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Upcoming Features [4-25-2011]

62 replies [Last post]
Mon, 04/25/2011 - 17:55
Negimasonic's picture
Negimasonic

Added a date just in case they do something like this again.
http://forums.spiralknights.com/en/node/5348

Anyway discuss >:D

Sounds like trade chat won't go back to instanced to me, but as they're working on an Auction House officially now, I won't even care once it comes. I'll probably "/leave 2" forever lol unless I'm really trying to get an item.

New items on the horizon? Anyone have any ideas based off of popular suggestions? I mostly skim or ignore the weapons ones since I figured they wouldn't try adding more types.

New worlds and enemies also sounds promising. I don't think it'll be too soon. But heck, I like the game as is so I'm not in a hurry to see them. And lastly, story mode get?

Mon, 04/25/2011 - 17:59
#1
King-Tinkinzar's picture
King-Tinkinzar
I want Jaws of Megalodon

I want Jaws of Megalodon helmet! (Fishhead in the files now though...)
I want to be a part of the Alpha Squad TEEHEEHEEHEEHEE

Oh yeah, very near future means next update! (NOT BUGFIX!)

Mon, 04/25/2011 - 18:00
#2
Feynt
Legacy Username
I approve of new content. As

I approve of new content. As a horder, I could care less about the auction house, but new content is always good. Hopefully they'll do a little rebalancing of the old content too so they make more sense. Like, why is it that the only piercing damage weapons are all ranged, but the best targets to shoot at with them dodge? Why no piercing melee weapons?

Also, why no piercing damage enemies? Wolver tanks need piercing damage enemies to tank! >D

Mon, 04/25/2011 - 18:01
#3
Negimasonic's picture
Negimasonic
lol I don't even know what

lol I don't even know what the alpha squad is...I must've skimmed some of the tutorial text...

Mon, 04/25/2011 - 18:03
#4
Raul
OMG AUCTION HOUSE YAY VERY

OMG AUCTION HOUSE YAY VERY EXCITED *CREAM*

Mon, 04/25/2011 - 18:08
#5
ajericho
Legacy Username
I'd love to see at least one

I'd love to see at least one of the elemental swords (Searing Edge, Shocking Edge, the upgraded Brandishes) reach 4*.

Mon, 04/25/2011 - 18:11
#6
Feynt
Legacy Username
Agreed, the Edge swords look

Agreed, the Edge swords look like they could really go somewhere interesting if they were expanded upon. Maybe a "heavy element damage" or "heavy status" branch for each.

Mon, 04/25/2011 - 18:12
#7
Fallout's picture
Fallout
hearing this was almost as

hearing this was almost as good as watching the skyrim trailer. =D there better be new bombs and a tophat.... or else >.<

Mon, 04/25/2011 - 18:16
#8
Leviathan
Legacy Username
Dear Three Rings: Thank you.

Dear Three Rings:

Thank you. Again. Big, big thumbs up.

That is all.

Mon, 04/25/2011 - 18:20
#9
Virtuasonic
Legacy Username
Content ....... yeah!

Really nice to see that more content is coming. Good job!

Mon, 04/25/2011 - 18:23
#10
Arimal's picture
Arimal
Three Rings loves us.

Three Rings loves us.

Mon, 04/25/2011 - 18:25
#11
Tisiphone's picture
Tisiphone
Alpha Squad

Alpha Squad is the supreme group of knights that have made it past the core. Their whereabouts are unknown, but maybe Sergeant Faron knows about them... Get to the core and find out yourself.

Awesome sounding update by the way, I wonder when we're getting new types of weapons.

Mon, 04/25/2011 - 18:28
#12
Negimasonic's picture
Negimasonic
oh...so that's why I don't

oh...so that's why I don't know...lol it'll be a bit before I get to the core. Still trying to get all four star gear. One more to go, and I doubt that'll be good enough to make it quickly..

Mon, 04/25/2011 - 18:30
#13
Jyaw3
Legacy Username
Is there a rough ETA for the

Is there a rough ETA for the Auction House?

