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Allow shared mist for crafting (and other "pooling" functions)

6 replies [Last post]
Wed, 05/16/2012 - 13:31
Alfiesr's picture
Alfiesr

I know what a lot of people are probably thinking already - this is abusable. 8 accounts and you've got free crafting costs. I know this, and it's one of the reasons i've been bouncing this idea off a few of my friends already. I've thought of ways around this.

Simple solution - no matter how many players are in the "pool" of mist, there is always a cap of 100. This means that if me and a friend go down 5 levels (assuming we don't die), we each use 50 mist, and each have 50 left over. With this, we could pool those 50s together and allow one of us to craft something. This is no different than him tabbing me beforehand and me having the 100 anyway (or vice versa), and it'd help the issue of wanting to trade mist to your friends without crashing the energy market.

Secondly, this mist pool of sorts could also be used for other functions - couple of levels before the core, but we're not doing so good. He's got 6 energy left and i've got 7 - currently, we both go back up to Haven despite having more than 10 total. With this, I could tab him then go up to Haven, but still pay the remainder of his fee (or him to me) leaving me with 3 energy left over (since he's going down, he'd pay his full mist before mine is added to his fee).

And thirdly, although this is only half-related, why can't we tab people before they join a party? Say I got a friend who's got less than 10 energy left, and he wants to join me, and I want him to join as well. But he can't, because he doesn't have the 10 energy to pay the fee. This even applies in levels with no fee (terminal, emberlight, moorcroft, tier 1 party lobby and mission lobbies). Even if I have 100 mist, and am willing to pay for him, I can't, despite the game offering "a way to pay for friends" of sorts, you can only pay once they've already joined. Maybe some sort of energy sign next to invite if they have less than 10 energy, bringing up a "this will cost you 10 energy" prompt which, like others, can be dismissed for ease of use to anyone who is used to it if they prefer. Energy would only be taken from the inviter if the invited person agrees to join. "No thanks" won't charge mist, and hiding won't charge mist until (if) they decide to click join later. Obviously, this wouldn't apply to joining people, only inviting them. We don't want unwanted energy drains, naturally.
Also the ability to re-invite someone if the invite failed earlier (not logged on, not enough energy) would be appreciated. Clicking "no thanks" would prevent re-inviting them, as would if the invite prompt was still open (or hidden)

Wed, 05/16/2012 - 13:38
#1
Schattentag's picture
Schattentag
Seems legit.

I'm not really thinking of anything concrete to call out against this, but that might be because I should be focusing in class right now.

Wed, 05/16/2012 - 13:47
#2
Sundeiru's picture
Sundeiru
Sounds Alright.

I agree with your final point, there should be a way to tab someone before they join your party. As far as crafting is concerned, I think you would have to limit the tab to a maximum of one other player. Even so, I think that would be treading on dangerous grounds.

Wed, 05/16/2012 - 15:35
#3
Oceanprince's picture
Oceanprince
No sharing mist for crafting.

No sharing mist for crafting. I can abuse that. 4X accounts (I have separate energy for all 4) = 400 free energy for crafting. 40X 1* item free per day or 4X 2* item free per day or 2x 3* item free per day or 1X 4* item free per day.

The Tabbing another players, all for it. No problems there. Let us share with friends.

Wed, 05/16/2012 - 16:50
#4
Schattentag's picture
Schattentag
@Oceanprince

You can already craft forty 1* items or eight 2* items with your 400 mist energy, but even with this suggestion you would not be able to craft anything higher than 2* using just mist.

From the OP:
"Simple solution - no matter how many players are in the "pool" of mist, there is always a cap of 100."

As I interpreted it, this means that no more than 100 mist can be used for crafting anything.

Thu, 05/17/2012 - 01:16
#5
Alfiesr's picture
Alfiesr
@Manalicious-Knight

That's correct, it can't go any higher than it would with a single knight who had a full tank of mist regardless of how many knights are contributing to the pool.

Thu, 05/17/2012 - 01:46
#6
Rockstarraccoon's picture
Rockstarraccoon
Some input...

I have a situation that happened with me and a friend the other day:

We were in a mission that was WAY above our gear-level, and doing really badly, and we kept dying. Between us, we had about 55 Crystal and Mist energy, and it took 40 to revive. Neither of us had 40, so we started trying to tab each other. We were sad that it didn't work, 'cause I could've revived myself (I had a higher max HP) and revived him, and we could've finished that mission, and I would've had about 15 CE left over...

What I'm saying is that it'd be nice if you could pool Energy when it came to in-level stuff, as in, when you're tabbing someone and you run out, they go into their pool of CE and ME...

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