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OOO killed their "changing world" model - arcade T3 has <6k payout, first stratum has 400cr

32 replies [Last post]
Tue, 06/05/2012 - 00:12
Tersakaff's picture
Tersakaff

Entry fee: -500 cr
S5 (D19-D22, poison, briar barrages): 400 cr
S6 (D24-D28, slime, scarlet fortresses and lichen lairs): 5800cr
Energy: 80
Only 5-25 cr on prize wheel

Total Payout: 5700cr

This is the sad truth about Arcade. Being populated only by rich people who can afford to run on negative profit, or those with elevator passes, it was killed even further with missions, rendering it completely useless besides few people who enjoy it.

This is a humble request: please, at least bring these payouts remotely close to those of FSC thus leaving players with more options to both run for fun, and get profit so they dont have to scrape dirt off the ground just to have some fun and break away from the daily FSC routine. You've completely murdered your amazing diversity model, makimg the game extremely monotone for people. Please, change this.

This would greatly please the community because it would be, essemtially, more content to explore, it would bring almost 0 downsides, they would be outweighted by the potential customers not quitting out of boredom, and those staying to experience everything. I hope I managed to get my point trough- revive your initial model which supported diversity, killing the existing monotone and boring, forced FSC/RJP grinding to advance, multiplying the fun factor lots and keeping a substantial playerbase interested.

Tue, 06/05/2012 - 00:23
#1
Razor-Dash's picture
Razor-Dash
Hey...

What makes you think 3Rings will look into this?

Tue, 06/05/2012 - 01:10
#2
Zaderules's picture
Zaderules
----------------

Ummm..... I would like to point out my competition will make more use of the arcade =D
Node 55633

Tue, 06/05/2012 - 00:32
#3
Tersakaff's picture
Tersakaff

Eury reads most threads. Im sure at least her will see this. Even though it may not make an immediate direct effect, I hope it will remain in the dev team's heads- arcade was killed, buff it.

And that is just temporary, Im talking about something permanent.

Tue, 06/05/2012 - 00:34
#4
Razor-Dash's picture
Razor-Dash
Hell

I still use the arcade when I try to farm FSC, but of course it's the long way......because that guy in the Hall of Heroes won't give me clearance to farm FSC directly via the missions.

Tue, 06/05/2012 - 00:54
#5
Pieda
I use elevator pass. At some

I use elevator pass. At some point, especially in F2P games, you have to invest a bit to enjoy the game fully.

Tue, 06/05/2012 - 01:01
#6
Skold-The-Drac's picture
Skold-The-Drac
How you are wrong.

If you wanna grind endlessly to get to the next weapon or next slot or that extra star on your gear that's fine... you enjoy YOUR fun.

Meanwhile... since I've quit using EP's I'm gonna run with 100 mist and however much ce I have through whatever I please... and waste the cr on LD. P.S. I only have 4 5* items 1 4* and the rest are 3* or lower. I'm in absolutely no rush to reach all 5* and I'm sure as heck not grinding FSC 5 million times to get to all 5* "pro"

I refuse to force myself to focus on one, single portion of the game. The issue with ce isn't the price... it's that everyone's so focused on making their profit off the game, that the game's become about as fun as Undercorp is for the devilites.

If you focus solely on profit margins, economic gains and "stocks" in a game... then it's not a game... it's a business.

Someone tells me they're low on cr for LD, I send them a trade for more cr under the condition they continue playing... because I like having fun. The whole reason I grind arcade and not FSC is because I don't wanna be like Pawn, or Chris, who sit at the top of the heap all day just blanking on SK. Who waste time either messing with the CE market or the AH to get an accessory, and rarely touch the CW because they feel they've seen it all.

I don't wanna burn out like everyone else seems to do. I wanna have fun.

So quit your whining about credit and profit. Think more about how the weapons are imbalanced or new mechanics should be involved, or, more potentially... how monsters should be made harder. If you choose not to. Then you're going to quit playing. Maybe not today, tomorrow, or next week... but when you do... you're gonna think about how you got burnt out grinding the crap out of just one portion of the CW.

Tue, 06/05/2012 - 01:38
#7
Mingthegamer's picture
Mingthegamer
Problems...

