Polaris: Please Nerf This

I like gunning as much as the next guy, but this gun in particular has been such an annoyance in parties. To summarize:
*It has a rather fast attack speed so you can keep spamming shots
* The shots do an incredible knockback. One or two people with the polaris can keep enemies pushed to one edge of the map. Unfortunately this means that it can push a lot of enemies out of the way of fighters. For other gunners in the party this makes it harder to aim because enemies are being knocked out of the way.
* The visuals are blinding and obscure the enemies a lot. When enemies are being pushed into one area the swordsmen and bombers have no choice but to fight up close in the area the enemies are being knocked back to. That means they have to fight within these visuals that make it harder to see, and and obscure an entire knight. At least consider a visual nerf.
* This of course means a lot of enemies can be knocked into a knight while in the middle of an attack which can cause that knight to get damaged.
There should at least be a nerf to the explosions, the attack speed, or a change to how the weapon deals damage. The catalyzer for example deals similar explosions but requires a charged attack so the explosions don't cover the screen as much and is restricted to one enemy instead of a certain area. The catalyzer series, however, could use a larger bullet for the charge attack because it seems hard to aim the explosive bullets at an enemy.
Anyways, that's my two cents. I've seen guns get nerfed for less than what this gun series has.

Do not touch my Polaris!
Extreamly nice weapon! Instead of lowering it's specs - make another's handguns better. Callahan for example or 5* Antigua (Snarbolax Gun?).
If you need fast shooting weapon with elemental - use Voltech Alchemer. Shoot faster, then Polaris, no knockback (if it's annoy you) or Cryotech and get freeze as bonus for you slow party members. In fact, if you care about you party members - you will use proper weapon. That mean - not Polaris in that case.
Do not touch my Polaris!!
Only Polaris can Push Trojan on anotehr side of the level to a player with Blitz or another piercing weapon. Knockback is a part of tactic for me.

It's not "your" weapon, it's the game's weapon, and sometimes weapons are so broken and overpowered they need a little changing. I think the Polaris is one that warrants it because it ends up being the most disruptive weapon to the party.
You can tell ME not to use the polaris but what about the other party members? Sure, I could boot them, but I'd end up pretty lonely if I boot people for using one of the popular weapons. And yes, some guns could be made better, but I think the polaris could use a little changing.
It could still be the "knockback" gun but I think the knockback should be toned down a bit and the visuals shouldn't be blinding pillars of light. The speed of which the gun shoots plus the number of bullets and the visual actually lags the game and decrease the performance. :/

...but I do not agree with nerfing the weapon itself.
I understand the frustration of teammates spamming the weapon; I have one and try not to spam it unless my team is at a safe distance.

I thought you wanted a contract with NERF to build thIs as a gun of there's. That would be so cool but impossible to build. Although I do agree that Polaris's explosions need to be see through. Other than that I don't mind it as long as I get some money and stay alive.

"It could still be the "knockback" gun..."
I think Supernova Covers the Knockback. Polaris Causes Shock, which REDUCES Knockback, so it is Considered an Interrupting Weapon.
Although, I do Agree About Nerfing it, Damage wise.
It Interrupts almost every Enemy in the Game & Deals a Status. My Suggestion, is that the Damage would be Lowered, so that the Supernova will be on Par with it. The Polaris can be a Weak, Play-It-Safe Gun & the Supernova the Strong, Knock-Enemies-Everywhere one.
The Visuals could use a Change, too, since the Brandish Lines kinda "Stole" the Explosions & some 0-1* Swords took their Explosions as well.
EDIT: Dude, Asukalan...Take a Chill Pill.

