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Idea for extra heat

14 replies [Last post]
Mon, 04/16/2012 - 11:08
Mk-Vl's picture
Mk-Vl

So a good amount of people have been in this situation. You're playing SK, having fun, and BAM all your items are maxed out on their heat and you're halfway through a RJP run. What to do? Switch to that lvl1 toothpick that's been sitting in the back of your arsenal? Waste the heat? How bout this---

As you know your heat slowly fills up based on the monsters you beat up. Here is what I'm suggesting

Pressing an arbitrarily picked button (lets say F), your heat will burst out of you.

This will cause a blast (see size chart below) causing minor fire and knock-back roughly the same distance of the second swing of a Troika line with comparable star power. This will also use up all of the heat that you have ATM.

Size chart
Heat barely visible- 2* mist bomb radius and Troika distance knock-back
Heat 1/3 full- 3* mist bomb radius and Grintovec distance knock-back
Heat 2/3 full- 4* mist bomb radius and Jalovec distace knock-back
Max heat- 5* mist bomb radius and Triglav distance knock-back
(even though you can go above max heat it will be treated the same as if you just got max heat ergo all will be lost in the blast)

I repeat, this does no damage besides the minor fire damage. The distance knock-back also does not interrupt attacks.

Serell's idea: At the end of the stage any unused heat can be turned into crowns. He suggested the max be 200 but I feel that a max of 75-100 will be more reasonable. What do you think?

All discussion is welcomed. If you do not like the idea please be constructive and either give advice on how to improve and or make the idea more player/OOO friendly. If you don't feel like doing so and flame please at least make it amusing.

Once again thank you all for being awesome.

Mon, 04/16/2012 - 11:24
#1
Luguiru's picture
Luguiru
Heat farts

A suggestion which does not say "everyone who dislikes this should quit and go away forever"? Am I in heaven? Who am I kidding, I would never go to heaven if it existed. They would never send me to hell either because I would just piss off the devil. I suppose I could kill him and take over hell and force everyone to do regular aerobic exercise.

Shield bumping with Agni line fire combined? I would rather have the heat do something practical, such as be stored in an internal furnace to charge equipment later but loses a portion of the total heat with every use; the more often you dispense heat to an item outside of the Clockworks the more lost.

Why does everyone want to make excess heat into an attack?

Mon, 04/16/2012 - 11:32
#2
Serell's picture
Serell
I would like converting my

I would like converting my extra heat into crowns.
But don't worry, not to many crowns, i don't want to make a huge crown pump xD
I would say... Max heat can be converted into... say, 200 crowns?

Mon, 04/16/2012 - 11:38
#3
Mk-Vl's picture
Mk-Vl
The thing

with storing heat is that it has too much potential to be OP. You can run Vana 50 or so times and when you finally make that 5* item you can boost it to max heat without putting up with the drawbacks of having it unheated.

Also I picked it's power carefully. Like I said it has minor fire which is just an add on to make it do at least some damage. And again I picked fire because 1, it's heat and 2, it cannot be massively abused in FSC. The idea is to get some breathing room if locked by a giant mob because shield bumping will not work if there is someone behind the enemy.

And no rating? Hmmm

Edit: serell that sounds reasonable because you also get crowns from minerals which are a mainstay of any stage.

Mon, 04/16/2012 - 11:48
#4
Luguiru's picture
Luguiru
Caught me

Neh. Heh hur dur.

When I heat something via Vanaduke it usually ends up being useful somehow anyway and I miss using it when the heat gets maxed out and I have to move on to the next. For example, when I started my Final Flourish I got a +1 charge UV and I usually use a +2 sword charge gauntlet. When the heat fills you get +2 more charge on it. Before using this I would use my Vanquisher, though I now prefer Final over it for my purposes. I would normally go with full Volcanic Demo, Grey Owlite, Divine Avenger, Shivermist, Vanquisher, and Peacemaker. I replaced the Vanquisher with Final, and when that was finished I switched Peacemaker to Valiance, and so on. Yes, I use one trinket and two weapon upgrades. They are convenient. Honestly, you realistically should only need a maximum of three weapons for the run; any more and you should consider taking a more versatile loadout. Then again, not everyone is willing to use upgrades.

I can appreciate the function working well to get enemies off of you, but think about how you would get in that situation; unless you have no sword with you, what were you doing? I know this happens with Greavers, but those rarely spawn more than six at a time. In before "but I never use a sword I only use guns and bombs and refuse to use punctuation so this sentence can go on for days".

