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Problems and fixes: Lockdown.

37 replies [Last post]
Tue, 04/03/2012 - 23:03
Tsubasa-No-Me's picture
Tsubasa-No-Me

Let me explain to you the very basis of the flaws in Lockdown.

  • Skolver is not proportional to any other armor. Simply put: Skolver is better.
  • Defensive classes like Ancient Plate are under powered. Simply put: slow = interrupted. Interrupted = dealing no damage.
  • Bombers are support; they are meant to aid Others by making no mans land, keeping enemys in that no mans land, inflicting debuffs, and dealing AoE damage to a invading crowed. Simply put: Others want to be the (Current) best, so they go striker and leave good old bomberman to go it alone. Its dangerous to go it alone.
  • Gunners are there to pester and interrupt all the other classes. They also have the widest range of acceptable classes; Nimble jets, sneaky recons, and team aiding Guardians. Simply put: no one is there to save them, no Guardians, no bombers.
        MAJOR FLAW: None of the other classes are viable because there is no teamwork, and everything is stacked for Wolvers. All wolvers means no bombers, gunners, or true Guardians.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Example:

"Get better and beat him back"

So, I wear Fallen armor. Fact is, my gear isn't very "good". I also Use a Sudaruska. It isn't very "good". So tell me how? I am quite skilled, the fact that i get ANY damage with the Suda is proof. The distortion between armors is so great that it completely blacks out anyone else's true skill.

I mean really?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here's what I think:

  • Striker: health bonus is % based.
  • Guardian: Not only increase the interrupt factor by how slow the weapon you use is, But the wearing the gardian shield increases your resistance to being interrupted. By a lot.
  • Bomber: Really? the only thing that helps a bomber is one or two good Teammates. Thats up to the LD playing community. If LD becomes more fair, then I'm sure more team based players will play, because its not a striker-fest anymore.
  • Important! This will help TWO of FOUR problems! Balance out ALL gear. Fact is, Wolver is better. Nerf it, or boost the rest. I do suggest nerfing the Wolver though, because everything Should have a downside.
  • Remove or severely nerf Auto Aim ONLY while in the LD arenas and waiting room.
  • Balance some weapons. See below...

    Flourishes having the same swing range as a DA or Suda? It does not make sense for a rapier to do that and cause any real damage, much less interrupt others. Fix #1: Take the damage from the first swing, and throw most, if not all on the other two swings. Fix #2: (The better one.) Change the first swing to a stab; longer ranged then a medium speed sword, and less wide. More stabby, less "OMFG HOW DID THAT HIT MEEE?"

    Pulsars need to have even slower rounds... Try 3/4ths of what is has now. It is far too randomexplosiondeath at the moment. as a trade, add another bullet perhaps. It should be noted though that I dont really have a good definite "Fix" for this yet.

    Bombs are already nerfed enough. They are balanced and require nothing really. Perhaps boost the speed of the DR, for better interruption.

    Give the Troika line the ability not to be interrupted while swinging, they are the slowest in the game, and you can play a game in which you deal absolutely no damage due to constant interruption.

  • ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Not only am I famous, but I inspire Hipster...ness... Yeah.
~Tsu

Wed, 04/04/2012 - 16:12
#1
Tsubasa-No-Me's picture
Tsubasa-No-Me
So...

No one thinks this is a good idea?

-.-

Not only am I famous, but I inspire Hipster...ness... Yeah.
~Tsu

Wed, 04/04/2012 - 16:19
#2
Alpha-Stevo's picture
Alpha-Stevo
I'll toss in my comment in

I'll toss in my comment in saying that if the Troika lines gives interruption-less frames, it should be given ONLY to the Troika line, to give it some niche to set it apart from other heavy swords.

Maybe even Thwack Hammer too.

Not 'cuz I like it or anythin'.

S-stop assumin' that, s-stupid...