Or sometimes players are just wussies and crybabies, and when they got pwned they run with cry yelling "nerf dis, nerf dat, OMGOMGOMI GOT KILLED ITS HAXOR nerf him nerf him!" . You can say whatever you want "Its for the greater good! I like guns but please nerf it". You listen to what you are saying? Its against common sense. Its obvious you have a grudge against polaris, maybe gunners and you are just bringing those 'false' arguments just to gain support.
Besides, all ur arguments, things you listed are problems of players, not system. If you are annoyed by teammates using it, stop playing with them, make a rule in ur guild no polairs with me. Stop playing with randoms. Or at least tell them how to use Polaris, give them advices if you are 'so called gunner'.
DOH
NO TO NERFS! OF ANY KIND, NO TO WEAPON NERF, NO TO MONSTER NERF.
Nerfs of monsters make game complete shufflebot fest.
Nerfs to weapons is unfair towards all players who spend CE and time on getting those things, becouse they wanted them as they are. Nerfing them would make their work go waste.
http://forums.spiralknights.com/en/node/44472
EDIT: I TOOK A BOX, IT DIDNT WORKED

There's no need to make this a personal, ad-hominem attack, or to set up a straw man. The number of times I may or may not die shouldn't factor into the argument.

*It has a rather fast attack speed so you can keep spamming shots
- so nerf all fast attack weapons, flourishes, barbs, cutters and all other fasta attack swords, maybe even calibur line since it swings soooooooo fasttttttttt
* The shots do an incredible knockback. One or two people with the polaris can keep enemies pushed to one edge of the map. Unfortunately this means that it can push a lot of enemies out of the way of fighters. For other gunners in the party this makes it harder to aim because enemies are being knocked out of the way.
- zomg a knockback, serious case, lets nerf also all heavy swords since thier knockback is soooooooo big, Gran Faust, Divine Avanger OMG ITS CHARGE the flying blade is so big, its intimidating, lets make it shrink too
* The visuals are blinding and obscure the enemies a lot. When enemies are being pushed into one area the swordsmen and bombers have no choice but to fight up close in the area the enemies are being knocked back to. That means they have to fight within these visuals that make it harder to see, and and obscure an entire knight. At least consider a visual nerf.
- OMG the visuals, i cant stand them, NERF ALL THE VISUALS! Nitrome, Blast bombs BRANDISHES! We must nerf all brandishes! Since their charge is 5x polaris expanded shot! ZOMG it hurts my eyes so much
* This of course means a lot of enemies can be knocked into a knight while in the middle of an attack which can cause that knight to get damaged.
- what about shields? Shieldbumping can knock enemies at other knights too! WE MUST NERF a bump ability of shields, maybe even remove shields from game?
*It Interrupts almost every Enemy in the Game & Deals a Status.
- ._. dude, so good, heavy swords interrupt every enemy in game too, we should totaly remove them from game, that would make case solved. And status resist, you saw that ugly boms, they inflict staus like every time i see them explode, its a must to do, to remove them from game, or at least nerf them to deal status only to one enemy
Anyways, that's my two cents.
PS i joked, i still think that Buff/nerf topis are most pathetic on whle forum

Notice with each example you listed a different weapon. My problem is that the polaris can do all of these, and it's something you have to face frequently. I can't remember the last time I had to deal with a nitronome-blinding fight just because of how infrequently it's used.
It's funny how you accuse me of being grudgy when the tone and attitude of your post sounds both disrespectful, defensive, and personal. You even admit that you have a thing against balancing posts, considering them to be the "most pathetic" on the forums.
I have said my bit, and I don't think I need to discuss or articulate anymore thoughts on the matter.

"The visuals are blinding and obscure the enemies a lot."
I honestly don't mind if the visuals are nerfed, but seriously, I don't find them blinding at all. I have no problem with the polaris explosions. (No offense to any of you.)

I think we could just put a blanket 30-50% damage buff on all guns save for the needle and pulsar lines and end up with a much more balanced arsenal.

