picture
Hexzyle
Agreed, revamp your item

Agreed, revamp your item lines to go from 2-5 star. The thwak hammer should just go from 1 star to 3 star.

Well there's the breaker armours and shields. They exist, and are used, to a certain extent.

Sun, 01/22/2012 - 16:47
#3
Superderpbro's picture
Superderpbro
Oops...

Ah I see, I'm not really sure why I thought of the 1* thing. I'll fix that.

And hexzyle, anything that caps out at 3 or 4 is useless in SK.

Sun, 01/22/2012 - 17:23
#4
Nicoya-Kitty's picture
Nicoya-Kitty
Items that cap out at 3* are

Items that cap out at 3* are perfectly useful in T2 lockdown.

Well, except that the items that currently cap out at 3* aren't particularly useful (the breaker armors).

My favourite T2 lockdown weapon, the Sun Shards, tops out at 4*. Even then the RSS sees a good amount of use in the clockworks.

Sun, 01/22/2012 - 23:30
#5
Superderpbro's picture
Superderpbro
Well...

I'm intending these items for use in regular SK, not PVP.

Sun, 01/22/2012 - 23:37
#6
Fehzor's picture
Fehzor
4* items aren't useless,

4* items aren't useless, unless they are topped easily by similar weapons, like troika line before it got Sudaruska. The only thing telling you their useless is the stats bar.

Mon, 01/23/2012 - 09:22
#7
Alpha-Stevo's picture
Alpha-Stevo
Supportin' this! I was

Supportin' this! I was getting bored seeing all these Wrench Wand suggestions that heals. Finally, a Wrench Wand upgrade that doesn't heal. I like the defense buffing idea! But I believe that the charge time would have to be rather lengthy, so that you won't spend the entire time being buffed in every fight.

How long does the bubble last? Or will it not pop on it's own, meaning it can only be used in combat? Also, dunno if it's a good idea to keep knights stuck in a bubble. Could be used for griefing, trapping players, Maybe change the bubble idea so it's one of those auras T3 Menders generate? Could last for a few seconds, buffing anyone who touches it.

Since I dunno how the Crimson Order's gremlins weapons looks like, I'm gonna assume the "color scheme" is gonna go green, then orange, then purple, then red, preferably with decorative red attachments to the weapon.

Mon, 01/23/2012 - 11:04
#8
Renpartycat's picture
Renpartycat
+500%

Excellent ideas here. I've always wanted to see upgrades to the Gremlin weapons. But what about armor? If your ideas get through, I hope they make Gremlin armor. Either way I support these ideas and I'd love to see them in-game.

Mon, 01/23/2012 - 20:26
#9
Hexzyle's picture
Hexzyle
Rare gremlin armour, as the

Rare gremlin armour, as the grem shield is.

Mon, 01/23/2012 - 20:39
#10
Blaze-Breaker
I support this! I would carry

I support this! I would carry around a wrench wand in the clockworks if I could do that!

Tue, 01/24/2012 - 19:55
#11
Dremius's picture
Dremius
Tokens

Perhaps these can be purchased with Tokens from the possibly upcoming King Tikinzar (did I spell it right?) dungeon, and keep the original versions as some people like Thwack Hammer for T1 Lockdown and people who have the Darkfang shield might complain that their once rare item is now as common as a Calibur.

Wed, 01/25/2012 - 03:14
#12
Superderpbro's picture
Superderpbro
@Alpha

The bubble would pop after a few seconds on its own, and I would foresee it having a charge time like the Gran Faust.

Powered by Drupal, an open source content management system