Wed, 04/04/2012 - 19:54
#3
Schattentag's picture
Schattentag
o_O

I'm not gonna lie, Stevo. I just imagined you as some teary-eyed, tsundere anime girl trying to hide the fact that you like the Thwack Hammer. Needless to say, it was an extremely disturbing imagining.

Wed, 04/04/2012 - 20:07
#4
Alpha-Stevo's picture
Alpha-Stevo
@Schattentag

W-why does it be that I H-HAVE to like it, s-stupid?! It's n-not like I use it, a-anyways...

B-baka...

Wed, 04/04/2012 - 20:31
#5
Luguiru's picture
Luguiru
Steve

Now that this is out of the way we may continue the sci- business; not that other thing.

Though I do not participate in Lockdown myself as I have sci- business- to attend to, the lack of teamwork appears to provoke the soiling of pants everywhere. It has been suggested before, though I am unable to find the thread, to give gun penalties to Skolver and Vog Cub equipment for Lockdown balance; namely a speed reduction equivalent to the sword bonus given by the equipment.

Thu, 04/05/2012 - 00:23
#6
Sacrontine's picture
Sacrontine
-

I'll just say this: I don't play LD, don't think it's fun. I consider it a mini-game people play to kill a few minutes, the true game is in the PvE. So it goes without saying I would be upset if some of my gear was nerfed because it was too powerful in a mini-game I never play.

So, for those suggesting weapons should be nerfed all around simply for being too strong in LD: Please don't.

Fri, 04/06/2012 - 14:37
#7
Tsubasa-No-Me's picture
Tsubasa-No-Me
THIS IS NOT MEANT TO THE ABOVE POST!

Are you saying that the armor you have should not be brought in line with the others? that it should have no real downside?

Boosting all the other sets would be silly. The amount of work, not to mention we'd all be super knights. Thats not right at all. Everything should have an Up and down. Why the &#%^ should a Wolver line be any different? ¬.¬

I mean really? Are you so unwilling to give up your "no weakness"? You really what to keep that edge over other armors? How childish.

As to change weapons based on how they work in LD. I'm not JUST doing this for LD, take the Flourish line... Swinging a rapier around like you do with the first swing not only would break it, but it has only slightly less knockback then a Sealed Sword or even a Troika! It goes faster as well, and gets better DPS, against Mobs of enemies, and keeps you safer for it. That is not at all fair to Heavy swords. Not in the least.

Heavy weapons are SUPPOSED to outclass all medium swords, and even more the fast swords.

Please, stop trying to "save" the wolver line. It is a step to balancing ALL armors. ⌐.⌐

Not only am I famous, but I inspire Hipster...ness... Yeah.
~Tsu

Thu, 04/05/2012 - 10:50
#8
Luguiru's picture
Luguiru
Wolver set and lines

They could give them a -1 gun speed penalty when it becomes 5* for each part.

Heavy swords seem to be suited for slow, wide swings which sweep through large groups of enemies. They could give them more area of effect damage for the charge attacks.

Thu, 04/05/2012 - 11:34
#9
Tsubasa-No-Me's picture
Tsubasa-No-Me
Well...

Think of this... Most Skolvers and Vogs Are mainly using 3-4 swords... and look at what guns they use: Trollaris and AP... They don't suffer that much from ASI reductions...

Here's my take on it...

    Skolver:
    Sword Attack Speed Decrease: low on each

    Vog:
    Sword Attack Damage Decrease: low on each

    Snarbie:
    Stun Weakness: Maximum total
    Beast Damage Decrease: low on each

This way... there is a downside, that can easily be offset by a trinket. Since they are sword armor, it makes sense that all of they're buffs and debuffs are Sword based. Save for snarby, who I based off of the actual Rabid snarbloax. Stun weakness because that when Snarby can be attacked, and Less damage to beasts because Snarby is kinda the King of the beasts here on the Cradle.

Not only am I famous, but I inspire Hipster...ness... Yeah.
~Tsu

Thu, 04/05/2012 - 12:12
#10
Schattentag's picture
Schattentag
Eh...

Did you mean: Gun Attack Speed Decrease?

