Devilite Boss Idea (with concept art)

Alright, I got bored, so here's some of my ideas with regards to a Devilite Boss (yes, already done to death, but here's some concept work):
http://imageshack.us/photo/my-images/716/devilvx.jpg/
The existing topic is here, for reference, but I'll be showing off my own ideas mostly. http://forums.spiralknights.com/en/node/22720
I'll be repeating some of my ideas here to save you guys from scrolling down that page again.
The boss will preferably be in T3, and the levels will collectively be known as Devilite, Inc.
Stratum Level 1: Lucrative Lobby
The level starts off in an unimpressive cityscape, as you make your way to a massive skyscraper.
In the courtyard, you will trigger a party button that sets off an alarm, summoning waves of Devilites and Security Devilites, special Devilites clad in guards' uniforms and caps and only possessing one attack: a taser that can deliver a nasty shock along with elemental damage.
Following which, you will enter the compound's parking lot, where you will (unsurprisingly) fight your way through Devilites.
The main "Battle", however, takes place in the lobby; where you are met by four receptionists at a long reception desk. You will be perched at the lobby area while the receptionists hurl bombs at you; you will have 3 seconds to hurl them back just like you would a pot, and finish off the receptionists (they can only be damaged by the bombs).
Defeating the receptionists calls forth 3 waves of Devilites which you will have to defeat before entering the elevator to the next level.
Stratum Level 2: Wretched Workplace
This level is the first to incorporate Cubicle Warfares.
Firstly, you will encounter one Cubicle Warfare before the next area, where you will have to navigate past a treacherous labyrinth of filing cabinets, printers, and flying paper plane memos.
Another Cubicle Warfare will then appear, this time spawning two Internites (since you won't find many heart crates around here), followed by another puzzle involving flying paper plane memos.
The final battle pits you against one Supervisor, with a single watercooler in the center of the room.
Stratum Level 3: Ominous Office
This level is more annoying, given that one Supervisor will constantly follow you throughout the entire battle. You can take him down if you wish, but another will eventually take his place.
Two Cubicle Warfares will be given back to back, followed by a 'dark section' of the office as it blacks out. You will be completely unable to see enemies save for lights that flicker at fixed intervals - use that to traverse safely across the next section with flying memos and Kiosks.
After the lights are switched back on, you will be at a party button where waves of Devilites and Kiosks will confront you. Again, the Supervisor will be trailing around, dropping pencils on the unwary.
Following that, you will encounter two more Cubicle Warfares before entering a conference room. You will then be given a time limit for each wave of Devilites summoned - 45s for 3 to 4 members and 60s for solo or 2 members, to defeat all the devilites in a wave. Otherwise, they will turn into invulnerable Golden Devilites. This will proceed for 5 waves; with the composition of Devilites as follows:
Wave 1: 6 Devilites of various types
Wave 2: 4 Devilites, 2 Overtimers and 2 Pit Bosses
Wave 3: 4 Devilites, 4 Overtimers and 2 Pit Bosses
Wave 4: 5 Devilites, 5 Overtimers, 2 Yesmen and 2 Pit Bosses
Wave 5: 6 Overtimers (no timer in this wave), 2 Trojans.
After the Trojan wave, all Golden Devilites are killed, and the gate to the elevator opens.
Stratum Level 4: Sinister Skyscraper
As you rise up closer to the top of the building, the memos start piling up and flying around from every single corner of the office, so be careful.
You will encounter two Cubicle Warfares, separated by a maze of Kiosks and memos, before moving on to a more annoying section of the office - a large lobby party button with two Golden Trojans. Throughout the entire battle, you must defeat 4 waves of Devilites (and two Supervisors) before the gate opens and the two Trojans are destroyed, yielding 6 hearts each.
