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Take Away The Energy! Take Away The Energy!

127 replies [Last post]
Mon, 04/25/2011 - 08:26
deltaminion
Legacy Username

Alright, here's the thing. This is a great game. I just started yesterday with all of my friends. Now, there's a flaw to this game, and that's energy.

In some other games, there's something like this which is energy, points or whatever. I see players in Spiral Knights complaining about how energy is pissing them off. They have tow wait so long just to play. We don't want that. And the other thing is that there's a place where you CAN buy energy? That sucks. I would rather cooperate with something that we can buy points, and those points can be used for special weapons, armors, and such other things.

I, as one of the players, am saying we should take out energy. Why?

1) Players can play more without having to wait a goddamn 15 minutes for 1 energy.
2) You won't lose players. I see some people saying that they're going to quit, and that's not a lie.
3) You don't want a game like one of those facebook games where you have to wait.
4) This is a MMO for god's sake. If you guys go to MMOhut.com, one of you pros is that you guys have fast-paced action gameplay.
I don't think you guys deserve that title of fast-paced MMO if you're gonna let us walk around the camp talking to people with no fighting.

I know this is a little rude, but I'm trying to tell you what's right. And what's even more right is that you should not be charging us money to buy energy, not that we have to. If you guys really want to make profit, screw energy, do a points thing or something. That'll make more people, even me perhaps, to buy "points" or whatever you'll plan to call them, to use them for other things such as limited edition weapons, guns, and other stuff.

Thank you and please consider this :) - Deltaminion

Mon, 04/25/2011 - 08:32
#1
Mcasx
Legacy Username
You can actually play

You can actually play non-stop forever, you loot crowns to buy 100 energy usually faster than you waste like 50 energy

Mon, 04/25/2011 - 08:34
#2
Raul
OP is full of

OP is full of fail

Points=energy

Post is full of nothing but troll or fail

Mon, 04/25/2011 - 08:35
#3
deltaminion
Legacy Username
Screw IT

I know that LOL. But come on Mcasx, who would want to do that? I mean you're saving a bunch of crowns and then you go waste it on "energy" than your dream sword. That's why I think we should take it out...FOREVER. I don't mind them making profit, but not this way.

Mon, 04/25/2011 - 08:38
#4
deltaminion
Legacy Username
Next time read the goddamn

Next time read the goddamn post carefully will ya? What I'm trying to say is that we could use "points" or whatever Sega will name it to use it for other stuff. So we take away energy, and we can play as long as we want so we don't have to wait. That's just my point of view. And trust me, if they keep going this way, they're gonna lose some players. That's all I know. If you think this is fail, then well, that's your thinking :P

Mon, 04/25/2011 - 08:38
#5
Mcasx
Legacy Username
I prefer this than having

I prefer this than having weapons overpowered to be bought from real money, this game is really good and it's one of the few you can actually call f2p, but that's only my opinion.
Peace :)

Mon, 04/25/2011 - 08:55
#6
xienwolf
Legacy Username
I'm with deltaminion here.

I'm with deltaminion here. We really have to make sure to pander to absolutely everyone in the world immediately! I know there are some 4 year old girls who refuse to play this game because of the startling lack of ponies! We need some ponies in here NOW!

(in other words - if you don't like the system at all, then don't play the game. Suggesting small changes in precise limits and regen rates or availability is one thing, demanding that an entire fundamental system of the game is removed is another)

Mon, 04/25/2011 - 09:08
#7
deltaminion
Legacy Username
Well you're right, but u

Well you're right, but u gotta agree though, energy can piss you off sometimes and you sometimes gotta think that we're better off without it :P

Mon, 04/25/2011 - 09:25
#8
deltaminion
Legacy Username
LIke I said, it's just my

LIke I said, it's just my opinion. So what if it's the entire system? Changing these things could help alot. Doesn't matter if it's big or small, and u have no right to tell me what to do. LOL :)

Mon, 04/25/2011 - 10:00
#9
Cyberhaven
Legacy Username
Instead of taking off energy

Instead of taking off energy more like either increasing the amount we have or decreasing the time it takes too recharge the ME to get to 100. because 100 is almost nothing. Seriously I get half my fix with 100, and I just started this game 2 days ago so I had to buy more CE. CE is cheap but not only adults with credit cards play this game.

