Let me explain to you the very basis of the flaws in Lockdown.
- Skolver is not proportional to any other armor. Simply put: Skolver is better.
- Defensive classes like Ancient Plate are under powered. Simply put: slow = interrupted. Interrupted = dealing no damage.
- Bombers are support; they are meant to aid Others by making no mans land, keeping enemys in that no mans land, inflicting debuffs, and dealing AoE damage to a invading crowed. Simply put: Others want to be the (Current) best, so they go striker and leave good old bomberman to go it alone. Its dangerous to go it alone.
- Gunners are there to pester and interrupt all the other classes. They also have the widest range of acceptable classes; Nimble jets, sneaky recons, and team aiding Guardians. Simply put: no one is there to save them, no Guardians, no bombers.
- MAJOR FLAW: None of the other classes are viable because there is no teamwork, and everything is stacked for Wolvers. All wolvers means no bombers, gunners, or true Guardians.
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Example:
"Get better and beat him back"
So, I wear Fallen armor. Fact is, my gear isn't very "good". I also Use a Sudaruska. It isn't very "good". So tell me how? I am quite skilled, the fact that i get ANY damage with the Suda is proof. The distortion between armors is so great that it completely blacks out anyone else's true skill.
I mean really?
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Here's what I think:
- Striker: health bonus is % based.
- Guardian: Not only increase the interrupt factor by how slow the weapon you use is, But the wearing the gardian shield increases your resistance to being interrupted. By a lot.
- Bomber: Really? the only thing that helps a bomber is one or two good Teammates. Thats up to the LD playing community. If LD becomes more fair, then I'm sure more team based players will play, because its not a striker-fest anymore.
- Important! This will help TWO of FOUR problems! Balance out ALL gear. Fact is, Wolver is better. Nerf it, or boost the rest. I do suggest nerfing the Wolver though, because everything Should have a downside.
- Remove or severely nerf Auto Aim ONLY while in the LD arenas and waiting room.
- Balance some weapons. See below...
Flourishes having the same swing range as a DA or Suda? It does not make sense for a rapier to do that and cause any real damage, much less interrupt others. Fix #1: Take the damage from the first swing, and throw most, if not all on the other two swings. Fix #2: (The better one.) Change the first swing to a stab; longer ranged then a medium speed sword, and less wide. More stabby, less "OMFG HOW DID THAT HIT MEEE?"
Pulsars need to have even slower rounds... Try 3/4ths of what is has now. It is far too randomexplosiondeath at the moment. as a trade, add another bullet perhaps. It should be noted though that I dont really have a good definite "Fix" for this yet.
Bombs are already nerfed enough. They are balanced and require nothing really. Perhaps boost the speed of the DR, for better interruption.
Give the Troika line the ability not to be interrupted while swinging, they are the slowest in the game, and you can play a game in which you deal absolutely no damage due to constant interruption.
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Not only am I famous, but I inspire Hipster...ness... Yeah.
~Tsu
No one thinks this is a good idea?
-.-
Not only am I famous, but I inspire Hipster...ness... Yeah.
~Tsu