Two more Cubicle Warfares will occur, followed by another party button. This time, another mini-game takes place: the Kiosk Minigame:4 empty kiosks spawn around the office, and up to two members can enter a single kiosk. Golden Devilites will rush out of the gate you entered from in an attempt to get into the break room, and you will be residing in the kiosks hurling paper at them. Each Devilite struck by paper will then rush back out of the gate, otherwise they will enter the break room. 3 rounds of 6, 8 and 12 Devilites respectively will pass, followed by a confrontation with the Devilites that entered the Break Room (except that they are now no longer golden), accompanied by two Yesmen, two Pit Bosses, and one Supervisor.
Three more rounds of 6, 8 and 12 Devilites will pass, this time requiring you to shield as Devilites may hurl paper at you; otherwise you will be knocked out of the kiosk, and if any kiosk is empty, it will be commandeered by Devilites. Following the three rounds, you will fight any remaining Devilites and Kiosks, accompanied by 2 Pit Bosses, 2 Supervisors and 2 Trojans.
The gate to the elevator then opens.
Stratum Level 5(boss): The Head Honcho
This is where it gets tricky. The CEO itself has several phases, as shown below:
Phase 1: Desk Phase
The CEO will reside in its desk. Simple enough, hitting the Desk will damage the CEO.
He will have the following attacks:
- Stationery Barrage: He will throw a barrage of stationery sweeping from left to right, or right to left. The only way to avoid this without shielding is to stand behind the pillars, otherwise shield and try not to move.
- Ground Pound: As he flies above the desk, get ready to shield as he smashes back down onto the ground, dealing up to 8 bars of shadow damage and sending everyone flying back.
- Call Internites: He will summon up to 2 Internites to get him coffee - defeat them before they reach the desk or they will heal the CEO for up to 1,000 points of damage each. Internites only give 3 hearts when killed.
Phase 2: Flight Phase
The CEO will then get up from his desk and fly around; during this time the only way to damage him is to hit him while he is down, or use the golden braziers around the office to burn him, similar to the watercoolers for the Supervisors. He will be accompanied by 4 respawning Supervisors, 2 Overtimers and 2 Kiosks, and have the following attacks:
- Pencil Rain: The CEO rains down 8 explosive pencils in a straight line.
- Ground Pound: The CEO stomps down onto the ground, knocking everyone back but immobilizing himself for 5 seconds; you can attack him during this time.
- Haze: The CEO generates haze of a random status type (except sleep) below him as he flies.
Damaging him sufficiently will allow the team to move on to phase 3.
Phase 3: Desk Phase
This time, the desk will be laced with spiked pencils, that appear and disappear at regular intervals, like spikes. Memo planes from the front will now fly around the office.
The Stationery Barrage attack occurs at a much faster rate. The CEO will also call up to 3 Internites in this phase, and gains the ability to hurl explosive pencils in a cross-formation.
Phase 4: Flight Phase
Security Devilites will now rush in at regular intervals, along with 2 respawning Trojans. 4 Kiosks spawn in this phase.
The Pencil Barrage attack occurs at a much faster rate, and the CEO becomes immune to the braziers.
Phase 5: Desk Phase
The CEO turns into an ominous shade of pink, amplifying his skill power tremendously. Memo planes now fly from the sides, and the CEO can drop filing cabinets and printers onto random points of the battlefield; although they collapse after a few seconds.
The CEO's secretaries will now chuck bombs from behind just like the Lobby's minigame, and golden devilites will randomly rush around the field along with Security, 2 Trojans and 4 Supervisors.
- Stationery Barrage: The Stationery will be thrown sweeping from the center to the sides.
- Fist Pound: He now pounds the desk three times in quick succession (and lots of anger).