If not, may I suggest a temporary solution

While I've recently been preaching

"/2 [[[ PLEASE READ ]]] - Trade is SHARED/spammy/useless - Use /1 in the following havens instead - Haven - 2 & 3 Buying/Selling Crafting Services, Haven - 4 & 5 Buying/Selling Recipes, Haven - 6 & 7 Buying/Selling Mats"

I think my suggestion is better than the recent rade spam, however, the following would be better

Have separate channels for buying and selling Recipes, Items, Materials, Crafting Serivces
/Recipes so people can buy/sell/advertize their recipes
/Items for crafted items
/Materials for mats
/Crafting for getting people to buy/craft

And finally a cooldown/timer on how often someone can post in said channels like 1 min timer would be enough

By slowing down the spam and grouping people together should make things a lot more readable, so people don't have to stare at it constantly not to miss anything

Mon, 04/25/2011 - 18:49
#14
Pauling's picture
Pauling
I'd still discourage sending

I'd still discourage sending sale-spam back to zone chat; that still inflicts spam on people who want to avoid it.

As discussed in another thread, my personal favored approach is to implement a cooldown timer. and/or advertising cost. A lot of the offers on trade are being repeated once a minute- or more often- which is ridiculous, and greatly amplifies the spam. Not letting people repeat themselves endlessly would do a lot to make trade chat sane.

Separate global buy/sell channels would also be nice. But far before a big fancy trade update.... yaaay for story updates! I've been waiting a long time to see more sense of world added.

Mon, 04/25/2011 - 19:03
#15
Raul
I discourage ANYMORE

I discourage ANYMORE SPLITTING of anything.

I am in favor of 1-3min cooldowns between messages and or a VERY SMALL advertising cost.

I DO NOT in anyway/shape/form think it's a good idea to split things even more then they are. Buyers and sellers need to be together to get discounts and offers from one another.

Just splitting everything up will cause more problems then it will solve. We already have a cumbersome chat as it is, let's not make it more cumbersome please.

Mon, 04/25/2011 - 23:59
#16
Pupu
Legacy Username
Comment edited. Reason: As

Comment edited. Reason: As we've said before, posting stuff learned from resource mining is frowned upon on the official forums.
- Nick

Second edit: Never heard about this, please ad it to the forum rules.
- Myself

Mon, 04/25/2011 - 19:14
#17
Jyaw3
Legacy Username
Seperate channels wouldn't

Seperate channels wouldn't really separate anything unless you wanted it to, in the same way you can leave/join trade, you could leave/join any of the specific channels, and if they eventually introduce colour per channel, then it's just making everything easier and more refined?

Like if I'm looking for recipes and selling mats, I join those two, but leave the crafting/items channel
or say I'm just looking to sell I'd join that and leave the rest?

Mon, 04/25/2011 - 19:21
#18
King-Tinkinzar's picture
King-Tinkinzar
Baaaah... I just think there

Baaaah... I just think there should be a separate WINDOW for trades and such.

Mon, 04/25/2011 - 19:24
#19
Griffinbane's picture
Griffinbane
I am curious though, the

I am curious though, the clockworks is located on a planet, right? How come we don't melt as we progress deeper into the clockworks? >_>

Anyhoo, 1-3 star stuff without 4-5 star upgrades need upgrades please. A hoarder like me always enjoys a bigger inventory :). Speaking of inventory, I hope they make it so we can expand it because scrolling past 50 materials is plain annoying, even though it's fun to stare at the ever-increasing numbers (aumg, 300 gel drops!). Also, I really, REALLY hope they tweak the chat. At least allow us to scroll up and down rather than click on the arrows to see what we've missed while the cursor bar (or whatever that blinky thing where we type our stuff in) is active!

Mon, 04/25/2011 - 19:27
#20
Hybrid
Personally I care more for

Personally I care more for the new content than the auction house. Doing JK / FSC gets boring after a while ya know?

Mon, 04/25/2011 - 19:32
#21
Leviathan
Legacy Username
Darth We'll get that, in an

Darth;

We'll get that, in an auction house. The question is how best to band-aid until it comes, if we need to band-aid at all. The current trade chat is... a great idea in concept, but in action, it's really hard to use.

Personally, I'm in favor of Three Rings focusing their efforts on the AH. But I can see how some kind of split might be a smart one for the moment. Maybe.

Mon, 04/25/2011 - 19:31
#22
Negimasonic's picture
Negimasonic
@Griffinbane Maybe energy

@Griffinbane

Maybe energy protects us or something.

Besides...tbh, none of the enemies melt either lol...

Mon, 04/25/2011 - 19:39
#23
Dogrock's picture
Dogrock
Pupu At least since April

Pupu
At least since April 9th. I think most showed up during one of the updates between the end of the Preview Event and the April 1 head start.