Plus the ce price now is really high, you'll lose even more crowns if you play arcade. By using your payout, 80ce for 5700cr.

8000(ce prize now ish)/10= 800cr (each 10 ce)
800*8(80 ce)= 6400cr
So 80 ce now cost 6400cr at least.
6400>5700(lose 700cr)
And if you're using crystal energy, that's even worse!

Tue, 06/05/2012 - 03:04
#8
Tersakaff's picture
Tersakaff

So youre saying that its fine leaving the arcade like this just because YOU dont need money or care about profit anymore? Egoistical. Other people care about that and they deserve the best. I want to enjoy the clockworks without worrying that Im losing cr. The payouts are a joke and discouraging to use the arcade.

Name shaming is prohobited, I think youd want to remove those names.

And not every thread adressing an issue is whining, nor do you command anybody what issues to adress. Cant believe the egoism radiating from your post. Its sad. :(

Tue, 06/05/2012 - 03:14
#9
Pieda
"And not every thread

"And not every thread adressing an issue is whining, nor do you command anybody what issues to adress"
I'm sorry Tersakaff, but yourself tend to wander to those threads adressing issues, and make fun of the OP with the following scheme:
OP : 'lulz i think crowns payout r 2 low plz OOO make arcade better'
Now I'm not saying what you posted isn't relevant. For that matter, OOO banned arena looping monthes ago is being pretty hypocritical, since they just added missions that enable looping legaly any boss level. But you clearly need to reconsider how you treat with other complain threads and how that may affect the answers you get to your complains...

Tue, 06/05/2012 - 03:23
#10
Psychodestroyer's picture
Psychodestroyer

"Cant believe the egoism radiating from your post."

I've known Skold a while, and unless I'm absolute trash at judging character, I'd say he's fairly modest.

He was just using himself as an example, the main point being "f you focus solely on profit margins, economic gains and "stocks" in a game... then it's not a game... it's a business." which is true, really. You forfeit more profit on a run for the scenery and variation is style and 'fun factor', and vice versa. Opportunity cost and all that.

I wouldn't object to a slight raise, but not so far as to be level or comparable to FSC.

Tue, 06/05/2012 - 03:38
#11
Dziurka
+1 to Mr Tersakaff

First of all: I agree with you - FSC should not be the sole source of income for the players as it is now. However: the alternative has to be of a comparable difficulty.
Secondly: great language - reading of your posts itself is quite enjoyable.
Thirdly: OOO should refrain from interfering with the market as much as possible - turns out it is profitable both for OOO and the 1% of players having 99% of the cr/CE - the realism win! Another cr rebalance should take place only after a careful consideration.

Tue, 06/05/2012 - 03:48
#12
Tsubasa-No-Me's picture
Tsubasa-No-Me
Psycho...

Well I think it should... So that you can go to FSC for the tokens... and the difficulty...

Tue, 06/05/2012 - 04:00
#13
Psychodestroyer's picture
Psychodestroyer

Nu.

FSC has it's own incentives. If you bring the main incentive, the cr, of doing those stages, then MOST players are going to ditch FSC for the easiest possible stages.

Yeah, I know not EVERYONE; there'll be guys (or gals) who want the difficulty or tokens, otherwise this whole situation will be reversed; More profit from doing other stages (no revives etc) and FSC sinks into the 'barely run', aside from the people that still want to run it.

TL;DR: Doing so would more or less reverse the situation, especially seeing as Arenas and Jelly Farm areas would increase the payout of that strata to BEYOND that of FSC (probably).

Tue, 06/05/2012 - 04:04
#14
Tsubasa-No-Me's picture
Tsubasa-No-Me
Then how about...

Eeeeh.... 500 Less cr... People who freak out about OPTIMIZING (Sickening) will run FSC, and all the others will still be Runable and breakout even ish...

Tue, 06/05/2012 - 04:06
#15
Pieda
What's wrong about

What's wrong about optimizing? There's no leveling in SK, of course competitive players are interested in optimizing their gears and skills..

Tue, 06/05/2012 - 04:11
#16
Tsubasa-No-Me's picture
Tsubasa-No-Me
Oh you...