The system of spending crowns to buy CE is not a good system because begginners are going to get turned off pretty quick when they want to play and are forced too wait for a very long time b4 having too play again, unless they spend their precious crowns when they could be using it for other things. That, or having to spend money very early in the game is another turn off. This is only my speculation, I have heard alot of complaining and my own biggest complaint is the amount of time it takes to recharge.

Tue, 04/26/2011 - 13:09
#10
gruntmaster1
Legacy Username
My thoughts on the matter

I started 5-6 days ago and I have almost been able to play endlessly without paying real money for CE and got to tier 2 two days ago. So the implemention hasn't been too limmitting to me. I do however find it a bit unmotivating/unrewarding when I go for a run and then have to give up 80 % of the crowns in order to keep playing (Maybe more or less depending on how well it went), not mentioning crafting requirements.

How I think it could be different? Make progressing in gates free, but with a con or several cons that would still motivate people to use energy in their "explorations" (or more exactly extermination).

My idea on how it could be done? When you either join a party or enter a gate you have an option to take a device with you. This device is what makes you able to pick up those infinite amounts of crowns, materials, and recipes (minerals are extracted by the mining operations when you enter the gate, so those whon't be affected), the drawback is that it will need 10 energy per floor to be kept active, it will not have to be activated on midposts or towns. In other words, having the device will be the exact same as now, with the difference that you will be able to continue travelling when the energy runs out, but with the cons from now on as if you had chosen not to go down with the device. The device is fully automatic and it can thus not be turned off manually.

So, what happens when you do not use the device? I am a bit uncertain of what would be the best win-win-win situation for non CE paying players, CE paying players and Three Rings.

- If we go with the describtion, players not using the device would have a limited space for materials, recipes and crowns. This would either be an individual limit for each category or a total limit. Matreials could be added to an temporary materials category making you able to throw them out or trade with other players in your party. There will be a time limit if you get a material while the temporary inventory is full, where you will get the material if a slot is made avaible within that time. If it is not, then the remaining players will randomly get it. If the time limit expanded by all players then the material is lost. This limit could change with player tier and/or gate tier. The most problamatic part of this soloution is that some players would leave the gate when their capacity is full, and I think we all agree on how much fun that is.

- If we can not limit by amount, then we could try to limit it by percentage gain. While the actual amount would need to be adjusted, I imagine something like 16 2/3 % (1/6) (EDIT 26/4: after measuering a tier 1 run, change that to 1/7) crowns (we still need to motivate people to buy CE, though this might be a bit much), you would have a lower change of getting materials. The disadvantage with this is the materials part. Having someone in the party with a higher change could call out some peoples... darker side. Another disadvantage is, that it would have no effect if all party members were not using the device or someone were soloing.

- A third option is a combination of the two previous limitations. Crowns would most likely be the most motivating limit for leaving the party when full, so the secound option would work better there. Materials, on the other hand, was the problamatic part of the secound option and would work better with a limited amount.

These are my thoughts on how it could be done, this became a bit more block of text then I had originally planned, thus thanks for reading this far.

~ gruntmaster1

Mon, 04/25/2011 - 11:09
#11
Njthug's picture
Njthug
Why?

I really dont like the idea of our game developers living on the street....sorry dont support.

Mon, 04/25/2011 - 11:34
#12
Pawn's picture
Pawn
radical changes

@OP, Radical changes are not needed. I'm so tired of seeing radical changes as suggestions. Take out the energy, is so far from a real solution to anything that it isn't even a suggestion. Honestly, it's about as valuable as saying, MAKE THIS A SPORTS GAME!!!

Ok, here is a secret. The heart of this game is energy management. The game IS energy management. OK? Energy management is as important to the game as swinging your sword at a slime. It is the damn game. It is DESIGNED to be the heart of the game.

