New Mission/Boss Area: Everfrost Valley (Artwork would be much appreciated)

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Doctorspacebar's picture
Doctorspacebar

(NOTICE: Artwork for the Ski Layoafer, Snowbowler, Ringer, Hailstormer, Queen Frozza, and the Wing Plate Armor would be appreciated, if one's willing to draw it. Artwork for the weapons will be listed!)

An abandoned sector of the Clockworks has been discovered through a secret route only recently revealed to the Knights by Emberlight Gremlins. This extremely cold area, dubbed "Everfrost Valley" by the exiled Gremlins, was barely colonized. However, the colony was abandoned quickly; the native Tundralisks and Frostifurs were getting irritating, and there was nothing in Everfrost Valley that the Emberlight Gremlins deemed worth enduring the freezing cold of the place.

In recent times, Spiral Knights have tracked Moorcroft trains hijacked by ski-wielding Layoafers to this area. Normally, one would only think the Layoafers were going on a ski trip, but they've brought things that prove otherwise. In addition to skis, they've brought pickaxes and Class A explosives to Everfrost Valley, and augmented their force with deadly Pearl Greavers and the most bone-chilling of undead. Something's in there that they want.

Spiral HQ knows from experience that Devilites are always up to no good. The bitter cold will be dangerous, and normally would be impassable, but with the aid of a specially developed Emberlight machine, the Toasty Pyropack, you'll have to get in there and stop those Devilites!

~EVERFROST VALLEY~
Depth 0 -- Mission Lobby

The Lobby is the same shape as the Crimson Hammer lobby. Basil sells some anti-Freeze equipment, as well as some Piercing and Elemental weapons. Knights can be found bundled up warm, some of them sporting Scarves, Wolver, Ice Breaker, or Skelly equipment, practicing campfire-lighting abilities or simply standing around. One in a Magic Cloak will be shivering, saying, "It's t-too c-cold... n-nobody can s-survive th-that..." Punch stands ready to make armor on his anvil; more of that later. He'll mention that he was "SO CLOSE TO THAT TREASURE BOX" and mutter angrily about "those dang Layoafers with their Shadow-damage snowballs".

EVERFROST VALLEY
Depth ??? -- Polar Path

In this level, blizzard conditions will develop outside of areas heated by immovable Campfires and movable Toasty Pyropacks. A knight caught in a blizzard for two to three seconds will take unblockable Elemental damage, equivalent to half the damage of Spikes and at the same rate, from the sheer cold. The beginning of the level is covered by campfires that keep it heated; four Toasty Pyropacks are outside the mist gate. (The Toasty Pyropack looks like a monster cage, but with no chains, and spewing fire from the top. A red circle and the absence of swirling snow indicates the range of a campfire or Pyropack, which reaches about as far as an Owlite candle's light. All of them not held that have been reached will move to party switches when they're pressed down, and one closest to the beginning that isn't warming a knight will move to any knight that joins the party.) In this stage, a special theme will play that bears a small amount of resemblance to the Freeze theme, but is otherwise unique. The level background is the same as a Freeze level's, and the ground looks like a snowy Aurora Isles. A yellow ! module will warn knights of the freezing conditions.

This level's a straight path through the Everfrost Valley. Along the way, Knights will encounter Frostifurs, Tundralisks, Frozen Shamblers, Bloogatos, Chilling Howlitzers, Pearl Greavers, Silkwings, and (mostly) Layoafers. Among the Layoafers will be Ski Layoafers; these sinister skiers will rush enemies and go berserk with their split Piercing/Shadow damage skis. At the end is a battle room with these waves:
-2 Pearl Greavers, 2 Layoafers, 4 Tundralisks
-2 Chilling Howlitzers, 2 Frozen Shamblers, 2 Ski Layoafers
-4 Ski Layoafers, 2 Layoafers, 2 Silkwings

EVERFROST VALLEY
Depth ??? -- Twisting Tundra

Blizzard conditions develop outside of areas heated by campfires or Toasty Pyropacks. This level has a campfire-filled entrance area and four Toasty Pyropacks at the start, just like the first one. The Twisting Tundra, however, is far less linear. There are two key doors right off the bat, and immediately noticable is a new feature. Ice Walls will barely be scratched by damage from regular sources; they can only be easily cleared away by being inflicted with Fire. Once Fire is inflicted by a Fire Pot (these spawn at prudent locations) or fire-dealing weapon, the Wall will lose the status and take heavy damage. Repeat until the ice is down.

Enemies abound, with Ski Layoafers peppered among them. Each key is also guarded by a Snowbowler. This deadly brand of turret consists of a Layoafer next to a glowing blue circle. The Layoafer never strays far from here, instead running around it in a circle to aim. The Snowbowler creates a large snowball, then starts it rolling. The snow-boulder acts like a killer battering ram, dealing Normal/Shadow damage and causing Freeze as it goes. When the Snowbowler dies, the blue circle dissipates.

After the key rooms are a few more winding passages, usually with switch doors that have out-of-the-way switches, followed by a battle room that features:
-2 Ski Layoafers, 2 Frostifurs, Chilling Howlitzer
-2 Pearl Greavers, 4 Layoafers
-4 Ski Layoafers, Snowbowler
After this is the elevator; you'll notice used boxes of explosives lying around, as well as a knocked-out Layoafer. Feel free to rofl.

