All of the guides I've read on fighting the gelatinous abomination are before the patch which gave it damage on contact. Also, from the guides I've read, all of them tell the reader to ignore any other enemies and focus on the boss. I can't wrap my mind around this advice since it would mean you constantly risk being attacked and subsequently killed. It seems these guides are for people who already have high tier equipment, and not for people like me. To give anyone who reads this thread some perspective, at the moment of this thread's creation, I have a recently crafted Nightblade (which has yet to be used), a fully heated Wolver set, and a fully heated Calibur. I also started playing around 2 weeks ago.
How do you go about fighting the Royal Jelly?
You could do it my way:
1) Spam Nightblade on it
2) Fail miserably
3) Return to Haven
4) Redo, but invite friends
5) Win
The first thing you should do is try to bring some higher tier help. I know you're hoping to beat it on your own (or with a group of people around your level), but the whole thing is MUCH easier if you bring along some 5*s to help out. My average time for JK is like 30-40 seconds.
First: collect poison vials and curse vials to keep him from healing/damage him when he attacks (especially if you can curse him right before he goes into a spin). Second: you should mostly be using your nightblade's charge attack to attack the King directly--it takes a bit of practice, but you can get close enough to hit him with the actual swing w/o triggering him bouncing you away, and the blasts from the charge attack will hit him. This is also how you effectively ignore the other jellies--keep moving until your night blade is charged, attack, repeat. You should only break this routine to re-poison/curse him/revive other party members. Lastly: yes, JK with (mostly) 2* gear is a bummer until you get used to it. I recommend taking him on with a full party until you have a few successful kills under your belt. Like so many other players, you'll eventual look back on the ol' JK and wonder why you ever had so much trouble with him. Good hunting.
@Wenkuang
Maybe you could have used the nightblade charge attack instead of spamming it?
@ Original Poster, try using whatever attack keeps you at a distance from being enveloped by the big jello man, or he will bounce and damage you without any attack.
Nightblade charge attack is a great choice of a safe attack if you are using a nightblade.
Guns work great as well...
The Royal jelly is actually almost as easy as the Snarbolax if you have the right weapons.
You should have a shadow weapon (Preferable a sword like the night blade),
And, a Pulsar (you get that from defeating the Roarmulus Twins enough).
You would run around the arena attacking the jelly turrets using the shadow weapon (they spawn things to heal the Royal Jelly). Once they are dead, kill the pink jellies to prevent future annoyance. And finally, lure the jelly into a corner, and spam the pulsar at a distance. The pulsars shots become more powrful at a distance, and when they are big they will knock the boss back constantly, preventing it from doing anything except making more pink jellies. When the boss gets damaged enough, more turrets will spawn, this only happens a few times, so just kill them whenever they show up. Rinse and repeat, and the boss will be dead.
Narfle beat me to it, but this is what I had written:
Save all of your vials from the levels leading up to the boss. The best ones are curse and poison (meaning: drop other vials to take these). If you get fire and shock, those are okay, too. If the Royal Jelly starts to heal, hit it with a poison vial. Don't use all of your poison/curse vials at once, spread them out. If you have curse, the best time to use it is during the final phase, where the Royal Jelly loses its crown and starts spinning around in circles. But don't throw the curse vial while Royal Jelly is spinning -- wait until Royal Jelly stops and turns purple again.
Also, when the Royal Jelly starts doing its invincible spin, charge up your sword so that you can unleash a charge attack as soon as Royal Jelly stops spinning. If you use charge attacks throughout the fight, you don't have to get as close to the Royal Jelly to do damage.
If you want some insight into how the battle works (phases, etc), watch this video (this person beat Royal Jelly using 0* gear):
I normally hide in a corner with my Proto Sword.
There's videos on Youtube.
Would it be more profitable to run the first two parts of the Royal Jelly mission only or is it better to fight the boss?
Well, it's tough to say. In addition to the treasure boxes, you get 3 Jelly Gems, which is equivalent to ~700CR because when you get 15 of them you can sell the Jelly Helm to a vendor [ (15 Tokens)/(3 per Run) = 5 Runs; (3500CR)/(5 Runs)=700CR/Run]. However, using an energy revive during the battle basically wipes out any profit you could have.
Perhaps battle the Royal Jelly until it becomes too easy for you?