I've already Bashed that Idea to shreds. I dont want to derail this, so make another thread if you want to know SOOO badly.

Tue, 06/05/2012 - 04:21
#17
Pieda
Well was just asking, no harm

Well was just asking, no harm intended.

Tue, 06/05/2012 - 05:12
#18
Skold-The-Drac's picture
Skold-The-Drac
Thank you psycho

I'm on a bit of a chewing out forumers kick.... Thanks for remembering my most basic structure in posting. If a sentence is singled out by me... that's pretty much my Tl;Dr function. Dunno why I'm in a gruffer mood typing than the norm... but alas...

@Pieda: Another thanks is deserved... since you've noticed the exact same pattern I have. I chose not to point anything out because... well... I'm a horrible gravedigger of links to provide proof.

@Psych yet again: Bumping cr output is something I don't absolutely object... just that seeing an absolute lack of numerals within a suggestion (something for me and others to get a base magnitude and more helpfully critique on) makes me, rather immediately, believe someone wants a handout.

@Tersakaff: I'm not name shaming... both Chris and Pawn have freely admitted their boredom with the game a multitude of times. Chris in the direction of his postings (let alone his farewell) and I believe Pawn's posted in the "How this game has bored you" thread.... I said they were bored... not that they weren't doing anything at all useful. Pawn's actually become a somewhat charitable user from what I've heard... something I'll applaud any day.

My most primary issue is that for the past couple months... the devs have been challenged with balancing cr payout with basically KoA (Let's face it, King of Ashes takes the cake) vs. EVERYTHING ELSE. If I were a main developer of this game... I'd have removed KoA at this point, because, let's face it, I'm a bomber and have a short fuse. (Derp :P)

My patience has all but run out with people complaining about cr payouts in this game... because what mostly colors their opinion of cr payouts is ce. Something that always is in flux in price. Which means they could "balance" KoA like they did awhile ago, watch the price go down for about a week... and then it goes right back up because, quite simply, those that have bought ce don't want to give it away for free. Be happy enough that ce isn't based entirely on KoA's payout. And honestly in farming JK, you can break even if not get a little extra once you're vendoring equipment and selling some of the mats. OR playing 5-10 rds of PvP and selling an enamorock.

We want all this new content... but we can't get over the fact that ce is holding steady around 7.8k? Man, I'd love to see forums after a group of people were to decide to set the ce wall at 10k. It's likely because of this cr balancing issue that the devs have yet to release danger missions... (granted other items are likely on their to-do list that are holding them up, but sheesh)

Something I aim to get through your skull, alongside multiple other people's, is that ce is not THAT bad. I'm sure if a group of people wanted it bad enough, they could make the ce economy stall at 25kcr. (I imagine the pockets of OOO would be rather full at that point, but, it's possible) Ce is rather liquid at this moment. Don't really see much reason for cr handouts.

(Edit: My friend toastnaut has posted at the same time I have, disregard any potential for his post to be in response to mine until further editing notice)

Tue, 06/05/2012 - 05:24
#19
Toastnaut's picture
Toastnaut
A Wild walloftext Appears! XD

Not that I totally disagree with this thread, but comparing the whole of the Arcade to FSC or other profitable missions isn't really realistic, given that you can run FSC in tier three of the arcade any time, you just have to play the tier before it, or get invited to skip it.
[Edit: Herp Derp. Skold's post above appeared while I was typing. My post was written in its entirety before that was there, so none of it is replying to anything he said - even though this fist bit looks like it could be. D:]

Point is, the Arcade INCLUDES the content of all but a few missions, and the only reason why missions are so "profitable" to run is because a majority of players grind the (very) few profitable missions for crowns without end - which happen to be the only missions that are the same as their arcade equivalent (FSC) or close to that (RJP/IMF.)
The vast majority of the missions, even endgame ones and ones composed of levels in even-numbered stratum (which pay decently well in the Arcade) do NOT pay well at all, being less profitable versions of their arcade equivalents.