EVERFROST VALLEY
Depth ??? -- Chilled Cavern

This level looks rather like a cavern, with icy floors and icicles adorning the walls and floor. Even in ice caves, blizzard conditions develop outside of heated areas. As usual, you'll have a campfire-filled entrance, and four Pyropacks out the mist gate. The place is full of Layoafers; Frostifurs are more sparse in the cave, but the other enemies still abound, including Ski Layoafers and the occasional Snowbowler. Also, you'll find Layoafers holding bells, called Ringers. If they spot you, they'll ring the bell, and immediately multiple icicles will fall like Mortafire missiles. They deal Piercing damage. Layoafers riding Greavers are called Hailstormers; the Greaver won't attack, but the Layoafer will fly about, hurling snowballs at you. If

Moving through the ice caves, you'll come to a narrow path (about, say, a Snowbowler snowball wide) with a party button a small way through. After it's pressed, a red mist gate will appear separating you from the outside of the path... and a Snowbowler will appear out of your range and send a snowball down the path! You'll have to run to escape its snowball, which will actually push your Pyropack along with it. At the end of the pass, you'll see a wounded knight among a group of dead knights and a Campfire. Talking to him, you'll start this dialogue.

Wounded Knight: "Can it be... you're alive? That infernal snow boulder killed my entire squad... I thought I was going to die with them."
Player: "It'll be fine, Spiral HQ will send more aid. But is there anything ahead?"
Wounded Knight: "Something... something dark. I went ahead, and eavesdropped on the Devilites. Those fiends said they were going to do something... awaken something that would ravage Haven, the Clockworks, all of Cradle! I can't stop it... I'm too weak. The Devilites spotted me, hit me with a ski. But you can stop them... all of you can fight."
Player: "Then I guess we'd better get going!"
Wounded Knight: "May your victory over those fiends be swift."

Four more Pyropacks will be at this campsite, in case the Snowbowler made you drop yours along the pass. Up next is a battle room with the following enemies:
-4 Ski Layoafers, 2 Ringers
-2 Ringers, 2 Hailstormers
-4 Hailstormers, 2 Snowbowlers, 2 Silkwings

EVERFROST VALLEY
Depth ??? -- Brumal Battleground

More Blizzard conditions in another Ice Cave, campfire filled entrance, four Pyropacks out the mist gate. After some Ringer/Bloogato combination mobs, you'll come to a party switch. Hitting this switch will start a cutscene with the following dialogue, in speech bubbles.
-Pit Boss: "Hmm. It looks like there are knights here. So much for giving them a raise."
-Ski Layoafer: "Argh! We'll never get Frozza out at this rate!"
-Pit Boss: "We'll have to minimize our losses. Get the gates active... and do tell everyone they've got unpaid overtime tomorrow. I'm going to my office."
-Ski Layoafer: "WHAT?! It wasn't even my fault... GAH!"
-Ski Layoafer Overtimer: "Those Knights are gonna pay for this!"

After this, most of the Layoafers will be Overtimers. Ski Layoafer Overtimers will fight the same way, but attack more vigorously. Snowbowler Overtimers will make snow boulders with spikes that do Normal/Shadow/Piercing damage. Ringer Overtimers will bang the bell louder, causing more icicles to fall, and Hailstormer Overtimers will hurl pitchforks like regular Overtimers. A large maze of Ice Walls and purple/yellow switch gates (not polarity walls, but gates, a la Clockwork Tunnels) will be sprawling before you. One optional room has the following enemies:
-2 Ski Layoafer Overtimers, 4 Layoafer Overtimers
-2 Hailstormer Overtimers, 2 Ringer Overtimers
-2 Ski Layoafer Overtimers, 2 Ringer Overtimers, 1 Pit Boss, 2 Yesmen, 2 Silkwings
Killing this one Pit Boss will convert all Overtimers that spawn after his death into regular... whatever they are. Remember, though, that Yesmen turn into Overtimers when a Pit Boss is killed! Beating the optional room also nets four treasure boxes.

Of course, the exit of the maze will not be the end of the level. Afterward is a tunnel with Ice Walls and a smattering of Snowbowlers. These as Overtimers will be deadly; maybe that Pit Boss isn't so optional after all! At the end, there is a large room with eight Ice Walls in the way to the elevator, and respawning Frozen Shamblers and Layoafers; be quick about burning down the walls!

EVERFROST VALLEY
Depth ??? -- Snowbound Showdown

Blizzard conditions, campfire filled entrance, four Pyropacks outside. After a battle room with some Howlitzers and Ski Layoafers, you'll find a party switch; hitting it triggers a cutscene. (The Layoafer and Ski Layoafer have their backs to the Knights initially.)
-Layoafer: Whew! We just made it outta there.
-Ski Layoafer: Queen Frozza's one angry Greaver! Good thing our boss was around to take hits for us.
-Layoafer: Now we wait for her to get out and go berserk all over Haven. Meh heh heh heh heh!
-Ski Layoafer: That'll show those Knights! Heh heh heh... hey, what's with that look?
-Ringer: Look... behind you.
(Ski Layoafer and Layoafer turn around)
-Layoafer: It's the Knights! Run!
(They all run, and immediately you hear the sound of a very large and angry Greaver.)
-Ski Layoafer: Um, excuse us, madam Frozza, we just need to run from-
(You can hear the Greaver attacking, and three Devilites getting killed at once)

Heart pads will immediately be accessible, and you'll find a path with a lot of Tortodrones and a Recon Knight frozen in large blocks of ice! The frozen Knight is in the way; hit him with a nearby respawning fire pot to thaw him out. He'll cloak away after thanking you for getting him out. (None of the Tortodrones can be unfrozen.)

