Remove Elevator Passes....No, really.

Yup..I said it. This may come off as irrational, but I assure you I'm not a freeloader who is complaining about other people getting too much opportunity with USD.
I have a solid reason for wanting Elevator Passes gone. They create far too many crowns. CE Prices went up to about 70:1, higher than they've been in a while. The Sonic promotion only kept them down at 65:1 for a short time. With the new Dragon Wings, they are down to near 65:1 again, currently sitting at 66:1 (The time of this post).
What does this mean? It means that CE is no longer based on the F2P community. Prior to Elevator Passes, if a person could not use 100 CE to get the amount of crowns they paid for the CE, the price would drop. Assuming you're running the most profitable F2P area in the game (RCR), you make about 6,500 Crowns with 70 Energy. More or less, the CE price would then go back down after hitting around 80:1 (Because RCR isn't the only thing people run).
In substitute, CE is now based off of an unlimited source of crowns, which a large portion of the Playerbase has..in other words, Elevator Passes. Regardless of the massive crown sink, Featured Auctions, and many other smaller crown sinks, none can surpass the crown input of...well...unlimited amounts.
How does OOO combat this? They put up promotions, so far constantly, to keep CE in the Market. The Dragon Wings seem to have a larger effect than the Sonic Promotion, I assume because people are trading them and/or purchasing more of them to get different varieties, whereas one-time-buyers got the whole Sonic Suit. Nevertheless, promotions must be put up almost monthly to combat this massive crown input.
So, now you have a large CE input, a large crown sink, and a virtually unlimited crown input. This keeps the prices, evidently, to where they're at today. So..what's the problem?
There are several. First of all, should OOO decide to not put up more promotions for even a month's time, CE prices will leave the F2P community behind with Elevator Passes, thus making this game nearly P2P, with the small exception of 100 Mist a day, which is usually used for crafting. Not to mention that right now, F2P players may already not use CE to run CW runs, with the exception of RCR.
Secondly, perhaps it's my perspective, but promotions every single month makes OOO look either greedy or desperate. Not that they are, because it is my opinion that they're doing this to combat what they've put into place. But, again, it just makes them look that way.
Thirdly, the amount of work they have to do to create new promotions every month. It is my concern that they're more interested in putting up new promotions every single month (to combat their own creation) instead of making real updates. In essence, we haven't had a true update since October, with the exception of the LD Map Frostbite, and one Achievement to go with it (But really, who likes Frostbite?). Personally, I would assume that the majority of the Player Base would rather have good updates, than to buy CE whenever a promotion pops up, just to get some cosmetic items.
In short, the Elevator Passes were a fantastic idea for raising up some money, and no doubt they were so popular so they decided to keep them, but they are hurting our game. Clearly, OOO wants to keep the game F2P due to the number of promotions, but is borderlining P2P at this point.
As an addendum, I love the convenience of an Elevator Pass. I use one, and it is very useful. But it is simply too useful, and is a harm to my gaming experience. If OOO wants to make the game P2P, then do so. But don't walk on the fence, claiming you're an F2P game, and then forcing F2P to have a small amount of playing time compared to anyone else.
Inb4 rage, but what's your opinion?
Sincerely,
~Sev

I understand that they're already in the game, but they should've been limited time only. Compared to the amount of people who use 1-months (2-weeks), few people have 6-months or more stored up.
And they should be able to. The point in limited time things is to bring in a small burst of income. The fact that they made it permanent afterward...well, I don't know what OOO was thinking. Or maybe I do, perhaps they just thought "All we have to do to keep this much income coming in is put up incessant promotions.".
But that won't last forever. Eventually, people will get tired of purchasing cosmetic items, and have little to do with their CE. Shadow Lairs have extended this game's lifespan by a good ways since the 1800 CE to go down there scares many players, but I don't believe that constant promotions should be the answer.
If anything, OOO must know that people won't always buy the promotional items, especially if they already have a different item that fits in the same accessory slot. Only the newer players will buy them then, and there's no guarantee that new players will buy anything. The current rate of this game is unsustainable.
Also, I was on hiatus during the testing times.
~Sev
Yep.. i don't deny it.. doomsday and suchlike. Point I'm making is that there's little point standing in front of the wave with your hands out yelling "gonnae no!" It's happened.. and taking them out now will only do more harm that good. Players that run them dry will more likely leave. Elevator passes allow players to storm through what is admittedly, a short game (with the pass).
Who knows.. maybe something will pop along and fix it all.. Not seen it done before though.