EDIT:
Nevermind, I can't read. Carry on.

Thu, 04/05/2012 - 12:27
#11
Tsubasa-No-Me's picture
Tsubasa-No-Me
{trollface}

Problem? >:3

(I got Schattentag... YES!)

Not only am I famous, but I inspire Hipster...ness... Yeah.
~Tsu

Thu, 04/05/2012 - 18:57
#12
Trollingyou's picture
Trollingyou
I don't think the armor is the main problem

I do agree that skolver is currently superior in LD, but I think it comes more from how well it flows with the current superior things in LD, which are the toothpicks and the striker class.

- Skolver boosts sword damage, which is better than speed for toothpicks because they are already super fast.
- Skolver provides pierce defense which counters the best weapon, toothpicks, in LD.
- Skolver provides max freeze resist, one of the ONLY counters to stopping a toothpicker from wreaking havoc.
- Skolver blends in perfectly with the striker class, getting max damage without trinkets or UVs just for wearing the set, and a speed boost to an already super fast sword that deals lots of damage, and a way to negate any range advantage via the light speed booster, at the cost of low gun speed (that, in reality, makes no noticeable difference) and a small amount of max hp.

If toothpicks AND the striker class were nerfed appropriately, we'd probably start seeing less skolver because there would be more variety of weapons and classes in LD.

I like your idea of changing the first swing to a poke instead of a wide swing. The heavy swords are supposed to have the wide range advantage. However, I also think they need an overall damage nerf (only for LD). Not a big one, but one to put them in line with the other swords

- In full nameless + recon, it takes a DA 4 hits to kill me.
- In full shadowsun + recon it takes 4 hits of GF to kill me.
- In full pre-buff shadowsun (when it was still pierce defense) + recon, it took 3 hits from a toothpick to kill me.

Excuse me? if that doesn't tell you something is wrong, then idk what to say to you. Heavy, slow swords should take LESS hits to kill you than a fast sword meant for rapid strikes.

As for striker, other than HP being percentage based like you said, it needs a nerf to the striker booster.

-It is better for a gunner to use the striker class, which only DECREASES a gunners stats, than it is to use the class that was aimed at gunners: Recon.
-The strike booster essentially negates the main advantage and reason why people decide to go gunner, which is dealing damage from a range. Without this advantage, gunners are nothing.
- It also gives swordies a very large advantage on bombers, being they can zip in before the bomber can set his charge and kill him. Before, swordies would have trouble against bombers.
- It allows those who use it to traverse the map faster than any recon or guardian in mercurial could ever hope to, due to it being a massive movement speed boost with very little limitations and very little penalty for swordies.

I think that the strike booster should break once used and the boost lasts for up to 2-3 seconds after it breaks. The boost will take 5 seconds to recharge. This way, you cannot use it to spam the first strike of your toothpick and you'll actually have to think of when to use it. Also, you'll have to rely on your bomber teammates to protect you and gunner teammates to back you up if needed, creating more teamwork.

As for my poor Trollaris.... you shall not touch it!

lol j/k.

When you say slower rounds, do you mean the speed at which the bullets travel or the speed at which it fires? I think if they tweaked the size of the explosion it would not be like playing touhou or other bullet hell shooters. XD

TL;DR - Armor isnt the issue. Nerf toothpicks, strikers, and possibly the Trollaris.

Thu, 04/05/2012 - 19:08
#13
Severage's picture
Severage
@Trollingyou:

I find some of your data corrupt and unfounded honestly, as much as I agree with your points.

Skolver IS superior to the (Arguably) most powerful sword in LD, and counters said weapon. However, I don't know anyone who uses Shivermist in LD (obvious reasons). I see lots of VTs and even some Stagger Storms in LD; both of which are, in my opinion, superior to Shivermist in PvP anyway.

As far as how many hits it takes you to die in LD, that data is corrupt.

First: You can't say "I took this many hits and died", without knowing how much Sword Damage said person had. If he was using Skolver, he might've had VH, but maybe he had a trinket to pull Max! damage. You can't know for sure unless he has full inspect on.

