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Vote to kick would be healthy for a party.

7 replies [Last post]
Fri, 06/01/2012 - 10:58
Heartlessleet's picture
Heartlessleet

The current "leader-has-all-the-rights" set up is mildly unfair as he becomes a supreme dictator.

2 Major issues come to mind in this current system.

Unfair/Unreasonable kicks - You get kicked because they want to invite a guild mate or friend. Or simply don't like having a full party and prefer 3 people.
* I understand, but you should lock party or using the invite only option.

The Loss - When people kick they tend not to do it in the lobby and wait till after the elevator drop. This causes the player to WASTE 10 energy. The kick then sends them into a solo.. MOST people don't have reliable friends who are "ready on request", and they end up "Returning to Haven". Then to go back to a new group and go down the elevator again cost another 10 energy. Basically you waste 20 energy just to go down 1 elevator.

I and most people would agree that a "Vote to Kick" accompanied by a "Vote to Kick fee" for the people who vote yes, "if it passes".

Majority vote and you have to leave. HOWEVER the kick energy goes to the player who was kicked to reimburse them for their loss. I'm sure there are people who would say.. ono people could just LEECH and not worried cause people don't wanna waste energy. BUT what about the people who lead just to leech right now? They would be able to be kicked if the group agreed.

Overall it would increase fair game play, which leads to a happier community.

----------------------------------------------------------------Outline---------------------------------------------------------------------------

Simple commands:

Vote to kick leader = /vote lead *The player who initiates the vote counts an auto vote for yes.
Vote to kick player = /vote "player name"

*Followed by a Tell sent to the remaining players, asking if they want to kick "player name".

To accept vote =/vote y
To decline vote=/vote n

The player being kicked will not receive a chance to vote, however they will be prompted with a message saying: "You have been kicked by GROUP"
With that message they should also receive the option to return to haven or to go solo, instead of just sending them into a solo automatically. "As well as keeping their heat."

Party of 2 : If you go solo/kick player you still pay the fee of 10ME/CE; The other player still gets 10 ME reimbursement.

Party of 3: Player get's kicked by the 2 remaining; They each pay 10ME/CE and the kicked player receives 10 ME.

Party of 4: Player get's vote to kicked by 2 of the 3 remaining; ONLY the players who voted yes pay the 10ME/CE fee and the player receives 10ME.

Party of 4: Player get's vote to kicked by 3 of the 3 remaining; ALL 3 pay 10ME/CE

RESTRICTIONS:

If the majority do not have enough Energy, the player can NOT be kicked.
If a player is idle for 4 minutes then the fee is waived.
If a player has already been rev'd by a team mate but has not gotten up to continue fighting for 4 minutes the fee is waived.
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Thanks for reading, disliking, supporting!!!
-Heartless

Fri, 06/01/2012 - 12:53
#1
Doctorspacebar's picture
Doctorspacebar
SUNSHAAAAAAAAARDS

I like it. May require a few alterations but it would work!

Fri, 06/01/2012 - 16:22
#2
Luguiru's picture
Luguiru
Social versus applied

In parties the leader is supposed to be competent in how to "lead" a team; unfortunately there are users who see fit to take this position with complete disregard for how a leader should act and instead throws tantrums and whines ceaselessly until the team gives them what they want. I am referring to those who threaten to kick out party members if they do not give the leader their heat. This has not yet happened to me yet but it will probably happen eventually. Fortunately I never join random parties anymore. When I do run a party I never kick someone out unless they go through an average cycle of dealing with the problem; if they are spamming a lag inducing action I will ask them at least once to cut it out if I know they have no other means of being useful to the team. This is almost always someone who spams Polaris when their other weapon is a Divine Avenger/Glacius/Leviathan/Blitz/similar weapon and they are fighting something where keeping the enemy/enemies away is not an issue, yet they are disrupting other team members by vomiting Pulsar bullets everywhere. Someone is going to respond "I was in that run with you and I was not spamming I was just intentionally pushing everything out of your attack range so I could deal less damage while annoying everyone" because this happens about once a week. I do not kick people out if they die too often. I do kick out people if they hide in the corner all the time and contribute nothing. I do not kick people out if they ask for heat if someone does not need to use theirs. I do kick out people if they ask for free money/energy/other. These are personal rules. Not everyone wants to treat others as they may or may not deserve to be treated. Not everyone can handle the responsibility of having power over members of their party. Not everyone is a bucket full of toes and a potato.

Not all parties consist of competent users. The leader is not always to blame for the removal of a member to be appropriate. Sometimes everyone except the leader is negatively affecting the team, meaning the leader does not deserve to be removed where the others are being worthless. "Not everyone can be as horrible/fair/neutral/derp/3% edible as you." Keep in mind the majority vote does not necessarily mean the justified vote. In this forum most users vomit fodder suggestions, often shot down by yours falsely and/or others. This seems to happen more often than proposals such as the equipment project by Kentard. This may be due to a minority having creativity while the majority think they have creativity; there is overlapping between having and the though of having, but most of the time it seems to be only the thought of having. "What should we do, sit on our faces?" Yes, but not at this moment; we have science to do right now. The removal of a party member is akin to the party leader forcing them to go solo. However, going solo after collecting heat means losing that heat; if I remember correctly this was not always the case. To prevent tyrannic party leaders they could change the member removal function to not destroy heat obtained by the removed user while still forcing them to go solo, and remove the function which consumes further energy for the floor upon said removal from the original party since they are not able to redo the floor to re-obtain the lost heat.

Sat, 06/02/2012 - 14:53
#3
Niichi's picture
Niichi
~

I can definitely agree that their may be circumstances where you may not want to deal with a troublesome party leader, but a kick fee? If a party I am in has someone deliberately causing a nuisance of themselves, why should the other people in the party have to reimburse them to kick them?

A fee system is just not necessary. Simply a system that's let multiple players split off together from another party would work fine (allowing both to remain in the same instance without any player having to use more energy than necessary). And of course, fixing the heat loss thing.

Sun, 06/03/2012 - 00:27
#4
Ewbte's picture
Ewbte
luguiru, laconic pls

luguiru, laconic pls

Sun, 06/03/2012 - 07:04
#5
Luguiru's picture
Luguiru
No

Never.

That is not too long to read.

I will urinate on the faces of at least thirty eight people because you asked.

Sun, 06/03/2012 - 07:49
#6
Aplauses's picture
Aplauses
O.o

How about they doesn't want vote for it?

Tue, 06/05/2012 - 23:58
#7
Hexzyle's picture
Hexzyle
I believe we need some sort

I believe we need some sort of party regroup option too, or being able to seperate from the party in a group larger than 1.

Just in case 2 people are being idiots/afk (or one is being an idiot/afk and the other wants to patiently wait for him to sort his shiz out) and the other 2 want to get on and play. There should be a "[player] has gone solo. You can join him if you hurry" accompanied by a [join] button where his HUD data used to be. You would keep your vials etc upon transfer, as well as dropping duplicates in your current instance as per usual.

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