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If Biscotti can cook...then we can too!...erm...right?

13 replies [Last post]
Mon, 04/16/2012 - 14:26
Marona's picture
Marona

I figured to add another something we can do when we don't have energy: cooking. Just hear me out on this one.

Cooking will have it's tiers, depending on how much you cook and how successful you are at making it. When you first start out cooking, it will be "one star" and you will work up your way to "two stars" then "three stars" and up to "five stars".

Here's the process:

Haven will have a house entrance called the "Skylark Kitchen" which is a temporary kitchen from the Skylark. Biscotti will be there inside and will provide small missions and cooking recipes you can buy using crowns. Biscotti will ask you to level up your cooking by cooking your known recipes and new recipes you buy from her. In one mission, you will provide items you cooked yourself to her in order to advance to be able to cook "Two star" recipes.

So here it is in a nutshell for the learning process.
-Meet Biscotti in the kitchen. She will give you a couple of free recipes and will vendor the ones you can learn.
-Your cooking recipes will have a level. The higher the level, the more chance the cooking on that recipe will be a success.
-You will also have a "Cooking" level overall, which gives access to ascend and learn more recipes. Once you go up a rank, or level, talk to Biscotti and she will ask for some of your cooking. Giving her that, she will provide you with more recipes and allow you to go up another rank, or level.
-The higher the "star" number, the harder it will be to cook it.

So to balance it out so it wouldn't affect the economy? Well my suggstions:
-Recipes cannot be traded.
-Cooking items can be shared on the same account only. Meaning, cooking items you made will not be able to trade to players or drop. That means no auctionhousing cooking related things.
-Sorry this won't be like Missions where you get heat, crowns, items, and prestige.

So what are the buffs?
-Shock, Fire, Freeze, or Poison resist per item(The benefits will be lower than trinket items of course)
-Shadow, Elemental, Normal, or Piercing resist (Of course, less than trinket items)
-Shadow, Elemental, Normal, or Piercing attack boost (Again less than trinket)

Here are examples of food:

'Shock Jelly Taffy'
A chewy candy made from the shock jellies. It's Shockingly Delicious! (pun on Lucky Charms lol)

'Graveyard Stock'
A broth made from the remains of animal bones and zombie bones. Well, what else do you expect to eat in the middle of the graveyard?

I don't have any other ideas on recipe names...so yeah. What you guys think of the concept so far?

Questions and Answers

'For cooking to exist it must be clarified our knights are organic; as of now we are robots from space.'
Well...Biscotti was making cake and theres a quote from one of the recon knights saying "Good data is like good pudding. You can never have too much of it." So I assume they must eat a bit.

'Assuming our knights are organic, how would food be consumed and where would the effects go? Are they just UV stamps with preset buffs? Is cooking supposed to be a profession where players make items unrelated to equipment? Does this lead to crafting our own accessories? Are food buffs only in effect for a floor/mission?'
-Cooked items will be in "Usable" Category of the arsenal (Where Mist Tanks and Weapon and Trinket Slots go, etc).
-UV Stamps? Well...I guess you can call it "Temporary" UVs in a way, since they give a buff for a limited time. If you mean "Will the cooked items have UVs?", then the answer is no.
-Profession? Hmm...well I'm not sure so far. But yes the cooked items will NOT be related to equipment.
-There will be NO EQUIPS WHATSOEVER.
-For a whole mission, the food buffs will be enabled until you die. If you die, the buff disappears and you have to use another cooked item or deal without the buff. For floors in dungeon, it may be up to 2-3 levels. 4 levels would be too much.

'Professions/production skills create a whole new aspect of the game. It would make things more interesting but the problem is how it would be incorporated into the current mechanics without forcing the developers to overhaul everything.'
True but you know accessories right? They may figure out a way.

'I think it could be a nifty idea. But what would you do with it, it might be good as pop rocks that do an energy blast in front of you but beside that what would they do?'
Eh this will have nothing to do with attacks or anything. It's just a small buff...nothing more.