Perhaps the FF you fought had Max! Sword damage, OR he hit you with different attacks. Maybe he full-combo'd you with Auto-Aim, or maybe the DA/GF never got the second hit on you, only the first.

So you really have no basis for this. The data doesn't make any sense, there are too many variables.

The problem with nerfing toothpicks is that many people don't PvP, and suddenly their anti-semi-difficult Clockworks enemy killing weapon disappears.

Or, if you would like it put another way: inb4 OMG U NERFD FF PLZ NERF FEINS NAO!

Whereas I wouldn't mind Trollaris being nerfed, and not cause I don't use one. Because it's out of line with Supernova. You want knockback? People still use Trollaris. Why? Because it doubles as knockback, status and almost as much damage anyway. Trollaris can do everything Supernova can do, and is the best sword sidearm in PvP to boot (Damage is just barely lower, knockback is negated sometimes by status).

My 2 cents.

~Sev

Thu, 04/05/2012 - 22:08
#14
Trollingyou's picture
Trollingyou
@Severage

Any person with half a brain will not get hit by stagger storm, not to mention the movement speed penalty will leave you open to almost anything. While VT can hinder skolvers, people do have shock resist UVs and can simply dash away when shocked, only to be caught by some other person using the striker class. Also, if there wasn't so much freeze resist in pvp, shivermist could potentially perma lock several people on the other team, making them useless. That is better than shocking and killing some people, only to have them ress. If their friends come to break them free, they can be killed while they try to do so.

Skolver + striker class is ALWAYS max damage, even if you do not have trinkets. Striker class gives a medium sword damage bonus and when coupled with skolver is max damage bonus. I can tell when a sword user does not have max damage bonus, it takes him a lot more hits to kill me in recon. Also, I made sure that it was a 1v1 situation to eliminate possible damage from others.

and when I say nerf toothpicks, I meant only for LD (if you did not see that in my previous post).

Also, taking away the Trollaris' knockback is not the best solution imo. It would actually make it a crazy damage machine of mass destruction. When a guy is hit and the shock keeps them from being knocked back, another bullet can hit giving the impression of being "against the wall". I have other opinions on what Supernova should have over the Trollaris, but that's for another thread.

Fri, 04/06/2012 - 02:28
#15
Severage's picture
Severage
@Trollingyou:

...Any person with half a brain will not get hit by any Status Bomb, in other words? Stagger Storm works the same as all the rest.

UVs don't matter. You can't control UVs, people will roll for them, so that doesn't have any place in a counter-argument to why VT isn't viable. By your logic, everyone would just have freeze UVs for Shivermist then. I can go for Shock or Stun resistance on LD armor, but VT is better than Stagger Storm as well as easier to get, and is more widely used. Obviously the better status-resist choice. If people shivermist-locked all day, I'd just get some freeze UVs instead.

Ah, I stand corrected. I never use Striker, and therefore forget the bonuses it has. I'm also unaware of how it's plausible to say "Nerf only for LD". Currently everything is exactly the same in both PvE and PvP as far as stats (With the exception of the class-specific buffs, of course). For them to be balanced as two different games...well...that'd be...confusing, at best.

I never said nor implied in my post to take away Trollaris' knockback. Not sure how you got that out of it. Supernova has superior knockback, all I said was that Trollaris can compete with Supernova's knockback, even though that's basically the only better thing about the Supernova. I was merely illustrating the fact that the Trollaris is strategically superior in almost every way. Especially given its power in LD. For the very few who like to PvE with a Supernova, fine for them. But why go 100% PvE when you can get a gun that does almost just as good in PvE, and is OP in LD?

~Sev

Fri, 04/06/2012 - 04:25
#16
Aiolya
I never played LD much but

I never played LD much but obviously the best solution is to remove Hearth Trinkets. You do that, and the number of wolver clone strikers will fall drastically. While it wasn't perfect before either (it never will be), there was way more variety before Hearth trinkets were introduced. The HT actually negated the first striker health nerf, which is stupid.

