Greetings!
Yes, I know what you're thinking. "Oh, another weapons suggestion thread. Some monkey suddenly thought of a different way to hold the stick, and wants to bring his idea to life. This is gonna suck". Yeah, okay, it's another suggestion thread. That's not going to prevent me from posting my ideas, or showcasing other's ideas. And I apologize if anything I suggest has already been suggested. I'd say "Great minds think alike", but I'd rather not toot my own horn.
Also, feel free to post YOUR ideas. If I think it sounds very interesting, I'll put it in the original post with your name on it, so people can better see your brilliance.
Ideas will be added over time.
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~Antigua Piercing Upgrades~
*4 Mediator
Same damage amount as the other 4* Antiguas, but is piercing-based.
Slight chance of causing Moderate Stun.
Flavor Text: "Who needs to choose sides, when you can clearly establish that the only factions are those standing by you, and those standing in front of the barrel of this high-power lead-slinger?"
*5 Nonpartisan
Same damage amount as the other 5* Antiguas, but is piercing-based.
Good chance of causing Moderate Stun.
Flavor Text: "Perfectly suited to stop any conflict, few can stand and not be awe-struck by this beautiful work of art. Even fewer can stand after it speaks it's mind."
I thought that these guns would keep the grey look of the Antigua, but would turn more light-reflective with each upgrade. Also, where the angel and bat wings would be at on the other Antigua upgrades, there would shark-like fins. The charge attack would finish with a silver bullet for the 4*, and a grey eagle for the 5*.
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~Conducter Sword~
3* Conducter
Damage amount hasn't been determined exactly, although I considered it being the same as the Shockburst/Boltbrand/Voltedge line. Elemental-based.
Slight chance of causing Weak Shock.
Flavor Text: "Once, in a dire situation, a knight made an improvised weapon from a computer battery, and a large metal rod. He forgot to insulate the handle, so things didn't go well. Luckily, this one is insulated."
4* Conduit
See above for damage details.
Slight Chance of causing Moderate Shock.
Flavor Text: "Think of this weapon as a source of sharing. The weapon gives the gift to the enemy, and the enemy gives it to his friends. Of course, it doesn't have to stop there..."
5* Powersurge
See above for damage details.
Slight Chance of causing Strong Shock.
Flavor Text: "One cold winter day, a knight was decorating Haven with cheery lights. Unfortunately, he ran out before he could finish. Luckily, all he had to do was find a group of slimes, and violate 42 Spiral Order Safety Code guidelines with this compact tempest."
This weapon would be a crowd-control sword. Not only would it's regular hits have a small chance of shocking, the charge attack would instantly shock the first enemy it hits. The charge would be a single bolt that shoots forward extremely fast, with the range of a Magnus. The shock effect would not stay long on an enemy, but it's unique ability is that it will form a chain with other nearby enemies. Therefore, if enemies stand close enough, they will shock each other consistently whenever the effect wears off on one of them. The 3* version would have a single, sharp prong extending from a flourish-like handle. The 4* would have 2 prongs, and the 5* would have 3. Electricity would occasionally travel up and down between the blades. Nikola Tesla would be proud. Also, the blades would be a sleek light-reflective blue, similar to the Sonic CD promotional armor. The 3 hits combo be a slash, slash, flourish lunge combo (a hybrid of the Brandish and Flourish combos).
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~Gremlin Bomb Line~
2* Tenderfoot Terrorizer
Elemental, slightly less damage than the Blast Bomb
Good chance of minor Stun
Flavor Text: "Gremlin exiles that were once part of the Tenderfoot clan took these lightweight thrown bombs with them. Spiral technicians have made them a bit heavier, and the results were positively stunning."
3* Ironclaw Immolator
Elemental, slightly less damage than the Super Blast
Good chance of moderate Stun
Flavor Text: "Ironclaw clan demolitionists pack their bombs with lead weights to make them more... stunning. One particularly frustrated knight threw a dead demolitionist's bombs at a Gun Puppy in his anger, and these bombs have been produced by the Spiral Order ever since."
4* Darkfang Demolisher
Elemental, slightly less damage than the Master Blast
Good chance of moderate Stun
Flavor Text: "Darkfang clan Gremlins soak their bombs in water, then pack them after midnight. Somehow, this makes these already-powerful gizmos even more powerful."
5* Giga Gremlin Grenade
Elemental, slightly less damage than the Nitronome
Good chance of strong Stun
Flavor Text: "The exiles in Emberlight know how Gremlin Knockers attack. This weighted explosive, packed with Crimsonite and Moonstone powders, is built on the same principle their two rods use, with a particularly explosive result."
The Gremlin Grenade series, as you might have guessed, is thrown. Once charged, releasing the charge will hurl the bomb like a projectile, and it'll stop after a short range or when it hits an enemy, then land and set up to explode like a normal bomb, or a Gremlin Demo's bomb. The bomb stuns an enemy it bonks into, much like a Gremlin Demo's bomb, but more effective.
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A brilliant idea for a gun by Severage.
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~Nitresco
I believe Incoherrant has a good idea for a piercing gun already, called the Snarbolax gun.
What's the speed on the Conducter line you have in mind? A med speed, right? The problem with the mechanic of such a weapon is that it introduces a new kind of status, not shock. Shock has aoe damage, but no transferring abilities. So it requires new codes and all that good stuff.
Just to clarify, this is a dot type weapon, and doesn't provide the upfront damage that the brandish line can, right?