I agree, but honestly my main concern is not what was listed.
One thing and i'm pretty sure other people may have thought about is that the elevator pass offers the ability to abuse. FOr example, say I join a party for tier 3 and end up on level 19. Well, with mist I'm at least going to play through the level, but what happens if you have elevator passes? Well you can just leave instantly and keep "shuffling" (ie leaving party and try joining again until you end up where you want) and it allows you to get richer and richer. Furthermore, it gives the advantage of being able to go to haven whenever you want. Oh i forgot my blitz up and back, or you need to do an auction up and back. Ultimately, it gives far too much of an advantage in my opinion.
I also i agree though with the CE problems that inevitably will occur

@Diabound:
"Shuffling" parties won't work too well, as there's generally not a lot of parties involved all at once and it will typically always prioritise the party that's on the least deep floor, so it may be an advantage, but it's not really abusable in any relevant way. If someone skips a few floors, so what? They can just take five mins and do the floors for free anyways.
However, it does allow players to jump up and down to change gear, but with arsenal stations, that's only really a minor convenience at most, letting you do it after you absent-mindedly leave the arsenal station THEN realise you need to change. It's only really an "issue" in boss lairs, but since everything's the same anyway there's no need to change. The only time it cna be abused is at the very end of the last boss lair, before the boss map; changing from yoru "lair" gear to your "boss" gear, but that comes at the price of sacrificing your heat. If you have everythin' maxed then...well aye, there's a small exploit. But let's face it, anyone can do that anyways; EP players just get to do it for no energy cost.
@Sev:
CE Prices went up
Couldn't bring myself to read beyond that. I've stated this in many posts before, some of which I'm sure you've been a part of.
TL;DR: Wrong.
Ele passes have had zero visible effect on CE prices. I've been playing the game since just after official launch and CE prices have been much, much higher than they are now, several times. Prices will always, always go up, as they do in every game. There are greedy players who up the prices, and rich buyers who are happy to pay more, causing perpetual inflation. happens in every MMO ever, even ones with good gold sinks.
However, SK is NOT entirely player driven, as prices of almost everythin' are determined by CE (floor fees, craft costs, unbinding...) and the CE prices are determined by the direct correlation to 100 Energy's worth of crowns in a run, or one run's worth of crowns, on an average player bases level (i.e, not FSC) which is JK. A majority of players can and do farm JK, and a heavy portion of them are f2p. Thusly, prices will not break the JK payout unless another, equally accessible run comes out that pays out as well as JK. No one will let CE prices go north of a JK payout.
Elevator passes have had absolutely no visible effect on CE prices or trends at all. The only thing that is truly player driven is UVs and...well, that's just inflation, elevator passes will have an effect on that but...deal with it. The game has good gold sinks (unlike most MMOs) and it's keeping that inflation relatively balanced too.

I agree Sev, this game is on the verge of going into a state where everything will be a loss, even splitting the cost of a shadow key between 4 people and doing UFSC will be a total waste. IMO I think that sooner or later someone is going to come up with some sort of server emulator or start hosting private servers, and if and when that happens, the game will plummet into the point of no return. It happened to Ragnarok Online, it happened to Runescape, it happened to Runes of Magic, and it WILL happen to Spiral Knights. I could almost gurantee it, and at that point I'll be forced to quit just because the game won't be playable without constantly buying CE.

