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Flourish and PvP

24 replies [Last post]
Sat, 04/21/2012 - 16:12
Tsubasa-No-Me's picture
Tsubasa-No-Me

After LOTS of thinking, playing LD, and getting some other's opinions... I have found that:

The flourishes First swing is Not only Cheap and OP, but I have some reasons why.

  • The First swing is crazy, and for a rapier to swing like that would break it.
  • The natural attack speed is FAR to high, and can interrupt constantly.

Yes, Flame away you flourish users. I have one, I know what I'm talking about.

The fixes!

  1. Squish the first swing's hitbox. Don't elongate it, squish the sides and make the graphics a stab.
  2. Make the first swing of the Flourishes NEVER interrupt anything.

It would also be a good idea to put that on the Winmillion once it has a 5*.

Not only am I famous, but I inspire Hipster...ness... Yeah.
~Tsu

Sat, 04/21/2012 - 17:22
#1
Aemicus's picture
Aemicus
Yet you aren't complaining

Yet you aren't complaining about the rocket hammer that only P2P can get...

Sat, 04/21/2012 - 17:38
#2
Trollingyou's picture
Trollingyou
Rocket hammer

Rocket Hammer swing is more akin to the GF/DA, it's MUCH slower than the flourish types to the point where chaining it is near impossible. If it were that OP, you'd see everyone who has it using it. It may seem worse in T1 and T2 LD cause not many early elemental armor choices, but in T3 which everyone eventually reaches it's not OP at all.

Sun, 04/22/2012 - 12:19
#3
Aemicus's picture
Aemicus
Actually, I do see a lot of

Actually, I do see a lot of people using it. Even in T3, and they generally have very high damage.

Sun, 04/22/2012 - 15:23
#4
Doctorspacebar's picture
Doctorspacebar
Solution is simple. Make them

Solution is simple. Make them both split damage. Heck, the first Flourish swing is a sweep, not a stab, so technically it shouldn't even do Piercing on the first attack at all.

Sun, 04/22/2012 - 15:26
#5
Iapnez's picture
Iapnez
No. This game needs PURE

No. This game needs PURE special damage swords. The hammer deserves to stay pure elemental so it can exploit those people not wearing Vog Cub. I shouldn't be penalized for using something that's made to smash a Skolver or Snarbolax wearer to bits in PvP.

Sun, 04/22/2012 - 17:08
#6
Iron-Volvametal's picture
Iron-Volvametal
...

I just think the Flourish's 1st Swing should be slower, much like the Heavy Swords' Speed.

The Hammers are no Issue, except the 1* Should be bumped up to 2*, like the Shadow Bomb.

Sun, 04/22/2012 - 17:10
#7
Tsubasa-No-Me's picture
Tsubasa-No-Me
Ummm....

This isn't just about huge damage...

Its about what causes them to have WAY high damage... Damage that is really cheap and Undeserved.

Its about having a weapon that is so fast that it can Continually Interrupt, making it impossible to get away, unless you are a striker... and then you give up any perks of being anything OTHER then a striker.

Not only am I famous, but I inspire Hipster...ness... Yeah.
~Tsu

Sun, 04/22/2012 - 22:02
#8
Hexzyle's picture
Hexzyle
All sword damage should be

All sword damage should be split.

All monster impact (melee) damage deals normal damage, why are knights so special?

Mon, 04/23/2012 - 09:03
#9
Trollingyou's picture
Trollingyou
Damage type is not the issue

Like Tsubasa-No-Me said, the damage is not the main issue here. If damage were a problem, then the GF/DA/Rocket Hammers would all be OP as well, which they are not. They have high damage, but give up speed for that damage.

What makes the flourish swords OP is their speed, range, interrupt ability and range on the first swing. They could deal half normal/pierce damage and still be crazy in LD. Admittedly, the swords are supposed to be fast, but they shouldn't have the ability to interrupt on every swing and do it indefinitely.

Mon, 04/23/2012 - 10:34
#10
Trollin-You
^

:O

Mon, 04/23/2012 - 12:22
#11
Hexzyle's picture
Hexzyle
^^

:O :O

DOPPLEGANGER!

Mon, 04/23/2012 - 13:13
#12
Severage's picture
Severage
@Trollingyou:

Em...GF/DA aren't pure damage like flourishes.

