New Fiends: Corrupted snipes and anglerfish turrets

Here are a couple of ideas for fiend enemies. The first one has been posted before, but the second is brand new.
Bishop
Just as Trojans are corrupted knights, Bishops are corrupted snipes. They are called Bishops because the purple crystal on their head, wider beak, and stony appearance make them resemble the top of a chess bishop. They are larger than normal snipes, being almost the same size as a knight. They have mouths on their wings. Lower tier Bishops are darker than upper tier ones, and tier 3 Bishops have the same flaming, purple eyes that tier 3 Trojans have.
They have three attacks:
Flying - When moving around, Bishops fly just like snipes do. When flying, their wings create a razor-sharp circle around the Bishop that harms any knight who touches it. The Bishop is immune to all attacks while flying.
Lightning Storm - The Bishop puts its wings (or just one wing if there is only one knight) into portals. Each wing then appears out of another portal over a knight's head. After a split-second (or so) delay, each wing will start shooting continuous purple lightning out of its mouth while slowly following the knight it's targeting. In tier 1, the wings shoot only one bolt of continuous lightning. In tier 2, the wings shoot a tightly packed group of bolts. In tier 3, the wings shoot a group of bolts with a wide spread. In all three tiers, this move can cause shock and will damage other enemies as well as knights.
Lightning Ropes - The Bishop creates a purple "lightning rope" (similar to the "fire rope" in Firestorm Citadel) out of each of its wing mouths, then rotates its wings around itself. In lower tiers, the lightning ropes get longer and the Bishop rotates its wings faster. In tier 2 and lower, the Bishop can walk around slowly while the lightning ropes are out. In all three tiers, this move can cause shock.
Just like Trojans, Bishops don't have status variants. Admittedly, I don't know how or why a snipe would get corrupted the same way knights did. I mostly just did this for fun.
Other Thoughts:
- The Bishop doesn't have to be a corrupted snipe. If the corrupted snipe angle doesn't make any sense, the Bishop could be a bird-like fiend without any connection to snipes at all. In this case, their flying attack will be altered and they will have status variants.
- The wing mouths aren't necessary for the design. I just added those to make the Bishop more fiendish.
Anglock
Anglocks resemble immobile, purple deep-sea angler fish, except its "lure" is a large ring that it places in front of its mouth. Lower tier Anglocks have spikes on their bodies; tier 2 Anglocks have a few small spikes, while tier 3 Anglocks have many large spikes. They are the same size as other turrets.
As Anglocks are turrets, they only have one attack:
Turret Fire - The Anglock shoots a bullet. Immediately as it does so, it creates two portals; one portal is in its ring, and the other is somewhere around a knight (and aimed toward that knight). Once the bullet enters the Anglock's ring portal, it will reemerge out of the other portal. Bullets from tier 2 Anglocks will split into three bullets upon reemerging, and bullets from tier 3 Anglocks will split into five bullets upon reemerging. Both portals disappear as soon as the bullet reemerges (or if it disappears before entering the ring portal). Neither portal does damage on its own, and the bullet can damage knights before entering the ring portal. Anglocks have the same rate of fire as polyps. Anglocks will turn and face a knight before firing.
Status Variants:
Fire: Fire Anglocks are called Charlocks. They are red, and any spikes they have are on fire.
Freeze: Freeze Anglocks are called Iciclocks. They are blue, and they have icicles instead of spikes.
Poison: Poison Anglocks are called Plaguelocks. They are green, and they have snake fangs instead of spikes.
Shock: Shock Anglocks are called Volocks. They are yellow, and any spikes they have are electrified.

Anglerfish have been brought up before, but admittedly not anglerfish turrets. I will voice additional questions, comments, and concerns later; now is time for math homework.

The fiend turret would be for when (or if) Three Rings decides to make a turret for every monster family. If that happened, we'd have 2 turrets for every strength and weakness.
Not counting the Mortafires in the expansion mission, the turret weaknesses we currently have are:
- 2 turrets weak to elemental
- 1 turret weak to shadow
- 0 turrets weak to piercing
And the turret strengths are:
- 0 turrets strong against elemental
- 1 turret strong against shadow
- 2 turrets strong against piercing

Why not make it beast related?
That would fit the scale perfectly.
0 are weak to percing. Beast are weak to piercing.
0 are strong to elemental. Beast are strong to elemental.
Fishes are technically animals and beast and the like.
Just my opinion.
Also those Bishops sound dangerously boss, but then again that's what a Trojan is

@Manalicious-Knight The Anglocks are angler fish because they're the one thing I could think of that has a body part it can hang in front of its face.
@Quotefanboy I thought about doing that, but I figured an enemy that can create portals would be more supernatural (like fiends) rather than animalistic (like beasts). Plus, some fiends (or nearly all of them, if you count the Trojans) look like some kind of animal, though those animals tend to be some kind of insect. I didn't think about how it would fit in the turret scale, the Snarbolax's possibly supernatural shadow covering, or the fact that there are fewer beast monsters than fiend monsters, though. Changing the Anglock into a beast is probably a good idea. I might end up doing that, though not necessarily right away.
We have 3 turrets that do all 3 damage types already, why should we have another shadow damage one?