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here's my thoughts on heat usage.

13 replies [Last post]
Sat, 05/19/2012 - 07:56
Blandaxt's picture
Blandaxt

If heat is suppose to be experience for our weapons and armor, then why don't we make it so that we have a charge bar to use a "stronger Charge
attack".

- the charge bar idea will be set like most other fighting games have in common, rising up to a stronger attack.

~The bar will be set so that when ever you collect heat, it will not only go towards increasing the experience for your weapons, but it will also go to a
bar that is filled up so we can unleash a stronger attack.

~The bar could be right under the item slots where we store the items we pick up during our expedition like the vials or health pills.

~ The bar will fill up depending on what star of weapon or weapons you have cause you can have up to 4 weapons with extra weapon slot and what
tier you are in. The amount you need to fill the bar depends on the star that your helm, armor and shield is and the tier that you are in. About
indicating a number to the amount of heat you gathered, i want to leave that to the developers, because each monster can only give such amount of
heat base on the tier you are in for the experience you get for your equipment. So since the amount of heat you can get from each monster also sets
how many times you are able to use the "stronger Charge attack" i will leave that to the developers to decide.

~ The bar will be kept as long as you are down in the clock works, the moment you leave to go back t haven the bar will disappear. so that means,
when you go down to the next level, it will still stay and the amount of heat you have collected for it will also stay with it.

~ Since using your trance or stronger attack whatever you want to call it is not a necessity but an extra, it will be a bit hard to fill up. But since you keep
it throughout the whole expedition, it may as well be. so basically i designed it into a math formula. Here is some examples:

#1. first to state the factors:

*Each star equipment will be indicated a number.

[star (0) = 1] [star (1) = 2] [star (2) = 3] [star (3) = 4] [star (4) = 5] [star (5) = 6]

*The number of heat gathered will be indicated by the type of monster. (example purposes only, i do not have a set number)

Magma Zombie = 480 Heat

*The speed that the heat is gathered is set by the number of weapon equipped, the number of stars those weapons have and the tier you are in.

*The amount you need to fill the bar is indicated by the number of armor you have equipped, the number of stars of those armors and the tier
you are in.

*The rate you can use the "stronger charge attack" is set by the amount of heat that can be gathered and the Armour that is equipped.

Here is the first example:

Weapon = Charge rate.

{Gun} [star (0) = 1] + {Sword} [star (0) = 1] + {Gun} [star (0) = 1] = 3 * {Tier} (1) = 3

Simpler version: 1 + 1 + 1 = 3 * 1 = 3

Charge rate = 3

example: Player defeats Slag Walker. Slag Walker = 480 heat (example)

{Heat} 480 / {Charge Rate} 3 = {Heat Gathered} 160

Armor = Filled up bar.

{Helm} [star (0) = 1] + {Armour} [star (0) = 1] + {Shield} [star (0) = 1] = 3 * {Tier} (1) = 3

Simpler version: 1 + 1 + 1 = 3 * 1 = 3

Amount needed for "stronger charge attack" = 3

{Heat gathered} 160 + {Amount of heat you have} 0 = {Amount needed for stronger charge attack} 160/3

so basically what i have up here is if a star 0 player who has 3 weapons equipped all star 0 was to beat a Slag Walker while wearing a helm,
armor, and shield all star 0 in tier 1, the player would get 160 heat. the player only needs 3 heat for his charge attack. So the player meets the
requirements to perform the "stronger charge attack".

Here is another example:

Weapon = Charge rate

{Sword} [star (5) = 6] + {Sword} [star (5) = 6] + {Gun} [star (5) = 6] + {Gun} [star (5) = 6] = 24 * {Tier} (3) = 72

simpler version: 6 + 6 + 6 + 6 = 24 * 3 = 72

Charge Rate = 72

example: player defeats Slag Walker. Slag Walker = 480 Heat (example).

{Heat} 480 / {Charge Rate} 72 = {Heat Gathered} 6.67

Armor = Filled up bar

{Helm} [star (5) = 6] + {Armor} [star (5) = 6] + {Shield} [star (5) = 6] = 18 * {tier} (3) = 54

Simpler version: 6 + 6 + 6 = 18 * 3 = 54

Amount needed for "Stronger attack" = 54

{Heat Gathered} 6.67 + {Amount of heat you have} 0 = {Amount needed for "stronger charge attack"} 6.67 / 54

~i would show more examples, but i'm feeling tired, i hope you get the idea.