Flourishes will kill a skolver almost just as fast as a Divine Avenger because half of the DA's damage is defended against. That's why Skolver is the 'best' armor set for PvP.

Granted they'd still be powerful if they were split damage (as far as their first swing), but they'd do almost half the damage to Skolver-users; not to mention other gears (Snarbolax, Vog, Gunner gears) wouldn't be 100% defenseless to them.

True that if you had a flourish in real life you'd extremely unlikely slash it in a 180 deg. form to hit something...especially since unless only the tip of the sword hit your target you'd hurt the sword more than the other person; but, it's much easier to adjust the damage than to completely re-animate the sword's combo for the Developers.

In relation, Hammers are no where near as effective as Flourishes. 90% of the people I see in LD who use them dash around aimlessly and never hit anything. The few who actually can use them right can be pretty effective, but its combo isn't nearly as effective as flourish's by any stretch of the imagination.

TL;DR: You want a solution? Too many people will QQ. You want a quickfix? Split the sword damage.

Just saying.

~Sev

Mon, 04/23/2012 - 14:06
#13
Sacrontine's picture
Sacrontine
-

@Tsub: I'm guessing you play PvP a lot, so it's more of an issue for you, but I'm still of the opinion that a weapon should never be nerfed just to balance out LD. And Flourish is definitely not overpowered in the ACTUAL game (that is to say the PvE, not the mini-game you're playing). For example: you say the first swing should "NEVER(!)" interrupt. Does that include say, Greavers? Because I use Flourish against those a lot.

@Hexzyle I think the flourish is pure piercing for fluff reasons, since it's a stabbing weapon. If they made a new weapon that looked like a cactus, it'd probably do split piercing.

Mon, 04/23/2012 - 19:03
#14
Tsubasa-No-Me's picture
Tsubasa-No-Me
Well...

@Sev... They could just change the animation to one of the stabs... and then change the hitbox...

@Sacrontine... I don't usually play lock down, But when I do...

Anyways...
I don't really mean monsters that only take a single hit to cancel... like grievers and evilites... I mean knights... I'm fairly sure that changing that would not impact PvE at all... Change the knights, and/or the stat that makes the flourish interrupt... to not affect knights.

Not only am I famous, but I inspire Hipster...ness... Yeah.
~Tsu

Mon, 04/23/2012 - 20:45
#15
Hexzyle's picture
Hexzyle
@Sacrontine

"I think the flourish is pure piercing for fluff reasons, since it's a stabbing weapon. If they made a new weapon that looked like a cactus, it'd probably do split piercing."

Do wolver bites and jelly whacks deal pure piercing? If so then maybe this can be justified. I'm talking about game mechanics. Because game mechanics are a lot more important than visuals.
Also, why is Hammer pure elemental? That really makes NO sense. If anything should be split normal damage, it'd be that hammer.
Obviously it'd need a damage buff in the same update, but that doesn't defer from the point.

Mon, 04/23/2012 - 20:54
#16
Trollingyou's picture
Trollingyou
Death to doppleganger!

@Sev
I'm aware that DA/GF are split, but that doesn't mean they are weak, they still hit hard. My point was the damage wasn't the main issue, that's all. Splitting the sword damage won't fix it, it just make them have to take an extra swing, maybe two on pierce armor, to kill someone which is nothing for them. Also, they don't have to nerf everything about the first swing. It's OP cause of all of its strengths combined. As for people QQing, they'd just have to figure out a way around it, like all of us who don't use flourishes (that includes other swordsmen who don't use it actively in Lockdown).

@Sacrontine The Callahan interrupts things in PVE, but not in PVP for some reason. It is possible to keep the interrupt in PVE.

@Hexzyle I know wolver bites are pure pierce, not 100 percent sure on jellies.

Mon, 04/23/2012 - 21:07
#17
Hexzyle's picture
Hexzyle
I'm a "pure" gunner, and I

I'm a "pure" gunner, and I carry a Twisted Thorn Blade because it's much more preferable than a magnus.
Just like how I used the Dart Retribution pre-buff.

Mon, 04/23/2012 - 21:53
#18
Trollingyou's picture
Trollingyou
I'm not for nerfing the flourishes in PVE...

