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[Bombers] Venom Veiler?

22 replies [Last post]
Thu, 02/16/2012 - 04:35
Metagenic's picture
Metagenic

I quite like bombs, and I've heard some good things about Venom Veiler as a support bomb. But does the poison effect actually make a significant difference in most situations?

- Temporary nerf to enemy attack power: A good player really shouldn't even be taking enough damage to feel like he has to poison everything in the vicinity just to save his ass.

- Temporary nerf to enemy defense power: Not sure if the increased damage you deal actually reduces the amount of hits required to kill an enemy. I was under the impression that an organized and coordinated army of two can kill most enemies quick enough to not need poisoning.

- Suppresses healers: There are only a few enemies in this game capable of healing, and those are:

Lichens: Fusion not only heals the creature, it also cures a status and cannot be stopped by poison, so this isn't applicable.

Silkwings: Easily killable with Final Flourish charge.

Menders: They certainly are annoying in arenas, but I could also use Acheron/Sentenza/Callahan and snipe them instead.

Gremlins: They don't consume health capsules frequently enough to be an annoyance, so I don't know.

- Makes healers "friendly fire" against other monsters: All this does is turn the VV into a makeshift dps bomb in the presence of a healer, and AoA/VT are better at dps-ing anyway.

- Suppresses Royal Jelly's regeneration: Might be useful in a party but I can easily kill him solo with only an Acheron.

- Makes Vanaduke take more damage: Ok it could be great in a party of 3 Blitz wielders, but most people just bring Shivermist Buster instead and don't bother with another bomb.

Any opinions?

Thu, 02/16/2012 - 04:54
#1
Renpartycat's picture
Renpartycat
Go for it.

The Venom Veiler is a pretty good support bomb. It's all based on your preferences, really. All of the status-based bombs are great and worth using, but I believe that Poison is the most team-friendly status ailment out there. Sure, it's not a pure DPS bomb like the others, but I'm sure you'll soon see that utility is greater than damage.

Also, if you poison Vanaduke, he can't use his summoning moves which is really helpful.

Thu, 02/16/2012 - 05:20
#2
Fradow's picture
Fradow
I have it, it's not a great

I have it, it's not a great bomb. Do it only if you already have all other useful haze bombs (VT, Ash, Shiver) and really want one more for those niches :

- do a run with other haze bombs users, so that you can have one more status (pretty rare, but I guess it depends of your friends)

- have a good combo with VT or shiver during FSC runs (primary bomb is VT for all FSC but Vana, Shiver for the boss, of course, and Venom Veiler as second status). I did not know poison could prevent summoning, but that's great too.

- use in T3 arena to counter gremlins AoE heal (that makes a damaging AoE instead). These are a genuine reason to get VV, because it severly shorten the fight.

- train noobs who can actually benefit from the damage reduction

The approximative numbers are : mobs receive 10% more damage (which is really not worth a weapon slot and the time to charge the bomb by itself) and mobs deal 50% less damage (which is not worth it except the last scenario, because experienced players barely get hit already).

Thu, 02/16/2012 - 08:04
#3
Nordlead's picture
Nordlead
just a note, but AoA and VT

just a note, but AoA and VT will suppress the JK's healing capabilities too. The mini jellies die in 1 hit, so if you keep the area covered in status affects, the mini jellies die before they ever reach the JK. I do this when in a party of 4, and alternate between bomb and Acheron.

Thu, 02/16/2012 - 08:29
#4
Otaia's picture
Otaia
Also, if you poison Vanaduke,

Also, if you poison Vanaduke, he can't use his summoning moves which is really helpful.

Does it really? I've only seen VV used at Vana about 3 times, but I've never noticed this.

The actual damage increase is negligible, makes my charged Blitz shots go from 194 to 211 damage.

Thu, 02/16/2012 - 08:37
#5
Juances's picture
Juances
~

There must be some trick I never paid attention to because sometimes I kill vana without seeing any slags at all, and noone in the party does anything special.

Maybe the same happened to you and the VV was a coincidence?