- Call Internites: He will summon up to 4 Internites to get him coffee.
My levels will also be incorporating a few new elements, as shown here:
Cubicle Warfare
Basically when you enter certain parts of each level there will be an area filled with occupied office cubicles with about 8 to 12 Devilites working away (probably mix the types up a little for Levels 1 and 2), and one patrolling Pit Boss.
Simple enough, the Pit Boss is pretty oblivious to you, as with the Devilites in the cubicles, until the Pit Boss is attacked.
At that point, the Devilites spring out to attack you, or to defend the Pit Boss (I'll explain this point later). This is the only time you can attack the Devilites.
What makes this battle even more challenging is that Devilites on low health may try to escape to a door stating 'Break Room'. It's recommended that you kill them before they enter, as Devilites entering will escape from the battle altogether, earning you no rewards. More importantly, when encountering another Cubicle Warfare zone in the level, all escaped Devilites will rush out of the corresponding Break Room at full health as reinforcements.
Thus, if all Devilites in the previous Warfare escape, you can move to the next, but you may face up to 24 Devilites and 2 Pit Bosses in a small area. Not good.
New Enemies
Here are some of the new enemies that will appear in these levels:
Kiosk
The Devilites' answer to turrets. Basically a square-shaped cubicle with two Devilites within, they will hurl random office stationery at anyone unfortunate enough to pass by.
The good news is they only hurl one projectile at a time. The bad news is they can hurl in two directions at once, and the projectiles travel fast.
Worst of all, destroying the Kiosks will unleash two furious Devilites.
Supervisor
This high and mighty pink Devilite flies high above the action, overseeing all of his subordinates' work. Occasionally, he might just get thunderous enough to rain down giant explosive pencils (similar to rockets) onto unwary Knights.
Unfortunately, there's only one way to get rid of him; and that is to rig a water cooler to splash him, sending him hurtling down to the ground.
Internite
Diminutive, defenceless white Devilites who frequently rush in and out of break rooms to deliver coffee and donuts to his superiors. While lacking in defence, they make up for it with amazing speed, even surpassing their purple counterparts. Take one down, however, and you'll be rewarded with a surplus of hearts.
Pit Boss Benefits
As the Pit Boss' home territory, all Pit Bosses in these levels (maybe except for the boss one depending on circumstances) gain additional perks:
1. Calling for a 'staff meeting'. This calls all nearby Devilites to congregate near the Pit Boss, attacking all knights that stray too close. Generally trying to prolong its lifespan.
2. Firing Employees. When given the chance, a Pit Boss may effectively deny you a Devilite kill by 'firing' the employee for you, granting you no rewards. This will not occur in Cubicle Warfares, and luckily for you the animation for this takes quite awhile, so kill the weak Devilite quickly.
Obstacles
What is a CEO's office without its own unique obstacles?
1. Invulnerable, golden Devilites that rush around the office with huge stacks of paper. Crashing into one makes you lose up to 3 bars of health.
2. Filing cabinets may collapse randomly, dealing 2 bars of damage and stun. More as just a nuisance - basically look for the shaky ones, and backstep just before it hits you.
3. Flying Memos - in the form of paper airplanes, more prolific as you approach the CEO's lair. Each one hitting you deals half a bar, but be warned that eventually they will flock in large numbers.
4. Printers - printers will churn out massive quantities of paper in one direction akin to a flamethrower, dealing up to 4 bars of health in damage.
5. Loose electrical cables - stepping on one as it electrocutes will shock you and deal 3 bars of health in damage.
Feel free to give comments and suggest suitable rewards. Right now I'm thinking of Corporate Credit as a token name.