I'm in agreement with Iron. The supernova is out-classed by its "supposed" equal, Polaris. It should actually be a decision, make players ask themselves "Should I get a Supernova to knockback, or a Polaris to interrupt?". Not what it is now: "Should I get a Supernova with Knockback, or a Polaris with Knockback, interrupt, and status damage?"...Oh, that's an easy one.
I think in exchange for Polaris' status effects, one of two nerfs should happen:
1) Knockback reduced. At present, it has all the knockback of a Supernova, PLUS statuses. The only thing Polaris suffers is the fact that it uses Elemental damage (Not really a negative...), and has slightly less damage (According to the bars, but we all know those lie. The information is missing from the Wiki, so I don't know for sure).
2) Reduced range. Polaris' range beats any other gun I know of, including Alchemers (By a long way) and Antigua-lines. Not sure about Callahan, but if the range were reduced, it wouldn't be such a massive powerhouse in LD.
The FX on the "pillars of light" should be changed as well. I don't think it needs an Attack Speed, Damage, or any other nerf. Just balance it with Supernova.
@Nicoya: xD Nice one..
~Sev

I don't know the damage tables for the polaris to be honest. I am just concerned that it has the knockback that surpasses swords, the explosions you find of bombs (and yet they work instantly so that makes it superior to a bomb), and the distance of a gun. It seems to have a bit of everything combined into one weapon.
I don't take offense, Pilot. Perhaps there should be an option to turn off weapon visuals or turn them down somehow, like a menu option.

"Perhaps there should be an option to turn off weapon visuals or turn them down somehow, like a menu option."
^Doesn't sound like a bad idea.
Though, to be completely honest, its kind of easy to avoid the polaris shots, especially in PVP.. But it can be annoying in corners.

I hate that this is how OOO responds to Gunners being underpowered.
They're just like "Aight guys, players are complaining that guns aren't strong enough, so let's just make one single gun that dominates all other guns and weapons, making them obsolete in comparison. Oh yes, let's also give it the most deadly PvP status, and Elemental damage since most everyone uses Skolver in PvP. Gunners can't complain now!!".
Oh yeah, except that it's BARELY a gun. It's a high-tech grenade launcher. I find it much more fun to use a real gun than artillery...maybe that's just me.
Thanks OOO, but try again please.
EDIT: @Pilot: It is generally easy to avoid, but when you are bottle-necked heading toward a Control Point and there are 2 people spamming Polaris in your general direction, it's very difficult to get through. Also, when a Guardian is on a Control Point, and a Striker has a Polaris, it's very hard to keep capping the control point and stay out of the Polaris' explosions...mostly because the explosions take up 3/4 of a control point.
~Sev

"2) Reduced range. Polaris' range beats any other gun I know of, including Alchemers (By a long way) and Antigua-lines. Not sure about Callahan, but if the range were reduced, it wouldn't be such a massive powerhouse in LD."
There's a Problem with this one. Polaris are mostly used against Gun Puppies/Polyps to Interrupt their Attacks & they're usually used far away from them. Nerfing the Range would cause Mass Hysteria.
Your other suggestion, however, is good.

I just personaly think the delay on the shot expansion should increase. Increase the range for hecks sake. They blow up almost immediately. Damage/status is fine (says recon demo), just let it create openings as opposed to being the equivalent of shiver-spam with knockback and way more speed.

I'm a gunner. Once someone starts unleashing a Polaris I can't get a shot in at the enemy through the explosions. A visual nerf would be very nice. And Polaris does more damage than a alchemer (when used at the right range, which is 80% of the time. What shoots at enemies point blank? I guess only me. because I like the thrill) so I'm outclassed in that too. :|

This post was intended for another thread, but I lost the page in a server error and now I can't find it again so I'll post it here. Seems somewhat relevant.
If someone rages about their stuff being debuffed, they shouldn't have been greedy and bought the most OP stuff in the first place. OP stuff gets debuffed, eventually. That's how it is.
I'm a Gunner. I've got two alchemers, a magnus and a catalyzer. I dislike the Polaris and the Antigua lines not because of their OPness, but because their popularity (because of their "OPness")
I'm waiting for the debuff NOT because it will balance the game, but because it will influence people to be more unique, and get what equipment they like, rather than what is the most "OP equipment".
I'm also making a Sadaruska, and a fiery Vaporizor. Two other infrequently used items because of thier UPness. I don't really care. I just enjoy using weapons that suit me, or I like the looks of. If they get a buff then I'll be happy, if they don't, then I'll just keep on playing and enjoying this game.