BOSS: Frozza, Greaver Queen
-Weak to: Piercing
-Resists: Shadow

The boss room has unlit Campfires, and spawning Fire Pots. Unlit Campfires can be lit by fire pots. The room itself is large and circular, with large, blue eggs dotting it. In the center, Frozza, a giant black Greaver with light-blue markings on its wings (like all Pearl Greavers) and large legs with glowing light-blue tips will fly around the room, accompanied by two Pearl Greavers. She'll fly about and attack random targets, determined by aggro; there is no set pattern. Her attacks are as follows:
-Blow Back: Frozza can push away knights in front of her quickly with her wings.
-Blow Out: Frozza can put out campfires with her wings.
-Screech: Frozza screeches at a high pitch, causing Piercing/Freeze damage icicles to fall from the ceiling.
-Swipe: Frozza can attack much like a regular Greaver, with the same effects. A large icy mist will appear afterward, and four large Shadow/Freeze bullets will come out from her.
-Air Drop: Frozza can fly out of the arena, and drop three large snow boulders with the area of rockets before coming back. They leave freezing mist and deal split Normal/Shadow damage.
-Wing Shield: Frozza will block bullets with her wings like a Mecha Knight. However, she can't do this during an attack; anyone packing a Needle gun might want to hit her during Screech, or from behind when a party member is kind enough to shoot at her front.
-Frost Breath: Frozza can hover in the air, and breathe out a continuing stream of icy wind that deals Shadow damage and Freezes targets to the spot.
-Icy Brood: At one-quarter of her health, Frozza will hover in the air, then screech. Immediately, the eggs in the room will begin hatching into Pearl Greavers! Hit her enough to stop this attack or just kill all the hatchlings; they will be a tier below the mission.
-Memento: Once Frozza is down, during her death throes, she will let out one final screech that sends a storm of Piercing icicles on the field, in a last ditch effort to kill her foes. The iciciles will cover most of the arena, however, they will come in waves. The final icicle will squash Frozza once and for all!

Once Frozza is dead, the blizzard will stop, and the exit will open.

EVERFROST VALLEY
Depth ??? -- Warm Welcome
(This floor does not cost any energy to access.)

No more blizzard conditions (YAY!), you auto-heal in here, and you'll immediately walk past a peaceful pack of Frostifurs, who won't attack you at all (nor can they be attacked). In the center of the Frostifur room, alongside a sitting Alpha Frostifur, there will be a material: a Tattered Chill Wing in Tier 1, a Chill Wing in Tier 2, and a Pristine Chill Wing in Tier 3. Knights will be assembled in the next room, commending you as you take from some red treasure boxes. Biotech Hahn will talk a little about Frozza:
-Hahn: "The blizzard abated when you killed Queen Frozza. This is an interesting development."
-Player: "I guess it means Frozza was respo-
-Hahn: "Correct, Frozza's presence in the area, even while sealed in her den by an army of Tortodrones, was causing an unnatural blizzard. The Devilites wanted to release her in the hopes that she'd come flying into Haven and raze it to the ground."
-Player: "It's a good thing we took her down, then-"
-Hahn: "Indeed it is. Already, her hatchlings were leaking out, attacking and killing the native animals. Even though the animals deal Piercing damage, the Greavers were managing to swarm and kill them. Even the wild Frostifurs and Tundralisks here aren't attacking us anymore, because they know we stopped all the Greavers."
-Player: "So peace will return to-"
-Hahn: "Indeed, peace will return to Everfrost Valley. It'll still be cold- research indicates it was a cold place before Frozza came- but no more unnatural blizzards will threaten life here. You've done good work here. I'll ensure you get the best weapons we can make from things in this area."
-Player: "Thanks, Hahn. I really app-"
-Hahn: "Anytime."
An elevator leads out of the area.

~REWARDS~
For completing the Tier 1 Mission, you get:
-Shardshooter: A 1* 4-shot gun that fires like the Antigua; it looks like the Antigua, but is light blue. Deals Piercing damage, with a high chance of Freeze on the Charge Attack. Flavor text: "This weapon was built by the same people that crafted the Tortodrones, the giant stone constructs that kept Queen Frozza sealed away. It's capable of unloading ice shards that can freeze a target on the spot."
-Snowball Cluster: A 1* Bomb with the charge time of a Blast Bomb. Its initial explosion does half the Normal damage (Normal only at 1*, Elemental at higher levels) of a Cold Snap, with the chance to Freeze; the initial explosion shoots out four more bombs that deal a little less damage than the Cold Snap. All bombs have a chance to cause Freeze. Flavor text: "Emberlight Gremlins mixed Everfrost Valley snowballs with an experimental explosive compound, and the resulting weapon will break down any snow fort you come across."