Thu, 02/16/2012 - 14:10
#6
Nicoya-Kitty's picture
Nicoya-Kitty
Sometimes Vana just doesn't

Sometimes Vana just doesn't summon. I've had games where the first thing he does when the shadow fire drops is a mace smash... right in my face.

One thing you should consider is that if you're on shiver duty you can alternate SB and VV and keep both mists down at the same time (assuming you have max CTR).

Dropping a VV when the slags are climbing out of the ground in the shooting gallery room, then switching to swords to clean out the wave can speed things along and is a lot more useful than dropping a shiver.

Keep in mind that the only weapons you really need for an optimized FSC experience is a non-shadow sword and gun. That leaves two slots to fill with whatever other guff you like.

VV isn't useful in RJP, compared to VT and AoA. You're much better off using the latter to keep the minis cleared off the field, if you're using any status bombs at all.

The VV can make a nice "neutral" bomb for the last wave of arenas. Doesn't knock things back like the Nitronome, doesn't cause gremlin bombers to spaz out like the VT, AoA or SB, doesn't suffer from ineffective damage against certain monster classes like the DBB.

Thu, 02/16/2012 - 18:50
#7
Renpartycat's picture
Renpartycat
Here's a scenario.

You have one person with a Blitz Needle. He does his normal charge attack, and his max damage is 2910. But if vanaduke is poisoned, you deal 3165 damage. But let's say you have three people using a Blitz Needle. All 3 charge attacks will do 8730 damage, but if vanaduke is poisoned, the three charges will deal 9495 damage. I've done this before at vanaduke and I've done the damage myself.

How in the hell is 300 extra damage negligible? You people REALLY shouldn't talk about weapons you've never used. What's next? 5 threads about how Valiance isn't an elemental gun? Come on guys, do the research and spend time with a weapon before you use it. If you don't want amazing utility, that's fine. Enjoy not having better attacks, charge attacks and easier enemies.

Thu, 02/16/2012 - 22:03
#8
Imperialstriker's picture
Imperialstriker
~

In my opinion, the Toxic Vapor Lines (which end in 5* Venom Veiler) are a "hit and miss" "acquired taste."

In my case, I find that the Venom Veiler is something that I don't normally lug along for normal clockworks combat, but I do lug it along if I know a place is healer intensive. Eg: Arenas, RJP Boss Room, etc.

In a party, the damage boost is not negligible, but generally speaking, a vortexed enemy group can be more easily damaged for a greater output.

Damage reduction is not really applicable, you should not be getting hit in the first place man.

However, if you use it for its true purpose, which is to block healing and create a damage waste out of menders.

Then Venom Veiler truly excels at its duty.

The weapon is not a general purpose weapon.

It's a niche weapon.

But if you use it for its niche (mender block and DMG boosts), it performs exceptionally well.

Thu, 02/16/2012 - 22:22
#9
Demonicsothe's picture
Demonicsothe
@Ren

The damage boost comes out to around what, an extra blitz charge if you barely miss killing him without the poison. And not an extra hit by everyone, but just one more hit. If you have a group of triple blitz, that really shouldn't take too long. It isn't discounting the amount of damage. 300 more damage is well and good, but sparing an extra hit or 2 for what's missing is not really a huge deal.

Thu, 02/16/2012 - 23:56
#10
Otaia's picture
Otaia
@Renpartycat You don't have a

@Renpartycat You don't have a point to your post, you're just saying poison > no poison, which is quite obvious. Sure, it's a 9% increase in damage, but you have to consider that you're filling a weapon slot and taking time to drop the bomb. Vana only stays poisoned long enough to fire one charge, maybe two. 255 damage is quite insignificant when each charge does nearly 3k. In the end, the only difference VV makes is that it saves you a single Blitz charge. Which is, you know, negligible. Not useless, but it really doesn't make the fight noticeably easier or faster. You're not on a strict timeline when it comes to killing Vana and if you're going to min-max to the extreme you would probably be better off having your Shivermist bomber Blitz as well. In fact, forget Shiver, and just freeze with vials.

