So, I've known this for a little while now, But I think I should tell you all so you don't start freaking out... Falconn recently made a thread involving the shards and his puzzlement. So here I am, here to explain.
The game bases all projectiles on the CURRENTLY HELD WEAPON. So any weapon that spawns projectiles will be at risk for this.
The game takes the base damage, and multiplies it by the Star level, then applies a % cap based on heat level.
E.G. : Equipping any 4* Item while a Shard bomb's fuse is not run out yet will cause it to deal damage as if it was a RSS or ISB.
It works the other way though: Launching two shots from A Polaris and then switching to a Beast Basher will Significantly reduce the damage.
It does NOT, however, change the damage type based on what weapon you switch to. Dropping a 3* vortex, and tehn switching to a flourish, will not make it a piercing bomb.
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I'm sure I know more then these basics, so please ask questions, And I'll answer them as best I can. :3
New Italics Pending.
~Tsu
No wonder I was dealing the 'rare' 145 damage with my Heavy Pulsar against Slag walkers. I musta swapped to my Ascended Calibur to hack away, since after that was a lot of Heavy shooting to see if I could do it again...
Thanks Tsu! This explains a lot!
Also for no reason, I got me a Khorovod now. Soooo close!
Now get ready for the exploiting~