And you wanna know something else? A lot of people, myself, my brother, others, people who do post, people who don't post...a lot of people consider managing your energy an absolute blast. If you don't like, you should probably just play one of those other MMO's/games that all the whiners talk about.

or go play a sports game, i don't care

Mon, 04/25/2011 - 11:51
#13
killahpsych
Legacy Username
This energy BS killed the

This energy BS killed the game for me. I realy liked it, but like all F2P games, this one will continue to let you pay. They should start to call these
"FREE" games DEMO's. Cause they only give you a limited amount of playtime or a little chunk of a whole game. I could even look passed the fact that I could play 1 time a day, due to my other things in life like a girlfriend, going to the gym and having to work. But the one thing that realy did it for me was when I wanted to craft my first recipe, and noticed i had to give like 50 ENERGY to craft it...... so generally this would let me play HALF of the minimal amount of time I already got each day. Well....I'm off this game and I'm absolutely shure more will follow

Mon, 04/25/2011 - 12:04
#14
Cactuscat's picture
Cactuscat
@Jeburk: I disagree entirely.

@Jeburk: I disagree entirely. Energy management is DEFINITELY not the heart of this game.

At this point, it is part of it - but obviously its not what the game is focused on. Spiral Knights is a fast-paced action RPG reminiscent of those old console games like A Link to The Past, and it brings that play style up into a MMO fashion. That is the heart of the game.

People asking for a redesign or change to the energy system have every right to talk about it - to them, it is limiting their play time of the core game. Personally, I doubt the developers wanted "currency management" as one of their primary game factors.

And while I'm sure people may have fun managing their energy, I'm sure even more like the game itself. I don't play these games to mess around with virtual currencies and their values.

Mon, 04/25/2011 - 12:05
#15
Splinter's picture
Splinter
Take away energy ad in game

Take away energy ad in game advertisements.

Mon, 04/25/2011 - 12:11
#16
OnmyojiOmn
Legacy Username
Imagine yourself relaxing and

Imagine yourself relaxing and enjoying a game at your computer or in your living room. Suddenly a stranger runs into the room and begins to repeatedly slam his face into a wall, shouting "LOOK AT HOW STUPID I AM! LOOK AT HOW IGNORANT I AM!"

That is how it looks whenever someone starts a new thread about energy.

Mon, 04/25/2011 - 12:12
#17
modyobwoc
Legacy Username
Deltaminion: Gruntmaster: Killahpsych

Deltaminion: why are you willing to pay for 'The Sword of Your Dreams' but not willing to pay for energy? What sense of achievement do you get from buying weapons or equipment with real money?

Let's say the game was run in the way you suggest, no energy so infinite play time, but if you want cool weps/equipment you have to give OOO your dollars. Whats the difference between doing that and buying energy for dollars so that you can play more and make/buy cool weps/equipment with the energy you bought? Play time is already infinite for free if you want it to be, if you buy energy it's just slightly more obvious. I can only guess that you have no intention of giving OOO the money you say they deserve but rather just want to have your cake and eat it, without paying for it.

Gruntmaster: you suggest the ability to run the clockworks for free and only collect a fraction of the crowns/mats. Assuming free players played this way, how long would it take you to have the 2* gear needed for T2 clearance? Currently you can do it in a couple of days, for free. With little play time. I dread to think how long it would take, let alone how monotonous it would be playing T1 over and over and over again to finally have the crowns/mats needed. And that's before taking into account the intense inventory management that would be required.

The alternative, carrying something that allows you full access to drops at the cost of energy, is just the game as it is now.

Killahpsych: I presume you used the entirety of your collected crowns and mats to attempt that craft? If you had any of either to spare what are you saving them for?

Mon, 04/25/2011 - 12:27
#18
gruntmaster1
Legacy Username
modyobwoc

modyobwoc: Do not forget that they would still have mist energy. They would be able to use this as they normally do and only after that would they have the tremndious grinding, currently they have nothing (not sure if all that mist energy is used on revivng or what, maybe I just had a lucky start).

Mon, 04/25/2011 - 13:31
#19
modyobwoc
Legacy Username
I clearly didn't forget as I

I clearly didn't forget as I addressed it in the 2nd paragraph covering your ideas (where the game is exactly the same as it is now, excepting that you carry something that allows you to collect crowns/mats).