This is definitely a cool idea! Would love to see an interesting Fiend stratum boss.
+1

The Internites sound like the most adorable leetul Devilites ever. Reminds me of the Slag Guards, but sillier.
I support this suggestion!

Great idea. This is what we need, a new boss, and devilite one!
Asukalan approves.

THE LIGHT OF DAY!
Because this is exactly what we need.
+1

No thank you.... Y-Y
Why? because they are the bane of dodging swords(wo)men. Of which i am...
If i could dodge them, Maybe... but as of now? No. Y_____Y
~Tsu

At first i never bothered to come here, then i saw it said you had concept art, thought i might as well see if its any good and... That picture is boss.
Eh... im not gonna read that whole wall of text, but +1 for a devilite boss with a mug that says, "Like a boss".

Dude, man, you have a major exam in like less than a week.
I'm impressed you pulled this together with concept art and everything.
+1. (FYI we're all going to die under a rain of floppies.)

There is a crucial element your Pit Boss is missing.
Use this, or there will be hell toupee.
On a more serious note, +1.
~Sev

@Veacon: Making time I guess; I've got time to kill. You know me, I can't study for long.
And I thought this up in 10 minutes (save for the concepts I already had a long time ago, so yea).
@Severage: NOH.
No thank you.... Y-Y
Why? because they are the bane of dodging swords(wo)men. Of which i am...
If i could dodge them, Maybe... but as of now? No. Y_____Y
~Tsu
@Tsubasa-No-Me: It incentivizes players to get shadow equips (which need more love, I think).
http://imageshack.us/photo/my-images/850/w001j.jpg/
Also, here's another incentive for you guys to finish off the boss - The Butterfly, a possible boss reward.
Butterfly (***)
DAMAGE TYPE: PIERCING/NORMAL
ATTACK POWER: LOW
SPEED: VERY FAST
Guaranteed to make you float like a butterfly and sting like a bee.
BASIC ATTACK:
A 4-hit combo, the first hit is a stationary slash, followed by a slash forward and to the right, and then a sidestep to the left and another slash; there is a short delay before the final stab, lunging you forward. Essentially the wielder travels in a lightning-shaped path up to three squares forward, and is fast enough to dodge oncoming Devilite projectiles.
CHARGE ATTACK:
A backstep followed by five rapid slashes in the shape of a star, and a final charge three steps forward.
This weapon essentially gives you the mobility to dodge the attacks of pesky fiends; ideally making it a fiend-slayer weapon; simultaneously making it substantially easier to dodge incoming Devilite projectiles. This weapon's slashes make you move at twice your movement speed; also making it difficult for enemies to hit you in PvP.
The downside, however, is that not all hits land on the same target (unless it's large); and that each hit does low damage.

What the BBQ man?!
That sword is WICKED awesome.
~Sev

....I MUST THAT THAT SWORD!!! I generally prefer slow weapons above all fast weapons, but that sword is so cool!! I would totally farm for that boss drop all day!

" I generally prefer slow weapons above all fast weapons"
...
What heresies are these? Fast swords are the bomb diggity.
~Sev

Sudaruska :3
Callahan :3
Gran Faust :3
( Don't have any these weapons yet, but i want 'em!)
Well, i guess i don't really just like slow weapons. I like anything that deals a ton of knockback and/or stun as well.
I also want :
Leviathan (it deals a lot of knockback with charge) :3
Supernova :3
Stagger storm :3
...so basically i want everything that people say sucks :3

Callahan/GF don't suck. They're just slow. Stagger storm is very useful in PvP, though useless in PvE for the most part, and Levi isn't particularly "bad".
If you want to use a Sudaruska, turn off damage numbers to protect your eyes.
~Sev

GF isn't bad i guess, but i feel its smarter to make DA because GF is useless in FSC.
I don't play much LD, i like BN, so my stagger storm is gonna be useless XD (but it will make me happy =) )
Levi isn't particularly bad, but it is only a normal damge weapon.
Can't wait to use my sudaruska >:3
My Kamarin is so much fun to use, pushing my enemies in my allies faces ^_^

...Remind me never to party with ya.
If you don't play much LD then, yes, most of those are useless. GF is really good in LD, as is DA, and it's one of the um...4? Swords that are ever used there.
[/offtopicdiscussion]
~Sev

WOW this thread needs some love. This is overly creative!!
I just can't measure the awesomeness. +a freakin googolplex.
gratz to you, Kentard and Indigoraven ^^ (for all the effort you put into the idea)

Too creative, which is a bad thing. The bossfight just starts to get really I guess "kiddish". I mean, explosive pencils? I don't think this will go in-game.

@OP
I love the alliterations, they make me giddy. I enjoy how you creatively implemented office workplace settings in combat. The kiosks are pretty neat but make me feel like my DPS is for naught since I just spent time shooting/slashing it just to make my foes become mobile making them more dangerous. I kinda inching away from the supervisor, unless he attacks occasionally hes seem rather OP especially since he can re spawn.Shadow armor could use some more love and people need another incentive to get BTB and Flourish line other than LD so more power to ya. IMO theirs too much @#$% flying around and alot of dodging involved which I don't mind to an extent since I'm an avid gunner. Those kiosks will be nothing but trouble during the boss fight but hey, its your idea. When he slams the desk, do file cabinets fall? if not, you should put that down, player will have a heads up (literally) to avoid incoming debris. Can the Butterfly be shadow damage based? or at least offer a shadow equivalent, the game could use a fast shadow sword.
and do something about that mug, I want it and make sure its with the boss
Thats all, thank you for reading. I know I read yours
Kudos to you and Indigoraven
@Frudious
There's no such thing as being too creative. OP is is like Galileo suggesting heliocentrism and you're a skeptic. I will admit this idea could use some fine tuning but alas, its a great one. I don see you coming up with something better
@Severage
"What heresies are these?"
Its just an opinion, not a crime. Agreed, fast swords are the "Bomb Diggitty"
(Pardon Typos please)