I know the flourishes are fine in PVE. Some of the weapons seem to behave slightly different in PVP then PVE. A few examples:

Like I said before, Callahan interrupts things in PVE but not PVP.
DR does not interupt in PVE, but it does in PVP.
The blasts from the Brandish line do not push you back in PVP, but they do in PVE.

These are the ones that immediately come to mind. The Flourish interrupt can be taken away in PVP but left in PVE.

Also, if your having trouble on devilites try out the Polaris. It's strangely effective on them.

Mon, 04/23/2012 - 23:00
#19
Severage's picture
Severage
...

The problem with over-nerfing the flourish is that people will just turn auto-aim on and murder their attack key.

Is that any better than shield-cancelling? At least people sometimes screw up while shield-cancelling. Your mouse can be--what, 15 deg off? And have perfect accuracy with AA.

It'd be easier to spam the full combo than the 1-hit (Which some people already do), then people would just complain about how much damage it does.

Back to square one...

~Sev

Mon, 04/23/2012 - 23:39
#20
Tsubasa-No-Me's picture
Tsubasa-No-Me
...Mmmmmm...

Well...

We then can grief them for using Auto Aim... I do it all the time... Seriously? If not totally crush their self esteem for using AA, I embarrass and shame them in the eyes of their peers.

But the thing is, you cant even tell when they use AA and only the first attack, because its so big... With this, Yes, it will take skill to use it without AA, and I will totally crush all AA users... because we can see it...

With this, yeah, combo-ing only would be a bit of a problem, But its Attack Speed is only slightly higher then a brandish, so the DPS is only a bit more... And the hammer and the flourish will be complained about in the same fashion, because they are both Pure damage...

Now, I know this post doesnt make too much sense... So sorry about that, I'm tired.

Not only am I famous, but I inspire Hipster...ness... Yeah.
~Tsu

Tue, 04/24/2012 - 01:43
#21
Sacrontine's picture
Sacrontine
-

@Tsubasa: Well, good, but you did say NEVER.

I don't think I like the new first attack either, though. Against groups of Devilites first swing/shield cancel is usually the way to go. So we're gonna have a problem if that attack becomes a stab move, especially since Devilites are among the smallest and fastest enemies in the game.

And you're say you're fine with people using AA, even with a weapon that benefits from it, as long you can "totally crush" them (verbally, I assume) for it afterwards? It's okay to make some things too easy to use, as long you can make fun of people for using those things? I believe I take issue with that attitude.

@Hexzyle: Hm, well, a biting attack involves more than sharp teeth, there's also the "crushing" damage of the the jaws. As for the hammer, I guess it means all the damage comes from the explosions, and none from the impact of the hammer itself. I admit I might be grasping at straws a little here.

Wed, 04/25/2012 - 00:28
#22
Tsubasa-No-Me's picture
Tsubasa-No-Me
Misunderstandings! WOOOOOO!

Remember that I wrote that when I was tired, so its VERY possible that you won't get it right off the bat soo... ;D

With regards to the swing... Eeeh... I'm sure that many would not like it, but others would... you could (Dont have to) think of it like this: If you are useing something that is overpowered, and not meant to be by Devs, should you be sad when its fixed? Meh.

And about AA? That is not what I meant by it at all... I meant that I cant really stop anyone from USING AA, but I will tear apart the dignity of said AA people. -.-

Not only am I famous, but I inspire Hipster...ness... Yeah.
~Tsu

Wed, 04/25/2012 - 03:11
#23
Severage's picture
Severage
@Tsu:

" If you are useing something that is overpowered, and not meant to be by Devs, should you be sad when its fixed?"

Duh. How do you think this game got so easy? =P

Your point is..."I'll fix it so it's less broke, and when I break something else I'll make people ashamed for doing it".

You might as well not do anything to it and just criticize people for using a flourish at all, from a logical standpoint.

~Sev

Wed, 04/25/2012 - 10:49
#24
Sacrontine's picture
Sacrontine
@Tsubasa

Yes, I should be sad if it's "fixed", if said "fix" involved nerfing the first swing to make it more balanced in a mini-game I never play. The more I think about it, the more convinced I become: a "stabbing" first attack would be highly disadvantageous in the vast majority of situations. I have a hard time imagining how anyone could prefer such a move over the current swing attack.

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