I think the best thing to do would be to just remove the damage entirely, but leave the knockback and shock. Make it a pure disruption/CC weapon.
And maybe scale down the knockback a little bit, it is kind of ridiculous how much there is.

@Severage
The Polaris came out long before Lockdown did, so they couldn't really have had PvP concerns in mind when designing the gun due to said PvP not existing. All we had was Blast Network at the time.

[quote]I like gunning as much as the next guy, but this gun in particular has been such an annoyance in parties.[/quote]
If someone using Polaris annoys you is the reason you feel Polaris should be nerfed, I strongly disagree with you.
[quote]*It has a rather fast attack speed so you can keep spamming shots[/quote]
The whole Pulsar line are like that. Why only target Polaris but not Supernova/Biohazzard?
Their slightly bigger clip and fast attack speed are accompanied by the slow projectiles. The purpose of this gun is clear from its design - to layout a field of projectiles, a defensive gun. A role the pulsar line does perfectly.
[quote]* The shots do an incredible knockback. One or two people with the polaris can keep enemies pushed to one edge of the map. Unfortunately this means that it can push a lot of enemies out of the way of fighters. For other gunners in the party this makes it harder to aim because enemies are being knocked out of the way.[/quote]
It's the same mistake as two swordies going after the same target - one of them will miss. Instead of saying someone knocking away your target, learn to work together, as a team.
A skillful pulsar user can keep a whole group pinned down in a corner. Then other players can shoot/charge attack very easily, dealing out tremendous damage while taking none in return.
What about unskillful pulsar user knocking enemies all around? Then it's the problem of the player, not the gun. It's exactly the same as people spamming Calibur/Divine Avenger/Brandish/Nitro in the wrong position/at the wrong direction. Talk/kick/solo are your answers here.
[quote]* The visuals are blinding and obscure the enemies a lot. When enemies are being pushed into one area the swordsmen and bombers have no choice but to fight up close in the area the enemies are being knocked back to. That means they have to fight within these visuals that make it harder to see, and and obscure an entire knight. At least consider a visual nerf.[/quote]
I can agree with this point. Also, Nitronome says 'Hi'.
[quote]* This of course means a lot of enemies can be knocked into a knight while in the middle of an attack which can cause that knight to get damaged."[/quote]
This is the same reason as above.

@Evilnut
What about unskillful pulsar user knocking enemies all around? Then it's the problem of the player, not the gun.
But the problem is the way the pulsar works encourages unskilled spamming. Sure, you could make precise shots that work with your team. But why, when you can do tons of damage and crowd control by just spamming it everywhere? The pulsar user gets no apparent benefit from using it carefully and skillfully.
One funny(broken) thing in particular about the pulsar's design is that it actually works best when you stay a safe distance away from the enemy, and in fact discourages you from getting close. Which is pretty ass-backwards. It's the very definition of low-risk, high-reward.
By contrast, if you run around haphazardly slashing away with your DA, the cooldown leaves you open to attack. That's a weapon that invites more skilled usage.

"But the problem is the way the pulsar works encourages unskilled spamming. Sure, you could make precise shots that work with your team. But why, when you can do tons of damage and crowd control by just spamming it everywhere? The pulsar user gets no apparent benefit from using it carefully and skillfully."
I'd consider having your teammates alive and kicking, not dead and not mad at you a tremendous benefit. Knocking enemies everywhere isn't good crowd control - they'd just run back in, and this time, coming at you from all directions. The 3 bullets won't be able to cover a full circle, just a cone.
"By contrast, if you run around haphazardly slashing away with your DA, the cooldown leaves you open to attack. That's a weapon that invites more skilled usage."
I was talking about the charge attacks, not the normal swing of a 2-hit sword. The Divine Avenger/Calibur/Branish user can kite as well as a Polaris user, and be just as annoying by sending jellies, lichen colonies and lumbers into your face or knocking them away just as you are attacking.