VV certainly has its uses and I'm not going to argue about that but I definitely don't think that the bonus damage from Poison is one of its strong points.

Fri, 02/17/2012 - 00:17
#11
Demonicsothe's picture
Demonicsothe
@Otaia: With enough ctr, you

@Otaia: With enough ctr, you could conceivably alternating from shiving to vv. Drop a shiv, drop a vv, drop shiv until poison wears off, drop another shiv. Shiv>shiv>vv>shiv>shiv>vv.

But that's just icing atop the shiverblitz cake. I mean, the entire fight is ridiculously easy enough with that alone. This is coming from a guy who killed vanaduke several times the pulsar kite way before learning how to shiverblitz. If you need poison to help in a vana fight, you're doing something wrong. Especially with 3 blitzes.

Why do people fight bosses in proto? Why not cookie cutter everything? That's almost what you're asking of us. There is a better way, so apparently we all must do it or suffer being a lame slowpoke?

Fri, 02/17/2012 - 06:49
#12
Otaia's picture
Otaia
Are you addressing me or Ren?

Are you addressing me or Ren? All I'm saying is that the poison's damage amplification doesn't make a huge difference.

Fri, 02/17/2012 - 08:29
#13
Demonicsothe's picture
Demonicsothe
The first part was directed

The first part was directed at you.

Rest of it was to ren.

Fri, 02/17/2012 - 19:36
#14
Renpartycat's picture
Renpartycat
Sure is elitism in here

A better question is, why are you making the Venom Veiler sound useless, when you've never even used it?

Stop being a bunch of elitists, the entire game isn't based on "MAX DPS VANADUKE FINAL DESTINATION" and you need to realize this. We all know that once King Trinkinzar gets released, he'll be the new T3 Boss, and you T3 Guilds will start crying because your weapons are useless there, and instead of building a nice, fun, original or hybrid set, you're only built for vanaduke and you know that you'll fail everywhere else.

Bombs are support weapons. Not general purpose weapons. If you want DPS, use a sword. If you want range, use a gun. If you want AoE, use a bomb. Swords are for offense, Guns are for defense, Bombs are for support. This is the weapon triangle of Spiral Knights. And yes, I'm aware that there are weapons designed to defy the triangle and work differently.

The point is, you don't have the rights to talk about a weapon until you've used it, and until you completely understand not only how to use it, but how it's useful. I've picked up many underused weapons, and I've seen their true power. But if you're going to bash on a weapon that's not good against Vanaduke, get out of the Arsenal because elitism is the cancer killing this game. Sorry, but it's the truth.

You wanna find good weapons? Talk to a Veteran, a Hybrid, or an Impostocube. Not an elitist. You don't HAVE to use the Venom Veiler, but I'd appreciate it if you don't bash on weapons you've never used before.

Fri, 02/17/2012 - 20:19
#15
Demonicsothe's picture
Demonicsothe
"Stop being a bunch of

"Stop being a bunch of elitists, the entire game isn't based on "MAX DPS VANADUKE FINAL DESTINATION" "

"How in the hell is 300 extra damage negligible?"

Sure ren. Sure.

We were totally saying that vv was a terribad weapon, and that no one should ever use it. We said niche right? Maybe we didn't. Now we did. Are you now saying vv is useless against vana? I didn't think you were before. I thought you were advocating for its use, which I was agreeing with. I just didn't think it was a necessary component in a shiver blitz vana.

I'm obviously building for vana final destination. Hence the total lack of fire resistance in my arsenal, minus owlite and crest of almire. Oh, well, I suppose since you already know my arsenal set. You do right? Otherwise, why would you keep on insisting we are a bunch of elitists who gear vog/volc demo and just trolololol all day with vana.

Fri, 02/17/2012 - 21:41
#16
Imperialstriker's picture
Imperialstriker
~

Can we cut the flaming out and just give the OP a direct answer?

My response to OP: It's not a general purpose weapon, but it does its niche jobs exceptionally well. Use it to debuff enemy damage, bolster your damage, and to render menders null.

