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NEW TYPES OF SHIELDS - 60% chance that it has been proposed before
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Our implementation of a shield is not really a physical shield, it is a shielding aura.
On that thought, our shields does not actually have to be actual shields.
What if our shields looked like wings?
The shield would attach without the slight skew that current shields have.
They could also be stowed folded to be aesthetically different from its in use animation.
When not in use in the clockworks, the shields would stay on our back, unfolded.
When in used, the shield would wrap around our knights.
The other animations, the shield aura and hand raising action, could remain unaffected.
The current wing accessories be changed a "costume" shields whenever a Wing Shield is equipped.
They might be scaled up to match the vision of a Wing shield.
I believe this is not very code intensive, but art intensive.
Thinking along that lines, Why stop at wings?
Capes could offer similar protection.
In the case of capes, they shielding hand would pull on the cape during shielding.
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TL;DR
Wings and capes utilized as shields.
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NEW TYPE OF SHIELDING MECHANIC - 55% chance that it has been proposed before
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What if projectiles were able to collide with each other, cancelling each other out
Weapons like the spur and flourish series, as well as most guns, would be able to "shield" against ranged attacks
by shooting them down in mid air.
The biggest problem i see would be that autogun would become the defacto shielding gun.
In that case, maybe only projectiles of the appropriate type is able to cancel each other.
Energy orbs by energy orbs
Physical projectiles by physical projectiles.
However this seem a little too messy and would make combat messier then it already is.
It would seem easier to just prevent the autogun series from shielding on the grounds that their projectile is too small =p
The reason for this is to make ranged play(read: guns XD ) fundamentally different from melee play; by adding a new mechanic.
Ranged players would not only be worried about dealing damage, they would also have to think about how they would like to use their projectiles.
Either to deal damage or to prevent taking damage.
Keep in mind this means that guns will be considered to be an even weaker DPS option,
but what it sacrifices in damage, it gains in defense.
Hopefully this would be a good reason to slightly buff gun damages.
Again i worry about further making a mess of combat.
(things popping, flying, magically appearing, behind you, tripping you, preventing your retreat, is quite a mess in my opinion.)
In addition, adding collision may not be a trivial thing, This could require code work.
As i am not a regular Lockdown player, I am not able to comment on how it would affect Lockdown.
It might be very bad in a way that all gunners would be neutralized by Winmillions.
Or it might be fine in a way that slow projectiles like Polaris no longer pose a threat.
Further pondering on this idea would be done in the back of my head.
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TL;DR
Bullets hit Bullets.
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I hope you enjoyed reading my suggestions and that i have piqued your interest and sparked your imagination.
Initial Draft Completed