What should the Polaris be use for?
What shouldn't it be used for?
What should you do with it to be considered a "pro" user of Polaris?
What do you do with a Polaris that makes you a noob?
My friend says that spamming a Polaris takes more skills then swording.
Rules Of Polaris
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I mostly agree with Jaroche, except on the last sentence (that's rude and plain wrong, be grateful you have such a great game as a free to play). Here is my take :
- use it for turrets silencing. That's it. Or for solo if you feel like it
- it shouldn't be used for everything else. Look at alchemers or AP if you have trouble with alchemers, for other targets.
- there is no such thing as a "pro" user of Polaris. Get a better weapon to be considered pro. Doing great dps and not annoying teammates is mutually exclusive.
- using it on something else than a turret. Moreover, spamming it at your teammates deserves you a horrible face to face with Vanaduke Mace while being shredded by righteous wolvers.
And a big lol at Polaris taking more skills than swording. Gunning in general don't require you to dodge/shield at all, making it way easier than swording. And Polaris is one of the easiest gun to pick : just take it, spam it, and be hated by your teammates.
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With your last paragraph.
OR you can use Polaris skillfully and even save your teammates from zombie leaps. Like my guildie did. ^.^
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You've no idea how tortured I feel when people are pulling out their gigawatt pulsars and spamming away at slags in FSC.
Not even polaris, GIGAWATT PULSAR.
Slags move how slow? You've done FSC how many times? No, I agree with Jaroche on this weapon. It promotes people to not give two cents about learning the attack pattern of their enemies and just turns them into mindless polaris zombies. The truth is the polaris gets the job done more SAFELY and EASILY than any argent peacemaker or Storm Driver can.
It's no surprise to see 3/4 people in *4 in FSC have it.
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It should be used for destroying gunpuppies without allowing them to shoot you
It should not be used for anything else, unless you are solo
To be considered a pro user of a polaris, refer to 1 & 2
To be a nub with a Polaris, do the opposite of 1 & 2
Your friend is a moron.
Now, all that being said, it is possible to use the polaris as a main weapon, without being a nub about it. You shoot two shots, one of them slightly off the side of the enemy, and then another to the opposite side. What that will do is negate the knockback, and actually have two bullets do damage. Rinse, repeat. Larger enemies like lumbers can be dealth with this way.
DO NOT shoot the polaris into a mob, you are begging for a beating from your party mates doing that.
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It's a situational weapon; spamming it is like having a giant flashing banner over your head shouting "I'M A NOOB!" That said, I've found it useful for the following:
-Turrets, as everyone has already mentioned
-Taking advantage of the "knock everything everywhere" property to push enemies away from floor hazards
-Slipping bullets past shields to nail a few FSC wheel launchers
-Clearing a little room while baiting a Trojan charge
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It's great for devilites when solo or in pairs too. They slide back and forth into properly placed bullets. They practically kill themselves!
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Rules of Polaris: do NOT use Polaris. The end.
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What should you do with it to be considered a "pro" user of Polaris?
Shoot in a way that all your shots connect before expanding, unless as stated previously, shooting at anchored or rooted objects.
~Luke
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i am against pvp trollaris spamming cuz its so annoying to a recon otherwise its great for constructs,undead,and sometimes jellies
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OOO just remove the entire pulsar line altogether and refund all our monies/CE/mats/ w/e and all this complains stop
Then you have the people that rage because they lost the safest solo gun
Then you bring it back and then...
MORAL OF THE DAY: YOU CAN'T PLEASE EVERYONE, IF SOMEONE DOES THIS WAY, SOMEONE IS GONNA COMPLAIN IT'S WRONG, IF THEY DO THE OTHER, SOMEONE WILL STILL COMPLAIN.
/thread
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1) Teammates will hate you.
"Thanks for shocking the enemies for me. Now I can wail on them even more with my sword. By the way I hate you." ...What?
I don't wanna be loved by someone who is so silly.
2) Everyone loves a lumber in the face.