I had basically stopped playing Spiral Knights altogether until they released Elevator Passes. I bought the plain Elevator Pass for $5.95 then a few days later they debuted the cheap explorers packs. I tried refraining from spending more money so soon, but I eventually bought 4 cheap explorer's packs while they deal was still on so that's 4000 CE brought into the economy thanks to Elevator passes existing. (Most of which I sold to players)
I wouldn't be playing at all if not for the Elevator packs, which means zero chance of me ever buying more CE.
So kindly get rid of your xenophobic anxiety as if Elevator Pass users are somehow killing your precious game.
CE prices will always go up and down. If it gets too inflated, it'll be up to Three Rings to give more crown sinks.

"Elevator passes have had absolutely no visible effect on CE prices or trends at all."
This is what the OP is finding wrong. There isn't a visible effect on CE prices because of the promotions that have constantly been going on. The fact that we need promotions just to put CE into the market is kind of wierd.
"CE Prices went up
Couldn't bring myself to read beyond that."
That is where you went wrong. You would've found out what he meant if you were just willing to read more.

We always need promotions to keep CE in the market, that's a basic MMO neccessity, and EPs have changed that not in the slightest.
And aye, I did skip a lot, and I admitted that, but if his basic premise is that EP have any correlation to CE prices, then it's wrong. There's no two ways about it, but the EPs haven't affected CE prices at all, becasue CE prices are determined upon crown/run value, not the energy spent therein. The only case it'll break is if the vast majority of players own EPs, and by that point it would drive out every single player who doesn't own one so quickly that either the market will crash as usual, or the population will die enough to severely cripple the game which...well, will require such a massive amount of people more owning EPs than currently do, that it's not likely to happen.

Elevator Passes only provided CE to the market when they were part of the Explorer's Pack. They don't now. As for the fact that they made you play again, you're using my argument against me, and two can play at that game. I know specific friends who bought EPs but have more time on their hands so they don't need to purchase CE if they can stock up Crowns to get it. Many who buy EPs CONTINUE playing, just like you did, but still NEVER BUY CE with USD. They buy it with crowns, thus affecting the Market as a whole. EPs reduces the amount of CE people are willing to buy, especially if they have enough time to get it themselves.
@Darkbrady:
A basic MMO necessity..I can't think of any examples.
If you had actually READ my post, you'd see that I did even say that CE prices were based on runs to JK. Or at least, were. SK used to be a very casual game compared to what it is now, and EPs simply raise the bar in playing time. You can NOT deny that boatloads of Crowns flooding into the market has NO effect whatsoever on CE prices. That's just...ridiculous.
Let me help you here, and quote my own post:
" It means that CE is no longer based on the F2P community. Prior to Elevator Passes, if a person could not use 100 CE to get the amount of crowns they paid for the CE, the price would drop. Assuming you're running the most profitable F2P area in the game (RCR), you make about 6,500 Crowns with 70 Energy. More or less, the CE price would then go back down after hitting around 80:1 (Because RCR isn't the only thing people run)."
Maybe I read your post wrong, but the argument you're using to debunk mine is the exact same one I'm using against EPs. Saying that a billion more crowns added to the game all the time due to people running as much as they like whenever they like will never effect the market, is preposterous.
~Sev

I'M GOING TO REPEAT THIS SO IT SINKS IN FOR YOU:
I wouldn't be playing if not for original elevator pass. It re-hooked me long enough that I bought some cheap Explorer Packs when they rolled around, which brought in 4000 CE most of which I sold. I'm still hanging around & most likely will purchase more CE in the future. If not for the elevator passes, there'd be zero chance of me buying CE again because I wouldn't be playing at all.
I'm not going to buy more CE right this instant just to prove a point and win an Internet argument.
Even if half of every player had an Elevator Pass, that's still a ton of real money supporting Three Rings and thus supporting Free-2-Play players, who would have no game at all otherwise. This whole argument is based on irrational fears.
OOO was doing CE promotions long before the Elevator Pass existed, don't blame the need for promotions on the EP.
Elevator Passes support OOO. The longer OOO stays in business, the longer everyone else has a free game in the first place.

