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closed my typing is horrible to understand, i will never post again on these forums, sorry for the trouble.
1. Decent idea
2.- Fountains will not work as players would basically just spam levels that have them.
3-Decent
4-Decent
5-Decent
6-Please.. No more accessories or costumes D:
Decent ideas overall although a few of them have already been suggested, such as HP bars.

read again i just added something that i wanted to add trollin-you
i ment it random not just have them in set levels
like you can do it for 1-28 and have no receiving of a fountain

Trying to understand what you mean here. Will you need 50 5* mats or 500 5* mats for the 5* equip? Kinda confusing the way it was described.

trollingyou i have fixed it sorry for the confusion i made a set number for accordingly for the star weapons i ment any random mats it can be 5 star mats for 1 star weapons/Armour and vice/versa

So you're saying I could put in 500 Gel Drops and get a Voltedge? That just seems wrong. >_>

hmm true...what if it has a chance to fail and get you a bad weapon? the higher star it is
please dont bash the idea Asukalan, i want feedback on why your "minus one" if you want to reserve to say something positive like the others have posted,this is a serious suggestion i expect some sort of serious answer

It would be better if you needed 5 star mats for 5 star equips, and not all the same mat. Like you can't use 500 of mat x, you need 100 of mat x, y, z, a, and b, all of which must be 5 star. This would give people reason to run other levels other than boss stratum too. of course, 100 of each 5 star mat can be ridiculous.

thanks you know what i am trying to say but i think this might fix it a bit better

still want more feedback, thanks guys who posted so far
i see you are a loser, this guy is throwing out ideas and your asking what is wrong with you? for shame on this community

I was talking about the 500 Gel Drops for a Voltedge. Should've Quoted it.
And Shame on you for Shaming a Forumer with an Avatar when you don't have one.
i apologize but your post was broad =/ still great ideas from the op, i think he edited it cause hes receiving feedback

Shame on Ironskullkid thinking avatars matter anything.
Your random weapon generator would not be used. The energy costs are too high for a random gamble. And it doesn't rank the different materials in price appropriately. And eventually, even if you priced it in a way that people found appropriate, it'd still not solve the problem that people can just directly craft the weapon they want currently, and random weapons would do little good except to people who arewilling . Except for the Voltedge, and even for a Voltedge the 800ce gamble would be quite risky. And fairly pointless.
HP bars I would like. Though, they would make the bosses easier.
Reward veteran players? This is a very generic idea. It is on equal ground to "make game better".
The mist fountains would be fairly nifty. Easy way to make them non-abusable is to make them single use only and fail on people who weren't in the arrival elevator.
Vanaduke lag? Well, I'm always for reducing lag. And Vanaduke could be less effect-intensive without losing anything. And it could have shadowfire not appear under your feet from nowhere.
More character customization - especially for something else than a CE promo - is always good.
Achievement list sounds like a fair amount of work for little gain.
Weekend energy reductions used to happen - called Power Surges. Nowadays I figure it'd conflict with elevator passes.
Special items in the Clockworks - just Clockworks or also missions? Because as it is, there's some that appear in missions and Clockworks.
EDIT: Another thing - your topic is extremely nondescriptive. Thread topics should summarize the content.

~No we didn't Start it, but we Tried to Stop it...~
Damn it, Hexzyle! Now I've got that Song in my Head!

That "Didn't read" meme always makes me fall out of my chair every time i see it XD

Something about the title of this thread makes me want to rip your spine out.

@Aemicus Oh darn it, I wanted the spine. Can I tear out the ribs then? ...Slowly? ...With my bare, draconic claws?
Mats + CE to Random Equip: No, I'm definitely not for this, for various reasons, one of them being the game has enough gambling in it as is. Instead, allow for a lower CE cost in crafting if you use double (more or less? Discuss?) the original required amount of materials. For your 'favorite idea', it's certainly the one I'd think players would react most negatively to. And again, too much gambling.
Boss Healthbars: This has been suggested over and over and over; you weren't the first person to think of it. But, still, yes to healthbars.
Rewarding veterans: I don't think veterans need to be rewarded much more than perhaps access to special costumes that are no longer obtainable/only bought from other players (Groundbreaker, some Rose Regalia), but accessories could work as well. No, the main problem is that veteran players need to stop getting 'cheated'; new players now have access to the vendor-acquired height and eye mods, as well as free basic accessories on their Proto gear, while veteran players don't get anything but the ability to spend 50k to make individual changes to height and eyes... and, well, no guaranteed chance for the Proto adjustments.
Mist fountains: No. Just... no. I would be for harmless little secrets/background information on the plot besides randomly generated Scenario Rooms, but don't get me wrong, those are pretty cool too.
Lowered prices on elevators on weekends/events: Been there, done that. Power Surge events. Without a huge list of when these power surges will come out weeks before they actually happen, players with elevator passes may feel... cheated. A possible solution might be to generate, ehhh, 5 mist per level played with a pass in a Surge... Just a thought; I don't know if that'd be entirely positive or entirely negative.
Accessories/costumes for playing the 'arcade' Clockworks: No... I'd like more incentive to play the original Clockworks than a chance at getting an accessory, Lockboxes are bad enough. Instead, I'd like harder, more diverse danger rooms that don't just throw an obscene amount of monsters of similar 'species' at you at once (don't even get me started on arenas...); perhaps they might even cost more to enter and yield even more rewards. Speaking of which, extend danger rooms to more than just clockwork tunnels; I find myself constantly waiting for the gate to change to a tunnel above all other levels save arenas for the chance of getting a DR.
More feminine wear: ...No comment, besides there's more to a 'feminine' look than puffy hair and a skinny frame. Valkyrie set, look at that.
Vanaduke lag issues: That isn't lag, that's an FPS drop from your computer not being able to handle so many animations at once (or just Java, try running 64bit Java. Works much better than SK's 32 bit). Even so, there needs to be a 'Very Low' graphics setting that removes most/all 'mist' effects, like the Core's ambience and fog effects, the dust generated by Vanaduke's falling ceiling rafters, huge amounts of Gremlin Demo bombs, etc.
Achievement list: It's an okay idea, but I don't see the point in making it because it has so little use and so much effort required to make. Maybe it could be built into the game at a much later time, but right now I think we can all agree that the one thing SK needs right now is more content; fancy numbers and costumes can come later (unless it doesn't interfere with the development of the... you know, GAME part of the game).
@Flaming Resolve: Iron wasn't so much 'throwing out ideas' as opposed to pointing out an extremely exploitable flaw; if anyone's bringing shame to the forum it's you for being so quick to jump on criticism and flag it down as completely rejecting an idea altogether.

@OP you should have move this thread to Graveyard.
You dont know how?
You should go to new recruits section to find guide.
You cant find it? Use search!
reserve