Yup, it did. But it's about time they released their first LD-balance patch. Polaris is one of the main things on the list, I'd say. Flourishes/GF/DA are pretty much the only swords anyone uses either, with the occasional Voltedge or other 5* Brandish-line.
But I think should they be nerfed, people would simply find a new "strongest" weapon for LD. It's just how things work. On the other hand, Polaris needs to be nerfed, because the rest of the guns are in line with each other (Alchemers, Antigua-lines, Callahan).
@Evilnut:
"The whole Pulsar line are like that. Why only target Polaris but not Supernova/Biohazzard?"
Because Supernova/Biohazards aren't as powerful. If you spammed them in PvP it'd be less effective. By a long shot. People normally don't wear Elemental defenses in LD (Except for the occasional Vog cub, but it's mostly Skolver/Snarbolax), so it actually does more damage than the other guns, causes status, and has the same knockback.
Loads of plus's and no negative side to it.
"A skillful pulsar user..."
Sorry, couldn't read further than that. I don't think there is a such thing. I see Recons in LD all the time that literally spin in circles firing off shots haphazardly and can keep the entire team occupied for longer than a Guardian. I don't see how you could currently use this weapon with any more skill than the next person.
"I was talking about the charge attacks, not the normal swing of a 2-hit sword. The Divine Avenger/Calibur/Branish user can kite as well as a Polaris user, and be just as annoying by sending jellies, lichen colonies and lumbers into your face or knocking them away just as you are attacking."
I disagree with you again. Here's the difference: People only use Calibur/Brandish/DA Charge attacks while EVERYONE is kiting. Generally, this means that people are kiting the same direction.
However, Polaris users screw around with that thing all day in Arenas, when it's NOT necessary to kite, and send things your way out of nowhere; especially Lumbers and Trojans.
In spite of myself, I agree that the Nitronome's FX are WAY too strong. I usually die when my teammates use Nitro's just because I can't see a thing.
~Sev

to Wuvvums
>>>It's not "your" weapon, it's the game's weapon, and sometimes weapons are so broken and overpowered they need a little changing.
Since this weapon in my inventory it's my weapon. I don't want to be punished or responsible for OTHER people, who use it unproperly with their broken hands, then playing at the party.
>>>You can tell ME not to use the polaris but what about the other party members? Sure, I could boot them, but I'd end up pretty lonely if I boot people for using one of the popular weapons.
As you said - tell people not use Polaris. It's simple. Then i play in party and people warning me to don't use polaris - i am not use it. No problems here.
>>>The speed of which the gun shoots plus the number of bullets and the visual actually lags the game and decrease the performance. :/
I don't have problems with that. Maybe it's you PC\Mac problem.