Once you get your Jelly King items, you might as well just skip him unless you want to get to T3.
The nightblade is your best tool against Royal Jelly. The idea is to get it all the way heated up, so you have a faster charge speed (CTR).
Also, grab those vials! curse is super-useful, poison is as well. Fire is great....shock, great...after that, not so much.
So, in the fight, you have a handful of regular cubes and him. You also have the polyps in the corners that chuck minicubes at you, or spikes. One technique is to kill those polyps. Kinda run around the room and give each polyp a combo or charge attack, then move on. They don't heal...yet. They do have a lot of hp though.
So, when you kill all those, JK won't be able to heal. Start charge-attacking him. In fact, to keep safe, see if you can only hit him with the blast tail. It's a weird range thing with hitting him with the blade. You have to be a couple steps off from him when you release, which should put your attack RIIIGHT into him. If you're nervous about this, just blast him with the tail of the nightblade charge attack plume.
Then onto phase two. the polyps come back...feel free to kill them, or do more charge attacks on JK. it'd be a good time to grab one of those HP pills.
keep up that grind, then BOOM, phase 3. This is the shielded tantrum spinning doom phase. You have a small window to attack him between tantrums, so this is when you use that curse vial...WHEN HE"S NOT SHIELDED AND RED. hint, he'll usually end his tantrum pretty much where he started.
If you land the curse vial...fight's over. run away and shield yourself from the minicubes, and stay out of JKs way and he'll actually kill himself, as curse damages the attacker.
If you're at wolver/nightblade level, and also a new player...bring a friend. Preferably someone higher level.
Grab faust. Grab any status bomb. Win.
Faust would imply beating the Royal Jelly. Try again.
Oh right. It's been so long that I forgot.
In that case, fireburst brandish is wonderful.
The following are a necessity:
Vials: namely curse, poison, shock, and fire.
A source of either shadow, normal, or elemental, with shadow preferred above all else.
Strategies:
The Blitz: With a Team of 4, spam vials to heavily damage the RJ while all attack and out dps its healing (which should be minimal if you've been keeping it poisoned.)
The Starve: I used this on a soloist strategy.
Knock out all the mini turrets and all the small jelly cubes in the area. This knocks out the RJ's source of healing, a perpetual healing if you will. From there, damage at will. Vials are not as essential here
For Blitzing, I find sworders and fire bombers the best to have around.
For starving, I prefer gunners and vortex bombers.
Some facts:
- JK is easy to avoid - before he goes berserk, if you don't come into close contact he can't hurt you. When he goes berserk, you can simply run behind him, he will clear the path for you, you just need to dodge the spikes from polyps.
- It's the minis and pink jellies that hurt you most of the time. Pinks spike you from a distance or bump you into other hazards, and minis stop you from moving.
1) Don't break the blocks at the start. Prepare charge attacks and step on button, and immediately go wipe out the three pink jellies in the center of the area. i.e. Pincer attack from left and right. Polyps' spikes will eventually let JK out, so do it fast.
2) Once JK is out, focus on him.
3) There will be more pink jellies coming out, wipe them out as they come.
- Leaving the blocks intact will help to keep some minis away from JK. Polyps will eventually make open gaps with their spikes, true, but delay the minis for as long as possible.
- Check constantly if you are getting cornered; before the berserk stage JK slowly moves towards his target. If you are, break a block or kill minis to make an escape path.
- Keep moving. Pink jelly attacks are slow to execute, so if you keep moving your chance to be hit will be low. Don't move into where the spikes will appear though - look out for dark shadows on the ground.
- You have to counter JK's healing by:
1) Poison JK with vials or weapons.
2) Put DPS on JK, with fire or shock from vials or weapons.
3) Wipe out mini jellies, which die in a single hit.
4) Wipe out the polyps, but they have lots of HP and respawn in later phases.
- A single curse vial will finish JK on its own during his berserk phase. But with the mission system your chance to get one is lower than the old days when you have to go through more levels.
Not as effective either.
Bring a Vile Striker and just slash your way through.
Prone to dying, but brainless as heck.
vile striker is 4 stars so you do need to grind a little to create it.
of course you could bring a vile striker and a nightblade. i believe that would be better. but i use guns mainly and seldom bring more then one sword or bomb.
