Spiral Knights has changed alot ever since the start. To get this out of the way quickly before some tards put me there with the whiners, I have actually been supporting alot of decisions 3 rings made and still make with the newer updates. I do login eventually just to check out how the game is doing, but i noticed a major reduction in the game's population. I actually saw this coming, and this is the reason why.
The newer content that was added with the mission thing, was in my opinion implemented in a horrible way. Every mission was set to be its own "party" so the chance you will meet someone in a mission now, after everyones probably done them allready, is very slim.
What I have to say to 3 rings is, do not underestimate the croud that plays spiral knights because how easy it was to meet someone others within a gate. Partying up was so simple that one didnt have to think about it. But now you are left to feel rather frustrated not being able to quickly team up with people within these missions, unless you ask friends (which u probably wont have as a new player) or just go around haven and ask someone (which is a pain in the ass).
My suggestion would be, change the mission mechanic system. As a great SEGA fan, i've been playing phantasy star online 2 beta lately, and that game encourages going back to previous missions, and it works well since there arent alot of missions. You get little quests from NPC's to go back and finish some quick asignment only possible within that specific mission. This is only 1 idea, but I also think it's hard to join each other when there are so many missions which divides people. Add in the dividing IP's for eur and US and the fact you can't join someone after he's gone down the elevator within a mission, it just is impossible.
I'm guessing some of you will say "so ignore the missions and just do regular gates where people do hang out alot". Honestly the feeling I cant finish the story(which i really wanna do) with the same amount of fun I have with regular gates, sucks. And i'm wondering what you all think. Should the mission system get an overhaul and taking "community" play more into consideration in the next version? I know it is farfetched but i'm only suggesting this as I love this game alot and dont want it to ruin the experience of newcomers. I have no doubt alot of newcomers may end up giving up as well when they start out with the missions and not find any soul to help em out.
Edit: I just wanted to add that I personally quit the game entirely after noticing this flaw.
So, in summary, it is hard to form a party for a mission, because (A) most players do most missions only once, and (B) at any given time there are very few players online who need to do your particular mission.
I agree. This is a design flaw.
It's such a small flaw that I can't imagine quitting the game over it.