Basically you want everyone to be able to use there 100mist, as they do now, to gain items (including but not limited to; enough crowns to buy 100 ce and continue playing) and then also be able to farm for free, in a slower more laborious fashion, so that they could, presumably, buy more ce (for free) on top of that, so that no one would ever have to spend a single cent of real money on the game. Right?

Mon, 04/25/2011 - 13:53
#20
ZealousD
Legacy Username
All you have to do is spend

All you have to do is spend $5 and you'll have enough of an energy buffer that you won't have to worry about not being able to play ever again. You can then play as much as you want as long as you spend some time trading in crowns.

If you're not willing to throw $5 into the game than I don't see why Three Rings should really care about you as "customer". I've spent only $10 and now I see mist energy merely as a freebie thrown my way and not the thing that lets me play.

Mon, 04/25/2011 - 13:54
#21
gruntmaster1
Legacy Username
"I clearly didn't forget as I

"I clearly didn't forget as I addressed it in the 2nd paragraph covering your ideas (where the game is exactly the same as it is now, excepting that you carry something that allows you to collect crowns/mats)."

"The alternative, carrying something that allows you full access to drops at the cost of energy, ..."

Sorry, missed that part.

"... is just the game as it is now."

That is also how it was ment to be.

"Basically you want everyone to be able to use there 100mist, as they do now, to gain items (including but not limited to; enough crowns to buy 100 ce and continue playing) and then also be able to farm for free, in a slower more laborious fashion, so that they could, presumably, buy more ce (for free) on top of that, so that no one would ever have to spend a single cent of real money on the game. Right?"

What I am trying to do is presenting an alternative to the current gate system. The alternative would alow players to play infinitely and get a guaranteed profit, but at the cost of getting a lower possible profit then run with CE - CE cost, especially on higher gate tiers.

The only reason I can currently see to purchase CE is to progress, without having to farm (since I haven't had much issues on making profit > CE cost, and this is mostly on tier 1). I don't think this system would change this too much, but I could be horrible wrong. As I mentioned, I want this to be a win for everyone, including the developers.

Mon, 04/25/2011 - 14:20
#22
killahpsych
Legacy Username
@ modyobwoc: Not at all, I

@ modyobwoc: Not at all, I got like a little over 4k crowns by playing 2 days (also bought new helmet, vest,gun and recipe for like 1k total, not much only basic gear)..... I wanted to craft the weapon but it required 50 mist and I only had like 10 left.... next day I could buy it but then I would cut my play time of that day in half by just crafting a weapon??
And if I use that money I collected by playing 2 days on buying 100 mist.....I would throw away 2 days of money for what....an hour....hour and a half more play time?

Using energy ok..... but using such limited energy for the use of lifts, crafting, weapon slot AND reviving??? I find it just too much for a "free" game. I've said it before, lose the "free" in the advertisement and put DEMO limited time instead.

If you only have to pay 5$ like that other guy said, it isn't free.

Mon, 04/25/2011 - 14:30
#23
gruntmaster1
Legacy Username
Can you specify more how you

Killahpsych:
Can you specify more how you got the 4k crowns and how much energy you used to get it?

Did you use energy to revive?
Did you go through all the way to the town (depth 8)?
Did you join friends/guild mates at lower depths (5-6)?

Mon, 04/25/2011 - 14:46
#24
killahpsych
Legacy Username
Used energy I think 2 times

Used energy I think 2 times last run to revive me and teammates (gave half my life to revive someone then he just died....) because I'm a teamplayer and like to help people, and the rest I used to descend levels. There were only 3 people in my party including me, 2 afterwards and the other dude died a lot.

Mon, 04/25/2011 - 15:13
#25
gruntmaster1
Legacy Username
Killahpsych:I would

Killahpsych:
I would recommend that you join a guild as it lets you join at higher depths and increases your change of less suicidal teammates.

Also, are you aware of beeing able to purchase crystal energy with crowns?
Did you use your misttank when you had no more energy?

Mon, 04/25/2011 - 15:16
#26
mangos
Legacy Username
I think energy isn't really

I think energy isn't really the problem.