I do have a shadowtech alchemer, but i can't remember for the life of me why i decided i should not use that in JK.
I know this is obvious but you must deal more damage than he gains. Also i know this has nothing to do with any of this but how do you put in a profile pic for your account here?
If you find that going into close combat with JK isn't doing you much help due to constantly getting bumped away, make a Fiery Vapo MK2 and a Toxic Vapo MK2 and just alternate spamming those 2 bombs throughout the battle. The fire will instantly kill the spawning mini-jellies and give a good damage over time to JK, while the poison ensures that JK doesn't get to heal if any mini-jellies are able to get through the fire mist and reaches JK.
i need a stinkin 5 more toekens for sealed sword!!!! but its taking me forever!!!
scroll to the top of the screen click on Forum Preferences, click Edit, pick an avatar, click save. :)
my loadout for JK runs:
-Skolver Cap
-Vog Coat
-Barbarous Thorn Shield
-Penta Heart Pendant
-Elite Sword Focus Module
-Fang of Vog
-Acheron
-Polaris
-Venom Veiler
-Vials: Health, Remedy, Poison, Curse
How I kill Jelly King:
1. After gate opens, I rush Jelly King and throw a poison vial
2. Fang of Vog charge JK while hes poisoned.
3a. If he catches on fire: I immediately use my acheron to pick off some of the smaller jellies
3b. If he dont catch on fire: throw a curse and stun vial at him, then pick off smaller jellies w/ Acheron
4. Use the Acheron to attack JK until he goes into rage mode (where he spins)
5. After he spins, I throw another poision vial at him then FoV charge him again.
6. Usually I do another FoV charge to finish him off, but sometimes I just throw my remaining vials at him and use Acheron.
The OP is asking about offing the JK with mostly 2* gear.
I heard that sleep vials can actually be useful, but only if you have enough poison vials/weaps. Sleep means JK cannot attack, combined with poison so he cannot heal, which means everyone can attack without danger (except from minis of course).
I have done only 4 JK runs, all in groups, but I noticed that it does help if people take their time in the two earlier palace levels to avoid dying and having to rez. A lot of people seem to just rush these levels to get to JK, have to rez, then have to pay a lot more me/ce for reviving in the boss battle. Especially with the missions, if you have close to a full tank of mist you can do one or two (or even three) revives from mist and not have to spend ce at all still.
I'm also interested in finding people to do JK runs with. Yudrig, I'll send you a friend request in-game. Right now I am mostly 3*, and for JK runs I have dusker cap and coat, demo helm, twisted targe, fiery vap. mk, nightblade, tempered calibur, and a prismatech alch (soon I'll be making a shadowtech mk though).
Oh, almost forgot, this is for my main account, which is named Hareth, but I can't log into the forums with it since it's from a Steam account.
or have a couple of 4-5* players, no one should have to energy revive on a jelly run. Try playing with friends instead of randoms. You can add me if you like--same IGN as here.
P.S. I log on fine with my Steam account. Hurm.
My strategy?
My Voltedge actually works better than Nightblade on him.
Run around the map, and spam the voltedge/boltbrand. End of story.
Always works for me. :)
I remember getting Twisted Targe and both Dusker pieces specifically to combine with my Nightblade for RJP, but instead ended up using the twin Roarmulus guns instead: Kilowatt Pulsar, Toxic Catalyser, all sword-oriented armor, and no extra slots in use. It worked fine for me because I usually got a nice vitapod and a full load of health pills, Poison, Fire and Curse vials by the time I reached the boss, and it was unusual for me to need revive before the boss because guns are safer to use. If you are joining parties later in the run, though, you might need more optimal gear and tactics.
My favourite setup so far is a Fireburst and ToxiCat; use gun charges until the boss is poisoned, then sword charges until it's on fire, usually one charge each step, and keep alternating. I don't need any vials to fight the boss and usually find that I did not actually need to eat the health pill. As noted earlier in this thread, practice on other levels to get a feel for how far from the target to release the Brandish charge in order to safely hit; it should instantly pop gun puppies in RJP if it successfully inflicts Fire. If it inflicts fire and the Puppy needs a moment to burn to death, you're probably releasing too close. I don't bother with the Polyps, I just avoid the melee minions and spam status-inflicting attacks until the boss is dead. That still requires 15 Bark Modules for the Catalyser, so it's not for every one.