'Can you stack effects? For example, could you eat "Shock Jelly Taffy" and "Graveyard Stock" to combine their effects? Could you eat multiple pieces of "Shock Jelly Taffy" to further boost its effect?'
Here's an example...let's say "Shock Jelly Taffy" is a shock resist cooked item. There is another cooked item called "Shocky Tarts" that has the shock resist. Let's say "Shock Jelly Taffy" is a three-star cooked item. You eat that. You get the buff. "Shocky Tarts" is a two-star cooked item. If you eat that while having the "Shock Jelly Taffy" already eaten, then it will do nothing, since the buff is below that. Oh, and eating multiple "Shock Jelly Taffy" won't improve anything. So basically, no stacked buffs or anything. However, if you eat "Shock Jelly Taffy" and "Graveyard Stock" (let's say Graveyard Stock adds a health bonus), you will have both effects. To keep it balanced, however, you can only have three buffs from cooked items. If you eat a fourth cooked item that has a different resist than the three active, then it will remove the first one you ate.

Mon, 04/16/2012 - 15:07
#1
Luguiru's picture
Luguiru
That taffy sounds "shocking"

Cooking. Cooking? Cooking. No, not cookies; cooking. Oh, alright; what about cooking? Cooking. Okay.
Cooking?

For cooking to exist it must be clarified our knights are organic; as of now we are robots from space.

Assuming our knights are organic, how would food be consumed and where would the effects go? Are they just UV stamps with preset buffs? Is cooking supposed to be a profession where players make items unrelated to equipment? Does this lead to crafting our own accessories? Are food buffs only in effect for a floor/mission?

Professions/production skills create a whole new aspect of the game. It would make things more interesting but the problem is how it would be incorporated into the current mechanics without forcing the developers to overhaul everything.

I need answers before I can properly grade this thread.

Mon, 04/16/2012 - 15:26
#2
Shue-Donnym's picture
Shue-Donnym
...

Wrong.

Mon, 04/16/2012 - 15:36
#3
Fehzor's picture
Fehzor
I'd much rather we just get a

I'd much rather we just get a weapon that looks like a giant frying pan, and cooks enemies on the go for food. Not hearts. Food.

Mon, 04/16/2012 - 15:37
#4
Marona's picture
Marona
@Luguiru

'For cooking to exist it must be clarified our knights are organic; as of now we are robots from space.'
Well...Biscotti was making cake and theres a quote from one of the recon knights saying "Good data is like good pudding. You can never have too much of it." So I assume they must eat a bit.

'Assuming our knights are organic, how would food be consumed and where would the effects go? Are they just UV stamps with preset buffs? Is cooking supposed to be a profession where players make items unrelated to equipment? Does this lead to crafting our own accessories? Are food buffs only in effect for a floor/mission?'
-Cooked items will be in "Usable" Category of the arsenal (Where Mist Tanks and Weapon and Trinket Slots go, etc).
-UV Stamps? Well...I guess you can call it "Temporary" UVs in a way, since they give a buff for a limited time. If you mean "Will the cooked items have UVs?", then the answer is no.
-Profession? Hmm...well I'm not sure so far. But yes the cooked items will NOT be related to equipment.
-There will be NO EQUIPS WHATSOEVER.
-For a whole mission, the food buffs will be enabled until you die. If you die, the buff disappears and you have to use another cooked item or deal without the buff. For floors in dungeon, it may be up to 2-3 levels. 4 levels would be too much.

'Professions/production skills create a whole new aspect of the game. It would make things more interesting but the problem is how it would be incorporated into the current mechanics without forcing the developers to overhaul everything.'
True but you know accessories right? They may figure out a way.

Hope these questions are answered well for ya^^;

Mon, 04/16/2012 - 16:08
#5
Sacrontine's picture
Sacrontine
-

Spiral Knights don't eat regular food, Biscotti is just a hobbyist.

In case you haven't noticed from playing the game, Spiral Knights eat the still beating hearts of their recently slain enemies.

Mon, 04/16/2012 - 17:12
#6
Earthboundimmortal's picture
Earthboundimmortal
Lets change that

I think it could be a nifty idea. But what would you do with it, it might be good as pop rocks that do an energy blast in front of you but beside that what would they do?

Mon, 04/16/2012 - 17:58
#7
Schattentag's picture
Schattentag
Put straws in vials/foodstuffs

Drink.
???
Profit! (Status-inflicting weapons)

...Alright, serious-face time.