@Frudious: The Devilites themselves were meant to provide some mild comic relief with their creation - I mean, seriously, office-themed devils? I was merely taking that idea to the next level, making it appropriate to their theme.
Can't have the game too serious anyway.
Too creative, which is a bad thing.
There's no such thing as being 'too creative'. As a matter of fact, I already took into account various issues with my proposed boss, and it should work fine (save for the projectile spam).
@Purepwn:
I kinda inching away from the supervisor, unless he attacks occasionally hes seem rather OP especially since he can re spawn
Takes awhile for them to respawn, but not all of them do - especially those from the earlier levels and some party rooms later on.
And he does attack occasionally, not to mention that falling pencils will always give you a heads up indicator just like falling rockets in IMF.
When he slams the desk, do file cabinets fall?
No, actually. The cabinets fall randomly during Phase 5, and they are always accompanied by an indicator.
Can the Butterfly be shadow damage based? or at least offer a shadow equivalent, the game could use a fast shadow sword.
Sure, why not. I was originally intending for the Butterfly to be a shadow sword, but I thought the game deserved a weapon to take on fiends with ease.
Will be making an alternate line for a normal/shadow Butterfly.
IMO theirs too much @#$% flying around and alot of dodging involved which I don't mind to an extent since I'm an avid gunner.
Woo hoo, so am I~
In all seriousness though, I could make the Kiosks deal less damage than the Devilites themselves, or fire at a much slower rate.
and do something about that mug, I want it and make sure its with the boss
The original idea was to use the mug to splash hot coffee and "burn" knights that get too close. Maybe I can recycle that idea (kudos to Indigoraven for the original though).

lol.
Mayhap perchance you were previously unfamiliar with internet humor? I was just saying that as a joke; I really can't stand supah slow weapons.
@Frudious:
..."Too creative"......
I really don't think that exists.
~Sev

@Purepwn Your logic is flawed, calling me a skeptic after seeing me disagree with one topic? I'm gonna pass arguing with you, after an attack for saying an opinion on the internet. All I'm saying is, please, no explosive pencils or stuff like that, while a Devilnite boss would be interesting, try to remove the really kiddish ideas, and think of something else. It just does not seem to go with Spiral Knights in my opinion.
@Kentard I know they're suppose to be funny at all, but did you miss me saying kiddish? IMO Exploding pencils, cabinets falling from the ceiling is just stupid. However I mainly like the idea.
EDIT: Can you make it so he says random office puns?

Eh I didn't really mean that. I meant he went overboard on the whole humor of the Devilnites.

I know they're suppose to be funny at all, but did you miss me saying kiddish?
Does it matter if it's kiddish? In Spiral Knights, the turrets are puppies, some enemies shaped distinctly after trees, and Devilites hurl random bits of office stationery at you.
Granted it's still pretty much serious gameplay, but this game does accept some manifestations of light humor. And rather than making another serious bossfight, I was more inclined to play on the Devilites' office humor (which attempts to mitigate the more hellish nature of fighting Devilites in the first place).
It just does not seem to go with Spiral Knights in my opinion.
And... BAMF. There we go. Your opinion.
I understand you do have some valid concerns, and at the moment this idea is merely my opinion (combined with Indigo's, of course)... but do you have any suggestions to make rather than dismissing it as: "It just won't do"?
IMO Exploding pencils, cabinets falling from the ceiling is just stupid.
While I'm inclined to just dismiss that as your own opinion, I wouldn't mind removing exploding pencils and falling file cabinets provided I can find a suitable alternative to them. Rockets are a no-no simply because it wouldn't fit into the Devilite theme.
Glad you like the idea in general, but if you really find this too kiddish, do you have any suggestions as to how to make this less kiddish?
EDIT: Can you make it so he says random office puns?
Sure, why not. :)

Blocks of money (stacks of money that hurt you and disappear when they hit the ground) fall from the ceiling, and the Big Boss (sorry I like to call it that :3) shouts "WORK YOU MONGRELS! WE'RE LOSING MONEY!".