- hit it with the calibur/nightblade charge
- run around charhing it back up avoiding the mini's
- hit it with the calibur/nightblade charge
- run around charhing it back up avoiding the mini's
- ...
- win
oh and try to take as many mini jelly's down with it as you can (the calibur charge can and will hit the RJ 3 times because he won't have the knockback)
or join a party next time (i used the gran faust and now i use the DLC bomb but that's out of your leage ATM)
@Durples: Excepting lag spikes (which are usually when I die), I agree. I've played with a group of 4 while using 2-and 3* equipment and been the only one left alive even though they have 4-5* gear, just because I don't charge headlong in waving a sword. I do prefer doing runs with friends, but I often have trouble being on at the same time they or people from my guild are on, so I would love to add you. Thanks! As for Steam, it wouldn't let me post on the forums when I used my Steam SK user info, though I did make a forums account with it. It said something about Steam users not being able to post on the forums yet, but that they were working on it.
@Birgus: Nice combo with the fireburst and toxic catalyzer, I'll have to try that after I do some IMF runs. And get a 3* brandish. :D
I've posted my predominantly 3* loadout for JK somewhere on this forum, but I'll just put it here again. I used this loadout in a 2-man run with a pure swordie friend. Both of us are F2P, so it's actually not that hard to get these items; we also had no trinkets and only 2 weapon slots each. We're also not extremely pro players; I can count the number of RJ runs I did with one hand. If an inexperienced RJ player like me can complete the run with this loadout, I guess most people should be able to. Everything is 3* unless otherwise specified.
On him:
Ash tail cap (4*)
Dusker coat
Dark thorn shield (4*)
Kamarin => main source of knockback. We kited like crazy and abused chokepoints.
Dark thorn blade (4*) => piercing sidearm used to take out the healers
On me:
Gunslinger hat
Gunslinger sash
Swiftstrike buckler
Virulent catalyzer (4*) => only source of shadow damage.
Fiery vaporizer (2*) => only source of elemental damage.
For the stages leading up to the RJ, our strategy was really simple: kite. Grab the attention of as little mobs as possible, lure them towards us, and leave a bomb behind. Once they started burning, we murdered them quickly. Rinse and repeat. In huge fights, we took out the healers ASAP (the thorn blade proved its worth here). We also planted bombs and kited mobs into them.
For RJ, start off with the standard poison vials once RJ comes into the main area of the battlefield. Follow up with a fiery vaporizer and once Rj's on fire, start circle strafing with the gun and doing single strikes with the sword. Royal minis will die to the fire, so bomb as much as possible. Use poison vials to keep the poison status permanently on (catalyzer helped a lot here), and use curse vials if you have them. If done right, you don't even need to bother killing the polyps.
Equipment wise… I got my catalyzer off the AH. I did enough snarly runs to buy the 2* catalyzer. If you're not a fan of the catalyzer a shadowtech should do fine as well, and it's an affordable weapon. I suppose you could swap the kamarin for a nightblade, but we took the kamarin for its knockback to bring us through the earlier stages.
You can solo bosses at any gear level, obviously it's easier to pew pew when you have better gear, but with a little practice, you should have no problems.
The first thing you do when you do runs is stock up on vials through the various depths leading up to him. Your priorities should be Poison Vials and Health Capsules. Other good options are curse vials, fire vials, shock vials, and mech bots. You want to try and keep the max on hand.
For the first phase, focus on downing the mobs in the way, the last thing you need is for a jelly to stab you or what not. Kill a couple of them and proceed to deal with the polyps -- there's only a couple to worry about in this stage and depending on your lucky, you should get some hearts for the damage RJ may deal to you. Once you have done this, focus on the king. You may be able to charge attack and run away, or swipe at him a couple times, back off and repeat. You're bound to get hit randomly by RJ, but try and fight him with a bit of caution.
He should make a noise and polyps should respawn, this phase you should keep focus on attacking him. There's no point in killing polyps this stage. You may need to toss a vial if you are getting out healed.
When he goes into his final phase, keep the pressure on him. If you have managed to save some/all your vials thus far, start using them! When he comes out of his shield attack, toss a vial and give him a couple good swats with your sword. When he tuns pink, back of and consider cutting down some minis.