Before comparing SK to other MMO's, it should be noted that SK as a product that positions themselves entirely differently. It isn't a game like Maplestory, D&D, etc. They're positioned alongside browser-games like DD Tanks, Facebook games by Zynga and others.

SK differentiates itself from those "build your empire/farm" or "turn-based RPG" is that it is a casual, browser action MMORPG reminiscent of the old-school RPGs. Along with the other ThreeRing products, they were never meant to be played 24h. It is meant to be played a little bit per day, giving you the sense of gradual progression and adventure. Even the revival system reminds me of how punishing those old games are, where if you die, you either pay a hefty price or have to restart all over again. (those games with no savepoints were the worst...)

Also, if you were able to play for so long, I'm sure you'd be reaching cap. content in matter of days then quit. The idea of cashshops would throw SK into the more competitive game market and compete directly for players. Without energy limit playtime and player's progression in the game, it would also demand from SEGA perhaps a larger dev. team to push out more content, making it unfeasible.

Lastly, considering profit, the energy system is not only ThreeRing's source of revenue, but also a mechanism that "locks-in" their players. If you don't want to invest an hour dungeon-crawling or are too busy in life, you can always spend the energy crafting and still feel progression.

Mon, 04/25/2011 - 15:26
#27
killahpsych
Legacy Username
I didn't know what the

I didn't know what the misttank was when I first started so i accidently wasted it... And like I said, I could buy energy with crowns ya but then I've played 2 days for nothing but maybe an hour and a half more time, and still end up with having less crowns in the end. Your right about the team tho, if you have a good team your chances of surviving are WAY higher I noticed that. Even tho this time is limited by energy I can accept that, but when crafting a weapon with the materials you play to find, and crowns you pay wich you earn, STILL require you to donate HALF of your daily playtime which is minimal to begin with, thats going overboard for me.

Mon, 04/25/2011 - 16:11
#28
Pawn's picture
Pawn
when to upgrade

@killahpsych,
A few real quick suggestions, and i realize this is a learning curve, because i did the same thing you did...but only buy recipes when you are going to use them then/on the spot. At least for the beginning of you SK career, the rules will change a little as you progress. This may even mean opening the wiki and looking at the requirements of the item and getting them 1st as well. You don't want to be all set to make your sword and realize you need 2 swordstone and either have to pay 600-1k crowns for it, or be completely out of luck :(

Next thing, you said if you make the item now with the 50 CE requirement you will only get 1/2 your daily play. BUT!!! You can do your daily play 1st, then when you are done you buy more energy, then you craft your item. On day 3 you now have more energy than you would have otherwise had, AND you have your new item, AND with your new item you can theoretically make money slightly more efficiently.

I know this is not a solution to your problem, but i hope it at least helps.

Also, once your day is done from an energy standpoint, take the time to yell WTS in the trade chat. The sooner you get comfortable with this the better off you will be. Alternately, for a starting player i suggest do this: http://forums.spiralknights.com/en/node/5059 works great for me when i don't feel up to shouting in trade channels.

Mon, 04/25/2011 - 16:29
#29
modyobwoc
Legacy Username
Killahpsych: Gruntmaster

Killahpsych: I think your use of two different measures of time is confusing. You say you see buying energy as a waste as you have to play for two days to get an hour and a half more play time.

When really, you have either played for:

  • three hours and gained an hour and a half play time
  • or

  • two days and gained 1 day play time

Gaining a free half session for every session you play sounds pretty good to me. And you've only played for a couple of days (can't see your post atm) so can only get better. I.E. play for one session and gain one session play time (infinite play time).

Personally I haven't bought any energy with real money and I know that I can make enough crowns in T1 (or T2) by spending my 100 mist energy, to give me another 100 ce and a profit if I bother to sell materials. I only have 2* equipment and so only have access to T2 at most, but I play with my girlfriend so have to run T1 as she doesn't like T2.

What more can you realistically ask for from a free game?

Gruntmaster: I'll stop trying to be clever. The game can already be played for an infinite amount of time for free, and turn over a profit. There's no need to make it any easier to do so. If it was any easier no one would buy energy.

If I had another computer so that my mist energy wasn't restricted I'd gladly make a new character just to prove that from day 1 you do not need to buy energy and could play for hours every day.