@Trollingyou About the number of hits needed to kill you with a piercing weapon compared to heavy swords. Well it's basically cause Nameless offers both normal/elemental, which covers perfectly the Normal/elemental damage dealing of a DA. Same with Grand Faust. But the old version of Shadowsun used to offer a splitt of normal/piercing, while piercing blade are *pure* piercing damage, hence why you die easyer since your armor doesn't cover you fully, all the normal defense beeing useless.

Fri, 04/06/2012 - 04:40
#17
Tapproot's picture
Tapproot
Just

All you need to do is debuff a skolver to making it weak to statuses. I mean, it the mad bomber get weaknesses to all 4 main statuses of CW (Poison,fire,freeze, and shock), why shouldn't skolver get that debuff also?

The other way is just go to T1 LD and play. There is no piercing bull, and no wolvers. Just get some heart pendants and circuit breaker armor and you have a game that's not going to have a billion threads about piercing and Trollaris bull.

Just get over it...

Fri, 04/06/2012 - 05:12
#18
Aiolya
Not comparable, Mad Bomber

Not comparable, Mad Bomber offers both VH DMG and VH CTR, so yeah it's normal it has drawnbacks. Skolver only offers one VH DMG bonus. Bombastic don't have any drawback, does it? Yet it offers the same bonus as skolver. So no, negative resistances on Skolver is definately not the way to go sorry.

And sure, you can play in T1 and get HT, then pown eveyrone there, cause no noobie there has the first idea about HT. How is that enjoyable? Or you only like it when you pwn people and not the other way around like in T3?

Fri, 04/06/2012 - 09:23
#19
Sacrontine's picture
Sacrontine
@Tsub

Who are you talking to? "Boosting all the sets"? "Unwilling to give up my weakness"? "Saving the Wolver line"? Where did I say any of those things? You appear to have a talent for jumping to conclusions.

All I said was this: If you would like to nerf a weapon or armour ONLY because it's too strong in LD, then I would be annoyed. Because I don't give a rats behind about LD.

Also:

"Heavy weapons are SUPPOSED to outclass all medium swords, and even more the fast swords."

Are you sure you mean what you say here?

Fri, 04/06/2012 - 14:36
#20
Tsubasa-No-Me's picture
Tsubasa-No-Me
Sorry!

I meant on groups, I was tired... ^-^;

I'm sorry, I was quite tired and A little angry when I wrote it... I can see that perhaps you were not intending it the way I thought you were, And so I apologize If I offended you.

Please take that whole post towards those who really want to save thier stuff just cause they have it.

As to your concern... The wolver sets simply ARE better, so much that it throws all other sets under the bus. It should not only be nerfed JUST because of LD.

As to the toothpicks then... It is to balance Lockdown, But it is also to make the lines more flavorful. (Not sure if thats the right word...) It doesnt make much sense right now, An I would simply LOVE to have my Fearless Rigadoon Stab on all three swings. Better for reaching devilites, and you still have the charges to deal with MASSIVE crowds.

Not only am I famous, but I inspire Hipster...ness... Yeah.
~Tsu

Fri, 04/06/2012 - 17:48
#21
Sheepsofthelegion's picture
Sheepsofthelegion
Screw LD!!!!!!

Why can't we just have a PvP withOUT classes? Striker is OP beyond compare, and gunners like me who want to use Recon always lose! Plus, all weapons do too much damage in LD. Sure, they do just as much damage as enemies, but knights ARENT dodgeable. You can keep LD, but make a straight PvP mode where nothing is changed from PvE.

Sat, 04/07/2012 - 02:40
#22
Severage's picture
Severage
@Kirbystar:

Without classes, Polaris would kill everything.

Two VT bombers on the front line, polarisi behind them. Win.

~Sev

Sat, 04/07/2012 - 03:55
#23
Scarred-Knight's picture
Scarred-Knight
I agree with many points above me...