I think you need to remember that promotions, 7,5k CE, market crashes etc all happened several times long before EPs were ever introduced. And nothing has changed since then, everythin's still goin' exactly as it was. Crown intake has increased, but they've also added well-balanced gold sinks.
Actually, however many crowns are in the game is entirely irrelevant to CE prices; the CE prices are restricted to how many crowns you can get PER RUN, not how much you have in excess, or how much is in circulation, so "buttloads of cr in the game" will NOT affect CE prices. People would rather just buy CE for their current price and either buy more of it, or spend their crowns on different stutff, or gear. No one's going to pay 10k for CE, becasue even people with EPs will still think "I just spent more than a full run's worth of money on CE" and boycott it from therein. The only difference beyond that is that players with EPs will just continue to do runs, while F2Ps will run on mist again; CE prices will stop dead until the market crashes, as it always has. That's WHY the market crashes. Every time in the past that CE reaches 7~8k, it crashes becasue everyone refuses to pay. EPs won't change that.
Players may buy direct CE less, but those who buy CE are still likely too. EPs just speed the saving process a bit, but the option to buy CE when you need it is still there, and there's plenty of people who will still take it, even if some folk get it less. As for promotions, they'll be happening regularly either way, regardless of EPs, and people with EPs will still want them.
What WILL affect the cr:ce rate is Crown Amps because that will increase the crowns per run ratio, as opposed to EPs affected your ce:run ratio.

Frankly, I don't like your attitude. I'll listen to your argument a lot better when I'm not constantly reading demeaning text. As of what you're saying, that instance doesn't happen to a great population of the playerbase; more people end up with Elevator Passes than come back into the game with them.
@Darkbrady:
Your argument makes a lot of sense. I suppose as long as it still takes the same amount of a person's time, it won't affect the market too harshly. I still do think that it will affect the way the market works in the long-run.
But in response to "...promotions, 7.5k CE, market crashes etc. all happened several times long before EPs..", I do agree, but there wasn't one EVERY SINGLE MONTH. There has been thus far, which is why if there were any affect on the market due to EPs, it'd be cloaked by the current promotions, because promotions affect the market much more.
I agree with you on many points, and I also think that the damage is pretty much done regardless; they have obviously decided to keep them onboard. I just think that perhaps they saw huge profit numbers and decided that no matter how it'll get done, they'll do it. I.E Biting off more than they can chew.
And thankfully, the Spiral Knights playerbase is seemingly obsessed with items that make you look cool, and less so than with real practical items...which gives all the more power behind promotions. The long-term result is more what I'm afraid of.
~Sev

"Your argument makes a lot of sense. I suppose as long as it still takes the same amount of a person's time, it won't affect the market too harshly. I still do think that it will affect the way the market works in the long-run."
Some people only play for a fixed or limited amount of time everyday (e.g. Me, I got other activities and I have a full-time job). For these people, elevator pass is not as attractive as a straight CE purchase, as with elevator pass you still need to farm Cr and deal with the exchange rate. You just get a 100 CE discount everyday, which you can use to rage craft 2* stuff and occasionally earn some Cr. I know someone of this category that bought one pass - he did it only because it's a cheap deal he can used to get a alt with separate mist tank (to buy weapon slots). He didn't use half of the pass' Cr producing potential, and he is not going to get another because it's not worth it.
On the other hand there are people who can play all day (I know quite a few - e.g. students have lots of free time). With elevator pass they can bring in a lot more Cr than before. I know someone who made enough Cr to buy CE for a full 5* set in two days, by farming bosses all day long.
Only OOO got the data, but from what's happening to CE price after elevator pass is permanently introduced, I'd say there're a lot of people that can play all day long. Before ele pass is available, accessory auctions can push CE down to below 6k. Now it's over 6.5k, even with non-stop additional of accessories.