Mon, 04/25/2011 - 16:32
#30
Tokthree
Legacy Username
I don't see the problem here

Here's a small log of my first day on Spiral Knights, 'kay?

>Log on and make character.
>Finish tutorial.
>Hop in a dungeon and go all the way to the T2 gate, come out with about 2-3k crowns (In a party).
>Complete the mission and get a mist tank.
>Use mist tank and go in a dungeon again, come out with about 2-3k crowns again.
>Use crowns to buy 100CE.
>Run a dungeon again, come out with enough money for another 100CE and a cutter.
>Became self-sufficient and never bought CE with real money, ever.

I don't see a problem, maybe you people should stop being so generally terrible at games instead of whining about how a game needs to fit YOUR demands, I've been playing for about 2 weeks with 3 days total playtime, and I have full t4 without spending a penny on CE, can you see the difference?

TL;DR: Get your head out of your ass and play the game instead of whining about it

Tue, 04/26/2011 - 07:52
#31
gruntmaster1
Legacy Username
modyobwoc

modyobwoc:

"I'll stop trying to be clever. The game can already be played for an infinite amount of time for free, and turn over a profit."

"If I had another computer so that my mist energy wasn't restricted I'd gladly make a new character just to prove that from day 1 you do not need to buy energy and could play for hours every day."

I already mentioned, that I myself have not had any problems playing infinitely without paying any money, so you do not have to prove anything.

"There's no need to make it any easier to do so. If it was any easier no one would buy energy. "

The idea is not ment to be easier, but harder. Playing without energy would resoult in less materials (though we already get more then enough, so not much of a disadvantage) and less crowns compared to profit of an energy run - CE cost at current prices. The optional no energy cost system would just allow players who are eather bad at playing the game or have a bad sense of managing how they use their crowns, the ability to play without a limited time.

Tue, 04/26/2011 - 11:48
#32
modyobwoc
Legacy Username
Gruntmaster

I see that it would be harder (read 'take longer') to farm mats/crowns for those not using energy but I just don't see why it is necessary. You say it would benefit those who are bad at playing, or can't manage their crowns as well but why panda to these players? What about just sending them an in game mail that says "if you're smart, you can make enough crowns from your mist energy to buy yourself ce and play for longer without spending $$". Perhaps worded in a slightly more encouraging manner.

Also why give bad players an easy way out but give nothing to the free players that don't suck?

Tue, 04/26/2011 - 12:51
#33
Shilshadu
okay..

i agree a bit with this. i do wish our energy regenerated a bit faster, but removing it altogether? No. I understand that they are offering a free game and still do need a source of income, but the price of energy is a bit steep, especially for those of us who don't have a credit card. so... a faster regen rate would be nice.

Tue, 04/26/2011 - 13:00
#34
Icee's picture
Icee
Energy is cheap, not steep.

The price of energy is not steep. Each elevator costs about 3 cents. A piece of 4* gear is only 75 cents (at most, less if you buy bigger packages of energy).

If you don't have a credit card you can pay by mobile, you can get an Ultimate Game Card (available at CVS, Walgreens, Target, etc.) and apply that via the "Pay By Cash" payment option, or you can even mail a check or money order to the OOO office (don't send cash!).

Tue, 04/26/2011 - 13:12
#35
King-Tinkinzar's picture
King-Tinkinzar
take you away, take you away!

take you away, take you away!

Tue, 04/26/2011 - 15:31
#36
codys117
Legacy Username
More than WoW

With the price and amount of Crystal energy you recieve when you buy it, its way more expensive then World of Warcraft, Wow is $15 a month and on this game i went through $12 in less then 3 days... what they need to do is get rid of Energy, or at least lower the price of energy.. simple as that.

Tue, 04/26/2011 - 15:40
#37
SirNiko
Legacy Username
All of this assumes that the

All of this assumes that the value of the money is based strictly on how much time you can play per month.

I bought 5 bucks in energy and it's lasted me all month, even though I started a guild and bought some weapon slots.

Play the game conservatively and it costs way less than WoW, especially since you can stop paying and still get access. Once you stop your WoW subscription, you're cut off, no exceptions. If your goal is to get the most playtime per day, though, SK is not the game for you.

