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Unbinding accessories for a price!

20 replies [Last post]
Wed, 04/04/2012 - 07:37
Valorai's picture
Valorai

I think we'e all had are moments were we had to destroy an awesome accessory because we didn't want it on that certain piece of equipment.
I propose just like unbinding things i arsenal, the same goes for accessories. Of course, this would take money. The rarer, the higher the price.
Maybe add stars for accessories too eh?

I just want to unbind my vertical vents.....

/looks at admins with begging eyes.

Wed, 04/04/2012 - 08:51
#1
Flamaxe's picture
Flamaxe
+1

I agree ^_^

Wed, 04/04/2012 - 08:56
#2
Pawn's picture
Pawn
i concur

i do think u should be able to remove an accessory without destroying accessory or item. But at that point the accessory should remain forever bound to ur knight (like the crests from missions). At least then u could still reuse it.

Fri, 04/06/2012 - 22:10
#3
Hexzyle's picture
Hexzyle
@Atgatg, @Pawn

I posted a large post on another thread how this could work while still remaining legit...let me find it...

Ah here we go:

WARNING: WALL OF TEXT, THERE'S A TL;DR AT THE BOTTOM

I accidentally attached a 12k accessory to the wrong piece of armour. I had to buy another one -.- was not impressed. Of course, it was my mistake and I accept full responsibility for that, but it would be very delicious for an option to rechoose what armour to attach the accessory to.

However this would be problematic. Move your shadow dragon wings from your snarbolax coat to a spiral scale mail and unbind it for 100 mist? Then you could give it to another player, who could then move the shadow dragon wings to the armour they want.
There are always exploits.

Zyborg:"What if you couldn't unbind any armor that had accessories on it, and putting accessories on a piece of armor bound it to you? Alternatively, giving or selling a piece of armor with accessories on it could automatically return the accessories on it to your inventory. In the latter case, the game wouldn't tell the buyer about the accessories in order to prevent scamming and misunderstandings."

Yes to the first, no to the second. Having accessories bind armour to you would be annoying and difficult.

The point is here, that DISPLAYING an accessory, (means there is a bound armour involved) then taking it off that armour, attaching it to another armour that you own because of a mistake. This is the only exception allowed to the accessories rule: An accessory bound to a piece of armour may be unbound from the player that bound it, and bound to another armour that the player owns. (a mistake made on armour that is intended for the own player's personal usage)

Also allow players to attach an accessory to one unbound item, and then rethink and attach it to another unbound item (a mistake made on armour that is intended for gifting away)

So find things to avoid exploits of these two situations.
I have one: Accessories gain a "bound" variable. Once an accessory is attached to an armour, it shares the bound status of that armour. Therefore if you attach an accessory to an unbound armour, both the accessory and the armour become bound. Bound armour cannot be unbinded while there is an accessory on it, and bound accessories can only be attached to bound armours, while upon attaching an unbound accessory to a bound armour, the accessory becomes bound.

However this prevents pre-used accesories on high level gear (shadow wings on snarby coat) from being unbound genuinely with the amount of energy and then being resold like most players do today.

Does that mean we could assign accessories "Bound star-ratings" that take on the highest star rating that the accessory has ever been bound to? So if you equip shadow wings onto bound snarby armour the shadow wings becomes "5 star bound". Even if you move those shadow wings to something like cobalt armour, you will still have to pay 4000 CE to unbind that armour. (and the accessory unbinds too) Accessories do not aquire a star rating if they and the armour they are being attached to are unbound.

This system seems to work better and would not interrupt the current accessory armour unbinding system, (this is the most important part. the current accessory system is fine we just need a fix for those who make mistakes) while providing an alternative to those who have accidentally mis-attached an accessory, or just want to wear something different.

Can anyone find any exploits with that? any problems?

Pseudocode
(This is a TL;DR for nerds :P)
Accessories gain a variable we will call "boundcost". Accessories attached to armour that isn't bound or not attached to any armour will have:
boundcost = 0
Accessories MUST have a boundcost value of 0 in order to be moved onto another unbound armour.
As soon as an accessory is attached to a bound armour, or armour is bound with an accessory attached, the accessory gains the boundcost value of the bound armour.
Accessory bound to Cobalt Armour:
boundcost = 200

An accessory with an boundcost value GREATER than 0 can ONLY be moved between BOUND armours.
Paying this 200 (boundcost) energy will unbind the armour, and consequently return the accessory's boundcost to 0, allowing it to be freely moved around unbound armours again.
An accessory will retain the HIGHEST boundcost it ever achieves while being moved around bound armour, until it is unbound.
Accessory moved to bound Azure Guardian Armour
IF NewArmour.boundcost > current.accessory.boundcost
THEN set.current.accessory.boundcost = NewArmour.boundcost
ELSE
do nothing.

