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Mercurial is loved for having its own armor set, how about Oilers too?

18 replies [Last post]
Tue, 02/21/2012 - 15:09
Zeak-Starwind's picture
Zeak-Starwind

One of the man things I love about this game is that they have jelly equipment with upgrades to each of the other jelly family names. Like regular jelly, to brute jelly, rock jelly and of course the Royal Jelly.

When the Iron Munitions Factory came out for the Roarmulus Twins, they came out with the Mercurial line. Even after that, next thing you know it we are now having the new content into the game called "The Shadow Lairs". that being said when the Shadow Lairs came out, they also gave out new equipment for us to gain to our arsenal collection. We now have Ice Queen armor set as well. We all know how much we love those jellies so... since we have that in mind, how about the Oilers?

Considering how I'm a big fan of fire elements and slimes (aside from chromalisk...lizards!), I was wondering if in the future or even the near future supposedly that they are working on new equipment, as we know it, for the oilers too. This is just an assumption, but I really would love to see the Oilers have their own armor set as well. This would bring out more opportunities for people who love the jellies to even wanting to own this in their arsenal collection of their favorite slime familly. Sure, there might be some who hate them but others also might like them as well.

Anyways... down to the point... Oiler Armor anyone? I've been thinking of how the protection of the set is provided so I will start adding it now.

Being as they are fire, this is what they would have:

example: = is already applied as - is not applied until level 5 and then maxed 10 would add the extra hyphen.

"Normal Defense"
(=====--)
Piercing Defense
(=====--)

Fire Resistance
(=====--)
Movement speed increase low

Just about the same as the mercurial really, except without the protection of shock. As from what we all know, Oilers do move fast too, but correct me if I'm wrong, that might only applied if they are on fire but I'm sure they are still fast even without being in flames.

So anyways... What do you think about this? Would you too want Oilers having their own armor set as well?

Tue, 02/21/2012 - 15:37
#1
Juances's picture
Juances
~

Quicksilvers 'supercharge' and go crazy, faster than anything else. That justifies the movement speed increase.

Anyways, meh. What is it, just a recolor and different status? I'd want something more unique.

At least, idk, make it shadow defense. Ya, it conflicts with jellys natural defenses but whats the problem?
Why wolver and chroma lines can get different defenses but all slime related stuff only resists piercing?

Tue, 02/21/2012 - 15:57
#2
Zeak-Starwind's picture
Zeak-Starwind
You do have a point Juances,

You do have a point Juances, but it doesn't have to be those type of stats. This is all just atop of my mind. Shadow defense would sort of contradict it from being weak against shadow, since they are jellies and that's their weakness. Also, even the Ice Queen's armor is about the same as the Royal Jelly set, only with minor additional clothing garments added and a touch of recoloring so it's no different than mercurial being re-textureed as a recolor, but it doesn't have to. Even Snarbolax is guilty as well, but I digress.

Hmm... how about Fire, but with Normal and Elemental, but negative to Ice. Seeing as they can be frozen, I think that could give it a nicer touch to a different variety. Anyways, I'm all up for whatever everyone else thinks. Keep up with the ideas. =) I still think we should have Oiler Armor set just cause...jellies.

Tue, 02/21/2012 - 16:25
#3
Juances's picture
Juances
~

Wolver line is the total proof armors don't make sense. Why would an Ash Tail protect from FREEZE and PIERCING.
Royal and ice queen are already almost exclusively costume-only sets. Mercurial is close to that, only saved for it's peculiar bonus and resitances for pvp.
I don't want to discourage you, but it's like no one would really use it, except for show, just like the wasted failures of most Shadow Lairs armor.

Needs something special. I like the idea of new armors, but i want usefull armors.

Tue, 02/21/2012 - 18:25
#4
Addisond's picture
Addisond
This is an okay idea.... assuming it's a bomb armor

This would make a good BOMB modded SL armor (like the mercurial one), as it would give bombers their beloved fire protection with the best bomb bonus armor in the game, and more importantly, it would give it to them in a type that they do not already have. The annoyance is that they'd have to create a standard oiler armor to make it fit in, but they could always just recolor the old quicksilver stuff. They would also have to take out one of the SL armors and make it a non-SL armor, which is a kick in the pants (arcane salamander, anyone?).

Tue, 02/21/2012 - 18:34
#5
Fehzor's picture
Fehzor
How about it being resistant

How about it being resistant to normal and piercing like other jelly armors, and halfway elemental? Give it a largish amount of fire resist, and it'd be more viable than the crappy jelly armors we have today. Maybe even give it a low damage bonus vs construct or something... we don't have that yet.

Also, Merc needs speed boost med per piece. Just saying.

Tue, 02/21/2012 - 19:29
#6
Orangeo's picture
Orangeo
I'd like a mercrucial demo

I'd like a mercrucial demo set with peircing/fire on it. Would be very useful, fire is next in line as most-hated-status to bombers, closely behind shock. Don't make it another CTR thing, I can just UV a bomb or get the recon sheild in lockdown.