It's not hypocritical that arena looping was disabled before we got missions that we could loop, the only non-boss missions that were particularly profitable (the arena ones, go figure) were recently changed so that they aren't especially profitable either. That indicates a pattern, not a reversal.
The obvious easy tier 2 boss run in missions (RJP) was also dumbed down and moved up a level, and isn't nearly as profitable as it used to be, or as profitable as it is in the Arcade where it's the same one everyone used to grind back in the day.
Another way of looking at it, is that OOO is telling us to stop grinding what's profitable, and find something FUN to do. Looping arenas or endlessly doing arena missions/RJP is not what the game was meant to be by the designers, I'd be willing to bet.

As opposed to hypocritical, this seems to me a gradual move towards whatever vision OOO has for the game and how they intend it to be played, in a long-term plan as it relates to the mission system.
Just as IMF recently got a buff to the payout, and they're making tweaks that we may or may not have noticed/figured out with each update still... there is a bigger picture at work here than what is profitable, and what's not.

Yeah, the arcade is getting the short stick compared to FSC and the RJP because people can use the mission system to jump straight to those to make some crowns. There seems to be a sort of collective selective memory of before the missions were added, when groups used to VERY frequently get a guild mate or friend to run the first half of a stratum alone so that everyone could join up and run the boss stratum, skipping the unprofitable part before.
I remember when I used to run the arcade a lot more often and as soon as I hit or passed the terminal depth, I started getting tells from various different friends or guild mates asking for invitations to my level because they saw that I was on an even stratum and they started seeing dollar signs.
I fail to see how it's so different now, the only thing that's changed is that there are fewer people playing the arcade because they have to to get to FSC/RJP and the ones there are the ones playing to have fun with it. Now the players who just want to endlessly grind for coins can forgo the rest of Spiral Knights and just play FSC Knights as they desire - good for them. :-\

---===---

All that said, the example that the OP used is kind of an extreme case. The Briar Barrage set of levels have a NOTORIOUSLY HORRIBLE payout, even on an even stratum. On an odd one, it's very significantly worse, able to bring a tier 3 stratum down to tier 1 payout levels with their low enemy density and small size.
I know precisely what gate the OP is referring to here, and the current selection of gates in tier 3 is the main reason I've been playing mainly tier 1/2 arcade levels this week.
It's not even profitability, since I have an elevator pass - the gates that we have right now for tier 3 just all happen to not be the most fun ones we've had in a while.

I find that it's not uncommon for a tier 3 run to pay out similarly to an FSC run or higher if I can hit a few arenas and clockworks tunnels levels, and maybe Jelly Farm if I'm lucky. 7-8K or more isn't that great for two stratum, but considering the incredibly high enemy density for parts of FSC, that's pretty good for a "random" variety of levels, and an included odd stratum which is basically a wash if you're counting your coins the whole time you play.

I guess my main point is that while I do very STRONGLY feel that the Arcade needs to have some attention and reward added to it with regards to the things that are unique to it in particular, there's also the fact that to a certain extent the players DO control what levels we get.

Poison stratum in the odd half of tier 3 bite if you want profit because of the chance of getting the Blight BLVD set - this is kind of a known thing.
Fiend and shock stratum are a pain to play sometimes, though fiends are profitable.
Jelly themes tend to pay well because of how often we get Jelly Farm and Arenas in them.
Gremlin themes tend to give us lots of deconstruction zones, which are a bit of a wild card with regards to payout and for fun sometimes.
This stuff is up to us, we have a fair degree of control over this part of it.

Personally, I hope that the part that's up to OOO goes in favor of making the Arcade not just more profitable (which I agree would be nice) but also more exciting, and rewarding in terms of the variety.
There are still a handful of things that are ONLY in the Arcade, and I personally hope that those features are emphasized in a future update in a way that brings more appeal to the Arcade.

Until then, I'll still keep running the arcade primarily for those features:
Graveyards (not the watered-down mission one)
Arenas
Treasure Vaults - though I REALLY hope that a future update brings them a buff in some way - either a payout buff, or increased odds of finding something good in the chests (maybe if not increased chance of finding gear, a chance to find accessories, lockboxes, or keys in them might appeal to OOO.) ;-) ;-)
Danger Rooms

Of course, on the other end of the spectrum... having some sort of "entry fee" to replay missions, or some way to just pull down the amount of profit that people can currently make endlessly grinding FSC... could bring people back into the arcade, AND (I hate to bring it into this thread for fear of what may come) regulate CE prices, which are arguably tied to FSC profits right now.
Moving RJP up a depth was a brilliant way to balance that area and reduce grinding. Obviously having the "last mission" suddenly become easier isn't as much of an option, but SOMETHING to mitigate this could probably solve most of the problem as is stands.