Map awareness, dodging, shields, a multitude of opportunity to protect yourself, and attributes of a generally skilled video game player... Nah, just blame someone else.
3) Take an elemental Alchemer
People are entitled to using what they feel, but let's make a guild that prohibits use of this weapon entirely. People will LOVE that.
4) OOO's devs are idiots
Possibly true, but irrelevant to this.
5) Use it for turret silencing, that's it
And use a Shivermist solely for Vana. And use a Barbarous Thorn Blade because you want to look EDGY and COOL. And use the Ionized Salt Bomb on RJP for its slime damage bonus. And use the proto sword because this game is too easy we should make ourselves take hours on end on a single depth of Vana. I make sense.
6) Gunning don't require you to dodge
Because kiting and watching out for incoming projectiles or mobs approaching you is in no way considered dodging. Nope.
7) Be hated by your teammates
Read number 1.
8) Learning attack patterns
Hahaha! Good one. I just shoot it at wolvers, right? They won't dodge at all! Oh, they did? Shoot, I guess I'll forget that the next wolver I'll see in five seconds! That happens, right?
9) More skill than swording
Well you still gotta-- Wait, no, that's just stupid to say, and the only thing I agree with out of all this mess.
10) Do not use Polaris
If it is absolutely essential that you must get your silly hatred out on a video game, make it on the person utilizing the weapon inefficiently. Not the weapon altogether. Oh wait, that would be expecting you to have a sense of decency.
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I know in the right hands it can be used well and more beneficial than harmful. I meant that last post as a joke. :P
Given how you can't tell whether the next shot will immobilize a target or send it flying, even when playing carefully it can potentially cause problems. That's why I usually don't like it, but it can be good in cases where the enemy is already pinned by Shock, normally immobile, or against large groups that need to be pushed back from a distance (so long as it doesn't mean into other players). I've used and seen it used to push Trojans off of players stuck in corners, so while inconsistent it has its uses.
Generally, though, you get higher DPS when enemies aren't flying around every which way inconsistently. The Shock doesn't pair well with Freeze, either, and unfortunately some people spam it on frozen enemies anyways.
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It lets me herd all of my enemies into a tight group or against the wall so I can either hit them with a fully charged needle/Driver or smash them all to death with a hammer/Granfaust. I'm quite a fan of using knockback to my advantage and the Polaris isn't about damage, it's about knockback and shock.
I think it's pretty narrow minded to diss a weapon because it's easy to use and focuses on something other than damage. I'm going to continue to use the Polaris along with whatever guns I enjoy using. I'm probably going to also craft a Fiery Pepperbox just 'cause I want to knock back even more enemies.
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@Eins
1) yeah sure, it shocks about 1 time in 5 or 10. The rest of the time, it's an imprevisible direction knockback, super useful to put the mob just out of reach of the sword (for half the damage the sword would do), or worse, an attacking mob you dodge just in front of you so you get hit. Super useful. To die.
2) how do you anticipate something you can't anticipate ? You know, when you got on the side of a lumber and suddenly the lumber got moved in front of you ? No matter how good you are, you are going to get that arm in your face.
3) yeah, people can use whatever they please. There is a kick option for a reason. Just don't blame the leader for getting kicked if you play in a team unfriendly manner. As for as I am concerned you can use a Nitronome if you want. You'll just have to do it without me.
4) well, I don't agree with devs being idiots in the first place.
5) see 3)
6) you mean you actually consider it hard to dodge projectiles while gunning ? You are supposed to be far away, you'll have a good second more than the swordsman to see it coming. And you don't have to dodge any close ranged attack ...
7) well, see 1) too
8) wolvers are SO hard now that they attack in the straight path ... I may have agreed before that patch, but now, nope.
9) hum, well seems we agree. Apart from Blitz which really is an exception, gunning is not that hard.
10) see 3) but hey, in Shadow Lair, turrets silencing is in my opinion a pretty big deal.
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I've saved people from taking damage with my Pulsar, am I terrible, horrible person?