@Evil:
Prices have always gone up and down. There's no connection to CE reaching 6,5k and perm EPs.
@Sev:
Missed the "@Dukesky" bit and totally misunderstood, stopped for a few mins to read over and find where I was bein' demeaning QQ
Anyhoo:
They weren't EVERY month, but they were still pretty regular tbh. Frankly, they'd be fools not to have sales; it's basic economics that sales increase...sales. I mean, it's not like they're bad sales, or that they're selling fashion items etc directly, most of their sales are just freebies on top of their standard packages, which is a lot more player-friendly than most MMOs.
I don't think there's been any real damage at all, and if it has, then the dedicated fanbase of P2Ps and sales have kept it firmly under control, but even so I don't expect to ever see any real problems come of the EPs unless a ridiculously high proportion of players have them, by which case ithe CE market both:
a/ wouldn't be that much of an issue to most players
b/ still dictated by a fairly reason crowns/hour rate (let's say 2/3 JK runs worth a day?) at absolute worst, before people simply start refusing to buy again on the premise that they don't feel like grinding days away to pay for ce.
I think they actually decided to keep them on board due to the huge demand to do so. Your very own point dictates that although people continue to buy CE while on an EP, they do so far less; from the Devs' point of view, EPs are probably bad for their profit margin (which, in all likelihood, explains the constant sales) which is why they were originally a one-off. However, people realised that they are a fantastic way for P2Ps to really get their money's worth without hurting the F2Ps, the economy or getting any unfair advantage other than saving time (which is the key prize for P2Ps in MMOs), s they brought them back to maintain a steady playerbase. Hours logged by their playerbase as a whole, I expect, will have sharply rose in contrast to CE purchases. Bringing constant sales keeps their money in check while also maintaining a dedicated playerbase.
~
If I'm right about that, then I can appreciate more than ever a Game company that made the decision to hurt themselves to keep players in for the long-haul, without doin' somethin' to hurt the in-game economy.
As for the long term...well, if it has little~no effect on the short term, then eithere there are no long-term implications, or they're very, very long-term. If something does start cropping up though, then it will be dealt with at the time. Even EP players will start to disapprove of EPs if they feel that they're causing CE to become unreasonably priced.
As for fashion....well, no worries. That's the case across every MMO; s'why fashions always cost more than regular armour; it's just like real life, so featured auctions will remain a brilliant gold sink and a great promotional tool for years to come in MMOs.

Sorry 'bout this, I got to post 4 and HAD to try to save the day, so sorry if it has been mentioned...
They are almost done with the Missions Update, which will add MUCH more levels and hours of gameplay to ALL tiers. As well as a better starting environment for newbies and a way to get new items.
I do very much agree that they need to go, the passes I mean. It should have been limited to one MAYBE two months at best. But stoping it here is the best plan, because it will assure a better future for the game, regardless of whether in 6 months time 100 people drop this game....
Finishing reading,
~Tsu
EDIT: TL;DR! :O
Sorry, but this is a good subject!
About post 13... one of the reasons that the accessorys are so popular is because there are not a lot of practical items, at least, not enough... the real useful weapons have ~3 lines for swords, 3-4 for guns, and 3-4 for bombs... which in actuality restricts the gameplay... there are only so many combinations...
and yes, these are the weapons held to be useful...