People don't die enough to make this idea not OP, but having the effects expire upon death is a good start nonetheless. I would more likely support extremely limited effects, such as timed effects or maybe ones that last for just one floor.

Question: Can you stack effects? For example, could you eat "Shock Jelly Taffy" and "Graveyard Stock" to combine their effects? Could you eat multiple pieces of "Shock Jelly Taffy" to further boost its effect?

Regarding knights' organicity/organicalness
This implies that only our armor is powered by energy, leaving the possibility open that knights themselves are sustained by food of some kind. Several other references to snacking and eating are included in the game, some of which I've listed below. We can assume that knights respire by looking at the animations of the Steam Knight Mask and all of the Party Blowouts, by examining some of our emotes (burping, belching, crying, sighing), and even looking at the description of a Zee Core (sneezing, sniffling). Furthermore, knights appear to exhibit emotions, again looking at our emotes.

Select snacking/eating references:
- Description of the Dread Venom Striker (someone else pointed this out earlier)
- Description of Rocky Cores
- of Jelly Gems
- of Blaze Peppers
- of Rock Salt
- of Hailstones
- The existence of a "healthy fall harvest" and candy in the Dark Harvest Festival
- The existence of Spiral Knights kitchens and cake in the Caketastrophe
- The suggestion of eating a Prismatic Frosted Helm, and its perishable yet "delicious" counterparts (Frosted Helm and Foiled Frosted Helm).
- Emotes for hunger and thirst

Despite the compelling evidence, we've yet to receive any concrete evidence that knights are organic.

Off-topic note: Thank you for following through with this thread, taking everyone's input into consideration.

Mon, 04/16/2012 - 18:15
#8
Luguiru's picture
Luguiru
serious-face.jpg

Is this a staring contest?

Mon, 04/16/2012 - 18:20
#9
Tsubasa-No-Me's picture
Tsubasa-No-Me
Uuuuhhh...

I would say that we as knights cannot cook. I mean, our head chef makes Demon-cake, and She got in that position for a reason, right? Being the best cook we have.... I think the closest you'll get to making stuff is Melting Jelly on your heater shield into pudding XD

Not only am I famous, but I inspire Hipster...ness... Yeah.
~Tsu

Mon, 04/16/2012 - 18:29
#10
Marona's picture
Marona
Answers:

@Earthbound
'I think it could be a nifty idea. But what would you do with it, it might be good as pop rocks that do an energy blast in front of you but beside that what would they do?'
Eh this will have nothing to do with attacks or anything. It's just a small buff...nothing more.

@Schattentag
'Can you stack effects? For example, could you eat "Shock Jelly Taffy" and "Graveyard Stock" to combine their effects? Could you eat multiple pieces of "Shock Jelly Taffy" to further boost its effect?'
Here's an example...let's say "Shock Jelly Taffy" is a shock resist cooked item. There is another cooked item called "Shocky Tarts" that has the shock resist. Let's say "Shock Jelly Taffy" is a three-star cooked item. You eat that. You get the buff. "Shocky Tarts" is a two-star cooked item. If you eat that while having the "Shock Jelly Taffy" already eaten, then it will do nothing, since the buff is below that. Oh, and eating multiple "Shock Jelly Taffy" won't improve anything. So basically, no stacked buffs or anything. However, if you eat "Shock Jelly Taffy" and "Graveyard Stock" (let's say Graveyard Stock adds a health bonus), you will have both effects. To keep it balanced, however, you can only have three buffs from cooked items. If you eat a fourth cooked item that has a different resist than the three active, then it will remove the first one you ate.

'Off-topic note: Thank you for following through with this thread, taking everyone's input into consideration.'
No problem. I have a hard time explaining things all at once, so yeah. I just want to be sure everyone gets this suggestion and to understand that this is a "just for fun" thing with small benefits.^_^

Mon, 04/16/2012 - 19:36
#11
Bluebrawler's picture
Bluebrawler
@marona

all you have you have to do

Mon, 04/16/2012 - 20:05
#12
Luguiru's picture
Luguiru
Now you are getting the hang of this

That video was actually funny for this thread.

Tue, 04/17/2012 - 11:53
#13
Marona's picture
Marona
@Bluebrawler

I actually sang that song during the Spiral Knights caketastrophe.XD

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