Please make Remedy capsules instant use and not attached to an action that can be interrupted. I'm perfectly happy with Health capsules having this limitation but it's an entirely different beast when the entire purpose of the capsule is to free you from some debilitating effect. For example, if you are frozen (or sometimes even just shocked) and surrounded by enemies you effectively can't use a Remedy capsule because the action 1) will prevent you from shielding and 2) can be interrupted if one of those monsters hits you as you're using it.
Instant Remedy Capsules
Actually to me it feels instantly already. The animation just gets executed after instantly dispelling and you cant block during that. (but moving at max speed)
And it would be great if usage times were to get lowered in general.
If I drop a log on your head, will you naturally keep doing what you're doing? Or will you reel in pain?
If I play a video game, will NegimaSonic still lecture me about the laws of physics and their application to the nervous system?
Okay, I can see your point. But still, it's a pain to need to remember which slot and then find the button, and by then you've already been re-frozen or died from the burn. And anyways, with the same philosophy I could argue that your character should have to bend over and pick up each individual crown or drop. And actually rip them out of the still-fresh corpse. Oh, and why does such and such enemy actually drop crowns, heat, and whaddaya know, some miracloth! It just happened to be wearing some miracloth! How did it get the crowns? did it eat them?
Sorry, I go to far. Willing Suspension of Disbelief is applicable to many facets of game mechanics. Why not automatic item use?
I hate it when you get stunned and then it takes so long to get out the capsule that it hardly makes a difference whether or not you actually healed yourself.