We could use that in place of the falling stuff, except they disappear after awhile (so as to get rid of the problem of getting stuck in a block in FSC).
Alternatively, getting hit would knock your character over for awhile, just like the Magnus charge shot.

Exploding pencils are kiddish, that is a fact, but does it makes any difference in a game in which phantoms are kitties, turrets are puppies, enemies are made of jelly and everything else is cute?
Really, Spiral Knights is like that in its entirety and that's why we're here in the first place (who wouldn't fall in love with those fluffy snipes? :3)
Being kiddish is no reason to reject a feature.

Just to appease a few, I've also made an alternative armor boss reward: The Spiral Light Weave.
This armor is more offensive-based, so here are the stats (and accompanying concept art):
Spiral Light Weave (3*)
http://imageshack.us/photo/my-images/696/a00101.jpg/
Capable of withstanding temperatures of over 1,000 degrees, completely bulletproof - and machine washable. That's a new feature.
Normal Defence: LOW
Shadow Defence: MED
ASI (all weapons): MED (both pieces)
Black Weave (4*)
http://imageshack.us/photo/my-images/88/a00102a.jpg/
The number one choice of 60% of Recons in Lockdown. The other 40% lost their matches to fatal gunshot and stab wounds.
Normal Defence: LOW-MED
Shadow Defence: MED-HIGH
ASI (all weapons): MED
Spectral Weave (5*)
http://imageshack.us/photo/my-images/515/a00103a.jpg/
So light, you can literally glide along the floor.
Normal Defence: MED
Shadow Defence: HIGH
ASI (all weapons): HIGH
Zephyr Weave (4*)
http://imageshack.us/photo/my-images/215/a00102b.jpg/
Made with special silk.
Wearer runs fast like the wind.
Don't step on the spikes.
Normal Defence: MED
Shadow Defence: MED
MSI (movement speed increase): MED
Curse Vulnerability: MED
Fire Vulnerability: LOW
Divine Wind Weave (5*)
http://imageshack.us/photo/my-images/685/a00103b.jpg/
Lighter than thin air.
Transcend the material world.
Stop moving; you die.
Normal Defence: MED-HIGH
Shadow Defence: MED-HIGH
MSI (movement speed increase): HIGH
Curse Vulnerability: MED
Fire Vulnerability: MED

BRO..
STOP DRAWING CONCEPT ART.
You make me so jelly of your art skeelz...
Lovin' the ninja style.
Gotta say though...VH ASI and a movement speed buff? I don't think OOO will go for that. Maybe VH ASI on its own, due to having lower defences. But they won't even buff Mercurial suits to medium.
~Sev

@OP
I like the MSI, it would be a compliment for swordsmen with fast swords. But Severage bring up a valid point on having ASI with it. I think it should have MSI only and since OOO doesn't want MED apparently then it would be Mercurial Shadow equivalent
"and do something about that mug, I want it and make sure its with the boss"
What I meant was that I want the "Like a boss" mug as an artifact for myself to bask in its bossness and if this does get in game that the "Like a boss" text remains. Its no problem, another recon module will suffice
@Severage
Fair enough, neither can I (You heretic)
@Frudious
If I am disregarded as a opponent, so be it, I didn't come here to make enemies. Ironically there's nothing wrong with being a skeptic, and If I "attacked" you I apologize. In case you didn't notice, spiral knights is already "kiddish" if you read Kentard's post #27 and Blue-phaze's #30. last time I checked regarding anything as "childish" or "kiddish" is insulting so I'm the last person attacking here if I am