For completing the Tier 2 Mission, you get:
-Freezing Shardshooter: A 3* Piercing damage six-shooter like Antigua. It's a darker light blue, but still light blue, and has a wing like the Silversix and Blackhawk. Deals Piercing damage with a high chance of Freeze on the Charge Attack. Flavor text: "A dangerous six-shot pistol that unloads razor-sharp ice shards. These weapons were crafted for gunmen in ages long past."
-Perfect Snowball Cluster: A 3* Bomb with a Blast Bomb's charge time. It has a white snowy explosion, and deals Elemental damage with a chance of Freeze and very little knockback. The initial explosion is half the base damage of a Twisted Spine Cone, and the four bombs that come out have a little less base damage, adding up to a total damage caused of somewhat less than the Twisted Spine Cone's Piercing amount. Remember, though- it causes Freeze. Flavor text: "Everfrost Valley snow mixes well with the powerful Emberlight explosives, creating a cluster bomb that'll make monsters much less eager to have snowball fights in the future."

For completing the Tier 3 Mission, you get:
-Primed Hailstone Shardshooter: A 5* six-shooter like the Argent Peacemaker and Blackhawk. It's light blue and has a freezing aura, and two wings. The Primed Hailstone Shardshooter deals Piercing damage and can Freeze on the Charge Attack, and its charge attack bird is what appears to be a snowy owl. Flavor text: "After his fall, Lord Vanaduke commanded that all these ancient guns be destroyed, because he feared them. Obviously, he didn't get this one."
-Everfrost Snowball Cluster: A 5* Elemental Bomb with a Blast Bomb's charge time. It has a white snowy explosion, and deals one-third the Elemental damage of a Dark Briar Barrage, and splits into four. The catch? These four explode and split into four MORE bombs. All of them have an improved rate of Freeze. Keep in mind that the damage still adds up to less than a DBB, assuming all three bombs connect. Flavor text: "These deadly cold snowball are crafted from Everfrost Valley snow, as well as actual Everfrost and an unstable prototype Nitronome. It is highly recommended that Knights using these polar plastiques wear very toasty mittens."

Artwork for the Shardshooters here and two ideas for the Cluster here and here.

At Punch's Anvil, you can use your Chill Wings to make the following items:

-Dull Wing Plate Armor: 1* armor that looks a little like armor made out of purple wing plates. Claws in the back, sticking up out of the sides, are the only adornment on this armor, which has Normal and Freeze defense, a penalty to Fire, Curse and Poison defense, a global Attack Speed Increase: Low, and Bomb CTR low. Flavor Text: "Made out of the wings of Queen Frozza, this armor fails to match her true strength. However, it's still not bad for a squire."
-Wing Plate Armor: 3* armor that looks like the Dull Wing Plate, but jet-black. It has Normal/Shadow defense, Freeze resistance, a penalty to Fire, Curse and Poison defense, a global Attack Speed Increase: Low, and Bomb CTR: Low. Flavor Text: "This armor, made from Queen Frozza's wings, makes one move quicker, and has many of the traits of the Greaver Queen. It could get more powerful, though."
-Chilling Wing Plate Armor: 5* armor that looks like the Wing Plate armor, but with an icy aura, as well as animated Greaver wings with Pearl Greaver markings. It has Normal/Shadow defense, Freeze resistance, a penalty to Fire, Curse and Poison defense, a global Attack Speed Increase: Low, and Bomb CTR low. Flavor text: "This armor was crafted from Queen Frozza's wings. It makes the Knight attack as swiftly as the dreaded Greaver Queen herself, and to this day, Devilites know to fear its bearer."

If any of the items are over/underpowered, just let me know. You may notice these weapons fill niches: a Piercing Antigua and an Elemental Bomb designed (mostly) for damage. The Chilling Wing Plate is a sort of alternative to Chaos, that gives Attack Speed and Bomb CTR instead of Global Damage and CTR.

Suggestions? Compliments? Scathing rebukes?

Luguiru's picture
Luguiru
Gottamoov that gear up

Finally, something with content. Automatic 10/10 Effort. Not for having content, but well thought through content. Fiends with freeze, more people will want Skelly set, encouraging CE consumption.

Let the game begin.

In the lobby Basil is selling freeze, pierce, and shadow equipment and pierce weapon recipes; Skolver, Skelly, and Flourish lines. I do not know why element weapons would be relevant against beast and fiend families; maybe Combuster line for the ice jellies.

The blizzard mechanic seems vague, though I interpret it as an alternate version of spike pits; get to the campfire to protect against the sheer cold around it, or be caught in the cold and damaged. Does the blizzard only do normal damage or other type(s)?

I do not know what a Toasty Pyropack is; please make art for this.

Second floor, roll in the door. This floor seems to support bringing a Combuster/Flamberge/Firotech while wearing Skelly line. Fair enough.

At the third floor it seems to be the entrance to an ice cavern. The bell ringing Layoafers is creative, using the icicles in the cavern to attack. The mounted ones are hilariously clever. Dialogue with an NPC, fight a few waves, floor ends; fair enough.