Fri, 02/17/2012 - 21:47
#17
Renpartycat's picture
Renpartycat
...

You know what? I'm done here. Arguing with you people just isn't worth it.

[Screw] everything, I'm done posting here. Do whatever you want, as of now I don't exist anymore.

Sat, 02/18/2012 - 06:49
#18
Otaia's picture
Otaia
Wow, ad hominem attacks and

Wow, ad hominem attacks and now passive-aggressiveness just because you don't agree with some people on the internet?

Sat, 02/18/2012 - 08:08
#19
Reiyu's picture
Reiyu
venom veiler used to be

venom veiler used to be really good on deconstruction zones before the gremlin nerf. now the gremlins are too easy that you just slash them so quickly.

Sat, 02/18/2012 - 08:08
#20
Reiyu's picture
Reiyu
venom veiler used to be

venom veiler used to be really good on deconstruction zones before the gremlin nerf. now the gremlins are too easy that you just slash them so quickly.

Sat, 02/18/2012 - 09:22
#21
Culture's picture
Culture
Hmm

People have different opinions and playstyles, flexiblity is one of the nice things about Spiral Knights. Lack of civility, at least in The Arsenal, is hardly necessary.

Here is something that is true, for me, about all the vapor bombs - I can easily keep two going with Max CTR. So when I play support bomber I'll drop a primary status then add one on top of it. Or I might drop one and a fellow vapor bomber will drop another. VV fits in this role well since it is the only vapor bomb that has no negative side effects. As a result, the positive effects are not that impressive either :) But, if you are going to drop two bombs, VV might make sense as one of them.

My favorite combo using VV is Ash/VV. Fire to damage, Poison to stop healers.

Sun, 02/19/2012 - 01:54
#22
Toastnaut's picture
Toastnaut
<3 VV

I know I've mentioned it in another thread about menders being annoying and AoA being amazing in arenas, but I really, really like the VV.

People saying here that poison bombs are a very niche weapon are right, but it's a niche that is very useful to be able to fill when it comes up.

To simply answer the original poster's question: As a support bomb the VV is ok. The debuffs to enemy attack and defence is pretty good and it can save you (or your party) on the chance time that you DO screw up and get hit by a lumbers for 3 pips of health instead of 6-8 in tier 3. (The fact that if you're playing well you won't get hit is irrelevant. The point of support bombing is to help when things aren't going ideally, and provide that extra edge that turns being squished into victory.)
Where it really shines is in reversing healing that silkwings and menders would be doing. With a couple of healers around, the VV turns quickly from a support bomb to a powerful DPS bomb.

It's not very good as a go-to weapon if you're only carrying two (any status bomb is a kind of poor choice as a primary weapon to use all the time,) but since I started putting energy into unlocking extra weapon slots, I carry it as my fourth weapon in all Clockworks Tunnels levels, even sometimes in poison themed levels.
In tier 1 and tier 2, poison doesn't do much for you aside from block annoying healing, but if you are playing solo in tier 3, it can get very hard to out DPS healers in the wrong circumstances, and a quick VV drop solves that 99% of the time. I'm saying this even as a player that uses a Combuster with a Construct High UV. Somtimes it can just be darned hard to out DPS healers (specifically what comes to mind is sections of tunnels levels with the long snaking walkway with loads of turrets around and occasional spike traps.)

The main reason that I carry it in clockwork tunnels, rather than just equipping it for arenas and areas that it's specifically amazing for, is for danger rooms.
Doing tier 3 danger rooms with a group or solo can be very tough if you aren't careful, or if your group doesn't coordinate well. A wide field of poison vapor debuffing the enemies can make a huge difference when you're facing enemies that are a stratum tougher than the one you're in, and your weapons are not doing the same damage they would be in those enemies' natural elements.
There are sevaral danger rooms that I routinely clear in tier 3 using only the VV, just letting the menders do the work (and these are normally very difficult danger rooms, without poison.)

Yep, it's a good bomb. Like pretty well every other bomb, you have to know how to use it and play to the strengths of what you have equipped.

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