Tue, 04/26/2011 - 15:51
#38
codys117
Legacy Username
energy

yes you can play a month on $5 of energy if you keep refilling it with your crowns, but the downside is you have no extra money to get new armor or anything, your just running around in circles not going anywhere with your levels. I am suggesting that they make it so we can still access armor and weapons without having to buy energy to get more crowns and runs in. If you read my new thread its a great way to save energy but still keep the market going and save some players.

Tue, 04/26/2011 - 16:13
#39
Hangedman
Legacy Username
You can play with or without

You can play with or without energy purchases quite easily.
And energy is fundamental to the design of the game.
Nothing will ever come of this argument, with the exception of some possible rebalances in the energy market, so ...don't waste your energy, so to speak

Tue, 04/26/2011 - 17:30
#40
Hazel's picture
Hazel
I know several people in

I know several people in 5-star gear that have not spent real money on energy at any point.

This punches holes in your entire argument. Moreover, the fact that this has been debated dozens of times(with more constructive, more intelligent, and far more well-thought-out and less insulting posts than yours), with roughly the exact same conclusion every time:

Shut up and play the game, or shut up and leave. Either way, shut up.

Tue, 04/26/2011 - 22:02
#41
Pawn's picture
Pawn
:)

@hazel, lol. ouch. lol. haha.

@Codys, i have about 48 hours of gametime and i have 2 star sword, 2-star helmet, 3-star helmet, 3star bomb, 4-1star weapons, a 2 star-bomb, 2 2star-sheilds, and recipes for about 3 2 star items not learned, a 3-star armor not learned, and i'm sure some other equipment i am forgetting. I've made my brother a 1-star sword, a 2 star helmet, and 1 star armor, free of charge. As well as given him free mats, about 100 CE for free and a couple thousand crowns. Also i have given away 3 1-star items to noobs, and 15 energy, 'just to be nice'.

I have currently 300 energy, and about 2k crowns currently. This includes mist energy. I have wasted enough mist energy to make me cringe not quite realizing what i was doing. I made many purchases at very inopportune times that actually hurt my ability to advance in the game. I have a ton of mats i could turn into about 15-25k with 3-5 hours of selling in trade chat.

This is all done incredibly inefficiently. If we ignore everything i've given away, all stupid rez's, all ill-timed purchases, and just assume a picked an armor path at the outset of the game and stuck with it. For example, if i chose wolver lines, and a caliber. I would easily be at all 3-star armor, and very likely a 4 star sword. I would say at the least. In 48 hours.

But i am not. However, given where i am, if i spent $12 on energy, i would have all 4 star gear within another 6 hours of play. That would be in 54 hours of gameplay. And a $12 investment.

And yet you are making the argument, "but the downside is you have no extra money to get new armor or anything, your just running around in circles not going anywhere with your levels. I am suggesting that they make it so we can still access armor and weapons without having to buy energy to get more crowns and runs in."...

OOO has been developing this game for 4 years, just how quickly do you feel you should be entitled to rush to endgame and conquer everything they've built.

Myself, if i have 'beat the game' at 100 or so hours of play, i will consider it well worth my investment of no money. And i will also feel like the time spent having fun marks it as a great game. I don't understand how people think they should be at endgame with $5 and 15 hours when the company built this game in 4 years.

Sun, 06/19/2011 - 10:40
#42
screachking
Legacy Username
Take away the energy

If you want to make money without losing players you should take away energy and make a cash shop were you can put exclusive equips and items in. you should make cards and send them to rite aid, cvs, albertsons,etc. every day your losing players because of the energy. some ideas of stuff to put in the cash shop is a little monster that can help you fight or a giant hammer or even a crystal gpa. all im saying is that you should make a cash shop for exclusive items. make cars like 20000 points for $20 or 10000 for 10, 50000 for $50. thats all i have to say.

Sun, 06/19/2011 - 13:15
#43
dboyleon
Legacy Username
Well this is an old

Well this is an old thread....

1st: Mist Energy takes a long time to recharge, granted. IT wouldn't hurt to reduce that time by say half, or (my idea, posted here in suggestions) add the ability to gain MORE mist bars for your energy meter.