For one, LD is based on teamwork, not what one person can do. Although one person can drastically change how the battle goes, it should not be where one person can take the enemy team all by himself (no offence to players who can do that). LD should be where your choice as a specific type of class should not effect the battle so much, unless it is for the benefit of the team when the classes work together. I admit, I play a very aggressive style, and that is because I am a Skolver Clone, I won't hide it. It's the only way to really win as a swordsman nowadays. What I would like to see is more recons and more guardians who can compare their usefulness with a Striker and say "Yeah, I can compete with this class."

What I absolutely hate is how striker does have an advantage over the other two classes. Recons once they are found are Swiss cheese, and guardians are standing targets. This again depends on the player, but under a cookie cutter, thats kinda what it looks like.

Currently, Skolver Strikers are the players who seem to be the ones who can do this very easily. There is the occasional other type, but for the most part, it belongs to the Skolver clone.

The natural reaction to nerfing a strong overpowered piece of gear is going to be resistance, of course people are going to hate it if we decide to nerf it. Unfortunately it's one of those things that sometimes happens when something gets too strong. In a PvE environment and PvP, Skolver has huge niches (in PvE, it is perfect for any occasion that includes fights against a lot of Beasts or Slimes, and is hands down the best swordsman armor to bring into Ice Queen, and in PvP...well the above posts covered it's dominance).

I agree with changing Flourish. For one, it's a piercing weapon, so why is it's first attack a slash? Better yet, a slash that can outclass a slash performed by heavy swords.

To sum up my post, some of the drastically overpowered weapons do need a bit of nerfing, so that the other weapons become ballanced in PvP environments.

P.S. I, for one, would love to see more troikas in LD.