The fourth floor seems to be a deathtrap of shadow and freeze while forcing the team to move quickly. Cut the triple projectile part.

The boss has its battle mechanics, all it needs is stage patterns for the fight; does it use all the attacks always until it dies or is there a pattern? The campfire part is also clever, contradictory to how water is used for Vanaduke; use them to avoid existing threats, not wait until hotspots are created.

Time for dessert.

For the gun, keep the clip size the same. Does the gun only do normal until 5*, then switches to pure pierce? Since it deals a status the damage will have to be lower than Sentenza/Peacemaker. For the 5* charge attack it would be more fitting for a holographic Greaver to appear from the charge than a snow owl.

The bomb is described vaguely; is it a standard mechanic (range and charge of Blast/Spine Cone) with element damage, meaning an element damage per second bomb? Again, having a status means reduced damage. What is this about four bombs coming out of one? Does the explosion create four small bombs which also explode? I thought this was just Blast with element damage and freeze.

The armor needs art, ask Kentard to help you. Change the 1* so it also has shadow defense, switch shock for curse weakness for all variants. For the buffs the 5* is essentially Vog Cub/Justifier/Nameless; consider changing the 5* from +2 universal attack speed, which does not affect bombs at all, to +1 bomb charge and +1 universal attack speed for all variants (the 1*, 3* and 5* all receive the +1 bomb charge and attack speed); hybrid bombers will love it.

Effort: 10/10
Creativity: 9/10
Detail: 10/10
Mechanical applicability: 9/10
Profits Three Rings: 9/10

Magnicth's picture
Magnicth
+12345678910

Very well thought out.I love the whole idea.It would be simply amazing if this was made as the next expansion mission.I dont care for fiends too much(but then again many people dont) but id love to give this a try.Could give my fierce flamberge another use.The greaver boss idea has been tossed around throughout the suggestion forums,but you have made it work.The Everfrost Valley sounds like a very fun mission and if only the devs could just notice this thread.As for the weapons,the shardshooter is a very nice AP or Sentenza alternative keeping the piercing while bringing freeze.The cluster bomb idea has been suggested many times before,but you have made it work.As for the craftable armor, sounds like the chaos set,but with some nice bonuses.Im not sure about the animated greaver wings on the 5* armor,since it would probably bring alot of extreme raging by the F2P since greaver wings have been suggested all over the place,but then again,there will always be rage,so i would love to see the armor with the greaver wings.Overall,Great idea for an expansion mission!I wonder if OOO will ever see this.....though hopefully they will!

-Magnicth the Dragon Mage

Doctorspacebar's picture
Doctorspacebar
Responding

@Lugu:

-I described the Pyropack, bolded the section where it's described. Basically, it acts as a mobile Campfire.

-The blizzard does unblockable Normal damage.

-Remember, fire pots will also hurt the Ice Wall, and don't forget good old Ash of Agni.

-Triple Projectile is pretty ridiculous. I'll change it to pitchforks, like regular Overtimers... but on Greavers.

-The gun becomes Piercing at 3*, there's no Piercing armor in T1 Lockdown so I don't want people running around dealing insane damage with the Shardshooter in there. I'll clarify this. As for an ice greaver instead of a snowy owl, remember- the Shardshooter was made by whoever built the Tortodrones to seal away Frozza long ago.

-The bomb is basically a bomb that spawns more mini-bombs afterward, the explosions add up to a little less damage than the respective Spine Cone. I'll clarify this as well.

-I like your idea for the Greaver Wing Plate much better, actually. Changing it now.

Bernston
Nicely done on the detail, Doctorspacebar! Well done!

That could definitely work as a future expansion mission pack! It really shows creativity! And the new boss idea is excellent! Three Rings will need to look at all of this and implement a few changes they may have in mind for your idea, perhaps even divide these attack patterns so some of these will be exclusive to certain phases the boss will go through, maybe up to three. You also forgot a few things the boss will also need upon defeat. A new Boss Token type reward for defeating your idea boss and a new recon module on the last level you thought of. Other than that, clever idea!

Tersakaff's picture
Tersakaff
+square root of

+square root of 5wy384w3y78203

This is awesome.

Doctorspacebar's picture
Doctorspacebar
@Bern: OCH doesn't have

@Bern: OCH doesn't have those, I was thinking this would be a mission. Hopefully a free one, but I can see it being an expansion. Still, I'm not against it being an actual boss area in the Clockworks, the token would probably be something like this:

Frozen Torto Piece (Token)
Flavor Text: "An ancient relic made before Queen Frozza's presence in Everfrost Valley. These shards came off of a Tortodrone that fell in battle against the dreaded Greaver Queen."

The Recon Module could probably be a comment by Grantz on "how blasted cold this foul place is" and how they were forced to turn back because of the weather. Grantz might mention that there's something unnatural about the cold.

Bisento's picture
Bisento
+1

Love it. Even though greavers are my mortal enemy.

Iapnez's picture
Iapnez
@Doctorspacebar

"-The gun becomes Piercing at 3*, there's no Piercing armor in T1 Lockdown so I don't want people running around dealing insane damage with the Shardshooter in there. I'll clarify this. As for an ice greaver instead of a snowy owl, remember- the Shardshooter was made by whoever built the Tortodrones to seal away Frozza long ago."