"Because Supernova/Biohazards aren't as powerful. If you spammed them in PvP it'd be less effective. By a long shot. People normally don't wear Elemental defenses in LD (Except for the occasional Vog cub, but it's mostly Skolver/Snarbolax), so it actually does more damage than the other guns, causes status, and has the same knockback.
Loads of plus's and no negative side to it."
IMO LD's balance is completely out of whack. Before LD is released (I do not have access to testing), I imagined the class includes the items you use. Not this "time to trample on people with 4* gears with my 5* gears" game.
Also note that you can change loadouts in LD... if you see a sea of elemental bullets, you swap to Vog Cub instead of charging out with Skolver. You get to look at the guy who killed you, not just to get revenge, but to see what gear he's using so you can counter it.
I regret LD uses the same weapons used in clockworks for PvE, but I don't agree changing a weapon just because it doesn't work well in LD. Change it ONLY in LD.
"Sorry, couldn't read further than that. I don't think there is a such thing. I see Recons in LD all the time that literally spin in circles firing off shots haphazardly and can keep the entire team occupied for longer than a Guardian. I don't see how you could currently use this weapon with any more skill than the next person."
I don't really play LD any more after getting 1 mod calibrator, due to the game's nature (gear show off, imbalance, people fixated on fighting instead of winning by capturing) and my constant red dot latency. But back then I never do that. Spinning in circles mean you shoot randomly. With 3 bullets spread over 360 degrees... well, good luck hitting anything other than people blindly running into your bullets (you can abuse camera angle for better chance I guess). I used it same way as in clockworks - a cone of bullets meant to restrict movement in desired area.
"I disagree with you again. Here's the difference: People only use Calibur/Brandish/DA Charge attacks while EVERYONE is kiting. Generally, this means that people are kiting the same direction."
The sword charges are used outside kiting, and can send enemies into your face. Not just talking about arena last wave here.
"However, Polaris users screw around with that thing all day in Arenas, when it's NOT necessary to kite, and send things your way out of nowhere; especially Lumbers and Trojans."
I for one do not use Polaris much in arenas, for obvious reasons. In arena the room is too small and too many critters in the last wave. Polaris is instead mainly used to make polyps and gun puppies shut up, making the 8 turret wave a lot easier. Also useful is to pin down that giant lichen colony in round 1, if it managed to absorb everything and grow to be too annoying.
If one do need to shoot Polaris at that last wave (e.g. very low health), I recommend doing these:
1. Make sure everyone is running along with you. Not just in same direction, but relatively same position. The whole team move as one, firing off charges backward. People revived along the way should wait for one more loop before getting up.
2. Do not shoot Polaris towards the outer walls of the room. If you do that, you get foes knocked inward, across the room, right on the path you're traveling into. Instead aim towards to the center of the room, so that the expanded shot hit the critters and knock them into the outer walls.
I do not have the damage data comparing Polaris with Supernova - last time I checked the wiki, the tables aren't complete. If you don't realize it by now, I do not use Polaris for damage. As a sword user, I use Polaris to keep things away from me, and hit things I don't want to get close to.
So if any change I would agree with, it's lowering the damage. But I need to see how Supernova compares to it first. The cone of knockback is the signature of the pulsar line, its main purpose, it should not be changed.

While you may speak for yourself all you like, the weapon is incredibly annoying in PvE as well as PvP because most people don't use it properly. Randoms that I play with pretty much use Polaris 24/7 in arenas, and it's extremely obnoxious. I've switched to only playing with Guild members, or soloing.
So you could extend this to say that Polaris decreases the playability of the game as a whole, though that comment in itself may be a bit extreme.
Furthermore, it's never fun to get Polaris spammers during Vanaduke runs when you have a Shivermist bomber. You tell them to stop multiple times and they just keep firing away, which basically makes the bomber useless. Thank heaven for Slag Guardians that cause him to attack them instead.
Speaking in terms of PvP, it is hardly what I'd call "tactical". Since Polaris is NOT (primarily) used by Gunners, mostly by hybrids, reducing the damage may actually be a better idea. While you can change to Vog during the middle of a LD match, it doesn't matter. You sacrifice all hope of surviving GF/Flourish-line hits, which do like 20 pips a strike without piercing defenses. Unless the opponents are primarily Divine Avenger users, which is uncommon at best.
As far as Supernova, I assume that since it's a Normal Damage weapon, it's only just as strong as Polaris. Polaris gets a damage buff for not being Normal (Thus far all weapons I have seen get higher damage than normal), then a status effect, which probably gives Polaris a damage debuff. So...it's hit or miss. Elemental is, however, much more effective on the majority of boss levels, with the only exception being Snarbolax/Rabid Snarbolax (In which case it is still useful on Puppies/Lumbers).
Without the damage tables, it's hard to tell, and since I don't own a Supernova, I can't test it myself. So, after all that...perhaps a damage debuff would be more suitable for the gun. It *WAS* supposedly going to be a Utility weapon, even though it out-DPS' most alchemers in addition to its effects.
~Sev

