It's in the name. GYs used to be pretty scary places, but with Phantom respawn increased timers and the latest Zombie nerfs, GYs have turned from "Oh crap...a GY...run through, or fight?" into "Booyah! A GY; free heat!"
GYs need to be badassified. Whether the heat/crown intake is increased accordingly doesnae matter much, but the difficulty needs to be severely increased.
I want to load up a Graveyard again and the first thing I think be "oooh crap..." and have to seriously consider whether to fight for the goodies or just run through at breakneck speed and avoid a horrible death.
Simple as that; they should be made harder, nothin' more, nothin' less.
THE LIST
The list below is of all the possible suggestions as to what will make GYs harder. Note that this isn't a suggestion that every GY should have all of these implemented, rather just all the possible suggestions as to what can be implemented, based on what's considered the most balanced to the tier etc at the time; but that's not our job right now, we're just coming up with suggestions.
As per Skold's idea, there's enough suggestions on the list now that it's probably time to start refining them off. From now on, anyone can make a post on their opinion of the list (feel free to continue adding more suggestions, if you can think of any). This will be a simple +1/0/-1 to the ideas. ( "+1" is obviously an idea you particularly like, "-1" is an idea that you'd hope to never see happen, and either "0" or just ommiting it from your post will imply that you're not fussed, don't care etc) I'll keep an eye on posts and keep a tally of the overall score on each idea. Any idea that reaches -10 will be moved to the "trash" list, and any idea that reaches +10 will be boldened and moved to the "badass" list. I'll start us off with my own opinion of the ideas!
(Note: it should go without saying that each person only gets one "vote" per suggestion; altough you're allowed to vote again on ideas that you previously omitted or ideas that have been added since your vote)
For credits sake, it should be noted that these ideas are updated from post suggestions and not all of them are mine. Feel free to read through the thread to find who posted what.
::The Badass List (Ideas that reached +10 in popularity)
- [+10] Let Zombies spawn from other flavour-appropriate areas, such as climbing up the edges, falling off roofs, from the ceiling etc. Even "being catapulted" as suggested, with a sinister warning laugh. Graves should mean zombies, but zombies should also spawn from elsewhere, to create more of a surprise or unexpected spawn.
- [+10] Add Howlitzers.
::The Regular/Original List
- [+9] Increasing Zombie numbers.
- [+6] Have "special shape" spawns that have different summoning properties. e.g, a pentagram of graves might summon a Trojan in the middle, or a square of graves might summon Howlitzers at the corners, or a circle might be surrounded by Shadowfire with Howlitzers inside et cetera...
- [+3] Increasing Zombie damage.
- [-1] Giving Zombies a post-mortem "homing skull" ability akin to Howlitzers.
- [+5] Increasing Phantom numbers from 1/knight to 2/3 per knight.
- [+7] Decreasing Phantom respawn cooldowns.
- [-4] Make Phantoms (maybe even Zombies too, within the GY) resistant to special damage, like Vana's mask.
- [+4] Buffing (or undoing the nerf) Zombies/Phantoms inside Graveyards only.
- [+5] Adding Silkwings, or creating a Necromancer, or Undead Healer or sorts, akin to T3 Menders.
- [+6] A "Zombie Wolver" or undead animal type creature as well to run around fast and nippy, to contrast the current slow zombies. A shadow/piercing type damage monster that's fast and scurries around between slow mobs of zombies would add something extra to really watch out for.
- [+8] A "Zombie Daddy" that boosts and powers up nearby zombies in the same fashion that wolver daddies power up wolvers.
- [+5] A "Graveyard Vulture" that flies in and attacks you with the express intention of stealing your collected goods thus far that run, then attempts to fly away with your goodies forever. In a similar fashion to Klepto's, it will worry more about stealing your goodies and escaping than killing you, making it a problematic distraction, but not dangerous, as such.
- [+2] A "Grave Wisp" that inflicts poison, curse and stun all at once. These demons patrol the GYs and make sure that anyone unlucky enough to be hit by one is landed with inflicting less damage, receiving more, moving and attacking slower and having weapons/items cursed off from them, all while surrounded by the normal baddies of the map. Dangerous stuff!
- [+3] Add Carnavons.
- [+5] Add Trojans.
- [+9] Add a lot of scattered Totems across GYs.
- [+6] Give Phantoms a revival radius around them, in the same fashion as Totems.
- [+8] Allow killed zombies a %-based chance to either completely just get back up again and keep fighting, or let half of their body crawl towards you in a continued fight to kill you at reduced speed/damage etc
- [+4] Adding an undead ankle-biter of sorts that's expressly there to hinder your movement and slow you down, by doing nothing other than jumping at/on you and reducing your m.speed, while letting everything else kill you.
- [+3] Including more obstacles and giving less space to move.
- [+8] Reducing visibility/view by creating a fog/darkness around the sides of the screen, only letting you see a few blocks in front of you. NOTE: this will not be like the "fog" graphic in current GYs/CSKs, but an actual opaque black template around the screen that completely blocks visuals, therefore low gfx settings would get it too. Higher gfx settings would just make this template look prettier.
- [+6] Disable minimap in the same fashion as SLs, making navigation that bit trickier. Couples nicely with the "fog".
- [+1] Adding a random status theme to GYs.
- [+7] Adding more hazards to the environment than just the occasional branch or spikefloor.
- [-4] Have the torches/walls fire ghost bullets endlessly (not too fast or too regularly, but hitting hard enough to care about) and have no way to kill the source, just to create more things to avoid within the GY.
- [-2] Make GYs closer in design to Unknown Passages, and have the zombies spawn infinitely, but have no drops (allowing heat/cr to be collected elsewhere).
- [+5] Ambushes after/before the Elevators.
::People who've voted:
Darkbrady
Skold-The-Drac
Iridescent
Milkman
Wolfkit
Severage
Dukesky
Imperialstriker
Lordofnecromancers
Diamondshreddie
Serell
::The Trash List (Ideas that reached -10 in popularity)
Would all these be implemented into T1 graveyards? Because that seems like a bit much.