Allow me to introduce you to this:
http://wiki.spiralknights.com/Spiral_Scale_Mail
http://wiki.spiralknights.com/Spiral_Scale_Helm

Translation: 1* armor with piercing defense. We need that gun to be piercing at 1* because we don't have a single 1* weapon that deals piercing.

Schattentag's picture
Schattentag
Stopgap-question post

Since I'm currently too lazy to actually pick through the whole OP and respond to each point, for now I'll just ask a few questions instead.

It sounds to me like the Toasty Pyropack thingies are essentially a portable version of the candles in Candlestick Keep. The big difference between them, however, is that the darkness in Candlestick Keep is not so unforgiving as to deal out instant, constant damage upon leaving the light. I have three questions:

1) Would damage be dealt at a similar rate to spikes? That is, if one were to stand in the blizzard, would it be basically the same as standing on a bed of spikes?

2) What kind of damage will the blizzard inflict (I'm assuming Elemental, but just for clarity)?

3) Would it make more sense to allow knights three seconds of leeway in the blizzard? As I mentioned earlier, CSK candles are the closest things we have to "Toasty Pyropacks", and there, the "blizzard" Grimalkins only appears if knights stand outside of the "Pyropack" radius for three seconds. Even then, the "blizzard" Grimalkins has to actually find knights before truly becoming the "blizzard" by dealing damage. That was kind of a bad way of explaining it, but I hope you understand what I'm trying to say.

Doctorspacebar's picture
Doctorspacebar
1: Damage would be one-half

1: Damage would be one-half that of spikes.

2: Elemental makes sense. I'll go with that.

3: I don't want the blizzard to be a joke, but two to three seconds' leeway isn't too bad.

As for the gun... I had no idea Spiral Scale Mail had Piercing defense. Changing the gun now!

Alpha-Stevo's picture
Alpha-Stevo
@Malsvir-Branea

If there's one thing Lockdown could use, it's the Spiral Scale set. Everyone goes around in Breaker gear because that's pretty much the only form of defense you'll NEED in Tier 1 Lockdown, thanks to the only forms of damage comin' from two lightsabers and a rocket hammer.

The Spiral Scale set really doesn't have ANY use whatsoever in the game, outside of a cheap costume. The only place you'll NEED piercing defense requires 2* equipment at the very least, the Cobalt set alone surpassing it. No point in havin' an absolutely useless set when it can be USEFUL, now.

Doctorspacebar's picture
Doctorspacebar
My thoughts exactly. Also,

My thoughts exactly. Also, bump.

Myg-Mog's picture
Myg-Mog
Herpity Derp!

I was using my Spiral Scale Set in Sewer Stash with my amazing Shovel of Doom, and it worked nicely!

Doctorspacebar's picture
Doctorspacebar
Not bad. Also, bump

Not bad. Also, bump again.

This idea will not die!

Alpha-Stevo's picture
Alpha-Stevo
@Mygmar

That's because you had ME drag you through there. Show some credit where credit is due, young'un.

I'm just saying that the Spiral Scale's functionality would be greatly improved if a piercing weapon was made for Tier 1 Lockdown. There are no piercing 0-1* weapons, only Elemental swords, which we have an abundance of in-game. The Dark Reprisal was a good step in the right direction for more variety in 0-1* equipment, but then it was bumped up to 2*.

Needless to say, a piercing gun would be nice.

Doctorspacebar's picture
Doctorspacebar
Yes, it would. Especially in

Yes, it would. Especially in 1*, where it could be used in tandem with, say, the Thwack Hammer. (You'll never hear the end of that one.)

Also, BUMP A THIRD TIME. And if Ken's watching this, I'd like some artwork, if he wants to kindly donate some.

Mysticbeam's picture
Mysticbeam
Nice! :D

Only qualm about this is it being an expansion pack, but I guess I can live with that! :3

Doctorspacebar's picture
Doctorspacebar
It might be an expansion.

It might be an expansion. With any luck, it might not be.

Doctorspacebar's picture
Doctorspacebar
IT'S

IT'S FLATLINING!
*Defibrillates thread... WITH A VT*
Here it goes. Much better!

Corrionos's picture
Corrionos
Art

I can do the art.

Give me time to finish some commissions, though.

Please post descriptions of each thing you want to have drawn, and if you want it colored. I do not have the time to dig through that mound of text.

Advertisement:
http://forums.spiralknights.com/en/node/51700

Doctorspacebar's picture
Doctorspacebar
I couldn't afford to spend

I couldn't afford to spend the CE, unfortunately. However, if you still want to draw them, here are descriptions:

-Ski Layoafer: Layoafers with red skis; the parts that are normally made of metal are sharpened shafts of Dark Matter. Ski Overtimers have fiery eyes.

-Snowbowler: A Layoafer next to a blue glowing circle. That's really all they are. Their snow boulders, of course, are gigantic snowballs. Snowbowler Overtimers look like regular Layoafer Overtimers, but the circle turns red and the snow boulders have icy spikes. (And they still roll.)

-Ringer: A Layoafer carrying a bell (looks like a Beast Bell) and a little wooden mallet. Ringer Overtimers look like regular Layoafer Overtimers, with the bell glowing an ominous red color.