Mon, 04/25/2011 - 19:56
#24
Mechamoose
Legacy Username
Why can't there be more game

Why can't there be more game design companies like three rings that know what they're doing and execute extremely well? Seriously, very impressive work all around on this game guys, cheers.

And even after putting out a great and surprisingly stable game (most games these days seem to be bugfests until a month or two in) they're taking things in the right direction post-release.

Mon, 04/25/2011 - 20:16
#25
BehindCurtai
Legacy Username
> While no specific time

> While no specific time frame can be stated at this time, please know that we are developing an Auction House where unbound items may be bought and sold. It should make finding the gear, materials and recipes you need much easier.

Major, and unexpected, WOOT!!! shift-1 shift-1 shift-1 !!!

(Still want to see player shops or the equivalent.)

Mon, 04/25/2011 - 20:30
#26
Pawn's picture
Pawn
@ leviathan

@leviathon, i like the level-headed, understanding take on it. It's silly to be mad at OOO for trying to improve the system. I think at least 90% of players if they saw the idea on paper would have said, oh yes that's great. I would have thought it was great. It just didn't turn out so well. TBH i didn't find it as bad as i thought it would be after reading up. On the otherhand, i really like the 1-2 minute cooldown on posting in tradechat idea.

Mon, 04/25/2011 - 20:34
#27
Algol-Sixty's picture
Algol-Sixty
readjust recipes when the auction house comes

The auction house is great, but if nothing else in the game changes, almost all materials will drop in value to almost nothing. Also, it will become very very easy for people to make and sell premade items, which means far fewer people will be buying recipes, which means a large crown sink will go away.

I would say that when the auction house comes out, recipes should be rebalanced. There should be a very large increase in the number of low end materials, and a slight increase in medium materials. Maybe the drop rates of medium/high-end materials should be reduced some too.

To deal with the reduced crown sink from recipe, I'd recommend a large increase in the number of crowns needed to transmute an item. Actually, swapping the crown costs of recipes with the crown cost of transmuting an item doesn't seem out of line.

As far as a fee goes for auction house transactions, the current trade seems to show that it could be quite high, much higher than the 2% fee of the energy market. Heck, it could be a 100% markup (e.g. 50% of the crowns received would be sunk) and people would still probably prefer an auction house to the hassles of trading as it is now. I don't think the fees *should* be that high, but it could easily be 10%-25%.

Actually, there isn't any reason why the auction house fees would have to be the same for everything, you could discourage the trade of finished products by giving it a substantially higher fee. Or, you could simply not allow the auction house to deal with finished products, but it would still be far too easy to make those trades using /trade. As soon as a player does a "/1 WTB: cobalt helm", a dozen sellers of premades will respond.

Mon, 04/25/2011 - 21:00
#28
chibikalak
Legacy Username
I am super excited about new

I am super excited about new story for the game. Does anybody see an Alpha Knight that is now turned evil as a boss? How sick would that be, fighting against someone who has better armor and weapons than you do, and all evil and stuff? (not that we're not evil, if you've read the thread about us mining the planet and killing the ecosystem)

Mon, 04/25/2011 - 21:32
#29
Arydrall
Legacy Username
Dear Three Rings

You have my loyalty for actually giving a crap about what the players think.

Also, story = win. Spiral Knights is a world that just feels ALIVE in a way. Any attempt to immerse the player into a cute, dorky world is awesome by me.

Just promise us, or me at least, that you guys have fun making the game, man.

Mon, 04/25/2011 - 23:39
#30
mrkupo
Legacy Username
Im excited for the new

Im excited for the new content. Yay! I'm interested in seeing the story developed more so props.

But no word on PVP??? WaaaaaaahhhH!

Mon, 04/25/2011 - 23:47
#31
Feynt
Legacy Username
Besides PvP being lame, the

Besides PvP being lame, the purpose of the game is to work together to acquire the power of the core and leave the planet for home. Why would we be fighting amongst ourselves when we all need to do our part?

Mon, 04/25/2011 - 23:54
#32
mrkupo
Legacy Username
"Besides PvP being lame, the

"Besides PvP being lame, the purpose of the game is to work together to acquire the power of the core and leave the planet for home. Why would we be fighting amongst ourselves when we all need to do our part?"

