Projectiles and you! Shards, Pulsar, Vortexes.

So, I've known this for a little while now, But I think I should tell you all so you don't start freaking out... Falconn recently made a thread involving the shards and his puzzlement. So here I am, here to explain.
The game bases all projectiles on the CURRENTLY HELD WEAPON. So any weapon that spawns projectiles will be at risk for this.
The game takes the base damage, and multiplies it by the Star level, then applies a % cap based on heat level.
E.G. : Equipping any 4* Item while a Shard bomb's fuse is not run out yet will cause it to deal damage as if it was a RSS or ISB.
It works the other way though: Launching two shots from A Polaris and then switching to a Beast Basher will Significantly reduce the damage.
It does NOT, however, change the damage type based on what weapon you switch to. Dropping a 3* vortex, and tehn switching to a flourish, will not make it a piercing bomb.
__________________
I'm sure I know more then these basics, so please ask questions, And I'll answer them as best I can. :3
New Italics Pending.
~Tsu

Wow. I've never noticed this. Assuming it's true (I'd love to hear verification from others, and I plan to test it myself), this is really good to know. Thanks, Tsubasa-No-Me.

Don't post how to exploit bugs on the forums. Just report the bug through the F2 button and if you think that isn't enough use the support to request ensured forwarding.

I do Vortex-switch-Suda really often and never noticed this, and even tried in training hall just now, so by 'base damage', you mean your starting weapon's (vortex/pulsar/shard - doesn't seem to work with Biohazard?) base damage, correct?
This means that if you are in full 5*, you cannot shoot Sudaruskas out of your Polaris.
From my little bit of testing, I think it seems that the main thing you will be worrying about is what ranks your starting and ending weapons are.
Does it only go downwards? Then again, of Shard/Pulsar/Vortex, I only have Vortex, and that's 5*, so I can only test the downward case. Can anyone test using a 2* or 3* pulsar and switching to a 5* weapon?

I'll play around with this and see what I can find too. That's really neat, Tsuba!
(Yay Myg! You will enjoy the Khorovod so much more than the Kammy, but don't change it's name. XD)

The vortex would have to be a 3 or 4* OR the Suda would have to be a 2, 3, or 4*...
Basically, you are changing the * rating, I think.
And it will affect the explosion at the end, because it is spawned damage. I'm fairly sure about this, although I do not have one, one of my friends tryed out the vortex.
___
@Paweu
I don't think this falls under Bugs, exactly. Its more of an inevitable thing due to how it was programmed. If it was to be "fixed" they would probably be able to fix the Neutralizer and Bio charges as well.
New Italics Pending.
~Tsu

A 2* item outputting 5* damage is clearly a bug, you using it to your advantage is called exploiting.

Its not "whatever you want to make of it", this is clearly an abuse of game design oversight. People who were looping arenas were also saying "whatever you want to make of it" and what can they tell you now? They can't anything, they are banned :(

I recall a thread about this before. But they didn't pin down that it was based on the currently held item.

Shield canceling is also an exploit, no? I hope you never use that tactic to speed up the rate at which you attack. What isn't an exploit? Is selling an item in the AH for profit an exploit?
@Tsuba: Thanks for sharing, this will be interesting to test and use! Tidbits like this, in my opinion, make the game more fun. Shield canceling also makes this game more fun, as does selling items in the AH for profit. Keep the tips and tricks coming!

@Yvanblo your point about selling an item at AH is ridiculous. And shield canceling doesn't speed up the rate of attack, it cuts the animation at the end of your attack. It's usual to have this kind of mechanism in combat games, and it is known since the beginning of the game, so devs don't consider that a bug.
On the other hand the behavior clearly seems like a bug, and by using it you are in fact bug exploiting. The best thing to do is to report it and not use it in purpose.

Actually, shield canceling along with weapon switch canceling can boost your damage rate by as much as 50%, depending on the weapon. It's technically an exploit/oversight and I use it all the time, but it would be unwise for OOO to ban for it and/or remove it since it adds a small amount of much needed depth to the game.

no no no no! i used an sun shards (the only bomb i had equipped) and it did 45 damage, i then did it again, resulting in 122 damage a shard, ._.

i dont have shard bombs or vortexes but i was testing with polaris. it seems that the damage numbers DO change if you switch to a diff star weapon, but only if you switch before the shot expands. if you switch after the shot has already expanded, it will still do its proper damage. if it works for shards as well, i'd assume that you have to switch weapons before it detonates, instead of when the projectile is actually travelling. just my hypothesis though.

I woulda loved to have done this in FSC with my sunshards!!!! Epic.

The boost was so minor that you did damage faster by charging before your last bomb went off, rather than switching weapons and waiting. It WAS useful for clearing the wheel throwers in the middle path near the end of Smoldering Steps in a full party with less than Max damage boost, but the general bomb buff made that unnecessary anyway.

Since they're both written in java, this object updating bug seems to be almost identical to this little gimmick. (Sorry about the advertisement)
No wonder I was dealing the 'rare' 145 damage with my Heavy Pulsar against Slag walkers. I musta swapped to my Ascended Calibur to hack away, since after that was a lot of Heavy shooting to see if I could do it again...
Thanks Tsu! This explains a lot!
Also for no reason, I got me a Khorovod now. Soooo close!
Now get ready for the exploiting~