@Frudious: Maybe, but 'funny' or 'kiddish' is your opinion (imho I found the impostocube a bit tasteless, but I'm not inclined to advocate the removal of the impostocube) - and while this forum is dedicated to free speech, there's no reason for you to forcefully impose YOUR opinion on others, or to shoot down an idea simply because its taste doesn't suit yours (rather than addressing pragmatic concerns).
To be frank I didn't find the money pile idea any less ludicrous than falling cabinets, and I found your quote suggestion absolutely bland. Nevertheless, your suggestions did have some merit.
Explosive pencils, maybe not such a good idea. But please, I already conceded that your idea was better than exploding pencils, and I appreciate your suggestion in all honesty, so stop making a fuss here. You're welcome to say that it's probably not a good idea to have exploding pencils, but for the love of God take your flame war outside of my thread.
Same applies to those who plan to personally attack Frudious.
@Severage & Purepwn: Hmm... good point. Anyway I've changed the values around a bit, hopefully this will make it more feasible.
Also I've added descriptions. :3

@Frudious
Alright then. Your opinion. I just think you shouldn't be a hater, I mean, the thread is amazing and you're attacking it because of a single element you didn't like. Try to express the good impressions you had of it too.
About you and Purepwn, he wasn't insulting you, he was only making an allusion to that fact in history in which Galileo presented a genious idea but the skeptics rejected it for no real reason.

Back to the topic.
And while we're at it... here are moar concept arts of two possible boss rewards: armor costumes~
http://img29.imageshack.us/img29/4062/ac01.jpg
Gilded Garment of Greed
For those Knights swimming in crowns, purchasing CE in the thousands and opening Lockboxes just for the heck of it, Hugo Pitboss' best suitmakers have a suit for you in their latest Bling collection! Only 24 carat gold threads were used in the stitching of this ostentatious outwear.
Sinister Suit
No Devilites were harmed in making this surreptitiously stolen, suspiciously snazzy silk suit. Hugo Pitboss guarantees that only the finest miracloth and dark energy was used in its fabrication - and it makes you a real devil in the office, too.
Also, I propose a crest with LIKE A BOSS on it. I feel like euphemistically naming it the Leadership Crest.

Kentard that made my day ...
you should have for the helmet, something along the lines of a fedora, or a top hat, much like how the gunslinger hats are fashioned
the devs NEED to see this XD

@OP
Again with the alliterations, well done. Snazzy, Sleek, Sharp, and Swagtacualr.
@Blue-Phaze
Well at least someone payed attention in history class.
@Diamondshreddie
Absolutely, a fedora would be great. We'll see if Kentard can crank out one more cool pic
@Furdious
I already apologized... If I inadvertently attacked you, I'm sorry. And who said I was angry? anger is usually shown by: CAPS AND !!! which none of my replies contained and there's no way in heck I'm leaving. We all can be a skeptical at times, you just happened to be so in a well favored topic. I was skeptical about the supervisor, we're all human here, hmm?

My jelly level is over 9000.
I have no idea why you're not an artist for OOO, but anyways...
Those suits look really nice, all we need is a top-hat, a monocle accessory, and we already have a dapper combo.
~Sev

@Purepwn I stated a reason for not liking exploding pencils, and you still seem to think I'm "skeptical". /facepalm
@Kentard I never started a flame war. I posted an opinion, which I take back the whole "I don't think this will go in-game". Then Purepwn and others "flamed" I guess. As you can see though I said "I mainly like the idea". I never said only bad things. Also I know the "Money" thing wasn't that good, as I was tired (I should've been in bed, but I was sneaking on :3). You asked for a suggestion and I said one. So I'm fine with stopping this, I never wanted it to start.
I'm done with this argument.
I will try to say what I said before but in more detail:
I like the idea mainly, but in my opinion the exploding pencils and cabinets don't seem to fit. First of exploding pencils: I can see you were trying to be funny and clever, but it seems more out of place. The cabinets just seem like an idea that you pulled out of your head, try to think of something better. However I like the idea mostly. And I hope the "Like a boss" mug is a weapon reward.

i have a question why are there 3* armor and weppon types when this would have to be a teir3 boss if you want a teir 2 boss then you have to remove a level or 2 and if this is suposed to be teir3 then the damage amounts need to go up but still a very good idea
and i read every post took like 1 hour