I for one enjoyed PVP when it was out. It felt like Bomberman 64 multiplayer back in the old days. =P PVP was not competitive, it was something fun to do while waiting for your energy to refill. Some players would go so far as to rewarding the competitors based on their ranking during the game.

Tue, 04/26/2011 - 00:22
#33
Leviathan
Legacy Username
wrs1864; Remember: While

wrs1864;

Remember: While one sink for crowns will be weakened, another will enter. Auction house taxes.

I don't know how this will balance out, but it is there.

Tue, 04/26/2011 - 00:26
#34
Magnus
Legacy Username
C'monnnnnn Core.

C'monnnnnn Core.

Tue, 04/26/2011 - 02:00
#35
MeSako
Legacy Username
OOO I love you so much :D

OOO I love you so much :D

Tue, 04/26/2011 - 04:44
#36
Algol-Sixty's picture
Algol-Sixty
Remember: While one sink for

Remember: While one sink for crowns will be weakened, another will enter. Auction house taxes.
I don't know how this will balance out, but it is there.

Yes, and the last couple of paragraphs of my post talked about those fees.

My gut feel is that right now, probably over 90% (maybe 99%) of all recipes are used once, and they are used very soon after they are bought. A few key materials might be bought via /trade, but a lot are gotten from guild members. In effect, the cost of an item is the cost of the recipe plus the transmutation. After an auction house opens, it will be very easy for people to make premades, and and spread the recipe cost over many items. Recipe costs at the 3* and above level are very significant and in order to make up for that lost crown sink, people who make items for resell would need to buy almost all materials at the auction house and there would have to be a huge fee attached.

I just can't see how auction house fees alone could come close to balancing out the 7.5k-45k crown sink in the recipes.

Oh, and I'm not arguing against auction houses, I'm just saying that it will change the economy of the game significantly.

Tue, 04/26/2011 - 04:55
#37
Trias's picture
Trias
I just can't see how auction

I just can't see how auction house fees alone could come close to balancing out the 7.5k-45k crown sink in the recipes.
Auction house will probably also be used to sell UV version of weapon. These sell for quit a bit more than the recipe prices. If the auction house works on crowns only there will be an addition sink at the CE to crowns conversion stage.

Tue, 04/26/2011 - 06:15
#38
Splinter's picture
Splinter
Can't wait!

Gotta respect that we talk and three rings listens.

Auction House, well overdue, cannot wait for this to be implemented, going to make getting rid of my excess materials and gear so much easier. This is also going to create a pretty standard price for items across the board.

new gear, really awesome, hopefully that means we can wear more than vog cub coats from now on.

From the sounds of it, story expansion and quests possibly? Awesome, I've been hoping for a deeper story to keep me interested for a while now too.

All good things from the sound of it, just please don't make us wait too long!

Tue, 04/26/2011 - 07:47
#39
gruntmaster1
Legacy Username
I think this announcement is

I think this announcement is highly apreciated for everyone, wether these news are good or bad for that person. Knowing that something is happening is atleast greatly apreciated on my part.

I think that having a "Known game issues (not technical/bugs)" (could contain a might be changed, to indicate you are aware of some peoples concerns, but not sure if it is something that needs to be changed), with near future and far feature categories so we know how it is prioritized, and a "things that won't be implemented/changed within curent future" stickies on the suggestion forum would help greatly in reducing repetive threads and help us players in knowing what is realistic, useless or already known.

As an example: The announcement did not contain any info about energy, neather stating that it would not be changed or that they had heard our concerns and are discussing if there are better/alternative ways to implement it.

Correct me if I am wrong, but I have not seen any official statement on energy thus leaving the community in split camps. Having the energy issue added to eather sticky, could help reduce the reptive threads on the same topic. It could also help players who think of dropping the game, to keep a watch on it and rejoin if the energy "problem" gets added under the known issues.

Tue, 04/26/2011 - 08:17
#40
Senshi
Legacy Username
There is no energy problem.

There is no energy problem, only people who don't want to accept the game's business model and have to derail every thread into an energy thread.
No, seriously. Go browse the puzzle pirates forums. For -years- they've had a doubloon market similar to the energy depot. People still sporadically complain about doubloon prices, but everyone that has been playing for any significant amount of time has come to understand: This is the business model for the game and it isn't negotiable. Player-driven microcurrency market. So please don't derail any more threads into energy threads (and please, please, please! don't start any more energy threads). It is what it is, get used to it.