It is pretty much common knowledge that in online gaming you will meet a lot of annoying people that will continue to be annoying no matter what. They beg, they spam, they cheat, they are clone armies that deploy singular popular tactics, etc.
You are right to choose to solo/friend/guild for clockworks. I've been doing that since 2 weeks after character creation.
The point is annoying people will continue to be annoying. Take one away and they will find a new way. You can take away the damage, but they can find the interruption and shock still worth it, and continue to circle and shoot randomly. They may even find that beneficial even if the absurd idea of doing zero damage is used.
Instead of take this away, take that away, you can instead think outside the box.
- How about using tactics to defeat them? Guardian approach and block, while someone else swoop in from behind and toothpick him?
- Tactics don't work in LD... because the team is made up of random people and you have no time to type? How about improver that aspect instead?
In my eyes, LD is deeply flawed. (and that's ignoring difference in latency and imbalance between different items)
- You have to be in a team, but there is no team work to speak of.
- Victory depends on the whole team. It's very rare that one man alone can win a game.
- Winning depends on gaining points; a good balance of fighting, capturing and defending is needed. Yet most are fixated on fighting alone.
- There are different classes to complement/counter each other, but you cannot put them to work because you have no time to type and random people won't co-operate.
To change those, I propose big changes to be made:
- Random match-making is kept intact, but it will be reduced to the same status of PUG in the clockworks. When you use it you can expect to see annoying people from time to time.
- A persistent score is tracked for each player individually, one score for each tier. The score should be based on the player's performance - no. of points captured, defended, damage output. Idlers and quitters receive penalties.
- Points gained in a match should be scaled. The stronger the opponents, the more points you can get. The weaker, the less.
- There can be un-ranked LD match, as I've read people use LD match for other purposes (1-on-1 duel and that kind of thing).
- Allow players to form their own team, and register it in LD's interface. The team registration is not persistent; it's for the immediate LD match only.
- Match-making will look for teams with similar amount of total points.
- When a suitable team cannot be found, waiting players will be notified if they are too strong or too weak, so they can decide to swap members or not.
- For fairness and ease of match-making, support only one team size (e.g. 4).
- Mini map to be expanded and zoom-able.
- You can click on minimap to place a point of interest flag, which only your team can see (like real-time strategy games). This minimap can be useful in the clockworks as well.
This way players in a team will know each other. They are more likely to be equipped with same voice chat software, and more likely to have developed tactics and even easy-to-type commands to be used during a match.
Then there can be real teamwork, real strategy. Not hoping you don't get shoved into a one-sided match, not watching as your teammates ignore capturing points and go die to 4 opponents guarding a single capture point over and over.

I'd suggest bringing the LD discussion somewhere else. We can discuss how the polaris works in LD (though I am speaking entirely from a PvE aspect) but this isn't the thread to discuss how to fix LD itself.

"We can discuss how the polaris works in LD (though I am speaking entirely from a PvE aspect) but this isn't the thread to discuss how to fix LD itself."
This. We're Talking about the Nerfing of the Gun, not the Performance of it in Lockdown.

Why not just switch the range? Make it get less powerful the farther it goes from you?
Make it a riskier weapon to use

Oh I love playing LD and enjoying all that spam-olaris bullets quickly travling in my directon. Just lovely.

i dunno bout you guys but polaris is terribble for knockback, i chose s aupernova as a sidearm for my main (bomber) :D but i do agree it should get a little damage buff (just like most normal damage weapons, that means you Troika line) i dont use it to mindlessly spam enemies with mediocre damage, but rather to push back hordes of enemies, when i dont have time to charge up a bomb. it works very well for me :) so please dont increase the range required for explosion to occur. i agree with asukalanforum in that its not debuffs we need, but rather we need some buffs
thanks for listening~

eh, I play T3 Recon and find AP/Sentenza way more annoying than polaris. Polaris I can walk between the slow moving bullets, AP breaks my cloak by laying down a hard to dodge wall of bullets. Heck, with my VT I don't even care if a single player tries to push me off a CP. I'll just keep on dropping my VT and stay on the far side of the CP until they have to pause then drop another VT. I can keep a point indefinitely against an average single player trying to knock me out with a polaris.
Anyways, if you see way to much polaris, maybe you should stop only playing RJP or IMF. I play a decent amount of PUGs in T3 and rarely come across a polaris spammer. I really don't see a reason for Polaris to be debuffed just because it has a popular feature (knock-back and gun puppy locking).

