New Scoring System Analysis

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Sypsy's picture
Sypsy

I was going to post this in the official thread. But this is full of math and numbers that I felt that it could de-rail the conversation in the other thread. So here goes:

While I appreciate the closeness the games under the new scoring system can get, matches are just too long.

Current system on the normal server

Imagine a 5 point game: 900 points goal
Team 1 held 3 points all game. (Yes, this is a overly simplified assumption that capturing is near instant and capture points never change hands.)
Team 2 held 2 points all game.

Team 1 would get 30 points every 10 seconds, or 900 points in 5 minutes.
Team 2 would get 20 points every 10 seconds, or 600 points in the 5 minutes it took to play.

If Team 1 decreased the # of points it had to ~2.5 points held all game on average (due to time it takes to capture, or points being left neutral for extended periods) they would win in 6 minutes.

Infact, to hit a 900 points at exactly the 9 minute mark, a team has to hold ~1.66 (or 10/6ths, to be exact) capture points on average for the whole game, while keeping the other team to under that. Out of 5 capture points, that's not a lot.

As you can see, because of such a low threshold, it's very difficult to have games that last to the full 9 minutes.

Current testing System:
For a 5-point game, I don't know how the scoring mechanic works exactly, as it has not been explained to us. And this is not something that's immediately obvious when you're playing a match. But I'd imagine it's 5 points for the first, 4 for the second, all the way to 1 point for the last.

This means the following:

Team 1 held 3 points all game
Team 2 held 2 points all game.

Team 1 would get 12 points every 10 seconds, or 648 points in 9 minutes.
Team 2 would get 9 points every 10 seconds, or 486 points in 9 minutes.

INFACT, if team one held 5 point all game, they would get 15 points every 10 seconds, or 810 points in 9 minutes.

Okay, what about 3-point games?

If a team held all 3 points, they would get 5, 3 & 1 point for all the captured points, or 9 points accrued every 10 seconds.
Over 9 minutes, they would get 486 points. They would not hit the finish point.

If a team held 2 points, they would get 8 points every 10 seconds and by the 9 minutes mark, they would get 432 points.

This means that all games, ALL GAMES, will finish in 9 minutes, because neither team will hit the 900 or 500 goal.

Solution:

If you want to make a new system that will let the other team catch up, I propose that the game have new goals.
300 points for 3-point games and and 500 points for 5-point games. (because 2 capture points don't really yield a whole heck of a lot extra points.) This will compensate for the loss of earned points for captures available to be won by each team.
Games would finish in ~6 minutes on average... in theory.

Update:
People have said that they have finished the games, so this means my calculations are off somewhere. Perhaps they made it so that points are accrued more often, like 8 seconds or 5 seconds (but I doubt 5 seconds).

Either way, as it stands, 900 and 500 points is still too high of a goal now that points are harder to earn.

Sypsy's picture
Sypsy
[Reserved for math proof

[Reserved for math proof etc.]

Trying's picture
Trying
The-Rankor's picture
The-Rankor
For 3 point maps yes. Just

For 3 point maps yes. Just like he said.

Dancinjen's picture
Dancinjen
Actually, I've been in

Actually, I've been in matches where we ended before the timer went off. Yes, more than one match. I think in the main server it will happen more often. In the test server I have a feeling most of us are evenly matched and it's harder to gain points fast. But in the main server it isn't always evenly matched and points will be gained faster and kept longer.

What I would be interested to see is like some sort of cut of threshold. Like.... if you get to a certain number of points ahead the game ends.

Or maybe adding points to the team's score when they defend a point. Like one point or something. I don't know how well that would work but it could be worth a shot trying. Any time you kill someone defending your captured point the team gets a point. Just a random thought and suggestion.

Neodasus's picture
Neodasus
As a recon this means that I

As a recon this means that I have a legitimate tactical advantage now. I could simply cap the back for a chance to swing for the win, and this encourages players that are pushed to spawn to avoid the point closest to their base since it would have less value. Thanks OOO you really know what you're doing.