@Frudious:
Maybe. Then again every single aspect of this boss was pulled out of my head, so to speak. Appreciate the refining, though.
As for the mug, it might be a bit problematic to implement as a weapon, per se - maybe if someone does manage to advocate 'weapon costumes' or its equivalent, but we'll see how that goes.
@Hijadestone (I hope I spelt that right):
On the bright side, having 3* armor and weapon rewards means that you need less tokens to obtain them (maybe 15?). And granted that Devilites themselves can be a pain in the rear, I suppose it's justified.
That being said, the costumes definitely require more tokens to obtain.
@Severage:
In the meantime, there's always the glasses.
@Diamondshreddie:
We already have the gunslinger hats for that, but I was considering whether to use a top hat or a fedora for the hat costume. And even then, it'd probably look too much like the hats already in-game.

@OP
"Good idea - I propose calling it the Fearlessly Fancy Fedora. Can't be bothered to do concepts for that though. I suppose we all know what it looks like."
A fine idea, its a shame there won't be concept art. I suggest the Fiendish Fiscal Fedora, (or something along those lines) we're fighting fiends after all.
@Hijadestone
Along with Kentard's justification, IF OOO actually decides to make this a boss, they would probably make it a DLC Mission and add 3 tier variants with 3 rewards hence, 3* equips.
@Frudious
"I'm gonna pass arguing with you" -Frudious

Jesus christ man there is no way the devs are going to model this.
Its just too complicated, tone down on the pokey bits. Even though what I did was just a rough sketch, I hope you realise how hard (and unfeasible) it serves as a real weapon. Still, +1 for the idea.
1) can't figure a way to hold it without poking your own forearms, at least for the 5* version.
2) For such a BFS, you want it to be the fastest attacking sword? (okay you didn't really specify size so I just did what I thought seems right)
3) Looks way too flimsy, you'd be better off clobbering people with the spiky hilt.
Also, does anyone know what the back of the grey owlite shield looks like?
BONUS +1 TO ANYONE WHO CAN GUESS WHAT HELMET IT IS
PS mind putting a link to this on the main post? :D Even though I rushed it out in half an hour I still think it's pretty commendable.

To give the Suits you made some spoof how about putting Devilnite wings on them? Then again it would be hard to put Dragon Wing accessories on if there was already wings.

That sword in particular could always be used from above, that would look hilarious. rofl
It'd be an awesome attack animation. 90-Deg Y axis through 0 X (With Z rotation so that he's not pointing it perfectly outward), rinse and repeat 3 times. It'd be like JAB JAB JAB xD
Other than that, yeah, I think you might hurt yourself; even the Brandish-lines almost hit your sprite.
~Sev

i read through the recent posts and the armor nor the weapon looks devlitish and purepwn he would have to remove the 4 star and ad a one star to do that

@Frudious: Nah, the suits themselves are already good enough for costumes. Adding wings would be overkill, and it'd prevent players from picking back accessories.
Alternatively, we could request for a Devilite Wing accessory. :P
@Severage & Veacon: Easy. Just move the handle up a little or give a hilt to the sword, and problem's solved.
@Hijadestone: Well, SS and Antigua don't look very jelly-like either, if that's what you're saying.
As for the equipment, if it is going to become an expansion mission chances are they'll reconfigure the equipment for me anyway. In the meantime, if possible I'm trying to provide a proper upgrade line.

While recon knights were exploring a Weapons Cache, they found evidence of a 'Earthscraper' called Devilite inc. This workplace is the hub for devilites and containes a bomb filled with Phearium that could spread fear in Haven, thus allowing gremlins to continue their plans to destroy the order. The reason for this allinance is the amount of crowns the Inc is being payed for this job.
The launch key is in the CEO's office and barganing won't work! Timef for a Corporate Takeover....
Objective: Defeat the CEO before he launches the Phear Bomb!
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I couldn't resist!
http://www.youtube.com/watch?v=Rp7jp5H-xWU
Your idea was so much! Maybe it's took about 1 day for me to understand what you say. I will give feedback after I reading this.