Don't forget to use capsules if your hp is running low.
Here are some 3* items to also to take into consideration that make the fight easier.
[[I imagine the calibur upgrade would still do you fine]]
Sealed Sword (I used to solo with this and a status gun.) [[Upgrades into Faust (shadow sword) or Avenger (elemental sword)
Kilowatt Pulsar (This gun will afflict him with shock status)
Nightblade (A shadow sword which is good for jellies) You could likewise make a Shockburst or Fireburst brandish and they will deal shock and fire respectively.
This is just a small list, but there are many more choices out there.
Or you could NOT hide in the corner with your proto sword and beat it solo without deaths. There's videos on youtube.
If people put their faith in Calibur, JK gets crushed by it. Even the 2* version. And if you are looking for 3*+ Options charged Nightblade works almost as well <3
You just need to click the "log in using Steam" option. It does work. :)
One would be do not attempt to solo the boss until you have at least a heated 3* weapon. other than that, the best option is to spam the tempered calibur's charge as much as possible until the last phase (when he turns pink). At the time I would charge the calibur at the first strike, then switch to a nightblade for damage, making sure to shield cancel. The mini jellies on JK are actually fairly weak and will die easily with 1 calibur attack.
PS. if you need help feel free to message me in game. I do jk a lot, just for the lolz.
Just get a Toxic Vaporizer and upgrade it to 3* and carry that alongside of a Nightblade or Fireburst Brandish. Alternate between poisoning him and then hitting him with your sword's charge attack. If you're looking for things to improve your damage resist, the Solid Cobalt set or Dusker set is pretty good. And since you're looking primarily for 3* gear, you can't get better shields than the Swiftstrike Buckler or Twisted Targe. Swiftstrike will increase your sword attack speed (as well as all other weapons but bombs don't have attack speed to begin with...), while the Twisted Targe will give your sword a bit more bite with a Sword Damage Bonus: Low.
tl;dr - it's dangerous to go alone, take this
Armor:
Dusker Cap / Solid Cobalt Helm
Dusker Coat / Solid Cobalt Armor
Swiftstrike Buckler / Great Defender / Twisted Targe
Weapons:
Nightblade / Fireburst Brandish
Toxic Vaporizer Mk II
All of this is 3* gear, all of it is rather easy to obtain given the current market, and all of it builds into better stuff later.
@Durpules: "Validation error, please try again. If this error persists, please contact the site administrator." It let me type, but not actually post with my Hareth account. I don't know how you got it to work. I suspect that it's either my lack of computer skills, or that it's b/c I'm using a Mac.
@Jacxis: "kite like crazy and abuse checkpoints." That's how I prefer to play, especially when solo. I've experimented with using a super blast bomb for knock-back, but a heavy sword sounds a lot better, especially when someone else covering you with it.
Grab a gunner with a Virulent Cat and Gigawatt Pulsar. Alternatively I could just come with you. My precious Silent needs the heat. :B
IGN: Aureate
Timezone: GMT
Availability: Varying
/tell me if you want a hand. If I'm on and free, I'll help out.
@Trydeth: LOL that sooo fits the common strategy, especially for sworders.
@Aureate: Thanks, I'd love the help. I'll add you when I get on next.
I do it in 22 seconds with some friends with the...Oh wait, it got nerfed. :(
http://www.youtube.com/watch?v=jrPcminbuSk&list=UUsGk5N9KMSI5so0QgG-iBmA...
When I first started managing to kill the Royal Jelly on my own. I had a leviathan blade and just constantly spammed the charge, then threw some poison vials, curse. Etc. ^^ The calibur's charges are quite effective against the RJ if you're quite new and want an ok sword to use to defeat him most of the time.
I found the stress of all the jellies to be much less of a problem when there's a bomber in your party. Sadly I never had an interest in bombs so I had to gamble with what I have. Lots of AoE is what keeps the dream alive. Calibur and its 360 charge is a perfect weapon, and Nightblade with the explosions is sure to clear crowds. THE most important thing though is to make sure the jelly is poisoned. No point in any damage if it heals up, have you and your team stock up on poison vials or weapons. The rest depends on your team, they can all be geared up or low tier but they need to know what they are doing.