@Eins
1) Not everyone makes a gigawatt, so many don't have the additional effect of shocking targets
2) map awareness doesn't extend equally in all directions; you get greater depth perception on things on the upper half than you do that lower half, a polaris change explosion can knock a monster completely out of player sight and into melee attack range. Being 'aware' also doesn't help from near intentionally griefing when a person is using polaris against a lone target , like a trojan, and attacking from a direction that WILL knock him toward another player.
Riicecake: Here's a classic example of annoyances on polaris usage: On jelly runs, second stage there's a section with 4 gates that players need to get at least 3 key to progress. The Upper-leftmost chamber (or northeast I guess) has 3 'rooms' each with a combination of jellies, lumbers gunpuppies and silkwings. In many runs I've been on, someone with a polaris will weave in and out of gunpuppy range, not to shoot the gunpuppies (and be useful) but to push back the rest of the monsters just enough to keep them centralized into a middle area between the gunpuppy attacks. This pushes monsters out of range of most other weapon combinations and shields in the silkwings, (which continue to shrug off what damage the polaris user might be doing via healing) and obscures vision for anyone else that may try to attack. This makes it difficult for swords to engage, near impossible for bombers to get close and pretty much leaves someone else with a gun (or DA/GF) to kill the puppies from range so that everyone else might be able to get closer, or at least so that the polaris gunning will push the monsters into a corner (which in 2/3 of this area doesn't work very well cuz of destructible blocks)
Other such annoyances may include other areas of said jelly runs or other levels (like arenas) where a large number of monsters appear and there's limited room to control them because of spikes/traps. So while a polaris could be useful to heard a group of mobs into a single corner and keep them pinned there, many polaris noobs will instead fire into the middle area, or counter-directional to how everyone else is trying to evade/kite.
So some things to considering when using polaris:
Am I in another players blindspot? (yes they exist)
Would attacking a mobster from this position send something hostile directly toward someone?
Does someone else have agro on [a given target?]
Are their more knights than living mobs? ext: Have we killed all the gunpuppies/turrets/etc
Are there useful bombs being used in my group?
If you can answer 'yes' to those questions, then those are usually bad times to use a polaris.
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It's sad to see people try justifying their closed mindedness. Whatever floats their boat.
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1. You spam the Polaris on every living monster.
2. What shouldN'T it be used on? Ummmm... this one is an N/A. You use it on EVERYTHING.
3. To be considered pro? See answer to number 1 above.
4. To be a noob is to use Polaris as a sidearm, because that means you are probably a swordsman.
5. Your friend is accurate.
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Polaris is a mediocre weapon, but an excellent UTILITY. Blame the fools using the tool incorrectly, not blame the tool.
> What should the Polaris be use for?
1. To make gun puppies shut up. When you are in a PUG, someone messed up in last wave of arena and woke up all the shock puppies, you'd be glad you have a Polaris to save the day. (Standing in a corner you'd be targeted by 3 puppies. Shoot one, dodge/block the other two.)
2. Keep enemies away. The knock back direction is controllable, unlike what the uneducated may think. Put down your controller, grab your mouse, turn off auto-target and practice. Don't aim with your cursor close to you, aim with your cursor further away from your knight. Open your eyes and look at the size of the expanded bullet, how it touches an enemy and which direction the enemy is knocked back from that contact.
3. Setup zone control. Sending out a carpet of knock back, trapping enemies behind a narrow passage, where your teammates can rain death into with sword charges and other guns. Left and right rooms of Jelly Palace 1 are great examples for this use.
Lockdown is another where Polaris does the job most wonderfully -- just look at how people rage and you can see it's effective. What the raging targets need is to use tactics... who said you *have* to barge through that carpet of polaris bullets? The polaris users can't do anything other than to keep controlling the zone; why don't you leave one or two people here to entertain them, make them keep spamming while your other teammates take the other paths and steal the capture points?
> What shouldn't it be used for?
