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Elemental Bomb!

5 replies [Last post]
Sat, 03/03/2012 - 07:59
Softhead's picture
Softhead

My basis:

Glob splatter: A Yellowish Blast Cube bomb that releases a blast and splatters Glob cluusters like the Blast Cube then explodes.

Starts at two star, 3* is Orange, 4* is red, 5* is Blue.

Number of globs:3= 2*, 4 =3*, 5 =4* and 6-5*

Second Basis:
5* Deconstructor bomb= Aniliattion Recycler: The line become Elemental. The bomb still holds its massive Construct bonus.

Third Basis:
3* Impact hammer: one orb rises from one end of the radius to the other vertically, the 'impact' of the orb will cause damage. the other orbs would go of horizontal. The orbs would cycle doing their animations until a blast of the two combined ends it.

4* Trauma Hammer: Stronger version

5*Devastator Piston: a faster, stronger version which Has two orbs going Vertical and two going horizontal.
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©. They should pay me for my exellent idea to be implemented. I am serious!

Or am I??? http://chzragecomics.files.wordpress.com/2011/10/or-am-i.jpg?w=500

Sat, 03/03/2012 - 08:05
#1
Juances's picture
Juances
~

Sounds like hard to use, since jelly globs are thrown randomly.

Unless this bomb throws globs in a distincitve pattern.

Sat, 03/03/2012 - 08:07
#2
Verodius's picture
Verodius
I think a better idea would

I think a better idea would be to just make the Deconstructor series do Elemental damage (and maybe remove the construct bonus)

Sat, 03/03/2012 - 08:09
#3
Softhead's picture
Softhead
Ah,

I feel like it explodes similar to how when the BC explodes, dealing DMG. The globs are like when a Battlepod/Bomber throws clusters around the raidius.

Sat, 03/03/2012 - 16:07
#4
Softhead's picture
Softhead
bump

sigh.

Sat, 03/03/2012 - 19:33
#5
Hexzyle's picture
Hexzyle
@Verodius

Change to elemental damage and LEAVE the construct bonus. :D
Just like how the AP is elemental and has an Undead bonus.

They're both themed weapons.

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