At the moment, there appear to be Alchemer weapons (Prism, Shadow) that do not have any sort of added effect, which seems to render them inferior to the Fire/Volt/Freeze variants, which are actually capable of spreading status, a thing that seems to be what makes the guns useful. Will there be different effects on the two Drivers that are lacking an added status effect? Stun and curse are just laying around unused for the most part, though if curse were implemented on a ranged weapon it might have to be a weaker variant?
Alchemer/Driver Gun Balance:
Wed, 04/20/2011 - 16:25
LastElixir
Legacy Username
Wed, 04/20/2011 - 16:41
#2
LastElixir
Legacy Username
Yeah, Stun might be silly on
Yeah, Stun might be silly on the Prisma, but it needs to have something to set it apart. One could jokingly argue that they like having no status effects on something so they don't risk Quicksilvers/etc, but that's also absurd.
Wed, 04/20/2011 - 17:19
#3
Threule
Legacy Username
Shadow can scare enemys <---
Shadow can scare enemys <--- Dats a suggetion
Also shadow can scare you (If you wear a full set of shadow armor, you cant be scared)
Scare = Cant attack or defence during 2,5 s. You can move either
Shadow deals shadow damage and it's base damage is higher than the elemental variants. Every serious gunner I know carries one.
Prisma... yeah, that thing is a joke. It should have it's damage increased the way shadow's is and have it do knockdown at 5* (again, like shadow).
Stun is already available on the magnus line.
Gunners are missing curse and poison, but bombers are missing curse as well.
Personally I would love a gun that poisons, but I don't think the prisma is the way to go. A slow firing, magnus like gun that poisons and does normal damage would be amazing.