1. Nothing. But while Polaris can be used for damage, but there are other guns which will be more efficient.
> What should you do with it to be considered a "pro" user of Polaris?
1. Be able to control knock back direction.
2. Situation awareness, such that you know where your teammates are and don't knock enemies into them.
3. You treat Polaris as utility, not weapon, and only take it out when the situation calls for it.
> What do you do with a Polaris that makes you a noob?
Opposite of the above.
> My friend says that spamming a Polaris takes more skills then swording.
It does. I've seen people who can't seem to control when they click, and those who'd panic. Put a polaris in their hands and they will fail to use it right.
I say that polaris has major drawbacks is the knock back.
The way we avoid this problem is to avoid creating knock back which is in the typical form of silencing gun puppies.
but the other helpful way is to spam it on monsters that are already against the wall. Your friends can unleash full combos on those one or two retrodes while standing back with the polaris will interrupt and ensuring those last few hits. Works fine against zombies too.
Even used properly, the Polaris is outclassed at everything except killing turrets.
Is the polaris better against devilites than a toothpick? No.
Is the polaris better against anything a brandish can be effectively used against? No way. Brandish is crazy OP.
What about using it for knockback, to clump enemies for a brandish charge? Better than Vortex? I think not.
It is a safe, defensive weapon, but once your skill and armament improve, you will always find better options.
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Most of the stuff I wanted to say had already been mentioned, i.e. by Kupoo, Owaoforum, Eins-Zwei-Drei, Cryoworld, Evilnut etc.
I'd say it's really on how the player uses Polaris, if you're considerate of your teammates and both the direct and indirect consquences of your actions, it might just be the difference between a perfect run and a party wipe, in extreme cases.
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No, there are NO WIPES in Spiral Knights. You people. I suck at this game and I plow through everything regardless of noob party members. If you wipe, Good Lord.
I hope by extreme cases you mean there is a bug that makes the respawning plates keep respawning devilites.
I use the kilowatt pulsar as my main gun in my sword/gun combo, and though it's not the polaris, it's just the 3-star version of it. I spray and prey with it. Not in a noob-ish way, either. I use it as a wall to knock everything back away from my team and myself, if I can. I use it for taking out gun pups. I use it for anything at range, unless I'm not using it, which is usually the case if I'm trying to use the enemy's weaknesses against them and they aren't weak to elemental. IF you use it right, it kills everything but your team. Use it wrong, and it kills everything, period. Your team included. Use it VERY wrong, and it kills your team.
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It's good for cornering monsters and holding choke points or openings.
Any weapon with a massive knockback has that factor of endangerment of the the party. Levi has the same problem. Nitro also has the problem.
Basically, the safe place to be when your teammate is firing a Polaris is BEHIND HIM. Either that, or play along and try to keep the monsters from closing in.
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I use the Levi Supernova and Nitronome as my primary loadout..... Son u gawt nuttin 2 looz wit a Polaris. (exept against Shock montserz...)
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@Rawr: Elitist much? Not everyone is perfect. In fact, NO ONE is perfect- humanity and perfection are mutually exclusive.
Anyway, there are many ways to use Polaris. I think people make a little too much fuss out of the whole thing, and some of them have too much ego to admit they made a mistake, but nonetheless you shouldn't be stupid about it. Here's a list of Do's and Don'ts.
DO:
-Silence those **** Gun Puppies. The bomber will thank you for it.
-Slam enemies against a wall. When you can easily hit an enemy against a wall with no (feasible) chance of the enemy hitting one of your fellow players, those expanded shots will wipe the floor with your unhappy victim.
-Fire into a Vortex. The knockback isn't strong enough to knock enemies out of it, and the clumped enemies will be hit both by the blast, and by each other's Shock. Also, if a Quicksilver's caught inside, it'll do a little extra damage.
-Knock enemies off of hazards. Nothing's more annoying to a guy with RSS than a Slag standing on those **** Fire Grates. I assume swordies don't like it either.
