First things first, disable all UVs in LD. This will encourage people to focus more on the native benefits of armors and helms, as well as sell more boosting trinkets.
Second, rebalance the que system to distribute by LD status rank. Example, if you had 8 people, six of them were ranked in the 300 range, and one was ranked top, and the other was ranked 3rd, it would place the highest ranked player/players, with the lowest, with a max of two high rankers per team.
Third, nerf the attack range on all flourish and thorn lines, toothpicks of all types. Remove knockback from these as well.
Implement an option for a shield bump.
Increase the crown output, we should be winning the other teams entry fees.
Haters are gonna really hate...
Neutral here. Removing UVs mean that the first thing people will say is that its not fair! They spent so much crowns to get their preferred variants even if it make them overpowered (afraid to compete with a Skolver with max shock and stun *brrr*)
I agree with the second paragraph that team balance system must be there but through LD status rank is flawed because veterans will stop playing LD for a couple of days to fall down from the rank board and rejoins to.........you know what I mean.
Third paragraph, on first swing I agree. Just don't remove the knock-back.
Shield bumping...YES!
NO! Because LD is essentially a crown sink. By awarding the losing team's fees to the victor will make LD a place to "get easy Crowns" while not using CE which is useful only for bribing the fat frog and instant revive.
*vanishes in a blinding flash of light*