For Tsuba:
A short TL;DR of my posts would be:
"EPs have never before, nor currently do, and likely never will have any noticeable negative or positive effect on the CE market or F2Ps in general, and removing them now will do little more than reduce playtime of all P2P players and as a direct bi-product make many of them play less. CE prices will stay the same, the P2P population will be less happy that they've tasted ambrosia and had it taken away, especially due to the fact that the current "demand" to remove EPs is fractional to the demand to bring them in perm. And CE prices have yet to see any effect of either temp or perm EPs.
TL;DR:
EPs have hee haw to do with the economy"

Well, from what i see... (Yes i finished reading...)
EP=lots of cr, limited by time spent, brings more cr into circulation...
lots of cr in circulation=more ability to one up on market bids, driving prices...
And yes, 6500-7500 per 70 energy is the rate, its for people who run off of energy...
the rate will not change, just the amount of time it can be run in a day.... with more profit...

The rate of CE is set, becasue the majority of players do not own EPs, and from then, the majority of players who do own EPs will still refuse to allow it to go above that rate, because they still have to spend the exact same amount of time making the crowns to pay for that energy. The one and only difference is that after a run, they don't NEED to buy energy, but when they do; it's the same runs and the same profits that pay for it.
So more crowns come in, but they get spent on gear, alts, fashions, UVs or some surplus energy, but folk won't be just willy-nilly spending MORE money on energy, just becasue you have a few more crowns. The gold sinks are effective.
The only "problem group" is the one that has as much time as F2Ps and an EP, as they can make their money's worth, but there's only a fractional amount of them enough to have any serious affect on the market compared to the people who are still buying CE to pay for runs, so prices are resitricted to JK.

I see.. but the main reason for taking them out now, and bringing them back occasionally is to prevent EP's to become to prevalent... you cant just take away the EP you gave...
~Tsu

Severage said:
@Dukesky
Frankly, I don't like your attitude. I'll listen to your argument a lot better when I'm not constantly reading demeaning text. As of what you're saying, that instance doesn't happen to a great population of the playerbase; more people end up with Elevator Passes than come back into the game with them.
------------------------------------------------------------------------------------------
My attitude? MY attitude?
You're basically saying anyone using an Elevator Pass is hurting the game they've paid to support.
Where the hell do you get off calling me demeaning?
You're demeaning anyone who's bought the pass, and you've bought the pass yourself, so you make no sense whatsoever.
The very notion you put forth that I've hurt the game and continue to hurt the game by using my Elevator Pass is demeaning.
Your 'instance' doesn't reflect anymore of the playerbase than mine.

What he is trying to say is that the words you are typing are causing him discomfort and offence...
And from what i see, you are getting too defensive and easily offended by things that were not aimed at you, nor were meant to call EP users bad... Please calm down and think clearly...
~Tsu

You're demeaning anyone who's bought the pass, and you've bought the pass yourself, so you make no sense whatsoever.
Just to point out that you can do something yourself and realise that it's a bad idea BECAUSE you did it. In this instance it's not the case, but it's perfectly plausible to have views against something you've done.

What makes me relieved even if zillions of crowns enter the market is that we have that Punch guy and his 300k ticket.

If I may add two cents to the argument, Sev, I must say I'm impressed by your economic analysis, but I believe two things need to be said.
First off, EPs, for a short time, should reduce CE prices, as they replace some of the energy used to run levels.
Secondly, these promotions are turning the game from its current F2P model into the standard F2P model where one pays for content.
Also, for more or less the same reasons, no more power surge weekends.