-Hailstormer: A Layoafer riding on a Pearl Greaver's back. Overtimers are a regular Layoafer Overtimer riding on a Pearl Greaver, but the Greaver will have a glowing red eye.

-Queen Frozza: A giant, jet-black Pearl Greaver with the eye markings on its wings and legs with glowing blue tips.

-Shardshooters: Light blue Antigua, Silversix, and AP, respectively. The last one has an icy aura at the end of the barrel. Of course, this one can wait.

-Snowball Clusters: The 1* is a snowball with a short fuse that lights up with blue sparks when laid. This explodes into four smaller versions of the same bomb. The 3* has an icy aura, and the 5* is slightly bigger, has an icy aura, and has a glowing blue arrow like the Nitronome. (Please note that the icy auras are purely graphical.)

-Greaver Wing Plate: The 1* Dull Wing Plate Armor that looks like armor made out of purple wing plates. Claws in the back, sticking up out of the sides, are the only adornment on this armor. The 3* armor, the Wing Plate Armor, looks like the Dull Wing Plate Armor, but jet-black. The 5* armor looks like the Wing Plate Armor, but with an icy aura, and animated Pearl Greaver wings.

Corrionos's picture
Corrionos
Er...

I wasn't asking for you to pay CE.
Although, donations are nice.

Thanks for the descriptions, I'll start soon.

Doctorspacebar's picture
Doctorspacebar
Thanks a bunch, Corrio. Can't

Thanks a bunch, Corrio. Can't wait to see it.

Corrionos's picture
Corrionos
Er...

Do you want penicl shading or maker colors, as far as colors go..?

Addisond's picture
Addisond
I like it.

Worries:

The shardshooter is clearly designed for vana, though useful for other stuff. As a mission reward, it would end up being a MASSIVE help on vana solos/shiverless vana/used as a shiver substitute. I really don't want to see any expansion mission rewards OP, since I have no way to get them. You may want to put a bit more thought into balancing this thing, it currently looks

A: powerful

B: cheap

OP is another word. While I like the idea, it needs to be harder to get, and not as an expansion reward.

Other than that, I really like it when I see a genuinely thought through and good idea on the suggestions forum. And this this is one of those times :D.

Doctorspacebar's picture
Doctorspacebar
@Add: It still wouldn't top a

@Add: It still wouldn't top a Blitz Needle's sheer power. Granted, it is sort of cheap, but if the Freeze is infrequent enough, it'll just break on the next hit anyway.

@Corrionos: Anything will be fine. Whichever you prefer.

Addisond's picture
Addisond
Blitz needles are hard to use

Blitz needles are hard to use, this is not. It's like an AP (very common for shiverless and solo vana before damage mods) but with freeze. And if the player were paying attention, the player would shoot until it was frozen, stop shooting so the blitzers could do their work, then start shooting once they unfroze him. Though less secure once trapped, vana would be much easier to re-trap (though freeze vials also work). Seriously, have you tried vana solos with blitzes? They're not all that easy when the spawns are still running around (talking phase 5). Running in a constant circle around him while shooting is a MUCH more appealing option.

Blitz would remain the preferred weapon, sure. But maybe not so much for soloing/DF. It's still a great piercing gun, regardless, and hence getting it as a reward is too easy. It needs to be re-thought (in terms of getting it), and, ideally, this wouldn't happen as an expansion mission, and it could just be offered for some ridiculous sum of tokens (probably 100-120). OR it could be an equivalent of a blackened crest.

Doctorspacebar's picture
Doctorspacebar
100-120 tokens? Isn't that

100-120 tokens? Isn't that harsh! You'd have to go through Layoafers and Greavers (irritating), and Queen Frozza (tough), all in a blizzard, forty times. Aside from the energy cost, that'd be a crazy amount of time just to get the Shardshooter. I'd think 30-40 tokens, like in FSC, would be more fair.

A soloist, as of now, can use Shiver+Blitz. The Shardshooter requires that you move slower; the Shiver requires you to stop only a few times, but does no damage.

You raise a good point, though- perhaps the Freeze can only be on the charge attack, if it would be overpowered on the regular attack.

Addisond's picture
Addisond
It's a monetary match-up.

The point of the 120 toks is that it costs that much to make a 5* equip (assuming there is a token exchange rate similar to that of FSC). I like the idea of making it a blackened crest (underpowered 4* weapon that undergoes a drastic improvement upon upgrading) more, though, have you considered that? And yeah, freeze on charge sounds good. If it only costs 30 tokens, that's not too many runs. REGARDLESS of it's effectiveness on vanaduke it is still a good piercing gun, and should hence not be offered in 5* form for virtually free. This'd look kinda weird if there were a blackened crest version for each tier, hence filling all star levels without actually being a continuous weapon.

I've never heard of soloing with a shiver/blitz combo. I don't see how it would work too well without some nice CTR on both. I've only done solo with BTB charges and blitz, so I'm not that knowledgeable here.

Doctorspacebar's picture
Doctorspacebar
The Blackened Crest idea

The Blackened Crest idea works, if it's not a mission. Perhaps the 4* form could be the version I listed as 3*, if it were made a boss stratum as opposed to a Mission. The Snowball Bomb could follow suit, and maybe the Wing Plate series as well.