Tue, 06/05/2012 - 05:37
#20
Xylka-Mkii's picture
Xylka-Mkii
I got out of a full T3 run

I got out of a full T3 run with 8k + when going with my friend. Granted we waited for arenas.

Other than that, it is pretty bad now.

Tue, 06/05/2012 - 07:39
#21
Notacraftingalt
"S5 : 400 cr" This can't be

"S5 : 400 cr"

This can't be accurate.

Tue, 06/05/2012 - 07:59
#22
Raisinfist's picture
Raisinfist
Impossible.

+1 to Notacraftingalt for pointing that out. You get around 200cr per floor, Stratum 3, in tier 2.

Tue, 06/05/2012 - 08:00
#23
Shoebox's picture
Shoebox
OOO killed their "changing

OOO killed their "changing world" model

They did that with the update that took out all of the original levels and replaced them with randomly generated Clockworks levels.
The missions just made it seem like there was more in the arcade than there actually is.

Tue, 06/05/2012 - 08:20
#24
Pauling's picture
Pauling
Down with entry fees!

The tier entry fees were always a bit silly- the goal was to force more people to play tier 1 in order to give new players company. Or something.

With the arrival of missions, and the ability to whisk directly to tier 3 content at no cost, charging crowns to jump ahead in the arcade has become increasingly irrelevant.

Tue, 06/05/2012 - 08:54
#25
Merethif's picture
Merethif
My suggestion

After first completion of a mission, any succeeding completion of said mission should provide only about 25% of initial income.
Problem solved. Who's with me?

That way players would redo completed missions only in case a friend or guild mate would need assistance in one. But main gameplay would be moved back to Arcade.

Tue, 06/05/2012 - 09:35
#26
Nordlead's picture
Nordlead
I don't know about you, but I

I don't know about you, but I turn a profit almost every time I go to the arcade. From rare mats to 5* recipies, I can sometimes gain more profit just going to basil than running FSC. Sometimes I make less, sometimes I make more, sometimes I'm even, but I'm never upset that I went to the arcade over going to FSC. For example, I was patient holding onto a 5* recipe for ~1 week and sold it for 40kcr on the AH, or a 11kcr profit. Add to that all the other profit I got from that run and it blows FSC out of the water.

Sure, the direct payout is pittiful for the first 4 levels, but whatever, I play what I enjoy and I don't need an elevator pass to keep my income positive.

Granted, I do agree with Merethif's suggestion if OOO wants to push people back into playing the arcade.

Tue, 06/05/2012 - 13:03
#27
Sederts-Alt's picture
Sederts-Alt
Merethif, you have a flaw

People could purposely not do the core in KoA, like how people directly go to haven once they get on the elevator from d28-d29 in KoA.

Tue, 06/05/2012 - 14:23
#28
Jennytheturtle's picture
Jennytheturtle
I just got 262 for the first

I just got 262 for the first lvl of T3 :/

Tue, 06/05/2012 - 14:26
#29
Autofire's picture
Autofire
I only read the first few

I only read the first few posts. For one thing, you are only losing money in the arcade if you are using CE. This is fine for me, because I can't even get on that often, and I only have enough time to (usually) only run off my 100 mist. It would help if we did get more money, but look: CE prices would go even higher.

On the note of CE, the system has a flaw: players need pay for the CE then they must sell it. However, if there isn't enough people to pay for the CE, the price of CE will clime. As it climes, less players will be motivated to play. When there are less players to play, than the community will weaken, and then there will be less people to pay. It might continue like this till there is such a small player base, that eventually, there will be only a few people like "NOO THIS GAME CAN'T DIEEE! I LOVE EEIIIIIIT! )))))))X" and the game will have to close. If this were to happen, than OOO would have to snap some CE into the air and put that in the market, lowering the price to a level to keep it from shooting through the roof.