~About the strength of the charge attack, the developers can also decide how strong they want that to be. i only want this idea to be implemented,
everything else could be decided by the developers.

~Even if the Developers are going to be the one who decides how much heat is gathered in each area and how strong the charge attack will be, i still
want to hear you comments on it.

~Please comment in a friendly manner, if you think this is a bad idea, tell me why. If you include any insults, i will not respond.

~ if you think this is a good idea, please post yes so i can include you as a supporter and if you think there are some problems please state it and post
any improvements that you think that could be maid to my post. Thank you :)

*Also

I would really like to include a separate animation the the normal one we have for the charge attack. it can have the same movements, but maybe it
should include a animation showing the knight turning white and vibrating like a revved up engine that's about to let loose or some thing that shows a hold
of energy like very hot metal turning red.

~when the attack is released, this is probably a lot of work, but its an optional suggestion. I would really like if each weapon base on their elements and not
having an element should have their own animation. So for example, if i was charging my grinvotec and i used the bar for its charge attack, when i
release it, the moment i raise my sword in the air to smash it, it should have an icy look about it like the degree in the sword got a lot smaller. So basically
this animation is for show and it will make your weapon look like it just wen through an amazing change for that moment you released the charge attack.

~It's a lot of extra work, but i thin it is worth it.

Sat, 05/26/2012 - 16:26
#1
Blandaxt's picture
Blandaxt
heat usage is something

heat usage is something we only apply to our weapons, when reviving fallen comrade or at the end of each elevator. if it were applied to this, it would make it more of something players interact with and would keep constant monitor of. well the constant monitor part is more applied to new players.

Sat, 05/26/2012 - 16:31
#2
Bluebrawler's picture
Bluebrawler
i have two words to say

ABANDON THREAD!

Sat, 05/26/2012 - 17:09
#3
Blandaxt's picture
Blandaxt
but but

i put so much effort into this thread, took me 4 hours of thinking and typing and creating. why no one wants to try it or even think about it. make me so sad. why why?

wow what a crazy video and very funny too. :)

Sat, 05/26/2012 - 22:04
#4
Quotefanboy's picture
Quotefanboy
I think someone did suggest this once or twice before

I'm indifferent to it.

I will also think you should be able to give heat like how you can pay for elevators because if you're not using it why not, and this would be nice because it would give heat a purpose if your armor is max, and you're soloing/everyone else is maxed on heat as well.

Yet it might be game breaking, so I can't really support it, but I like it so I don't want to say no because saying "it's so broken it cant be tweaked to work" would also be a lie.

Sat, 05/26/2012 - 22:10
#5
Imperialstriker's picture
Imperialstriker
~

I tried reading the idea only to get really really confused...

In short: Heat powers up weapons to have additional strength within a run?

I'm gonna +/- 0 this. Adding extra offense may make it so that we only need 1 extra slash/gunshot/bomb, or it might make Clockworks even easier than the joke it already is.

Sat, 05/26/2012 - 23:13
#6
Autofire's picture
Autofire
~Please comment in a friendly

~Please comment in a friendly manner, if you think this is a bad idea, tell me why. If you include any insults, i will not respond.

Now, this I can relate with. I should put this on most of my other suggestions. So many people seem to hate my ideas.

I should let you know that stuff like this has been suggested many times, but it isn't going to get implemented. Having a single use for heat gives the illusion of the heat "going to waste" unless they have an equip that needs heat. This may cause them to try to continue creating equipment to use this heat. When you add a secondary use, it may be possible that some people will try to prevent from having items that need heat so that you can receive this bonus faster. It just isn't likely that this will be added. Just saying.

However, it could be possible to have a whole new drop, and use that instead of heat. I don't know if it would work, though.