Wed, 02/22/2012 - 00:59
#7
Skold-The-Drac's picture
Skold-The-Drac
Oiler armor

After consideration of how armors "make sense" I have to agree that a jelly armor with shadow resistance isn't exactly out of the question... maybe the oiler armor could be element/pierce defense? (Dragon scale shield gets a brother in stats) Just throw something awesome on really... I mean... I'd love to see lichen colony armor... But I digress...

Fri, 03/07/2014 - 13:58
#8
Blitzsonic's picture
Blitzsonic
Oilers move and attack

Oilers move and attack faster.

If quicksilver had MSI VH in Total, then Oiler could get MSI and ASI medium. Maybe add a universal asi medium ?

Fri, 03/07/2014 - 15:17
#9
Sandwich-Potato's picture
Sandwich-Potato
It's all about timestamps.

Read them.

And no, we do not want any more things that buff MSI. The Orbs are already overpowered, especially since they STACK with Mercurial.

Fri, 03/07/2014 - 21:06
#10
Gunnerific's picture
Gunnerific
urm

Why not negative fire res, and when ever caught on fire give a norm max and damage bonus med per peice?

I mean if your going to look the part might aswell be one

Sat, 03/08/2014 - 10:38
#11
Drischa's picture
Drischa

Why not a lichen set that gives you craptons more health, like a piercing ancient plate. but maybe not quite as extreme.

If it didn't have attack speed decrease then ancient would so be spammed in LD for it's extra health.
Balancing lichen with some sort of status weakness would probably be appropriate.

Sat, 03/08/2014 - 22:30
#12
Dibsville's picture
Dibsville

"Maybe add a universal asi medium ?"

Do you even know what balance is?

Sun, 03/09/2014 - 22:23
#13
Fehzor's picture
Fehzor

^Not to worry, neither does OOO!

Sun, 03/09/2014 - 23:12
#14
Scorcheir's picture
Scorcheir
My thoughts:

Fire doesn't really have a sense of speed, unlike lightning, so there should be some attitude other than movement speed. Maybe having a chance to set enemies on fire if they touch you? Being a shadow lair reward something like that would be pretty neat.

Tue, 03/11/2014 - 20:53
#15
Gyrruss's picture
Gyrruss
This is my suggestion!

ASI is already pretty used around, and Chaos set is the only piece that gives a global Damage Increase; lets head towards that direction, it makes sense since fire is usually related or can be compared with damage.

Now taking into consideration that oilers are "resistant" to fire and weak to freeze, we could give it something similar to those stats, as well, we could add Pierce and Elemental resistance since they DO become resistant to those two damages once they are lit on fire. Upon thinking about this kind of set, it would look similar to the Dragon set, save for the poison; the damage resistances can vary, perhaps give it more piercing rather than elemental due to their jelly nature (and that they only become resistant to elemental during certain circumstances), possibly swapping the normal defense for elemental taken from a Royal Jelly piece. Now, for the good stuff: we could give these a global Damage Low per piece, putting it to Damage Med as a set in addition to its resistances.

TL;DR

> Take normal from Royal Jelly and swap with elemental
> Full fire res, VH freeze penalty with both pieces (keep sleep if you want)
> Global Damage Med with both pieces

Now for something I asked myself: Why would you want this if you can have Skolver for piercing (and damage), Vog cub for Fire resistance, and Dragon set for damage resistance?

> Wolver is overrated
> It covers both elemental and piercing, mostly piercing, allowing to match better with certain other armors (yes, this includes skolver and other jelly pieces)
> Wolver is mainstream
> It has a global damage low if you want to mix and match with another piece that doesn't feel like you're trading menial boosts for exclusive resistances
> Wolver is overhyped

Sat, 03/15/2014 - 09:59
#16
Malkalack's picture
Malkalack
Oh helm yeah!

Well... maybe.... it should be WEAK to fire, 'cuz it's made of oil. I could see a knight on fire, and his oxygen dwindling, screaming for his mother as the uncaring inferno sears his flesh. The meat would cook of his bones, and fall off like a tender rib.

Sat, 03/15/2014 - 11:48
#17
Pipipipipi's picture
Pipipipipi
Praise the Helix Fossil!!!

Oilers are not weak to fire

It has been proven that putting stuff on yourself makes you resist that stuff

Sat, 03/15/2014 - 12:52
#18
Melonfish's picture
Melonfish
I also fancy the thought of Toxigel armor pieces.

Being weak to fire and being inflammable aren't exactly synonymous.

How about being set on fire while wearing the helm and/or armor gives you a temporary power boost? Alternatively, the fire damage is reduced thanks to the inherited attribute, but the time of the burning is extended in return due to the nature of the oil.

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