2nd: Anyone who thinks this game costs more than WoW can go play WoW. we don't need you here. SK can be played COMPLETELY for FREE, but it takes a finiancial whiz kid to come out on top if you're playing 100% free. Not saying you can't do it if you don't know anything about economics, but you just won't ever be one of those "Rich" ones. Buying Crystal Energy with crowns is flawed a bit, since the price of 100CE can be manipulated by other players(I won't say how cause we don't wanna see 7.5kcr energy prices again, i'm sure). But if people were to stop complaining for 5 minutes about how they can't spend every second of every day in the clockworks, then they would instantly realize that there are MANY MANY MANY ways to make the cr's needed to buy 100CE(even with 100CE, and NOTHING ELSE(saying you can make 100CE from 100CE and keep your original 100CE)) without ever stepping foot into the CW or even spending energy.

3rd: There is no way that OOO will ever remove Energy as a whole from this game. Its one of the main focus points of gameplay, and its how OOO is making thier bread and butter from this game.

4th: Lastly, let me ask you this: IF you made a game that took 4 years or better, and provided it as a FREE game, what would you have been doing in those 4 years to pay your mortgage, light bill, car payment, insurance, etc....and how would making this game investing all that time in energy benefit you if you didn't put something in the game that provided you with reimbursement? Plain and simple; cosh shops or in game adverts. OOO just decided on a "cash shop" of sorts, but with a nice little twist since they only sell energy and nothing else.

Point is, you can play this game for free, but you have to know a bit about the game and the economy of the game to do it. Otherwise you'll have to spend real money or just not play for long periods of time. I think that's what makes most people mad is the fact that this game doesn't have a "play like you have no life" option. Sorry people, this isn't that game. As said before, you should really try WoW if that's the type of game you're looking for.

EDIT: for those of you wanting to know how to make it big without spending real cash the answer is simple: STOP RUSHING AND PAY ATTENTION.

Sun, 06/19/2011 - 14:28
#44
ShinOkami
Legacy Username
Comeone. its just a game. :D

Comeone. its just a game. :D

Sun, 06/19/2011 - 14:35
#45
Madadder's picture
Madadder
shin to OOO is a business

shin to OOO is a business

Sun, 06/19/2011 - 15:04
#46
Macorncan
Legacy Username
Objection!

If this game have to stay alive then pay for the funding for this game. buy much energy all you want, this game is pose to keep the market spending out control, control over farming, control hacker overwhelming power, keep the chaos in order. Not only that its is true we do waste lots energy...I don't blame you, I think they need reduce the energy uses when going to the battle and crafting.

I don't blame your suggestion, but I can't ignore the game reputation and its funding it needs and yes I know its hard keep bunch players happy at the same time. Just enjoy the moments to cool down with.

Sun, 06/19/2011 - 15:05
#47
Macorncan
Legacy Username
Objection!

sorry double posted *facepalm*

Sun, 06/19/2011 - 15:58
#48
Harryb412
Legacy Username
what.

On what Earth is this system broken?
I have never spent a penny on CE.
I currently have 400CE, 50,000CR and all 3 star equipment.
This is because I play one dungeon a day and know how to limit myself, Spiral Knights was not designed for long, long periods of playtime.

The only reason I haven't upgraded my equipment yet is because I'm happy to just farm money and CE for now.

That is all.

Also: self reviving is silly and should only be done the first time if at all.

Sun, 06/19/2011 - 22:57
#49
Nitez's picture
Nitez
*Cough*

Epicfail Thread is Epic Fail, 1, Stop being such a noob, 2, you probably have mist tanks so use them, 3, get to tier 2 and try attempting JK, even if you DON'T reach JK you still recieve good amounts of crowns >.>.
In My Opinion i do think ME should be a bit faster in recharge, if it limits Gaming time, why not think of it as a limiter? It's something to maintain your health and saying STOP PLAYING SO MUCH.... kinda changes when you start maintaining your CE tho :P

Sun, 06/19/2011 - 23:21
#50
Fraxur's picture
Fraxur
This will never happen, OOO

This will never happen, OOO will lose tons of money.

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