-Knock enemies into bombs. Use caution, as the bomber might be nearby. Keep in mind, though, that it's his fault if he stands next to a Vortex and gets hit. Also, sending an enemy into an AoA while you and a demoman are kiting is a pretty good strategy.
-Break up crowds. Sometimes you don't want all the enemies crowded up, and in this case, a Polaris will send them all flying. Great for picking off Menders in arenas, as you can knock the other enemies away while your allies wait with Sentenzas and Acherons at the ready.
-Use it in Lockdown. I hate being hit by it in LD, so it must be pretty good.
-Use it however you want while soloing. When soloing, you have the freedom to knock enemies wherever you want. Nitro spammers also do this.
DON'T:
-Push enemies into other players. Granted, some of it is THEIR responsibility, especially when the monster isn't coming from below, and some of us are too quick to play the blame game. But don't do it on purpose, and don't give them a good reason to want you kicked. Keep your eyes open, and never purposefully knock a Lumber into an ally. (Unless they wield a Final Flourish in Lockdown... okay, I'm joking.)
-Hit Quicksilvers. Unless they're safely in a Vortex and surrounded by other enemies... that'll show 'em. But otherwise, don't hit Quicksilvers on purpose, ever. It's hazardous for everyone.
-Bother slinging it against Beasts and Gremlins you're not trying to move. If you just want to kill them, break out something that will... you know... do damage.
-Spam it wildly. People just hate that. Of course, this doesn't apply if the monster's against a wall- if they still don't like it, they can suck it up because you're blowing the **** out of that monster.
-Do anything that disrupts the party's strategy. If I shivered Vana and both the Slag Guards, don't break the slags on purpose (unless you're SURE you can wipe those suckers out in one shot). And if the RT switches are set up just right so both twins are gonna take a rocket to the face, don't hit the switches! (I should listen to this, seeing as I'm Mr. Sun Shards all the time, but... so should you.)
As for Polaris knocking enemies out of sword range... damage is being dealt. Suck it up. It isn't Lockdown. It's not timed and nobody's counting the damage. (I'm a bomber, I would be as annoyed as you, if not more, if it was really that bad.)
What the hell, the polaris is one of the most versatile weapons in the game, and people say it has no use? It combines the slow speed of the catalyzer while having much better damage output without the need to chain shots, and has a long range.
I personally am not very interested in guns. I only have 2 5* guns, the polaris and blitz needle. For 5 months, polaris was my only 5* gun. It can do everything you really need a gun to do.
Every expanded shot of a pulsar line will interrupt a gun puppy. Even with no asi, you can easily silence 2 turrets by firing 1 shot at each, or double-tapping then switching. If you don't have a sword with good displacement, the polaris can do that for you. It's very easy to get enemies to chase you and run into your bullets, especially constructs, undead, and jellies. The slow speed is extremely useful in triggering t3 wolver dodge, while switching your sword out for when he pops behind you. You can also fire a bullet into a gremlin crowd and make them all dodge, then immediately rush in with a sword charge. It will bump out of range enemies to better locations while you wait for traps to go down.
It's quite useful in IMF. On the long walkway on the second level, you can fire a shot at a switch, then after waiting a while, fire a shot at the same switch and quickly rush through 2 sections of it. Repeat it again and you're through very quickly. Also, against the boss, you may wish to let his animations finish (or stop), so the slow speed means you can chain more damage in less time. Useful when you're trying to consecutively stun the heads.
The best help I can give is to constantly switch weapons if it helps, same as other guns. If you're using the polaris to shove, note that you can also rush in and shield bump if you have low ping. And please wait for vortexes to activate before firing unless you're knocking them into it.
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Dissenting opinion: The weapon's 'push into other players' bonus feature is only unlocked when players are not working closely together. So it might not make sense to use the weapon when you have swords everywhere or other sword-friendly tactics like Graviton bombs are used. If your mates are also gunning at the moment, though, it can help you keep the mobs far away. The argument against Polaris could be used against traditional bombing as well, and that certainly isn't going away.
