After completing Crossing the Chasm, I have noticed that the NPC knight helping you has a unique AI;
He uses guns.
So, I was thinking that there should be a [Mecha] Knight with both guns and bombs. ATM, I am only thinking of inloving the Mecha Knights(not kits and NPC) with gun and bomb models.
These have a high chance of replacing their swordie bretheren. Bomb Knights(enemy) should be the construct equivalent of a Gremlin Demo(not their Status rage spam) but use Either Irontechs or a constuct labeled Deconstructor. they seem to have a bulkier armour, similar to the mercurai. They can also fully charge them, and release a Vaporiser of the varying status(normal ones will have a dmg releasing one).
Gun Knights tend to go to the corners and snipe you. They have a Alchemiser like weapon that shoos three shots and has a charge similar to Rehdon's blitz. They seem to have a [What where those starter accesory with the eye scanner?] with the retrode armour. They have similar AI to Rehdon's.
With the NPCs and Kits, this will be more trickier. There should be a NPC knight with a similar AI to rehdon and has a Blaster gun with the same clip and charge. NOTE: The Kit gun differanciates from the Enemy ones. The Kits own BLASTERS. The Enemies have Achemisers with Blitz charges. They can agro enemies to make them a priority to kill.
The gun Mecha knight will obviously be similar to the Gun Spiral Knight AI and Rehdon's. They have the same spawn percentage as the sword kits.
ATM, I am puzzled with a way to include working, non distruptive Bomber AI for the kits and Spiral Knights. With Luigru's post, the idea wil be slighty more harder to balence. I will add this in the near future if possible.
Comment please and critizise.
um...this is interesting.