Doctorspacebar's picture
Doctorspacebar
*CE-Revives thread* By the

*CE-Revives thread*

By the way, I changed the Shardshooter's effects in the main post, it now Freezes on only the Charge Attack.

Doctorspacebar's picture
Doctorspacebar
*Bumps again* KEEP IT

*Bumps again*

KEEP IT ALIIIIIIIIIIIVE. I'm desperate enough to triple post!

Ltmauve
+1

I like the idea of having a fiend boss because now we have one boss from each monster family. (Beast: Snarby, Slime: Royal Jelly, Construct: Roarmulus twins, Gremlin: Seerus, Undead: Vana (even tho he's not undead, all his minions are) Fiend:this one))

I would say that that the blizzard may do too much damage causing too may revives, so make it something like one tag every three seconds. This way players are discourged from leaving the heater pack circles (like the candles) but they don't die every time they step out.

Aplauses's picture
Aplauses
+2

Bump for Doctorspacebar!

Maeko's picture
Maeko
I might draw some of these

I might draw some of these things for you, I'll toss links to my Deviantart as they progress in this post.

Probably be Monday or Tuesday when I get a decent amount ready.

Doctorspacebar's picture
Doctorspacebar
Thanks, Maeko. Glad to see

Thanks, Maeko.

Glad to see this thread has managed to survive.

Myg-Mog's picture
Myg-Mog
Crappyreferenceiscrappy.

I'm a +1, disguised as a bump, disguised as another +1!

Qwao's picture
Qwao
:O

OMG OP IS JUST AWESOMECOOKIE

+99999999999999....

Also bump I guess. :v
(I don't [s]troll these parts of the forum... suggestion forum...)

Alpha-Stevo's picture
Alpha-Stevo
WHY has there been no art for

WHY has there been no art for this beautiful idea?

LEMME CHANGE THAT FOR YA.

My take on the gun. And the bomb. And an alternate, more snowy design for the bomb if a canister isn't your thing!

Doctorspacebar's picture
Doctorspacebar
Thanks!

Alpha, I owe you one- those are all great. Still need the armor and the enemies, but this is an excellent start- thank you so much.

Theraptorjesus
well

i absolutly love it. I would very much like to see this in a later update! only thing i would see is that its just like antiuga series. not that bad but still (i loved the descripton.)
one thing if this is made that i dont wana see happen (if this is a payed for DLC)

> people will complain about how strong it is and the item will get nerfed thus makeing it useless.
(this happend with the bomb in operation crimson hammer. i think it was balanced since people basicly payed money for it. the only people that complained were people who didnt buy it).
-----------if you want skip^------
overall well thougt out and i would love to see this. i very much do now what the items XD. thanks for the great read. not that it matters much but i fully support this! :D
(btw im sorry if it seems like im complaing XD also excuse my spelling its 2:30 am and i have to get up in 2 hours and 30 min. pretty ironc)

Shadow-Cyrus
Amazed

I am amazed at this idea, seems perfect for another expansion mission. A new boss would freshen things up inside the game

Gearico
I Love your idea

if i missed this in your amazing description and idea im sorry but maybe add a shield? names for them are listed below if any of you talented artists scould make art work for this it would be great. :D

1* Frosted wing plate shield
description: a light plate shield frosted with snow from the everfrost valley.

3* Frozen wing plate shield
description: A shield made of pure ice from the everfrost valley some fashion sensetive knights use it as a make shift mirror in the field.

5* Petrified wing plate shield
description: a shield once carried by one of Queen Frozza's guards (maybe a zombie type creature like vana's slag guards?) it is so cold it has turned to stone. (snow aura plus a light blue insignia like the volcanic plate or mighty plate shield's insignia).

Gearico
a new hope

please dont let this thread die its too good and also i will fully support you in this endeavor next time i have a SK gltich that needs a GM i will advert this to them

Doctorspacebar's picture
Doctorspacebar
Don't worry.

Everfrost Valley is linked in Big Lug's Big Thread. Technically, it'll never die as long as Luguiru keeps his thread alive.

As for the Wing Plate shield, it's a nice description, but:

1: 'Wing Plate' implies it's made of a Greaver's wing (like the Wing Plate Armor, which is made from Frozza's wings by Punch),
2: Frozza technically didn't have guards, unless her massive Greaver brood counts, and
3: I'd need to come up with stats for the Wing Plate Shields. Perhaps Normal/Shadow defense lower in magnitude than the equivalent BTS, with global ASI low and Bomb CTR low like the Wing Plate Armor.

Gearico
shields

change the description for pertified plate sheild to :
a shield once carried by one of Queen Frozza's brood it is so cold it has turned to stone. (snow aura plus a light blue insignia like the volcanic plate or mighty plate shield's insignia).

plus stats should be freeze resistance shadow normal and piercing protection.

Immortous's picture
Immortous
"Not so," said the Dormouse, "I stepped on a nail."

This.
Is.
Brilliant.

Skyguarder's picture
Skyguarder
This is the most awesome idea I've ever saw

This idea is unbelievable. I love this idea of having a huge wall of content full of useful data about the new mission "Everfrost Valley". What so ever, this is a +100 from me.