Sat, 04/07/2012 - 04:30
#24
Severage's picture
Severage
~~~~~~~~~~~~~~~

An easy way to nerf the Flourish would be to make it split Normal/Piercing damage...

It'd be half as useful. Literally. Even when wearing piercing defence, half of your gear's defences are wasted on Normal defence. DA/GF are more powerful, but have their damages split; so basically, you always have defence against half the attack.

If the flourish is going to be more slashy-slashy and less pokey-pokey, why not just change the damage to split Normal/Piercing?

On a slightly less related note (and aimed at Scarred-Knight), I do fairly well with Guardian over Strikers. Though I admit, I would use Striker if I had Health Trinkets. Since I don't, there's no point in playing a Striker, since you have half the HP of everyone else (Or less). Guardian's class is pretty balanced with Striker if you ask me. It's not impossible to take out several Strikers in one life without trinkets while they have them, or even take two out at once if they position themselves properly. The worst part of Guardian is that it gets roped by Trollaris. You let down your shield, you'll get hurt pretty bad and shocked. You keep it up, you can't move, and the Striker will drain your shield to nothing; then, he'll just dash over there and kill you like nothing.

The Recon class needs a lil more love though. Back-caps are very useful, but only a handful of 'Cons even know how to play them. You usually get 'Cons all over the place (For some reason, new LD players love Recon), which all run around trying to kill Strikers instead of cap or defend.

~Sev

Sat, 04/07/2012 - 20:29
#25
Tsubasa-No-Me's picture
Tsubasa-No-Me
... Yeah, that about...

Team work? In LD? BWAAHAHAHAHAHAHAHAAAAAAA!

these days, its, you go off and you your thing, you deal the most damage you can, cause that puts a penalty on the other person. Sometimes you'll get a striker and a guardian, or maybe a recon and a guardian working together... but when its crunch time? An even amount of skolvers that just happened to come over in their solo runs can EASILY take them down.

Teamwork? PFFFT! Again: You go it solo and do what the crap you want, as long as you take someone out, you "Contributed".

=.= frigging fools.

Not only am I famous, but I inspire Hipster...ness... Yeah.
~Tsu

Sat, 04/07/2012 - 22:02
#26
Kentard's picture
Kentard
Look, all we need to do is...

Increase the cooldown on Striker's Dash.
Decrease the Recon Cloak cooldown.
Increase the shielded Guardian's movement speed.

Done. I've balanced LD for you.

As for 'teamwork', inevitably every teamwork-related game turns into a killfest - see also Team Fortress 2.
Nobody plays a medic because it's cooler to kill stuff as a Soldier or Sniper, despite the fact that a good medic can be absolutely quintessential in pushing the team forward.

Mon, 04/09/2012 - 15:03
#27
Skold-The-Drac's picture
Skold-The-Drac
Dat bomber

Everyone hates a shard-blitzing guardian... EVERYONE!
(Thank you OOO for my CTR UV)

But, in all seriousness... toothpicks need a change... These wulf wearing (Come on.. you know OOO's just being wolfaboo with their wolver armor) toothpick lovers need to decide if it's gonna be a piercing sword (you know... stabby mc-stab stab) or if it's gonna be a brandish that pierces. (Normal/piercing damage)

I say the wolfaboos vote for which nerf they want... I don't give a dang either way, but a nerf is required. Those of you wielding that banhammer about, I tip my hat to you... thanks to you I survive a lot better in my bomber gear.

As far the shield usage... Striker shield should have (what is currently) recon shield's cooldown. Recon shield should have striker's shield cooldown. Guardian needs some movement up here. Thank you for reading. Here's a cookie

Mon, 04/09/2012 - 15:15
#28
Zephyrgon's picture
Zephyrgon
NO

Thanks to the new balance ingame, T3 is incredibly balanced. The problem in lockdown lies directly in the classes. Fix the classes, then lockdown is fixed.

Mon, 04/09/2012 - 22:42
#29
Luguiru's picture
Luguiru
Refer to what Kentard posted

If you nerf the Wolver line you would also have to nerf the Demo and Gunslinger lines as they provide similar buffs, though Wolver is more abusable due to its practical use for the substantial population of primarily sword users. Just because something is overused and happens to excel against you in a player versus player minigame does not make it overpowered in general.

Mon, 04/09/2012 - 22:43
#30
Tsubasa-No-Me's picture
Tsubasa-No-Me
...

In case you haven't noticed, It already is.

Not only am I famous, but I inspire Hipster...ness... Yeah.
~Tsu

Tue, 04/10/2012 - 03:10
#31
Isomorphize
This thread is bad. You can

This thread is bad. You can not nerf a set, because that is bait and switch on the buyer. I gave the in game economy ce/cr for the armor/wep as it was, under the impression it will stay that way. The solution is to keep buffing things until it all works out, and quite frankly, with the influx of gunners and the sheer amount of guardian health, i think that LD is getting more and more balanced every day. Dont encourage nerfing, its unethical at best. Im not saying all this because I am a skolver (which btw is a set EVERYONE can access, so stop acting like its beyond your reach). Sorry im a little out of it atm, recent holidays and all ;)
-Entropize

Tue, 04/10/2012 - 06:44
#32