Why would I attempt to insult anyone who uses an EP? I'm making the case that it can be game-breaking in the future.
"You're demeaning anyone who's bought the pass, and you've bought the pass yourself, so you make no sense whatsoever."
Okay, then CLEARLY, I'm not making this point because I MYSELF am having problems with it? Perhaps I am concerned for the F2P Player Base? Perhaps I'm not just thinking about myself here? Isn't that an option?
You're getting overly defensive and saying things that I quote: "So kindly get rid of your xenophobic anxiety as if Elevator Pass users are somehow killing your precious game.", and "I'M GOING TO REPEAT THIS SO IT SINKS IN FOR YOU:".
In the future, please refrain from attacking anyone who you think imposes upon your beliefs, and avoid your habit of condescending attitudes toward people you disagree with.
@Gfjmember: Your first point is a nice one, I hadn't thought of that. Perhaps they can work both ways for a little while. I suppose I did get too comfortable with the purely-F2P game..most F2P games are split between P2P and F2P, and SK is mostly F2P...for now.
Sorry if I didn't reply to someone who said something to me, in a hurry right now and skimmed through the many replies.
~Sev
Okay the Only thing to help CE be Easy to get it outside of Buying CE.
Totaly Diffrent Sence.
The SK-Spiral Knights Team Sould put in a Missions Bank where you can go get missions and they pay for you run It Succesful.
Say they want you to go Kill JK they Pay for the Run once done.
They give you CE Energy and a Reward of somekind like more Energy.
If you can get Missions that do such a Thing it will make it easyer on F2P Players As they Might not Do what others do.
It may Even Force Prices of CE to Fall to Such a Limit that they will not rise so High Again.
But cause their is only one way of Getting CE it makes it Harder to Get CE for others.
SK probebly will not do what i said cause all they are Intressted in is Money.
I bet that if This was in Affect People will still Buy CE and it will come to a Point where it is Fair as it is.
CE Prices are not going to Fall easy so youd Need to Have all the Expirience of the Game to get all the Gear Recipys and the Runs to Buy CE and make CE Price Way Cheap.
People will jump for this as their will be CE that People put up maybe per lot 2000 CR!
I think the Affects of my Idea may Prove to be Affective but you need to Consider the SK Team and the Cost to which they Make this Effect Work.
They could always Activate it to People that have Buyed some CE in the Past which is Fair too!
But just think about it first before Supporting it :)
Thanks and you have put alot of Effit into this Fourm here! Good work!

Most people I know hoard CE like squirrels, whenever they make any money they immediately convert to CE because CE just has better value and can be expected to increase in value. All I can say is they have been squirrelling a lot more CE since the Elevator pass came out. While the magnitude of the effect that Elevator Passes have on CE may be debatable, I believe everyone can agree that CR is a lot more easier to get than before, thus devaluing it compared to CE.
Now I believe removing elevator passes to been an extreme measure. Some of you have touched on this point earlier but a better solution would be to control a factor that still limits how much CR players can make; namely, time. I think OOO should just increase the time it takes to complete a depth or run. In this way less crowns enter the economy because it takes longer for players to make the same amount of crowns. To this effect I think it is high time that OOO increase the difficulty of the game again. If not in T1 then at least in T2 and T3.

I'll be the first to admit I didn't read through every post and suggestion.
That being said
I don't believe elevator passes have as huge of an effect on ce prices as people who are against them believe.
My reasoning is that the elevator pass, while adding crowns into the game, removes the useage of ce for going down floors. Thus people with elevator passes don't need to buy energy from the market to do another run. They may have the crowns but not as much to spend it on, if anything it should be the "rare" accessories that will be valuable. Also they now have 100 mist a day that they have trouble using up (a pve'er will run out of the ability to use it up shy of crafting items to sell on market).
The current "spike" in ce prices are due to 2 things in my belief.
1st. The winter promotion is over, during which there was a $3 pack with an elevator pass attached that lots of people bought, with 1,000 ce from each of those packs it drove prices down due to people buying 10+ packs at once.
2nd. There is a probable increased number of players currently playing. With the permanent introduction of the elevator pass and the steam promotion I believe there are a lot of players who are now playing that were not before due to not having a subscription they were able to pay or just not knowing about the game.
As far as the promotions Three Rings are currently pushing, they are working to try to keep prices down yes, however the way to fix the market currently resides in making it harder to outbid someone by 1 crown or making a market ceiling rather then taking away an item that quite simply is better for three rings and the game.

