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A trap-based level in Clockworks

8 replies [Last post]
Fri, 02/24/2012 - 11:09
Pokenuevo's picture
Pokenuevo

After doing the mission of navigating a depth of traps*, I was more pumped than any other level I had done. I liked having to figure out what to do in each room, being careful of the spikes, terrain, etc. Near the end of the level, I talked to the party if they would like more levels like it, and they all agreed with energy. Of course, people might complain that there aren't enough monsters to get heat and crowns from, so an easy supplement could be more treasure boxes, but having some difficulty to get to them. Obviously, through the tiers it gets harder and trickier, but I would like more levels like that. Anyone agree, or anyone disagree? Comments?

*I don't have access to go on Spiral Knights at the moment, so I can't say/remember the mission exactly, but it can be easily found.

Fri, 02/24/2012 - 11:59
#1
Schattentag's picture
Schattentag
+1?

I sort of agree that this might be a cool idea. Treasure boxes are a must, and having them be difficult to get is a good idea, but there should probably just be some at the end of the level, too. You mentioned higher tiers getting trickier, so rather than just being a bunch of boring old traps, why not make a puzzle-like level?

There's a few points in levels where players need to hit a specific combination of switches in order to open a set of gates (Scarlet Fortress comes to mind). I think it would be cool to expand this idea to neutralizing a set of traps. In order for levels to be challenging, they would probably have to contain a combination of timed traps, drones, and activated traps, and they would have to contain a LOT of them. A puzzle level might fit in with the idea of the Clockworks being a giant mysterious machine thing, and could probably be added in with treasure vaults and graveyards on randomized levels.

Fri, 02/24/2012 - 12:39
#2
Nicoya-Kitty's picture
Nicoya-Kitty
The trouble with trap based

The trouble with trap based maps is how to make them challenging without getting people stuck.

Fri, 02/24/2012 - 14:35
#3
Trying's picture
Trying
And in order to match the

And in order to match the payout of other levels you'll have to add a ton of treasure boxes

Fri, 02/24/2012 - 18:53
#4
Pokenuevo's picture
Pokenuevo
@Schattentag That's the

@Schattentag That's the basics of what I was thinking
@Nicoya If people can not get through the level, then they just return to haven. The levels shouldn't be too difficult, where people can't get it, but still challenging.
@Trying That's exactly the idea, have green treasure boxes throughout, but have some red-clover ones as well

Note: If any monsters would be in the map, it would be chromalisks (Similar to Treasure Vault). This level is like a treasure vault, but a little bit more fun for the mind, making a level, once in a while, not hack and slash.

Fri, 02/24/2012 - 20:03
#5
Nicoya-Kitty's picture
Nicoya-Kitty
@Pokenuevo Except that

@Pokenuevo Except that instead of heading back to haven they'll summon a GM and complain that the map is broken.

Fri, 02/24/2012 - 21:00
#6
Imperialstriker's picture
Imperialstriker
~

Plus laggy guys going through would find the thing a total hairpuller.

Fri, 02/24/2012 - 21:34
#7
Pokenuevo's picture
Pokenuevo
@Nicoya Eh, it seemed like a

@Nicoya Eh, it seemed like a good idea in my head. If people didn't jump to conclusions that quick in the map, then it could maybe be done.
@Imperialstriker This could be true, but usually levels with the most lag tend to be Arenas or Boss levels, meaning most people wouldn't have too much of an issue. Also, if they do, they'll just pull through like they would in other levels.

This level isn't meant to be difficult, but more fun and mentally-stimulating :) It's almost like treasure vault, but with a little more to do! It could be a random level (similar to graveyard and the vault like mentioned earlier) so it wouldn't even appear all that much.

If people could do that first level, in the missions, it shouldn't be too hard if it gets a little more difficult later... In my opinion

Mon, 02/27/2012 - 19:10
#8
Sheepsofthelegion's picture
Sheepsofthelegion
huh?

drone strata. Thats What itl be called, since drones ARE just moving traps.

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