Tsubasa-No-Me's picture
Tsubasa-No-Me
Yeah, right.

"This thread is bad."
What a way to start out a comment. Dis the time and effort that not only I but others have put into this thread. Good job Captain Nice.

"You can not nerf a set"
So what your saying is that we all need super suits with no weakness?

" You can not nerf a set, because that is bait and switch on the buyer. I gave the in game economy ce/cr for the armor/wep as it was, under the impression it will stay that way."
So what? You want the OP Divine Avengers back? You want the Sudaruska to spew forth rocks again? Or maybe make the Volcanic Pepperbox Reel monsters in again? Face it: Somethings are bugs, unintended, or Need To Be Balanced

"Dont encourage nerfing, its unethical at best."
So fixing the Imbalances with the outlying factors, like wolver and the like, (Wolver because its almost all you see, anywhere you go...) is unethical? ⌐.⌐ Riiight.

"Im not saying all this because I am a skolver (which btw is a set EVERYONE can access, so stop acting like its beyond your reach)"
Its most definitely within my grasp to have a Skolver set, but I simply dont like it. And as a result, I am penalized with inferior gear. Thats not "Ethical" at all, now is it?

I'm sorry if you meant this another way, but the way you wrote it here? ...Frankly it shows a Lack of understanding of anything else.

Not only am I famous, but I inspire Hipster...ness... Yeah.
~Tsu

Tue, 04/10/2012 - 18:14
#33
Luguiru's picture
Luguiru
Then the weapon specific armors are overpowered

Demo and Gunslinger set lines are similar to Wolver. Demo has Mad Bomber and Mercurial, Gunslinger has four lines which are all craftable through normal recipes without any boss or token trade involved. Demo has Volcanic with +4 bomb charge with both parts in place of Vog Cub which has +4 sword speed with both parts; Bombastic gives +4 bomb damage while Skolver gives +4 sword damage. Justifier and Nameless sets each give +4 gun speed for both parts. Shadowsun set gives +4 gun damage. None of the Gunslinger lines have negative status resistance and have approximately the same defenses as the Wolver lines. Demo lines, excluding Mad Bomber, also have similar defenses in terms of bars and statuses; still excluding Mad Bomber which gives up a bar of normal and three bars on shock, fire, poison and freeze statuses for having +4 bomb damage and charge. Wolver, Demo and Gunslinger lines are balanced fairly well, except Gunslinger has no 2*; this may be to prevent players from taking advantage of the low craft cost to spam for UVs.

If Wolver line gets nerfed, so will Gunslinger and Demo to follow suit. So many players have it because the majority prefer using swords as their primary weapon, therefore they go for the best sword line. If the set were balanced they would have to either nerf the other weapon-specific sets or buff other sets to make them more appealing, like they did with Bombastic and Skelly.

Tue, 04/10/2012 - 22:54
#34
Isomorphize
There are so many things

There are so many things wrong with your response to my post that I wont even bother responding. It would just be a circular argument anyways. In short, you cannot just objectively nerf things in a quantifiable way. The DA is still mostly the same.

Wed, 04/11/2012 - 01:10
#35
Tsubasa-No-Me's picture
Tsubasa-No-Me
/e snickers

Ummm heh... r-really? aha... I believe you are attempting t-to refute my point entirely w-heh-without proof... i-it doesn't work-BFFFFAAHAHAAAHAHAHAHAHAAA!!!!!

Aaaahhhh oh yeah... funny fellow.... "In short" I already refuted your post quite completely, and if you wish to say otherwise, please, do so... with proof.... other wise I may cramp up from laughter.

And please, tell me why I can't nerf things, it is to balance things after all; why resist balance for a better game overall?

_________

Also, off topic, but that OP DA had a swing hitbox the size of a moderate bomb, and could be spammed against a wall to pretty much never take damage ever. You are saying that's not OP? Hah! silly little one.

Not only am I famous, but I inspire Hipster...ness... Yeah.
~Tsu

Wed, 04/11/2012 - 01:19
#36
Shoebox's picture
Shoebox
After the changes to Chaos

After the changes to Chaos Set, I think PvP should be a bit more interesting.

You only need a few UVs to make it truly viable and then you're set.

Thu, 04/12/2012 - 13:51
#37
Skold-The-Drac's picture
Skold-The-Drac
Thought of a t2 fix...

Anybody else notice a freeze resist on wolver whilst the other equipment specific lines don't have a resist?

Hmm...

Wonder what we could do here....
Not saying they don't deserve the resistances by t3.... But seerusly?

Following that logic... I think demo's by default would have shock resist, and gunners would receive a more minor resist in all categories that aren't overkill or a standalone poison resist (the attack debuff sucks on guns) (light freeze, fire, shock resist) (freeze screws swords, static screws bombs, gunners are like medics in their current state... so they could use some resist either all over or on their attack debuffing pain)

Am I the only one who feels this way? Status resist on armors 4*+ could work well... but until that point I see equipment specific items not requiring it. Results in more use of the least used armors that are status/enemy specific.

Just asking.

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