Duke, you be WAAAAY overreacting.
Sev's just saying (in my stupid-ed down terms so I won't hurt myself) that EP=infinite clockworks (in the given time period)=hell lotta more cr=easier to buy CE with cr=cheaper offers bought out=prices going up.
I didn't read anywhere about how he was demeaning the EP users, and the fact that he bought one himself should mean he experienced what an EP can do.
On the other hand, I DID see where you suddenly blew up, not sure why, and told him to 'BACK OF NAO' because your elevator pass was the reason you rejoined SK.
As far as I can see anyway, Sev's peen fairly pacifistic. Just chill and propose your argument calmly, or you won't be taken seriously by many other people. No offense.
And Sev? I like Frostbite :D

Secondly, these promotions are turning the game from its current F2P model into the standard F2P model where one pays for content.
What content? Currently, the only things that only P2P can get are ..blastech..primsatech? w/e, the battle royale costume armour, and an EP. I believe absolutely eveyrthing else is acquirable for F2Ps to some degree or another.
And the EP hardly counts as "content" because it doesn't give you anything that F2Ps can't get, it just gives the P2Ps quicker/cheaper access to the same content, which is the entire point of P2P in any MMO; to get a hold of things quicker. You're trading money for time.
The Blastech (or w/e/) armour is the only thing that is literally P2P only that I can think of, and that's an aesthetic costume, therefore not "content".
So I reject your claim.

@Darkbrady Many other F2P games have a business model where one pays for cosmetic items.
Whilst the Rose Regalia, Stranger Hats and Dragon Wings are sellable to F2P players, it does (at least in my mind) count as the above.
I suppose we'll have to agree to disagree on our definitions on content and where one draws the boundaries on what falls in the business model describen in the first line in this post.
I suppose I am making a slippery slope argument here.
@Sev Malthus and Boserup.

Other F2P games have the fashions sold directly, whereas SK has the fashions coming free as part of a current package. Most other F2Ps also have "safety stones" for upgrades and heaps of practical and important items that are only acquirable via the CashShop, whereas SK exclusively sells cosmetics and energy only; things which F2Ps can get just as easily as any P2P.
You could argue that fashions are still "content" as such, being that they're a part of the game, but they're not content in the sense that gamers commonly refer to the word as.
For example, go to General and look up all the rage threads about people complaining that "the devs are just releasing new accessories, or new costumes, or new wings instead of bringing out any new content" or "another reskin of an old fashion and no new maps?" et cetera.
No one considers fashions actual game content, they're just a fashion, and in SK especially where they're literally free to acquire they're pretty thin by any definition. What people consider content is what's playable; maps, weapons, areas, challenges, bosses, mission systems etc

OP's idea will result in Three Rings losing money. Therefore, it's not gonna happen.
Sorry, but all of you are wasting your time here. /thread

Ty for clearing that up for me...
You like Frostbite!? You HERETIC!
@Renpartycat: The purpose in this thread was to show OOO that they could lose money now and fix potential problems later, or make lots of money now and have potential problems later.
In the end, they'll have to do more work but that only = more profit for them..but it can take away from the work that we really need them to do. We haven't had an important patch in forever, and every promotion that comes out seems like an 'April Fool's!'.
Just my view on things. I highly doubt OOO read past the topic on this one or took it seriously whatsoever from the start anyway.
~Sev

that they could lose money now and fix potential problems later, or make lots of money now and have potential problems later.
Like I said, by the looks of things, I reckon they already made the decision to lose money in the short term in favour of fixing things later on, keeping players around and dedicated and overall keeping players happy and willing to spend in the long run.
I agree with OP, but as said before the harm is done now. And I don't think they'll ever remove it. People are too happy about it.
Sad.
They are in now.. very little you can do about them now. You cut them off people are too used to them they'd just give up on going back to draining the mist tank. Damage is done too. People have pases that extend out past summer. Cr will still be flooding in for some time.
All your topic has been covered before.. and OOO probably knew it beforehand. It's very simple economics. I do wish that we could go back to the mist days but it's not gonna be anymore. If you wanted your voice heard you should have done it back when it was being tested.