OR

A few F2P players will leave and very few will buy CE anymore. This could impel the payers to start selling CE for less till it finally gets to the point that F2Pers will willingly buy it because it is not expensive at all anymore.

Tue, 06/05/2012 - 15:30
#30
Fehzor's picture
Fehzor
Ah yes, this again.

From my book:

On Crown Balance and the Arcade-
First of all, OOOs want players in the arcade. Not so much but still occasionally in the missions. The arcade should be the main attraction to playing, as it is mysterious and random and awesome and more importantly, the only way that guilds can really control the game at all. It gives them something to strive for. But I'll get to that later.

People don't play the arcade because of the way that missions give out more crowns and are faster and easier. Want to make a quick predictable 2.5K cr for your mist? Go do jelly king. Everyone knows that odd numbered stratums don't pay well. This made 100% perfect sense before the mission update came out, and was in fact good game design. But it became quite a vestigial feature once I got the ability to go directly to an even stratum- and the odd stratums are represented by the arcade. So here is what must happen- the clockworks and the mission payout must be separated. Don't ditch your old method of payout, but make it profitable. No T2 level should pay less than the first level of jelly king (800 cr), and no T3 level should pay less than the first level of FSC (1000 cr or so). Well, that isn't exactly correct, but it should be balanced based on the following criteria:
-Time to completion
-Tier
-Effort required to get there
-Difficulty to play through
-The alternative levels that I could be playing on
-The price of energy

So if I'm on a random clockworks level at the start of T3, I'm going to need to get paid more than the first level of jelly king palace, but a bit less than the first level of FSC, as FSC levels take a while to complete while clockwork tunnels are much shorter. You, OOO, keep the energy price at about 6.5K per hundred via promotions and sinks. Thus, lets look at some imaginary statistics-

Level____Time_____Difficulty (out of 5)____payout_______Difficulty to get to (out of 5)
JK-1_____5 min__________3____________800 cr_________________1
FSC-1____6 min_________4____________1000 cr________________4
CT-1_____4 min__________3____________900 cr_________________3

Now why on earth would a 4 minute level pay more than a 5 minute one with equal difficulty? Because its harder to get to, and you should be doing boss runs almost solely for the items you get there. Look at ICMF, people have fun with it, and then they move on to occasionally do it again. Its not the biggest part of the game, but it is something, and it lets people have fun for a bit on it. But unlike FSC, it does not become the entire game for people (most of the time). We want Jelly King's prize to be what is of value most to people, and currently, it is not (again with the 'I'll get to it later'). About 3 months ago, it might have been argued that buffing such levels would ruin the game. But now it has been forcefully proven that giving the ability to start out at a specific place in the clockworks will not crash the market any more than it already is crashed.

I just went and played through an entire T3 stratum. I made about 7K, which means that I'm making about 600-700 cr per level if I don't cheat or manipulate the game by waiting on arenas or run nothing but FSC. Needless to say, my mats were OK, but then the same holds true for mats on FSC (for the most part). Oh, and did I mention that I did 2 danger rooms to make that 7K? Also note that the only reason that I made that much was because I did both stratums. The first stratum paid about 3K, and the second about 4K.

I am happy about the changes to RJP's payout as well as the arena-mission's payouts, but I'm going to have to say that all you've done is made the T2 players have to work harder. I'd recommend nerfing mission FSC's payout as well, and raising the amount the clockworks pays to fix this.

Found here: http://forums.spiralknights.com/en/node/53465

Wed, 06/06/2012 - 10:28
#31
Toastnaut's picture
Toastnaut
I wonder... have some prayers been answered?

In the new patch notes, zombies now only drop loot if you can kill them without letting them get totem rez'd.

It will take a bit more skill to sqeeze all of them crowns out of FSC. Experienced players will either be able to earn as much as they always did, or have some habits to break.

Newer players in FSC, or those that take longer will have an interesting challenge before them.

I wonder, I wonder...

(Anxious to hear the new music for slime levels. :D)

Wed, 06/06/2012 - 11:22
#32
Fashama
I would prefer to see how

I would prefer to see how some overloaded wallets from free to play players are getting nerfed...

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