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Polaris is excellent for Tier 3, room 3 arenas, especially when your team is underpowered and you're the last one alive.
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I only use the Pulsar in T2 LD, as a recon. Cloak, fire one shot at a kilowatt-wielding dusker clone, watch as he tries (and fails) to find me using it and his toothpick. Apart from that, I never use it.
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There are only a few times I use my Polaris:
1) Soloing. Even when soloing, the only time I really rely on my Polaris is the last room of FSC before Vana, and Vana himself.
2) When there are no allies even vaguely in front of me. In this case, Polaris just gives people space to maneuver
3) Non-Shiver Vanaduke kills. The Shock interrupts Vana a lot, the damage is alright, it can keep the hurt on, and it has a good range.
4) Everyone else in my party has taken up defensive positions and are spamming guns or retreating. Most of the time this is in the Shooting Gallery of FSC that no one shoots in. If the party is standing on the heal pads, mindlessly shooting their guns at the incoming zombies, either waiting for the spikes to go down or to get a few more pips of health, I use Polaris to knock the enemies away to give us more time.
DO NOT use a Polaris when your allies are trying to engage your target at close range. You'll make it difficult for them to get in close due to knockback, and the flashy explosions will cover up enemies telegraphing their attack
DO NOT use a Polaris when... your target has gotten past the point where the Polaris shots expand. This is the biggest mistake I see people make. When this happens, shots start expanding behind enemies, exploding on their backs, sending them randomly in ANY direction that is vaguely towards you (and your allies).
DO NOT use a Polaris when someone is using a weapon that requires accuracy or renders them immobile. The two main examples of this are Alchemers and Blitz Needles. I cannot count how many Nova Driver charge shots have been wasted because someone kept spamming a Pulsar. I also have had several Blitz Needle Charge Shots menacingly slice through empty air because someone decided to send the zombie I was about to insta-kill a full screen length away.
Above all else, DO NOT use a Polaris when you want to do damage. The only exception is on no-Shiver Vanaduke kills. The Polaris, while doing alright damage, isn't the best. To get the best use out of a Polaris, use it to push enemies away, rather than kill them. Relying on Polaris for damage causes people to use it as their primary weapon, spamming to the dismay of their allies.
The key to being good with Polaris is to be aware of your allies. Pulsars are so dangerous because, when mindlessly spammed, the shooter is perfectly fine, while the rest of the team suffers horribly. The shooter doesn't get any direct sign of the harm he is doing, so he doesn't stop doing it. I use the minimap constantly to see where my teammates are, and constantly check what they are trying to do. If we are running around in circles while 15 Mecha-Knights are swinging at our heels, then I break out the Polaris to get us some breathing room. If only one member of my part is boldly charging in to kill the Menders asap, then I stop spamming and join him. Spam with taste.
As a closing remark, I've sorta made a saying for myself, throughout my experience in T3: When the s**t hits the fan: Polaris. What I mean is that Polaris is for emergency use only. It is your panic button. Do not use it because it is easy. Use it because you are on the verge of death and you have exhausted all other options.
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I used to be a sword user before I became a gunslinger and I can say that I never had a problem with pulsars pushing enemies into me. I use the polaris for almost everything now and I have yet to see an instance where it causes problems. I see no reason why people can't use the pulsar as they please. it is a great weapon and probably a game breaker for gunners.
* Only when soloing and feeling suicidal, otherwise your teammates will hate you.
* When the party is more than one player.
* Being a decent gunner, let alone a pro, is mutually exclusive with using Polaris.
* Firing it in all directions, pushing all the enemies without control.
Basically, Polaris requires no aim at all because of the huge area of effect of every bullet, and mostly you'll be pushing enemies at your teammate's face... everyone loves a lumber right in the face. Yeah is possible to careful aim each bullet with disturbing other players, but it would be way easy to take an elemental Alchemer and get the job done.
Polaris is the ultimate proof OOO's devs are idiots.