Tue, 04/26/2011 - 08:30
#41
DotCom
Legacy Username
Yay

Love seeing some information come from the developers. Need that more often!

Can't wait for the auction house, hard enough to find rare 5 star recipes as it is. Now with the trade channel its impossible.

New content is always great, especially within a month of release. Hopefully we'll get some information about what that really entails.

Tue, 04/26/2011 - 08:53
#42
Metaknight's picture
Metaknight
Keep in mind guys there is no

Keep in mind guys there is no promise of WHEN this update is coming, simply that they are working on it. It could be a month, two months, or even further down the line. Its good to hear though!

Tue, 04/26/2011 - 10:06
#43
Leviathan
Legacy Username
"I just can't see how auction

"I just can't see how auction house fees alone could come close to balancing out the 7.5k-45k crown sink in the recipes."

I don't know that it will. But it could.

When I buy a recipe, and sell crafted items, you're right: The crown sink is reduced; the loss on taxes will be smaller than the loss on the recipe would have been.

But the reverse is true. When you buy a recipe, and craft for yourself, the crown sink is increased - because your materials (which didn't sink before) now do so.

If an auction house changes the normal case to "most people just buy from crafters", then you're right - the sink is reduced. If it changes it to "most people buy their own recipes from the house", then it's not.

We'll have to see which way it goes.

Tue, 04/26/2011 - 13:19
#44
Algol-Sixty's picture
Algol-Sixty
Senshi wrote: There is no

Senshi wrote:
There is no energy problem, only people who don't want to accept the game's business model and have to derail every thread into an energy thread.
No, seriously. Go browse the puzzle pirates forums. For -years- they've had a doubloon market similar to the energy depot. People still sporadically complain about doubloon prices,{...}

Yes, people will complain about anything and everything, but!

There are some very significant differences between the OOO's Puzzle Pirates economic model and Spiralknights. In SK, if you don't have energy, there is *nothing* to do other than stand around in Haven, and maybe try to trade a few materials. This creates what economics call an inelastic demand price curve. In OOO's Puzzle Pirates, in contrast, you can do a very large number of things without sinking doubloons (their equivalent of energy). Not only that, but there are many many things that you can sink doubloons (aka energy) that are very much optional such as the equivalent of buying costume armor, portraits and furniture (for guild halls), etc. When the exchange rate for doubloons (CE) gets too high, people can easily cut back on the optional things and still play the full game. Puzzle Pirate's demand curve is fairly elastic. There has never been a time in puzzle pirates, even when the exchange rate for doubloons (CE) was so high that you couldn't make enough PoE (crowns) to buy dubs (CE) to allow you to play the game 24/7.

Not being able to do anything in the game without sinking CE is a problem.

The other very important difference is that OOO's Puzzle Pirates has long-term :Pieces of Eight" sinks (equivalent to Crowns). All swords, clothing, ships, stuff to run ships, etc. get consumed or wears out and dusts. Someone playing 2 years on Puzzle Pirates and having collected a full set of everything will end up having to repurchase much of that again in the next 6 months. This keeps the demand or Pieces of Eights (crowns) up, no matter how long people have played. In contrast, Spiralknights has very few long-term Crown sinks. Once you have collected a few sets of 5* equipment, then what? Sure, you could collect another set, but after the first set of 4* gear, the value of everything else drops off quickly, while the demand for energy will never drop. If you have a set of 4* gear, and your choice is continuing to play by buying CE or buying 5* upgrades that you can't use because you don't have energy, well, most people will pick fun game play over having pixels they can't use.

Not having long term crown sinks in the game is a problem. The auction house decreasing crown sinks by dramatically reducing the need for recipes makes the problem worse.

Levianthan wrote:
When I buy a recipe, and sell crafted items, you're right: The crown sink is reduced; the loss on taxes will be smaller than the loss on the recipe would have been.

But the reverse is true. When you buy a recipe, and craft for yourself, the crown sink is increased - because your materials (which didn't sink before) now do so.

If an auction house changes the normal case to "most people just buy from crafters", then you're right - the sink is reduced. If it changes it to "most people buy their own recipes from the house", then it's not.

