This thread is spawn off of the "Attack Speed Hard Cap Limit?" thread - an attempt to get decent, experimental evidence on the effects of attack speed boosts on various swords, and the points where attack speed boosts are no longer applicable. Potential questions to be answered empirically...
- Are attack speed boosts on gear level-dependent?
- Which blades benefit more or less from attack speed boosts?
- Is there, in fact, a hard cap limit (or an effective hard cap limit) on sword attack speed other than that imposed by the generic limit on boosting anything (ie, +6)
- Are swing speed boosts subject to diminishing returns? Ie, is the jump from +0 to +3 more significant, less significant, or roughly the same as the jump from +3 to +6?
The basic technique is as follows: start a 60 second timer, while in a safe location that permits sword-swings. While the timer is running, spam the basic sword-swing combo of the sword in question as fast as you can, counting the swings. Record sword, number of swings, speed, and location. Worth noting that this is not a terribly precise method, for a variety of reasons - mostly observer error of one form or another. There's a fair amount of fuzz factor involved. Fortunately, we should be able to derive a decent amount of useful information even without a whole lot of precision. Unfortunately, I can't test all that much myself with the gear that I have, but let's see what I *can* come up with.
Calibur, no speed boosts, Moorcroft Manor: 94 or 95 in 60 seconds
Calibur, swiftstrike buckler only (+3, assuming full strength), Moorcroft Manor: 103 in 60 seconds
Calibur, swiftstrike buckler only (+3, assuming full strength), initial waiting area: 104 in 60 seconds
Further testing indicates that Moorcroft Manor and the initial waiting area do count as different tiers for the purposes of stat controls on gear. (Specifically, my level 10 wolver gear gives me 4 additional HP in Moorcroft, and only 2 in the initial waiting area). The one additional swing is almost certainly a result of the lack of precision I was discussing. The "94 or 95" was because the last swing was right at the end of the 60 seconds, and I couldn't quite tell which side of the line it was on. All tests were done with max heat gear, as it turns out, but I have no reason to believe that that had any effect on swing speed.
So - it's pretty clear that speed boosts on gear are not affected by floor (not surprising, but it certainly does simplify further testing) and that picking up a swiftstrike in tier 2 has a relatively small but certainly significant impact on swing speed for Calibur-users (should be no shocker to anyone).
Anyone else who wants to add some experimental results of their own is welcome to, and I'll be adding more myself as I acquire the gear to do it with. If nothing else, I do intend to get something in the cutter line some time in the not too distant future, and I expect that the results of that with and without swiftstrike will be somewhat illuminating.
Bumping...though I can't add any info.