Sat, 05/26/2012 - 23:18
#7
Dukeplatypus's picture
Dukeplatypus
@Blandy

It doesn't matter how much time you put into typing it, it's already been suggested, discussed, and you haven't contributed much and you didn't take the one opportunity where necroing a thread would be appropriate and instead added another senseless thread to the already cluttered mess that is the Suggestions Forum.

Sun, 05/27/2012 - 17:41
#8
Blandaxt's picture
Blandaxt
hey

@autofire: i understand that it might divert the heat usage, but i do not see people stop producing new armors just because the heat is going somewhere else. This one time charge attack that you'll be able to use will just be use on one single monster or turret. it will not change the fundamentalism of the game. you will still have to beat like 10 to 15 other enemies.

- for example, if there were 5 greavers chasing you, and u use this stronger charge attack to kill one, it doesn't stop the other 4 from killing u. this attack is for players to just think they have a last resort to fall back on when their in a pickle. it does break the game saying, they can spam it over and over again. they still would have to collect lost of heat to recharge the stronger charge attack.

- one more thing is that when you create armors and weapons, at least to my knowledge you don't only create it to just power it up the heat experience. you can create for so much more many reasons, like: the looks, the way it attacks, the way it matches with another armor and so much more so i doubt the creations of new equipment is gonna stop just because their is an alternate way that heat goes into.

@Dukeplatypus: there is a necro post that i already posted up and no one was attracted to it, so created a new one thinking the title might bring a new crowd and it did. happy day :)

here the link, if it pleases u check it out.

http://forums.spiralknights.com/en/node/32765

@Imperialstriker: this idea is to only please the players of the game who thinks heat is just going to waste. if the developers want to counter balance this idea, they could add more spawn monsters with the same amount of money given. this would just mean more monsters to kill with the same amount of money earned. it could actually be fun to kill more monsters, i am very bored when i'm not in tier 3 with my 3 star armor lol. hahah.

Sun, 05/27/2012 - 22:41
#9
Corrionos's picture
Corrionos
Er...

@Blandaxt - You know, personally, I'd like to commend you, Blandaxt. Youanaged to push through all of the comments you've been getting, and perservered. Lesser knights would have given up by now, but you continue. Stand strong.
As for this post itself, it seems like a neat idea. If some balance issues can be worked out, it might be fun to have.
There is the issue that it can kill any one creature, as you seemed to suggest in the previous post. I can see players saving it in FSC to kill trojans with ease (not that you can't with a Blitz anyways).

@Most of everyone else - Ok. I think I can see where you're coming from. I know you've been through your share of trolls, necromancers, and the lot. Quite honestly, though, look at the evidence. Give it a chance. If you recall some of Blandaxt's first posts, and look at something like this, you can see the improvement. I mean, he's here, posting his ideas, suggeting things, and inspiring somewhat intelligent conversation. Not a lot of knights do that. Just... give him a chance. Or her, I don't know.

Mon, 05/28/2012 - 00:54
#10
Blandaxt's picture
Blandaxt
about the trojan.

@Corrionos:

well for the Trojan, if you just use it rashly and aim at his shield. it will just be blocked. you still have to go around him and try to aim for his back. the difficulty doesn't change. all this does is add a little extra boost to the charge attack. like if your charge was 112 for one monster thet it will rise to 200 for that one charge attack. then you'll have to wait till the bar charges again.

@Autofire:

the heat intake doesn't split between what u get for this attack and between what u get for your armor. all that it does is take the amount of heat you intake and duplicate it to add to the charge bar. it is just like when there is a health heart lying on the ground. it duplicates so that every player on the team can get that small portion of health. it doesn't only let one player gets it.

Mon, 05/28/2012 - 21:56
#11
Hexzyle's picture
Hexzyle
Very good idea recreation. It

Very good idea recreation.

It sounds interesting. Yeah I don't have any more to say.

Thu, 05/31/2012 - 10:34
#12
Blandaxt's picture
Blandaxt
wow, thanks

thanks Hexzyle . feels good tthat you like it. :)

Thu, 06/21/2012 - 11:34
#13
Blandaxt's picture
Blandaxt
hello!

hi people of the forums.

this will be the last time i bump this post, i would really like if i got a little more thought on this idea. so if you feel like you a math wiz, please check out my equation.

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