OK, let's work through an example of the 3* Horned Owlite Shield. The recipe, if you can find it, costs 5.5k crowns. To transmute up an actual shield, it costs 1k crowns, 50 CE and a bunch of material, plus an Owlite Shield (I'll address this 2* shield below). Once an auction house is available, most of the materials are going to be dirt cheap, and even things like the owlite feather is going to be readily available. With the exchange rate of CE to crowns being 4k, it will cost a premade seller 4k (CE) + 1k + maybe 1k for the materials for a total of 6k for the shield. For someone to make it themselves, let's assume they have all the materials, it will cost them 5.5k + 4k + 1k + 0 for a total of 10.5k. Sellers would be able to make a nice profit selling premade at 7k-8k (a profit of 1k-2k), because that is significantly less than what an individual can make it themselves. OK, I left out the cost of the 2* Owlite Shield, it works out very similarly with the cost to make it for yourself being 3.6k (assuming zero material costs), while the premade seller has to pay about 3k.

So, to instantly make a 3* Horned Owlite shield, it will cost a premade seller 6k + 3k = 9k, which is less than the cost of making just the Horned Owlite Shield yourself, assuming you count the materials and 2* Owlite Shield as being zero cost.
Why would anyone make 3* (and lower) equipment?

Considering that everyone who makes one 3* item can then use the auction house to try to make premades, I doubt that the price of premades will even make it to 1k profit, people may use their 100 mist energy/day (on those days that they are too busy to play) to sell one item/day at a "loss". It wouldn't surprise me if the market price for Horned Owlite Shields will drop to 6k-8k, maybe less. Basically, people will be able to get instant premade 3* Horned Owlite Shields for not much more than they could get a 2* Owlite Shield. And, they don't have to hunt down the recipes.

Now, all of these prices for build-yourself equipment assumed that you had all the materials, while premade sellers would have to buy them from auction houses. Well, if you have the materials, you can drop the effective price of premades by selling your materials to the auction house. By buying premades, you not only save a bunch of crowns, you save time looking for recipes, you don't have to even learn which materials you need, you just sell all the materials you can to the auction house.

You say you don't know whether premades will outsell people who make them their selves, but I trust people to take the quick, easy and cheaper way.

Trais wrote:
If the auction house works on crowns only there will be an addition sink at the CE to crowns conversion stage.
At current prices, the 2% fee on the CE market is only 80 crowns for 100 CE. That doesn't come close to even the 2* recipe costs.

Again, I'm not arguing against auction houses, but I do think they will cause other parts of the game to get out of balance.

Tue, 04/26/2011 - 14:03
#45
Leviathan
Legacy Username
Hmm. It's a strong argument,

Hmm.

It's a strong argument, yep. I'm not sure it's complete, since gaining access to a clear picture of how UVs will interact with this may change things.

Still, I'm hopeful. New equipment is being added, and especially if any of it expires in some way (as trinket slots are) or is consumed (as mist tanks are), it can offset this.

But, that said, I'm mostly convinced of the point you're actually putting down; AH looks like it will be a *far* weaker sink than the present scramble.

Tue, 04/26/2011 - 15:06
#46
Tive's picture
Tive
Could someone explain how

Could someone explain how people are not going to buy recipes as often anymore. I mean an auction house doesn't magically level your items to 10.

(And I sell 3*s at break even point because that's where the prices are for em. 2*s get sold with a loss more often than not)

Tue, 04/26/2011 - 15:06
#47
Feynt
Legacy Username
Well people don't typically

Well people don't typically buy recipes to sell. As well, once you buy a recipe, you can't buy it again on the same character. So as people fill up their library with recipes they'll be selling less recipes because they can't actually buy them (and have no need to besides selling them).

Tue, 04/26/2011 - 15:11
#48
Tive's picture
Tive
That's not something the

That's not something the auction house introduces though. If we only had t3 players with 30% of all 5* recipes each, CE prices would be accordingly high.

Or the comment above this one wasn't directed at me and this one doesn't make sense consequently.

Tue, 04/26/2011 - 17:22
#49
Ecliptic's picture
Ecliptic
Well, in any case, we might

Well, in any case, we might not have to speculate for too long at all.

http://forums.spiralknights.com/en/node/5532

New items promised!!

Tue, 04/26/2011 - 21:00
#50
BehindCurtai
Legacy Username
The real problem of the

The real problem of the auction house:

Materials currently spawn FASTER than they are consumed. With the auction house, materials will trade freely across knights. But since they are produced faster than consumed, their prices will trend downward.

Auction house plus dynamic spawn == win.
Auction house without dynamic spawn == market crash.

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