I think the polaris should be nerfed just to make the spammers QQ about it.

Changing a weapon because people can be annoying with it... illogical and ineffective.
Annoying people will continue to be annoying. They don't think about skill, they find an easy method and stick with it. Much like mashing buttons randomly in fighting games. Take one method away and they will find another.
"Metal knives are banned - there were some kids stabbing old ladies. I don't care if you're a 5 star chef or not, you're using plastic knives from now on." And then there are old ladies getting stabbed by forks.

This is the true reason behind nerfing Polaris, now everyone can cleary see it. Its not becouse its annoying, its not becouse for some its OP, you can say whatever you want to hide your hidden motives.
Everyone know that polaris is one of things that can stop annoying toothpick strikers in LD
Thats why you want to nerf polaris, to bring back domination of piercing toothpickers in LD. Everything driven by your selfish motives.
Way to goo, you cant beat it so you want to screw it for everyone else?

Please don't ask to actually nerf a gun's mechanics, if any weapon needs a nerf it's going to be a sword.

@Askulan
The only PVP I ever did was in the closed beta, and if I recall they never implemented -that- form of PVP ever again. That's certainly not the reason why I made this thread.

Asukalan is best conspiracy theoryman!
The way I see it, PvE can only be helped by proper weapon education. PvP, welp you know what kind of immaturity any kind of competition can cause, so best to leave that sucker alone.
Also for people saying it's easy to dodge. Yeaaaaah....while I believe it is possible. I find it hard to believe you can just waltz around dem bulllets. Once that starts with the spamming you have the wall of exploding bullets at their max range, and the blanket of spam at mid and close range to "attempt" to run around them. Precise dodging like that is finicky at best with differing latencies.

Nah, don't nerf it. It isn't nearly as amazing as you think, when compared to the alchemers...

I'd rather someone use a polaris than an argent
It has come to this

@Wuvvums
Sure, thats what you say.

Dont nerf the Polaris, buff up the other guns (AKA Catalyzer and Magnus lines)

Askulan, please drop the patronizing and rude tone.

Guess i hit weak spot? Why me, why not others? Guess im right and you want to silence me

I'm not sure if I claimed I was fighting for a greater good. I named a feature that peeved me, listed the reason why it could peeve others, and asked that it could possibly be changed.
You have made accusations and claims towards me. You have been patronizing, condescending, rude, disrespectful, and above all else immature. We have differing viewpoints and we should be able to argue and debate without being mean or rude about it. We should be able to respect one another even if we do not agree.
So I am sorry if I am asking you to at least treat me with a certain amount of respect even if you don't like my ideas. I don't like your ideas but I am certainly not trying to put you down, demean you, or throw accusations towards your motives. I have asked that you be mature.
I would suggest you read the community standards of spiral knights. Also read the forum rules. It asked for common sense, respect, and consideration. It's not a rule that's strictly enforced, but overall makes the community a better place. If you don't wish to follow such a standard it is up to you, but it is something that would overall be beneficial to the community as a whole.

Yeah, Asukalan. I gotta Admit, you seem pretty High-&-Mighty about your Posts & PO'd about everything else. Just remember about your Ban & try Responding to this Thread Again.
I agree that the gun could use a nerf, maybe a lil less knockback and slower fire rate, but i chose supernova.. im mainly a bomber and i only use it as an emergency sidearm for getting a safe distance from enemies. i wouldnt want anything to hurt this ability, but a visual nerf would be so nice