So now the accessory will have a boundcost of 4000. Moving it back to the cobalt armour will not affect the boundcost. You'll still have to pay 4000 energy to unbind the armour and attached accessory.

TL;DR
Accessories are allowed to be moved from armour to armour. To prevent people from abusing bound and non-bound armours, the following rule would apply:
Acessories get star ratings depends on what armour they are attached to if they get bound, and must be paid to be unbound. Unbinding would not put them back in your inventory, but would rather allow you to re-attach them to another piece of unbound armour.

Fri, 04/06/2012 - 15:39
#4
Floipd's picture
Floipd
@Hexzyle

Yes please, +1

Sat, 04/07/2012 - 19:20
#5
Hexzyle's picture
Hexzyle
bump. someone suggested this

bump. someone suggested this again :S

Sat, 04/07/2012 - 20:14
#6
Commander-Derpo's picture
Commander-Derpo
hey

hexzyle, i like your idea

Mon, 04/30/2012 - 03:12
#7
Hexzyle's picture
Hexzyle
.

Thanks Derpo.

Another failure to use search bar = another required bump

Mon, 04/30/2012 - 12:30
#8
Blandaxt's picture
Blandaxt
Cobalt.

Hexzyle, why is the cost of cobalt armor so high. Sense the cost to create cobalt armor is 400 crowns and 50 energy, shouldnt the cost be at least 50 energy or 100?

Mon, 04/30/2012 - 12:36
#9
Serell's picture
Serell
Waffles

+1 to Hexzyle

Mon, 04/30/2012 - 12:36
#10
The-Ark's picture
The-Ark
@Blandaxt

Cobalt armour is 2 star, it costs 200 energy to unbind 2 star items, so he probably got the number that way.

Sun, 05/06/2012 - 12:40
#11
Blandaxt's picture
Blandaxt
oh!

i understand,, its by the number of stars. okay i also agree. good idea.

Sun, 05/06/2012 - 12:45
#12
Softhead's picture
Softhead
-_-

Sweet jesus....

Ypu pick now to reply?

Also, do you simply go to the last pages and necro stuff!!!???

Sun, 05/06/2012 - 20:26
#13
Hexzyle's picture
Hexzyle
@Atrumvindex

It's not necroing when I still share the same views on the topic, the topic hasn't been addressed, and people are still bumping other threads on this topic when there's a perfectly good solution right here.

It's only been like a week anyway.

Sat, 05/12/2012 - 01:40
#14
Blandaxt's picture
Blandaxt
i still...

i still don't understand what necro means?

the definition is: a combining form meaning “the dead,” “corpse,” “dead tissue,” used in the formation of compound words: necrology.

so what definition are u guys using it as?

Sat, 05/12/2012 - 01:48
#15
Asukalan's picture
Asukalan
Necroing is answering in a

Necroing is answering in a topic that was last time active very long time ago. For example when you answer in a topic that was laast time active (last post date) like week ago, it kinda ok/fine, but when you answer in topic that was last time active 2 weeks ago, month ago or its even older its necroing.
Especially if you answer with stupid and pointless post just like "i understand,, its by the number of stars. okay i also agree. good idea." that one.

Now you know exactly what is this (you should deduct it from other posts and your actions) so you should have no excuse. But also, not knowing 'law' (law is too strong word here) dont excuse you from breaking it.

Sat, 05/12/2012 - 02:14
#16
Hexzyle's picture
Hexzyle
This.

This.

Sat, 05/12/2012 - 16:06
#17
Jennytheturtle's picture
Jennytheturtle
agree! +1 My friend lost his

agree! +1
My friend lost his mewcat because of a mistake :(

Sat, 05/12/2012 - 16:51
#18
Serell's picture
Serell
awww no D:

Poor mewkat 3:

Sun, 05/13/2012 - 15:59
#19
Jennytheturtle's picture
Jennytheturtle
I know! :(

I know! :(

Sat, 05/26/2012 - 15:47
#20
Blandaxt's picture
Blandaxt
no

i think answering i understand was a good way to resolve a discussion. i don't agree with the way u see things. Asukalan

necrowing something that was 2 month old or something that was i don't how many years old is not something i call necrowing. if i haven't seen the idea before i will reply to it. if my reply is a new idea in itself, i will form a new post, that how i do things.

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