Sometimes I forget to rate. Other times I am not sober.

Effort: 8/10
Creativity: 6/10
Detail: 7/10
Mechanical applicability: 7/10
Profits Three Rings: 6/10

Mon, 04/16/2012 - 15:46
#5
Marona's picture
Marona
'You're playing SK, having

'You're playing SK, having fun, and BAM all your items are maxed out on their heat and you're halfway through a RJP run. What to do? Switch to that lvl1 toothpick that's been sitting in the back of your arsenal? Waste the heat? How bout this---'

Create new weapons or take your maxed out weapon to one of those gremlins who gives UVs.

Bam.

Mon, 04/16/2012 - 17:08
#6
Mk-Vl's picture
Mk-Vl
1) punch does not reduce heat

1) punch does not reduce heat when adding UVs

2) if you read the part that said "halfway through a RJP run" you would have seen that you are in a run. Will you waste the energy to go back to haven to make an item and restart the run? I wish I had energy like that to burn. Or what if you're at depth 26 in a FSC run? Not everyone has the energy to keep creating weapons and armour so they have to do runs to get the cr to turn into CE. And during those runs if they're maxed out is the reason for this suggestion.

Please take at least a half second to fully read and comprehend the post before replying. If any part is confusing say so and I will reword it to the best of my abilities.

Tue, 04/17/2012 - 02:49
#7
Hexzyle's picture
Hexzyle
+1

The only weapons worth heating are 3*, 4* and 5*, essentially. It seems pointless to create a new 3-5* piece of equipment everytime one gets full.

Minor Fire? It would have to be something versatile. Minor fire would just be wasted on those slags or whatever other fire themed level you are playing on.
Stun would be a much better alternative, and it would actually make the coding for the CE revive useful (satisfying another thread).
It would be helpful as an emergency attack if you happen to get cornered/pinned/surrounded.

Or the attack could possibly allow you to either increase the power of a single regular attack or perhaps release an instant-charge attack of whatever weapon you are holding.

Tue, 04/17/2012 - 19:41
#8
Mk-Vl's picture
Mk-Vl
@Hex

I chose fire to go along with the heat theme. For fire levels is the whole reason I also suggested the knockback portion. Believe me I battled a bit between fire and other statuses but I felt that this was the best way to keep it from being OP.

If it were to increase the power of a single attack it should be for the whole clip/combo.

Instacharge ehhh OP. If you want i'll explain later

Tue, 04/17/2012 - 20:59
#9
Fehzor's picture
Fehzor
If the game were truly

If the game were truly balanced, it would award you energy for your heat.

Tue, 04/17/2012 - 21:59
#10
Hexzyle's picture
Hexzyle
@Mk-Vl

"Instacharge ehhh OP. If you want i'll explain later"
Please do explain.

Oh oh, I was mucking around with the files a few weeks ago and took a few silly snapshots. I'll upload one that matches the theme of this thread when i get home. :D

Tue, 04/17/2012 - 22:10
#11
Mk-Vl's picture
Mk-Vl
@Hex

Sorry I was working on my project wih the group and couldn't really put a longer post. Now for all the weapons that have great charges
FoV
Blitz
Suda/Trig/Hammer
Brandish
GF/DA
ALL BOMBs

It could be an easy thing to charge up your weapon, let go and immediately let off another charge with heat. And as long as your not poking a Skelly with an acheron or some other weapon fail it will devastate anything making the game way too easy

and Fez......derp?

Wed, 04/18/2012 - 00:01
#12
Hexzyle's picture
Hexzyle
@Mk-Vl

I was meaning a single instant-charge at the cost of your heat. (it would still have to be above a certain level, probably max) Would be great for that "finisher move" right when you needed it, which you could only use once per floor.

That way BOOM-happy players could satisfy their needs without wasting energy on revives. I love the boom from a revive, but I hate wasting energy to see it. I also love seeing wicked combos being pulled off and enemies getting pummelled with perfect timing.

Wed, 04/18/2012 - 03:00
#13
Lunaice's picture
Lunaice
:O

I think you should be remove the "Heat barely visible" in the blast chart..

So there can be only 3 levels.

Anyway, is it like the energy blast from the CE revives? then that would be great :3.

Wed, 04/18/2012 - 12:22
#14
Hexzyle's picture
Hexzyle
@Lunaice

That's what i was thinking, with the stun. Mk-VI for some reason things it should be a fire status instead though.

Uploaded that image I mentioned earlier:
http://i.imgur.com/mFQUe.png

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